Learn-iOS-Swift-by-Examples/AdoptingMetalII
Liu Lantao 49d00bef80
Adopting Metal II: Designing and Implementing a Real-World Metal Renderer: Version 1.0, 2016-09-13
First release

This sample is provided as example material for Adopting Metal II. Within this sample, you will find a ideal reference for the structure of a Metal based renderer. This project takes special care to highlight best practices in terms of data management, command buffer creation, and synchronization between CPU and GPU.

Signed-off-by: Liu Lantao <liulantao@gmail.com>
2018-03-14 17:38:34 +08:00
..
ObjectsExample Adopting Metal II: Designing and Implementing a Real-World Metal Renderer: Version 1.0, 2016-09-13 2018-03-14 17:38:34 +08:00
ObjectsExample.xcodeproj Adopting Metal II: Designing and Implementing a Real-World Metal Renderer: Version 1.0, 2016-09-13 2018-03-14 17:38:34 +08:00
LICENSE.txt Adopting Metal II: Designing and Implementing a Real-World Metal Renderer: Version 1.0, 2016-09-13 2018-03-14 17:38:34 +08:00
README.md Adopting Metal II: Designing and Implementing a Real-World Metal Renderer: Version 1.0, 2016-09-13 2018-03-14 17:38:34 +08:00

README.md

Adopting Metal II: Designing and Implementing a Real-World Metal Renderer

This sample is provided as example material for Adopting Metal II. Within this sample, you will find a ideal reference for the structure of a Metal based renderer. This project takes special care to highlight best practices in terms of data management, command buffer creation, and synchronization between CPU and GPU.

Requirements

Build

Xcode 8.0 or later; OSX 10.12 SDK or later

Runtime

OSX 10.12 or later

Device Feature Set

OSX_GPUFamily1_v1 or later

Copyright (C) 2016 Apple Inc. All rights reserved.