fix compile error in Xcode 10.2
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@ -4,6 +4,11 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Fixed
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- fix compile error in Xcode 10.2
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## [1.3.2]
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### Added
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@ -134,7 +134,7 @@ extension Int {
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private func layoutLevel() {
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var levelFrame = bodyOutline.bounds.insetBy(dx: bodyOutline.borderWidth, dy: bodyOutline.borderWidth)
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if level >= 0 && level <= .fullBattery {
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let levelInset = (isVertical ? levelFrame.height : levelFrame.width) * CGFloat(.fullBattery - level) / CGFloat(.fullBattery)
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let levelInset = (isVertical ? levelFrame.height : levelFrame.width) * CGFloat(.fullBattery - level) / CGFloat(Int.fullBattery)
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(_, levelFrame) = levelFrame.divided(atDistance: levelInset, from: direction)
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}
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levelFill.frame = levelFrame.integral
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