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First release This sample is provided as example material for Adopting Metal II. Within this sample, you will find a ideal reference for the structure of a Metal based renderer. This project takes special care to highlight best practices in terms of data management, command buffer creation, and synchronization between CPU and GPU. Signed-off-by: Liu Lantao <liulantao@gmail.com> |
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ObjectsExample | ||
ObjectsExample.xcodeproj | ||
LICENSE.txt | ||
README.md |
README.md
Adopting Metal II: Designing and Implementing a Real-World Metal Renderer
This sample is provided as example material for Adopting Metal II. Within this sample, you will find a ideal reference for the structure of a Metal based renderer. This project takes special care to highlight best practices in terms of data management, command buffer creation, and synchronization between CPU and GPU.
Requirements
Build
Xcode 8.0 or later; OSX 10.12 SDK or later
Runtime
OSX 10.12 or later
Device Feature Set
OSX_GPUFamily1_v1 or later
Copyright (C) 2016 Apple Inc. All rights reserved.