Add xcodebuild exit status to travis (#93)
* Add exit status * Fix Color * Update travis.yml script * Remove unused extension * Add condition for safe * Add Color tests * Add codecov.yml
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12
.travis.yml
12
.travis.yml
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@ -23,13 +23,15 @@ jobs:
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install: skip
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env: TEST_DEVICE='platform=iOS Simulator,OS=12.2,name=iPhone SE'
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script:
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- xcodebuild -scheme TokamakUIKit -sdk iphonesimulator | xcpretty
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- xcodebuild -scheme TokamakAppKit -sdk macosx | xcpretty
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- xcodebuild test -scheme TokamakCLI -sdk macosx | xcpretty
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- swift package generate-xcodeproj --xcconfig-overrides Package.xcconfig
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- git checkout HEAD Tokamak.xcodeproj/xcshareddata/xcschemes/TokamakCLI.xcscheme
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- set -o pipefail && xcodebuild -scheme TokamakUIKit -sdk iphonesimulator | xcpretty
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- set -o pipefail && xcodebuild -scheme TokamakAppKit -sdk macosx | xcpretty
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- set -o pipefail && xcodebuild test -scheme TokamakCLI -sdk macosx | xcpretty
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# this runs the build the second time, but it's the only way to make sure
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# that `Package.swift` is in a good state
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- swift build --target Tokamak
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- xcodebuild test -enableCodeCoverage YES -scheme Tokamak | xcpretty
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- set -o pipefail && xcodebuild test -enableCodeCoverage YES -scheme Tokamak | xcpretty
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after_success:
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- bash <(curl -s https://codecov.io/bash)
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# before_install:
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@ -41,5 +43,5 @@ jobs:
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# - gem install cocoapods # Since Travis is not always on latest version
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# - pod install --project-directory=Example
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# - swift build
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# - set -o pipefail && xcodebuild test -enableCodeCoverage YES -workspace Example/Tokamak.xcworkspace -scheme Tokamak-Example -sdk iphonesimulator11.0 ONLY_ACTIVE_ARCH=NO | xcpretty
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# - set -o pipefail && set -o pipefail && xcodebuild test -enableCodeCoverage YES -workspace Example/Tokamak.xcworkspace -scheme Tokamak-Example -sdk iphonesimulator11.0 ONLY_ACTIVE_ARCH=NO | xcpretty
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# - pod lib lint
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@ -49,77 +49,21 @@ extension Color: ExpressibleByIntegerLiteral {
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extension Color {
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public init?(hex: String) {
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let cString = hex.utf8CString
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let cArray = Array(hex.replacingOccurrences(of: "#", with: ""))
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// - 1 for the trailing null terminator
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let hexSize = cString.count - 1
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// If the first character is a '#', skip it
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var offset = cString.first == 0x23 ? 1 : 0
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// We only support 6 hexadecimal characters
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if hexSize - offset != 6 {
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return nil
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}
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func nextByte() -> Int8? {
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// Take the first byte as the high 4 bits
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// Then the second byte as the low 4 bits
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if
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let high = cString[offset].hexDecoded(),
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let low = cString[offset].hexDecoded() {
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// In this case, unchecked is still safe as it's between 0 and 6
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offset = offset &+ 2
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// Adds the two 4-bit pairs together to form a full byte
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return (high << 4) & low
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}
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return nil
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}
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guard cArray.count == 6 else { return nil }
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guard
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let red = nextByte(),
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let green = nextByte(),
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let blue = nextByte()
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let red = Int(String(cArray[0...1]), radix: 16),
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let green = Int(String(cArray[2...3]), radix: 16),
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let blue = Int(String(cArray[4...5]), radix: 16)
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else {
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return nil
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}
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self.red = Double(UInt8(bitPattern: red)) / 255
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self.green = Double(UInt8(bitPattern: green)) / 255
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self.blue = Double(UInt8(bitPattern: blue)) / 255
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self.red = Double(red) / 255
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self.green = Double(green) / 255
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self.blue = Double(blue) / 255
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alpha = 1
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space = .sRGB
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}
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}
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private extension Int8 {
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func hexDecoded() -> Int8? {
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// If the character is between 0x30 and 0x39 it is a textual number
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// 0x30 is equal to the ASCII `0` and 0x30 is equal to `0x39`
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if self >= 0x30 && self <= 0x39 {
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// The binary representation of this character can be found by subtracting `0` in ASCII
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// This will then match `0` in binary. Which means `1` in ASCII matches `1` in binary
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return self &- 0x30
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} else if self >= 0x41 && self <= 0x46 {
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// This block executes if the integer is within the `a-z` lowercased ASCII range
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// Then uses the algorithm described below to find the correct representation
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return self &- Int8.lowercasedOffset
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} else if self >= 0x61 && self <= 0x66 {
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// This block executes if the integer is within the `A-Z` uppercased ASCII range
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// Then uses the algorithm described below to find the correct representation
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return self &- Int8.uppercasedOffset
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}
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return nil
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}
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// 'a' in hexadecimal is equal to `10` in decimal
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// So by subtracting `a` we get the lowercased character narrowed down to base10 offset by 10
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// By adding 10 (or reducing the subtraction size by 10) we represent this character correctly as base10
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static let lowercasedOffset: Int8 = 0x41 &- 10
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// The same as the lowercasedOffset, except for uppercased ASCII
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static let uppercasedOffset: Int8 = 0x61 &- 10
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}
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@ -17,5 +17,38 @@ final class ColorTests: XCTestCase {
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Color(hex: "FF00FF"),
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"The '#' before a hex code produced a different output than without it"
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)
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guard let red = Color(hex: "#FF0000") else {
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XCTFail("Hexadecimal decoding failed")
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return
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}
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XCTAssertEqual(red.red, 1)
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XCTAssertEqual(red.green, 0)
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XCTAssertEqual(red.blue, 0)
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guard let green = Color(hex: "#00FF00") else {
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XCTFail("Hexadecimal decoding failed")
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return
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}
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XCTAssertEqual(green.red, 0)
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XCTAssertEqual(green.green, 1)
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XCTAssertEqual(green.blue, 0)
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guard let blue = Color(hex: "#0000FF") else {
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XCTFail("Hexadecimal decoding failed")
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return
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}
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XCTAssertEqual(blue.red, 0)
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XCTAssertEqual(blue.green, 0)
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XCTAssertEqual(blue.blue, 1)
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let broken = Color(hex: "#P000FF")
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XCTAssertEqual(broken, nil)
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let short = Color(hex: "F01")
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XCTAssertEqual(short, nil)
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}
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}
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@ -0,0 +1,3 @@
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ignore:
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- "Example" # ignore folders and all its contents
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- "Tests"
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