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542 KiB
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See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\n// Avoid circular dependency on EventEmitter by implementing a subset of the interface.\r\nvar ErrorHandler = /** @class */ (function () {\r\n function ErrorHandler() {\r\n this.listeners = [];\r\n this.unexpectedErrorHandler = function (e) {\r\n setTimeout(function () {\r\n if (e.stack) {\r\n throw new Error(e.message + '\\n\\n' + e.stack);\r\n }\r\n throw e;\r\n }, 0);\r\n };\r\n }\r\n ErrorHandler.prototype.emit = function (e) {\r\n this.listeners.forEach(function (listener) {\r\n listener(e);\r\n });\r\n };\r\n ErrorHandler.prototype.onUnexpectedError = function (e) {\r\n this.unexpectedErrorHandler(e);\r\n this.emit(e);\r\n };\r\n // For external errors, we don't want the listeners to be called\r\n ErrorHandler.prototype.onUnexpectedExternalError = function (e) {\r\n this.unexpectedErrorHandler(e);\r\n };\r\n return ErrorHandler;\r\n}());\r\nexport { ErrorHandler };\r\nexport var errorHandler = new ErrorHandler();\r\nexport function onUnexpectedError(e) {\r\n // ignore errors from cancelled promises\r\n if (!isPromiseCanceledError(e)) {\r\n errorHandler.onUnexpectedError(e);\r\n }\r\n return undefined;\r\n}\r\nexport function onUnexpectedExternalError(e) {\r\n // ignore errors from cancelled promises\r\n if (!isPromiseCanceledError(e)) {\r\n errorHandler.onUnexpectedExternalError(e);\r\n }\r\n return undefined;\r\n}\r\nexport function transformErrorForSerialization(error) {\r\n if (error instanceof Error) {\r\n var name_1 = error.name, message = error.message;\r\n var stack = error.stacktrace || error.stack;\r\n return {\r\n $isError: true,\r\n name: name_1,\r\n message: message,\r\n stack: stack\r\n };\r\n }\r\n // return as is\r\n return error;\r\n}\r\nvar canceledName = 'Canceled';\r\n/**\r\n * Checks if the given error is a promise in canceled state\r\n */\r\nexport function isPromiseCanceledError(error) {\r\n return error instanceof Error && error.name === canceledName && error.message === canceledName;\r\n}\r\n/**\r\n * Returns an error that signals cancellation.\r\n */\r\nexport function canceled() {\r\n var error = new Error(canceledName);\r\n error.name = error.message;\r\n return error;\r\n}\r\nexport function illegalArgument(name) {\r\n if (name) {\r\n return new Error(\"Illegal argument: \" + name);\r\n }\r\n else {\r\n return new Error('Illegal argument');\r\n }\r\n}\r\nexport function illegalState(name) {\r\n if (name) {\r\n return new Error(\"Illegal state: \" + name);\r\n }\r\n else {\r\n return new Error('Illegal state');\r\n }\r\n}\r\n","/**\r\n * Enables logging of potentially leaked disposables.\r\n *\r\n * A disposable is considered leaked if it is not disposed or not registered as the child of\r\n * another disposable. This tracking is very simple an only works for classes that either\r\n * extend Disposable or use a DisposableStore. This means there are a lot of false positives.\r\n */\r\nvar TRACK_DISPOSABLES = false;\r\nvar __is_disposable_tracked__ = '__is_disposable_tracked__';\r\nfunction markTracked(x) {\r\n if (!TRACK_DISPOSABLES) {\r\n return;\r\n }\r\n if (x && x !== Disposable.None) {\r\n try {\r\n x[__is_disposable_tracked__] = true;\r\n }\r\n catch (_a) {\r\n // noop\r\n }\r\n }\r\n}\r\nfunction trackDisposable(x) {\r\n if (!TRACK_DISPOSABLES) {\r\n return x;\r\n }\r\n var stack = new Error('Potentially leaked disposable').stack;\r\n setTimeout(function () {\r\n if (!x[__is_disposable_tracked__]) {\r\n console.log(stack);\r\n }\r\n }, 3000);\r\n return x;\r\n}\r\nexport function isDisposable(thing) {\r\n return typeof thing.dispose === 'function'\r\n && thing.dispose.length === 0;\r\n}\r\nexport function dispose(disposables) {\r\n if (Array.isArray(disposables)) {\r\n disposables.forEach(function (d) {\r\n if (d) {\r\n markTracked(d);\r\n d.dispose();\r\n }\r\n });\r\n return [];\r\n }\r\n else if (disposables) {\r\n markTracked(disposables);\r\n disposables.dispose();\r\n return disposables;\r\n }\r\n else {\r\n return undefined;\r\n }\r\n}\r\nexport function combinedDisposable() {\r\n var disposables = [];\r\n for (var _i = 0; _i < arguments.length; _i++) {\r\n disposables[_i] = arguments[_i];\r\n }\r\n disposables.forEach(markTracked);\r\n return trackDisposable({ dispose: function () { return dispose(disposables); } });\r\n}\r\nexport function toDisposable(fn) {\r\n var self = trackDisposable({\r\n dispose: function () {\r\n markTracked(self);\r\n fn();\r\n }\r\n });\r\n return self;\r\n}\r\nvar DisposableStore = /** @class */ (function () {\r\n function DisposableStore() {\r\n this._toDispose = new Set();\r\n this._isDisposed = false;\r\n }\r\n /**\r\n * Dispose of all registered disposables and mark this object as disposed.\r\n *\r\n * Any future disposables added to this object will be disposed of on `add`.\r\n */\r\n DisposableStore.prototype.dispose = function () {\r\n if (this._isDisposed) {\r\n return;\r\n }\r\n markTracked(this);\r\n this._isDisposed = true;\r\n this.clear();\r\n };\r\n /**\r\n * Dispose of all registered disposables but do not mark this object as disposed.\r\n */\r\n DisposableStore.prototype.clear = function () {\r\n this._toDispose.forEach(function (item) { return item.dispose(); });\r\n this._toDispose.clear();\r\n };\r\n DisposableStore.prototype.add = function (t) {\r\n if (!t) {\r\n return t;\r\n }\r\n if (t === this) {\r\n throw new Error('Cannot register a disposable on itself!');\r\n }\r\n markTracked(t);\r\n if (this._isDisposed) {\r\n console.warn(new Error('Trying to add a disposable to a DisposableStore that has already been disposed of. The added object will be leaked!').stack);\r\n }\r\n else {\r\n this._toDispose.add(t);\r\n }\r\n return t;\r\n };\r\n return DisposableStore;\r\n}());\r\nexport { DisposableStore };\r\nvar Disposable = /** @class */ (function () {\r\n function Disposable() {\r\n this._store = new DisposableStore();\r\n trackDisposable(this);\r\n }\r\n Disposable.prototype.dispose = function () {\r\n markTracked(this);\r\n this._store.dispose();\r\n };\r\n Disposable.prototype._register = function (t) {\r\n if (t === this) {\r\n throw new Error('Cannot register a disposable on itself!');\r\n }\r\n return this._store.add(t);\r\n };\r\n Disposable.None = Object.freeze({ dispose: function () { } });\r\n return Disposable;\r\n}());\r\nexport { Disposable };\r\n/**\r\n * Manages the lifecycle of a disposable value that may be changed.\r\n *\r\n * This ensures that when the disposable value is changed, the previously held disposable is disposed of. You can\r\n * also register a `MutableDisposable` on a `Disposable` to ensure it is automatically cleaned up.\r\n */\r\nvar MutableDisposable = /** @class */ (function () {\r\n function MutableDisposable() {\r\n this._isDisposed = false;\r\n trackDisposable(this);\r\n }\r\n Object.defineProperty(MutableDisposable.prototype, \"value\", {\r\n get: function () {\r\n return this._isDisposed ? undefined : this._value;\r\n },\r\n set: function (value) {\r\n if (this._isDisposed || value === this._value) {\r\n return;\r\n }\r\n if (this._value) {\r\n this._value.dispose();\r\n }\r\n if (value) {\r\n markTracked(value);\r\n }\r\n this._value = value;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n MutableDisposable.prototype.clear = function () {\r\n this.value = undefined;\r\n };\r\n MutableDisposable.prototype.dispose = function () {\r\n this._isDisposed = true;\r\n markTracked(this);\r\n if (this._value) {\r\n this._value.dispose();\r\n }\r\n this._value = undefined;\r\n };\r\n return MutableDisposable;\r\n}());\r\nexport { MutableDisposable };\r\nvar ImmortalReference = /** @class */ (function () {\r\n function ImmortalReference(object) {\r\n this.object = object;\r\n }\r\n ImmortalReference.prototype.dispose = function () { };\r\n return ImmortalReference;\r\n}());\r\nexport { ImmortalReference };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nvar _typeof = {\r\n number: 'number',\r\n string: 'string',\r\n undefined: 'undefined',\r\n object: 'object',\r\n function: 'function'\r\n};\r\n/**\r\n * @returns whether the provided parameter is a JavaScript Array or not.\r\n */\r\nexport function isArray(array) {\r\n if (Array.isArray) {\r\n return Array.isArray(array);\r\n }\r\n if (array && typeof (array.length) === _typeof.number && array.constructor === Array) {\r\n return true;\r\n }\r\n return false;\r\n}\r\n/**\r\n * @returns whether the provided parameter is a JavaScript String or not.\r\n */\r\nexport function isString(str) {\r\n if (typeof (str) === _typeof.string || str instanceof String) {\r\n return true;\r\n }\r\n return false;\r\n}\r\n/**\r\n *\r\n * @returns whether the provided parameter is of type `object` but **not**\r\n *\t`null`, an `array`, a `regexp`, nor a `date`.\r\n */\r\nexport function isObject(obj) {\r\n // The method can't do a type cast since there are type (like strings) which\r\n // are subclasses of any put not positvely matched by the function. Hence type\r\n // narrowing results in wrong results.\r\n return typeof obj === _typeof.object\r\n && obj !== null\r\n && !Array.isArray(obj)\r\n && !(obj instanceof RegExp)\r\n && !(obj instanceof Date);\r\n}\r\n/**\r\n * In **contrast** to just checking `typeof` this will return `false` for `NaN`.\r\n * @returns whether the provided parameter is a JavaScript Number or not.\r\n */\r\nexport function isNumber(obj) {\r\n if ((typeof (obj) === _typeof.number || obj instanceof Number) && !isNaN(obj)) {\r\n return true;\r\n }\r\n return false;\r\n}\r\n/**\r\n * @returns whether the provided parameter is a JavaScript Boolean or not.\r\n */\r\nexport function isBoolean(obj) {\r\n return obj === true || obj === false;\r\n}\r\n/**\r\n * @returns whether the provided parameter is undefined.\r\n */\r\nexport function isUndefined(obj) {\r\n return typeof (obj) === _typeof.undefined;\r\n}\r\n/**\r\n * @returns whether the provided parameter is undefined or null.\r\n */\r\nexport function isUndefinedOrNull(obj) {\r\n return isUndefined(obj) || obj === null;\r\n}\r\nexport function assertType(condition, type) {\r\n if (!condition) {\r\n throw new Error(type ? \"Unexpected type, expected '\" + type + \"'\" : 'Unexpected type');\r\n }\r\n}\r\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\r\n/**\r\n * @returns whether the provided parameter is an empty JavaScript Object or not.\r\n */\r\nexport function isEmptyObject(obj) {\r\n if (!isObject(obj)) {\r\n return false;\r\n }\r\n for (var key in obj) {\r\n if (hasOwnProperty.call(obj, key)) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n}\r\n/**\r\n * @returns whether the provided parameter is a JavaScript Function or not.\r\n */\r\nexport function isFunction(obj) {\r\n return typeof obj === _typeof.function;\r\n}\r\nexport function validateConstraints(args, constraints) {\r\n var len = Math.min(args.length, constraints.length);\r\n for (var i = 0; i < len; i++) {\r\n validateConstraint(args[i], constraints[i]);\r\n }\r\n}\r\nexport function validateConstraint(arg, constraint) {\r\n if (isString(constraint)) {\r\n if (typeof arg !== constraint) {\r\n throw new Error(\"argument does not match constraint: typeof \" + constraint);\r\n }\r\n }\r\n else if (isFunction(constraint)) {\r\n try {\r\n if (arg instanceof constraint) {\r\n return;\r\n }\r\n }\r\n catch (_a) {\r\n // ignore\r\n }\r\n if (!isUndefinedOrNull(arg) && arg.constructor === constraint) {\r\n return;\r\n }\r\n if (constraint.length === 1 && constraint.call(undefined, arg) === true) {\r\n return;\r\n }\r\n throw new Error(\"argument does not match one of these constraints: arg instanceof constraint, arg.constructor === constraint, nor constraint(arg) === true\");\r\n }\r\n}\r\nexport function getAllPropertyNames(obj) {\r\n var res = [];\r\n var proto = Object.getPrototypeOf(obj);\r\n while (Object.prototype !== proto) {\r\n res = res.concat(Object.getOwnPropertyNames(proto));\r\n proto = Object.getPrototypeOf(proto);\r\n }\r\n return res;\r\n}\r\nexport function getAllMethodNames(obj) {\r\n var methods = [];\r\n for (var _i = 0, _a = getAllPropertyNames(obj); _i < _a.length; _i++) {\r\n var prop = _a[_i];\r\n if (typeof obj[prop] === 'function') {\r\n methods.push(prop);\r\n }\r\n }\r\n return methods;\r\n}\r\nexport function createProxyObject(methodNames, invoke) {\r\n var createProxyMethod = function (method) {\r\n return function () {\r\n var args = Array.prototype.slice.call(arguments, 0);\r\n return invoke(method, args);\r\n };\r\n };\r\n var result = {};\r\n for (var _i = 0, methodNames_1 = methodNames; _i < methodNames_1.length; _i++) {\r\n var methodName = methodNames_1[_i];\r\n result[methodName] = createProxyMethod(methodName);\r\n }\r\n return result;\r\n}\r\n/**\r\n * Converts null to undefined, passes all other values through.\r\n */\r\nexport function withNullAsUndefined(x) {\r\n return x === null ? undefined : x;\r\n}\r\n/**\r\n * Converts undefined to null, passes all other values through.\r\n */\r\nexport function withUndefinedAsNull(x) {\r\n return typeof x === 'undefined' ? null : x;\r\n}\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nvar __extends = (this && this.__extends) || (function () {\r\n var extendStatics = function (d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n };\r\n return function (d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n };\r\n})();\r\nimport { transformErrorForSerialization } from '../errors.js';\r\nimport { Disposable } from '../lifecycle.js';\r\nimport { isWeb } from '../platform.js';\r\nimport * as types from '../types.js';\r\nvar INITIALIZE = '$initialize';\r\nvar webWorkerWarningLogged = false;\r\nexport function logOnceWebWorkerWarning(err) {\r\n if (!isWeb) {\r\n // running tests\r\n return;\r\n }\r\n if (!webWorkerWarningLogged) {\r\n webWorkerWarningLogged = true;\r\n console.warn('Could not create web worker(s). Falling back to loading web worker code in main thread, which might cause UI freezes. Please see https://github.com/Microsoft/monaco-editor#faq');\r\n }\r\n console.warn(err.message);\r\n}\r\nvar SimpleWorkerProtocol = /** @class */ (function () {\r\n function SimpleWorkerProtocol(handler) {\r\n this._workerId = -1;\r\n this._handler = handler;\r\n this._lastSentReq = 0;\r\n this._pendingReplies = Object.create(null);\r\n }\r\n SimpleWorkerProtocol.prototype.setWorkerId = function (workerId) {\r\n this._workerId = workerId;\r\n };\r\n SimpleWorkerProtocol.prototype.sendMessage = function (method, args) {\r\n var _this = this;\r\n var req = String(++this._lastSentReq);\r\n return new Promise(function (resolve, reject) {\r\n _this._pendingReplies[req] = {\r\n resolve: resolve,\r\n reject: reject\r\n };\r\n _this._send({\r\n vsWorker: _this._workerId,\r\n req: req,\r\n method: method,\r\n args: args\r\n });\r\n });\r\n };\r\n SimpleWorkerProtocol.prototype.handleMessage = function (message) {\r\n if (!message || !message.vsWorker) {\r\n return;\r\n }\r\n if (this._workerId !== -1 && message.vsWorker !== this._workerId) {\r\n return;\r\n }\r\n this._handleMessage(message);\r\n };\r\n SimpleWorkerProtocol.prototype._handleMessage = function (msg) {\r\n var _this = this;\r\n if (msg.seq) {\r\n var replyMessage = msg;\r\n if (!this._pendingReplies[replyMessage.seq]) {\r\n console.warn('Got reply to unknown seq');\r\n return;\r\n }\r\n var reply = this._pendingReplies[replyMessage.seq];\r\n delete this._pendingReplies[replyMessage.seq];\r\n if (replyMessage.err) {\r\n var err = replyMessage.err;\r\n if (replyMessage.err.$isError) {\r\n err = new Error();\r\n err.name = replyMessage.err.name;\r\n err.message = replyMessage.err.message;\r\n err.stack = replyMessage.err.stack;\r\n }\r\n reply.reject(err);\r\n return;\r\n }\r\n reply.resolve(replyMessage.res);\r\n return;\r\n }\r\n var requestMessage = msg;\r\n var req = requestMessage.req;\r\n var result = this._handler.handleMessage(requestMessage.method, requestMessage.args);\r\n result.then(function (r) {\r\n _this._send({\r\n vsWorker: _this._workerId,\r\n seq: req,\r\n res: r,\r\n err: undefined\r\n });\r\n }, function (e) {\r\n if (e.detail instanceof Error) {\r\n // Loading errors have a detail property that points to the actual error\r\n e.detail = transformErrorForSerialization(e.detail);\r\n }\r\n _this._send({\r\n vsWorker: _this._workerId,\r\n seq: req,\r\n res: undefined,\r\n err: transformErrorForSerialization(e)\r\n });\r\n });\r\n };\r\n SimpleWorkerProtocol.prototype._send = function (msg) {\r\n var transfer = [];\r\n if (msg.req) {\r\n var m = msg;\r\n for (var i = 0; i < m.args.length; i++) {\r\n if (m.args[i] instanceof ArrayBuffer) {\r\n transfer.push(m.args[i]);\r\n }\r\n }\r\n }\r\n else {\r\n var m = msg;\r\n if (m.res instanceof ArrayBuffer) {\r\n transfer.push(m.res);\r\n }\r\n }\r\n this._handler.sendMessage(msg, transfer);\r\n };\r\n return SimpleWorkerProtocol;\r\n}());\r\n/**\r\n * Main thread side\r\n */\r\nvar SimpleWorkerClient = /** @class */ (function (_super) {\r\n __extends(SimpleWorkerClient, _super);\r\n function SimpleWorkerClient(workerFactory, moduleId, host) {\r\n var _this = _super.call(this) || this;\r\n var lazyProxyReject = null;\r\n _this._worker = _this._register(workerFactory.create('vs/base/common/worker/simpleWorker', function (msg) {\r\n _this._protocol.handleMessage(msg);\r\n }, function (err) {\r\n // in Firefox, web workers fail lazily :(\r\n // we will reject the proxy\r\n if (lazyProxyReject) {\r\n lazyProxyReject(err);\r\n }\r\n }));\r\n _this._protocol = new SimpleWorkerProtocol({\r\n sendMessage: function (msg, transfer) {\r\n _this._worker.postMessage(msg, transfer);\r\n },\r\n handleMessage: function (method, args) {\r\n if (typeof host[method] !== 'function') {\r\n return Promise.reject(new Error('Missing method ' + method + ' on main thread host.'));\r\n }\r\n try {\r\n return Promise.resolve(host[method].apply(host, args));\r\n }\r\n catch (e) {\r\n return Promise.reject(e);\r\n }\r\n }\r\n });\r\n _this._protocol.setWorkerId(_this._worker.getId());\r\n // Gather loader configuration\r\n var loaderConfiguration = null;\r\n if (typeof self.require !== 'undefined' && typeof self.require.getConfig === 'function') {\r\n // Get the configuration from the Monaco AMD Loader\r\n loaderConfiguration = self.require.getConfig();\r\n }\r\n else if (typeof self.requirejs !== 'undefined') {\r\n // Get the configuration from requirejs\r\n loaderConfiguration = self.requirejs.s.contexts._.config;\r\n }\r\n var hostMethods = types.getAllMethodNames(host);\r\n // Send initialize message\r\n _this._onModuleLoaded = _this._protocol.sendMessage(INITIALIZE, [\r\n _this._worker.getId(),\r\n JSON.parse(JSON.stringify(loaderConfiguration)),\r\n moduleId,\r\n hostMethods,\r\n ]);\r\n // Create proxy to loaded code\r\n var proxyMethodRequest = function (method, args) {\r\n return _this._request(method, args);\r\n };\r\n _this._lazyProxy = new Promise(function (resolve, reject) {\r\n lazyProxyReject = reject;\r\n _this._onModuleLoaded.then(function (availableMethods) {\r\n resolve(types.createProxyObject(availableMethods, proxyMethodRequest));\r\n }, function (e) {\r\n reject(e);\r\n _this._onError('Worker failed to load ' + moduleId, e);\r\n });\r\n });\r\n return _this;\r\n }\r\n SimpleWorkerClient.prototype.getProxyObject = function () {\r\n return this._lazyProxy;\r\n };\r\n SimpleWorkerClient.prototype._request = function (method, args) {\r\n var _this = this;\r\n return new Promise(function (resolve, reject) {\r\n _this._onModuleLoaded.then(function () {\r\n _this._protocol.sendMessage(method, args).then(resolve, reject);\r\n }, reject);\r\n });\r\n };\r\n SimpleWorkerClient.prototype._onError = function (message, error) {\r\n console.error(message);\r\n console.info(error);\r\n };\r\n return SimpleWorkerClient;\r\n}(Disposable));\r\nexport { SimpleWorkerClient };\r\n/**\r\n * Worker side\r\n */\r\nvar SimpleWorkerServer = /** @class */ (function () {\r\n function SimpleWorkerServer(postMessage, requestHandlerFactory) {\r\n var _this = this;\r\n this._requestHandlerFactory = requestHandlerFactory;\r\n this._requestHandler = null;\r\n this._protocol = new SimpleWorkerProtocol({\r\n sendMessage: function (msg, transfer) {\r\n postMessage(msg, transfer);\r\n },\r\n handleMessage: function (method, args) { return _this._handleMessage(method, args); }\r\n });\r\n }\r\n SimpleWorkerServer.prototype.onmessage = function (msg) {\r\n this._protocol.handleMessage(msg);\r\n };\r\n SimpleWorkerServer.prototype._handleMessage = function (method, args) {\r\n if (method === INITIALIZE) {\r\n return this.initialize(args[0], args[1], args[2], args[3]);\r\n }\r\n if (!this._requestHandler || typeof this._requestHandler[method] !== 'function') {\r\n return Promise.reject(new Error('Missing requestHandler or method: ' + method));\r\n }\r\n try {\r\n return Promise.resolve(this._requestHandler[method].apply(this._requestHandler, args));\r\n }\r\n catch (e) {\r\n return Promise.reject(e);\r\n }\r\n };\r\n SimpleWorkerServer.prototype.initialize = function (workerId, loaderConfig, moduleId, hostMethods) {\r\n var _this = this;\r\n this._protocol.setWorkerId(workerId);\r\n var proxyMethodRequest = function (method, args) {\r\n return _this._protocol.sendMessage(method, args);\r\n };\r\n var hostProxy = types.createProxyObject(hostMethods, proxyMethodRequest);\r\n if (this._requestHandlerFactory) {\r\n // static request handler\r\n this._requestHandler = this._requestHandlerFactory(hostProxy);\r\n return Promise.resolve(types.getAllMethodNames(this._requestHandler));\r\n }\r\n if (loaderConfig) {\r\n // Remove 'baseUrl', handling it is beyond scope for now\r\n if (typeof loaderConfig.baseUrl !== 'undefined') {\r\n delete loaderConfig['baseUrl'];\r\n }\r\n if (typeof loaderConfig.paths !== 'undefined') {\r\n if (typeof loaderConfig.paths.vs !== 'undefined') {\r\n delete loaderConfig.paths['vs'];\r\n }\r\n }\r\n // Since this is in a web worker, enable catching errors\r\n loaderConfig.catchError = true;\r\n self.require.config(loaderConfig);\r\n }\r\n return new Promise(function (resolve, reject) {\r\n // Use the global require to be sure to get the global config\r\n self.require([moduleId], function (module) {\r\n _this._requestHandler = module.create(hostProxy);\r\n if (!_this._requestHandler) {\r\n reject(new Error(\"No RequestHandler!\"));\r\n return;\r\n }\r\n resolve(types.getAllMethodNames(_this._requestHandler));\r\n }, reject);\r\n });\r\n };\r\n return SimpleWorkerServer;\r\n}());\r\nexport { SimpleWorkerServer };\r\n/**\r\n * Called on the worker side\r\n */\r\nexport function create(postMessage) {\r\n return new SimpleWorkerServer(postMessage, null);\r\n}\r\n","/**\r\n * Returns the last element of an array.\r\n * @param array The array.\r\n * @param n Which element from the end (default is zero).\r\n */\r\nexport function tail(array, n) {\r\n if (n === void 0) { n = 0; }\r\n return array[array.length - (1 + n)];\r\n}\r\nexport function tail2(arr) {\r\n if (arr.length === 0) {\r\n throw new Error('Invalid tail call');\r\n }\r\n return [arr.slice(0, arr.length - 1), arr[arr.length - 1]];\r\n}\r\nexport function equals(one, other, itemEquals) {\r\n if (itemEquals === void 0) { itemEquals = function (a, b) { return a === b; }; }\r\n if (one === other) {\r\n return true;\r\n }\r\n if (!one || !other) {\r\n return false;\r\n }\r\n if (one.length !== other.length) {\r\n return false;\r\n }\r\n for (var i = 0, len = one.length; i < len; i++) {\r\n if (!itemEquals(one[i], other[i])) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n}\r\nexport function binarySearch(array, key, comparator) {\r\n var low = 0, high = array.length - 1;\r\n while (low <= high) {\r\n var mid = ((low + high) / 2) | 0;\r\n var comp = comparator(array[mid], key);\r\n if (comp < 0) {\r\n low = mid + 1;\r\n }\r\n else if (comp > 0) {\r\n high = mid - 1;\r\n }\r\n else {\r\n return mid;\r\n }\r\n }\r\n return -(low + 1);\r\n}\r\n/**\r\n * Takes a sorted array and a function p. The array is sorted in such a way that all elements where p(x) is false\r\n * are located before all elements where p(x) is true.\r\n * @returns the least x for which p(x) is true or array.length if no element fullfills the given function.\r\n */\r\nexport function findFirstInSorted(array, p) {\r\n var low = 0, high = array.length;\r\n if (high === 0) {\r\n return 0; // no children\r\n }\r\n while (low < high) {\r\n var mid = Math.floor((low + high) / 2);\r\n if (p(array[mid])) {\r\n high = mid;\r\n }\r\n else {\r\n low = mid + 1;\r\n }\r\n }\r\n return low;\r\n}\r\n/**\r\n * Like `Array#sort` but always stable. Usually runs a little slower `than Array#sort`\r\n * so only use this when actually needing stable sort.\r\n */\r\nexport function mergeSort(data, compare) {\r\n _sort(data, compare, 0, data.length - 1, []);\r\n return data;\r\n}\r\nfunction _merge(a, compare, lo, mid, hi, aux) {\r\n var leftIdx = lo, rightIdx = mid + 1;\r\n for (var i = lo; i <= hi; i++) {\r\n aux[i] = a[i];\r\n }\r\n for (var i = lo; i <= hi; i++) {\r\n if (leftIdx > mid) {\r\n // left side consumed\r\n a[i] = aux[rightIdx++];\r\n }\r\n else if (rightIdx > hi) {\r\n // right side consumed\r\n a[i] = aux[leftIdx++];\r\n }\r\n else if (compare(aux[rightIdx], aux[leftIdx]) < 0) {\r\n // right element is less -> comes first\r\n a[i] = aux[rightIdx++];\r\n }\r\n else {\r\n // left element comes first (less or equal)\r\n a[i] = aux[leftIdx++];\r\n }\r\n }\r\n}\r\nfunction _sort(a, compare, lo, hi, aux) {\r\n if (hi <= lo) {\r\n return;\r\n }\r\n var mid = lo + ((hi - lo) / 2) | 0;\r\n _sort(a, compare, lo, mid, aux);\r\n _sort(a, compare, mid + 1, hi, aux);\r\n if (compare(a[mid], a[mid + 1]) <= 0) {\r\n // left and right are sorted and if the last-left element is less\r\n // or equals than the first-right element there is nothing else\r\n // to do\r\n return;\r\n }\r\n _merge(a, compare, lo, mid, hi, aux);\r\n}\r\nexport function groupBy(data, compare) {\r\n var result = [];\r\n var currentGroup = undefined;\r\n for (var _i = 0, _a = mergeSort(data.slice(0), compare); _i < _a.length; _i++) {\r\n var element = _a[_i];\r\n if (!currentGroup || compare(currentGroup[0], element) !== 0) {\r\n currentGroup = [element];\r\n result.push(currentGroup);\r\n }\r\n else {\r\n currentGroup.push(element);\r\n }\r\n }\r\n return result;\r\n}\r\n/**\r\n * @returns New array with all falsy values removed. The original array IS NOT modified.\r\n */\r\nexport function coalesce(array) {\r\n return array.filter(function (e) { return !!e; });\r\n}\r\n/**\r\n * @returns false if the provided object is an array and not empty.\r\n */\r\nexport function isFalsyOrEmpty(obj) {\r\n return !Array.isArray(obj) || obj.length === 0;\r\n}\r\nexport function isNonEmptyArray(obj) {\r\n return Array.isArray(obj) && obj.length > 0;\r\n}\r\n/**\r\n * Removes duplicates from the given array. The optional keyFn allows to specify\r\n * how elements are checked for equalness by returning a unique string for each.\r\n */\r\nexport function distinct(array, keyFn) {\r\n if (!keyFn) {\r\n return array.filter(function (element, position) {\r\n return array.indexOf(element) === position;\r\n });\r\n }\r\n var seen = Object.create(null);\r\n return array.filter(function (elem) {\r\n var key = keyFn(elem);\r\n if (seen[key]) {\r\n return false;\r\n }\r\n seen[key] = true;\r\n return true;\r\n });\r\n}\r\nexport function distinctES6(array) {\r\n var seen = new Set();\r\n return array.filter(function (element) {\r\n if (seen.has(element)) {\r\n return false;\r\n }\r\n seen.add(element);\r\n return true;\r\n });\r\n}\r\nexport function fromSet(set) {\r\n var result = [];\r\n set.forEach(function (o) { return result.push(o); });\r\n return result;\r\n}\r\nexport function firstIndex(array, fn) {\r\n for (var i = 0; i < array.length; i++) {\r\n var element = array[i];\r\n if (fn(element)) {\r\n return i;\r\n }\r\n }\r\n return -1;\r\n}\r\nexport function first(array, fn, notFoundValue) {\r\n if (notFoundValue === void 0) { notFoundValue = undefined; }\r\n var index = firstIndex(array, fn);\r\n return index < 0 ? notFoundValue : array[index];\r\n}\r\nexport function firstOrDefault(array, notFoundValue) {\r\n return array.length > 0 ? array[0] : notFoundValue;\r\n}\r\nexport function flatten(arr) {\r\n var _a;\r\n return (_a = []).concat.apply(_a, arr);\r\n}\r\nexport function range(arg, to) {\r\n var from = typeof to === 'number' ? arg : 0;\r\n if (typeof to === 'number') {\r\n from = arg;\r\n }\r\n else {\r\n from = 0;\r\n to = arg;\r\n }\r\n var result = [];\r\n if (from <= to) {\r\n for (var i = from; i < to; i++) {\r\n result.push(i);\r\n }\r\n }\r\n else {\r\n for (var i = from; i > to; i--) {\r\n result.push(i);\r\n }\r\n }\r\n return result;\r\n}\r\n/**\r\n * Insert `insertArr` inside `target` at `insertIndex`.\r\n * Please don't touch unless you understand https://jsperf.com/inserting-an-array-within-an-array\r\n */\r\nexport function arrayInsert(target, insertIndex, insertArr) {\r\n var before = target.slice(0, insertIndex);\r\n var after = target.slice(insertIndex);\r\n return before.concat(insertArr, after);\r\n}\r\n/**\r\n * Pushes an element to the start of the array, if found.\r\n */\r\nexport function pushToStart(arr, value) {\r\n var index = arr.indexOf(value);\r\n if (index > -1) {\r\n arr.splice(index, 1);\r\n arr.unshift(value);\r\n }\r\n}\r\n/**\r\n * Pushes an element to the end of the array, if found.\r\n */\r\nexport function pushToEnd(arr, value) {\r\n var index = arr.indexOf(value);\r\n if (index > -1) {\r\n arr.splice(index, 1);\r\n arr.push(value);\r\n }\r\n}\r\nexport function find(arr, predicate) {\r\n for (var i = 0; i < arr.length; i++) {\r\n var element = arr[i];\r\n if (predicate(element, i, arr)) {\r\n return element;\r\n }\r\n }\r\n return undefined;\r\n}\r\nexport function asArray(x) {\r\n return Array.isArray(x) ? x : [x];\r\n}\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\n/**\r\n * Represents information about a specific difference between two sequences.\r\n */\r\nvar DiffChange = /** @class */ (function () {\r\n /**\r\n * Constructs a new DiffChange with the given sequence information\r\n * and content.\r\n */\r\n function DiffChange(originalStart, originalLength, modifiedStart, modifiedLength) {\r\n //Debug.Assert(originalLength > 0 || modifiedLength > 0, \"originalLength and modifiedLength cannot both be <= 0\");\r\n this.originalStart = originalStart;\r\n this.originalLength = originalLength;\r\n this.modifiedStart = modifiedStart;\r\n this.modifiedLength = modifiedLength;\r\n }\r\n /**\r\n * The end point (exclusive) of the change in the original sequence.\r\n */\r\n DiffChange.prototype.getOriginalEnd = function () {\r\n return this.originalStart + this.originalLength;\r\n };\r\n /**\r\n * The end point (exclusive) of the change in the modified sequence.\r\n */\r\n DiffChange.prototype.getModifiedEnd = function () {\r\n return this.modifiedStart + this.modifiedLength;\r\n };\r\n return DiffChange;\r\n}());\r\nexport { DiffChange };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\n/**\r\n * Return a hash value for an object.\r\n */\r\nexport function hash(obj, hashVal) {\r\n if (hashVal === void 0) { hashVal = 0; }\r\n switch (typeof obj) {\r\n case 'object':\r\n if (obj === null) {\r\n return numberHash(349, hashVal);\r\n }\r\n else if (Array.isArray(obj)) {\r\n return arrayHash(obj, hashVal);\r\n }\r\n return objectHash(obj, hashVal);\r\n case 'string':\r\n return stringHash(obj, hashVal);\r\n case 'boolean':\r\n return booleanHash(obj, hashVal);\r\n case 'number':\r\n return numberHash(obj, hashVal);\r\n case 'undefined':\r\n return numberHash(0, 937);\r\n default:\r\n return numberHash(0, 617);\r\n }\r\n}\r\nfunction numberHash(val, initialHashVal) {\r\n return (((initialHashVal << 5) - initialHashVal) + val) | 0; // hashVal * 31 + ch, keep as int32\r\n}\r\nfunction booleanHash(b, initialHashVal) {\r\n return numberHash(b ? 433 : 863, initialHashVal);\r\n}\r\nexport function stringHash(s, hashVal) {\r\n hashVal = numberHash(149417, hashVal);\r\n for (var i = 0, length_1 = s.length; i < length_1; i++) {\r\n hashVal = numberHash(s.charCodeAt(i), hashVal);\r\n }\r\n return hashVal;\r\n}\r\nfunction arrayHash(arr, initialHashVal) {\r\n initialHashVal = numberHash(104579, initialHashVal);\r\n return arr.reduce(function (hashVal, item) { return hash(item, hashVal); }, initialHashVal);\r\n}\r\nfunction objectHash(obj, initialHashVal) {\r\n initialHashVal = numberHash(181387, initialHashVal);\r\n return Object.keys(obj).sort().reduce(function (hashVal, key) {\r\n hashVal = stringHash(key, hashVal);\r\n return hash(obj[key], hashVal);\r\n }, initialHashVal);\r\n}\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nimport { DiffChange } from './diffChange.js';\r\nimport { stringHash } from '../hash.js';\r\nvar StringDiffSequence = /** @class */ (function () {\r\n function StringDiffSequence(source) {\r\n this.source = source;\r\n }\r\n StringDiffSequence.prototype.getElements = function () {\r\n var source = this.source;\r\n var characters = new Int32Array(source.length);\r\n for (var i = 0, len = source.length; i < len; i++) {\r\n characters[i] = source.charCodeAt(i);\r\n }\r\n return characters;\r\n };\r\n return StringDiffSequence;\r\n}());\r\nexport { StringDiffSequence };\r\nexport function stringDiff(original, modified, pretty) {\r\n return new LcsDiff(new StringDiffSequence(original), new StringDiffSequence(modified)).ComputeDiff(pretty).changes;\r\n}\r\n//\r\n// The code below has been ported from a C# implementation in VS\r\n//\r\nvar Debug = /** @class */ (function () {\r\n function Debug() {\r\n }\r\n Debug.Assert = function (condition, message) {\r\n if (!condition) {\r\n throw new Error(message);\r\n }\r\n };\r\n return Debug;\r\n}());\r\nexport { Debug };\r\nvar MyArray = /** @class */ (function () {\r\n function MyArray() {\r\n }\r\n /**\r\n * Copies a range of elements from an Array starting at the specified source index and pastes\r\n * them to another Array starting at the specified destination index. The length and the indexes\r\n * are specified as 64-bit integers.\r\n * sourceArray:\r\n *\t\tThe Array that contains the data to copy.\r\n * sourceIndex:\r\n *\t\tA 64-bit integer that represents the index in the sourceArray at which copying begins.\r\n * destinationArray:\r\n *\t\tThe Array that receives the data.\r\n * destinationIndex:\r\n *\t\tA 64-bit integer that represents the index in the destinationArray at which storing begins.\r\n * length:\r\n *\t\tA 64-bit integer that represents the number of elements to copy.\r\n */\r\n MyArray.Copy = function (sourceArray, sourceIndex, destinationArray, destinationIndex, length) {\r\n for (var i = 0; i < length; i++) {\r\n destinationArray[destinationIndex + i] = sourceArray[sourceIndex + i];\r\n }\r\n };\r\n MyArray.Copy2 = function (sourceArray, sourceIndex, destinationArray, destinationIndex, length) {\r\n for (var i = 0; i < length; i++) {\r\n destinationArray[destinationIndex + i] = sourceArray[sourceIndex + i];\r\n }\r\n };\r\n return MyArray;\r\n}());\r\nexport { MyArray };\r\n/**\r\n * A utility class which helps to create the set of DiffChanges from\r\n * a difference operation. This class accepts original DiffElements and\r\n * modified DiffElements that are involved in a particular change. The\r\n * MarktNextChange() method can be called to mark the separation between\r\n * distinct changes. At the end, the Changes property can be called to retrieve\r\n * the constructed changes.\r\n */\r\nvar DiffChangeHelper = /** @class */ (function () {\r\n /**\r\n * Constructs a new DiffChangeHelper for the given DiffSequences.\r\n */\r\n function DiffChangeHelper() {\r\n this.m_changes = [];\r\n this.m_originalStart = 1073741824 /* MAX_SAFE_SMALL_INTEGER */;\r\n this.m_modifiedStart = 1073741824 /* MAX_SAFE_SMALL_INTEGER */;\r\n this.m_originalCount = 0;\r\n this.m_modifiedCount = 0;\r\n }\r\n /**\r\n * Marks the beginning of the next change in the set of differences.\r\n */\r\n DiffChangeHelper.prototype.MarkNextChange = function () {\r\n // Only add to the list if there is something to add\r\n if (this.m_originalCount > 0 || this.m_modifiedCount > 0) {\r\n // Add the new change to our list\r\n this.m_changes.push(new DiffChange(this.m_originalStart, this.m_originalCount, this.m_modifiedStart, this.m_modifiedCount));\r\n }\r\n // Reset for the next change\r\n this.m_originalCount = 0;\r\n this.m_modifiedCount = 0;\r\n this.m_originalStart = 1073741824 /* MAX_SAFE_SMALL_INTEGER */;\r\n this.m_modifiedStart = 1073741824 /* MAX_SAFE_SMALL_INTEGER */;\r\n };\r\n /**\r\n * Adds the original element at the given position to the elements\r\n * affected by the current change. The modified index gives context\r\n * to the change position with respect to the original sequence.\r\n * @param originalIndex The index of the original element to add.\r\n * @param modifiedIndex The index of the modified element that provides corresponding position in the modified sequence.\r\n */\r\n DiffChangeHelper.prototype.AddOriginalElement = function (originalIndex, modifiedIndex) {\r\n // The 'true' start index is the smallest of the ones we've seen\r\n this.m_originalStart = Math.min(this.m_originalStart, originalIndex);\r\n this.m_modifiedStart = Math.min(this.m_modifiedStart, modifiedIndex);\r\n this.m_originalCount++;\r\n };\r\n /**\r\n * Adds the modified element at the given position to the elements\r\n * affected by the current change. The original index gives context\r\n * to the change position with respect to the modified sequence.\r\n * @param originalIndex The index of the original element that provides corresponding position in the original sequence.\r\n * @param modifiedIndex The index of the modified element to add.\r\n */\r\n DiffChangeHelper.prototype.AddModifiedElement = function (originalIndex, modifiedIndex) {\r\n // The 'true' start index is the smallest of the ones we've seen\r\n this.m_originalStart = Math.min(this.m_originalStart, originalIndex);\r\n this.m_modifiedStart = Math.min(this.m_modifiedStart, modifiedIndex);\r\n this.m_modifiedCount++;\r\n };\r\n /**\r\n * Retrieves all of the changes marked by the class.\r\n */\r\n DiffChangeHelper.prototype.getChanges = function () {\r\n if (this.m_originalCount > 0 || this.m_modifiedCount > 0) {\r\n // Finish up on whatever is left\r\n this.MarkNextChange();\r\n }\r\n return this.m_changes;\r\n };\r\n /**\r\n * Retrieves all of the changes marked by the class in the reverse order\r\n */\r\n DiffChangeHelper.prototype.getReverseChanges = function () {\r\n if (this.m_originalCount > 0 || this.m_modifiedCount > 0) {\r\n // Finish up on whatever is left\r\n this.MarkNextChange();\r\n }\r\n this.m_changes.reverse();\r\n return this.m_changes;\r\n };\r\n return DiffChangeHelper;\r\n}());\r\n/**\r\n * An implementation of the difference algorithm described in\r\n * \"An O(ND) Difference Algorithm and its variations\" by Eugene W. Myers\r\n */\r\nvar LcsDiff = /** @class */ (function () {\r\n /**\r\n * Constructs the DiffFinder\r\n */\r\n function LcsDiff(originalSequence, modifiedSequence, continueProcessingPredicate) {\r\n if (continueProcessingPredicate === void 0) { continueProcessingPredicate = null; }\r\n this.ContinueProcessingPredicate = continueProcessingPredicate;\r\n var _a = LcsDiff._getElements(originalSequence), originalStringElements = _a[0], originalElementsOrHash = _a[1], originalHasStrings = _a[2];\r\n var _b = LcsDiff._getElements(modifiedSequence), modifiedStringElements = _b[0], modifiedElementsOrHash = _b[1], modifiedHasStrings = _b[2];\r\n this._hasStrings = (originalHasStrings && modifiedHasStrings);\r\n this._originalStringElements = originalStringElements;\r\n this._originalElementsOrHash = originalElementsOrHash;\r\n this._modifiedStringElements = modifiedStringElements;\r\n this._modifiedElementsOrHash = modifiedElementsOrHash;\r\n this.m_forwardHistory = [];\r\n this.m_reverseHistory = [];\r\n }\r\n LcsDiff._isStringArray = function (arr) {\r\n return (arr.length > 0 && typeof arr[0] === 'string');\r\n };\r\n LcsDiff._getElements = function (sequence) {\r\n var elements = sequence.getElements();\r\n if (LcsDiff._isStringArray(elements)) {\r\n var hashes = new Int32Array(elements.length);\r\n for (var i = 0, len = elements.length; i < len; i++) {\r\n hashes[i] = stringHash(elements[i], 0);\r\n }\r\n return [elements, hashes, true];\r\n }\r\n if (elements instanceof Int32Array) {\r\n return [[], elements, false];\r\n }\r\n return [[], new Int32Array(elements), false];\r\n };\r\n LcsDiff.prototype.ElementsAreEqual = function (originalIndex, newIndex) {\r\n if (this._originalElementsOrHash[originalIndex] !== this._modifiedElementsOrHash[newIndex]) {\r\n return false;\r\n }\r\n return (this._hasStrings ? this._originalStringElements[originalIndex] === this._modifiedStringElements[newIndex] : true);\r\n };\r\n LcsDiff.prototype.OriginalElementsAreEqual = function (index1, index2) {\r\n if (this._originalElementsOrHash[index1] !== this._originalElementsOrHash[index2]) {\r\n return false;\r\n }\r\n return (this._hasStrings ? this._originalStringElements[index1] === this._originalStringElements[index2] : true);\r\n };\r\n LcsDiff.prototype.ModifiedElementsAreEqual = function (index1, index2) {\r\n if (this._modifiedElementsOrHash[index1] !== this._modifiedElementsOrHash[index2]) {\r\n return false;\r\n }\r\n return (this._hasStrings ? this._modifiedStringElements[index1] === this._modifiedStringElements[index2] : true);\r\n };\r\n LcsDiff.prototype.ComputeDiff = function (pretty) {\r\n return this._ComputeDiff(0, this._originalElementsOrHash.length - 1, 0, this._modifiedElementsOrHash.length - 1, pretty);\r\n };\r\n /**\r\n * Computes the differences between the original and modified input\r\n * sequences on the bounded range.\r\n * @returns An array of the differences between the two input sequences.\r\n */\r\n LcsDiff.prototype._ComputeDiff = function (originalStart, originalEnd, modifiedStart, modifiedEnd, pretty) {\r\n var quitEarlyArr = [false];\r\n var changes = this.ComputeDiffRecursive(originalStart, originalEnd, modifiedStart, modifiedEnd, quitEarlyArr);\r\n if (pretty) {\r\n // We have to clean up the computed diff to be more intuitive\r\n // but it turns out this cannot be done correctly until the entire set\r\n // of diffs have been computed\r\n changes = this.PrettifyChanges(changes);\r\n }\r\n return {\r\n quitEarly: quitEarlyArr[0],\r\n changes: changes\r\n };\r\n };\r\n /**\r\n * Private helper method which computes the differences on the bounded range\r\n * recursively.\r\n * @returns An array of the differences between the two input sequences.\r\n */\r\n LcsDiff.prototype.ComputeDiffRecursive = function (originalStart, originalEnd, modifiedStart, modifiedEnd, quitEarlyArr) {\r\n quitEarlyArr[0] = false;\r\n // Find the start of the differences\r\n while (originalStart <= originalEnd && modifiedStart <= modifiedEnd && this.ElementsAreEqual(originalStart, modifiedStart)) {\r\n originalStart++;\r\n modifiedStart++;\r\n }\r\n // Find the end of the differences\r\n while (originalEnd >= originalStart && modifiedEnd >= modifiedStart && this.ElementsAreEqual(originalEnd, modifiedEnd)) {\r\n originalEnd--;\r\n modifiedEnd--;\r\n }\r\n // In the special case where we either have all insertions or all deletions or the sequences are identical\r\n if (originalStart > originalEnd || modifiedStart > modifiedEnd) {\r\n var changes = void 0;\r\n if (modifiedStart <= modifiedEnd) {\r\n Debug.Assert(originalStart === originalEnd + 1, 'originalStart should only be one more than originalEnd');\r\n // All insertions\r\n changes = [\r\n new DiffChange(originalStart, 0, modifiedStart, modifiedEnd - modifiedStart + 1)\r\n ];\r\n }\r\n else if (originalStart <= originalEnd) {\r\n Debug.Assert(modifiedStart === modifiedEnd + 1, 'modifiedStart should only be one more than modifiedEnd');\r\n // All deletions\r\n changes = [\r\n new DiffChange(originalStart, originalEnd - originalStart + 1, modifiedStart, 0)\r\n ];\r\n }\r\n else {\r\n Debug.Assert(originalStart === originalEnd + 1, 'originalStart should only be one more than originalEnd');\r\n Debug.Assert(modifiedStart === modifiedEnd + 1, 'modifiedStart should only be one more than modifiedEnd');\r\n // Identical sequences - No differences\r\n changes = [];\r\n }\r\n return changes;\r\n }\r\n // This problem can be solved using the Divide-And-Conquer technique.\r\n var midOriginalArr = [0];\r\n var midModifiedArr = [0];\r\n var result = this.ComputeRecursionPoint(originalStart, originalEnd, modifiedStart, modifiedEnd, midOriginalArr, midModifiedArr, quitEarlyArr);\r\n var midOriginal = midOriginalArr[0];\r\n var midModified = midModifiedArr[0];\r\n if (result !== null) {\r\n // Result is not-null when there was enough memory to compute the changes while\r\n // searching for the recursion point\r\n return result;\r\n }\r\n else if (!quitEarlyArr[0]) {\r\n // We can break the problem down recursively by finding the changes in the\r\n // First Half: (originalStart, modifiedStart) to (midOriginal, midModified)\r\n // Second Half: (midOriginal + 1, minModified + 1) to (originalEnd, modifiedEnd)\r\n // NOTE: ComputeDiff() is inclusive, therefore the second range starts on the next point\r\n var leftChanges = this.ComputeDiffRecursive(originalStart, midOriginal, modifiedStart, midModified, quitEarlyArr);\r\n var rightChanges = [];\r\n if (!quitEarlyArr[0]) {\r\n rightChanges = this.ComputeDiffRecursive(midOriginal + 1, originalEnd, midModified + 1, modifiedEnd, quitEarlyArr);\r\n }\r\n else {\r\n // We did't have time to finish the first half, so we don't have time to compute this half.\r\n // Consider the entire rest of the sequence different.\r\n rightChanges = [\r\n new DiffChange(midOriginal + 1, originalEnd - (midOriginal + 1) + 1, midModified + 1, modifiedEnd - (midModified + 1) + 1)\r\n ];\r\n }\r\n return this.ConcatenateChanges(leftChanges, rightChanges);\r\n }\r\n // If we hit here, we quit early, and so can't return anything meaningful\r\n return [\r\n new DiffChange(originalStart, originalEnd - originalStart + 1, modifiedStart, modifiedEnd - modifiedStart + 1)\r\n ];\r\n };\r\n LcsDiff.prototype.WALKTRACE = function (diagonalForwardBase, diagonalForwardStart, diagonalForwardEnd, diagonalForwardOffset, diagonalReverseBase, diagonalReverseStart, diagonalReverseEnd, diagonalReverseOffset, forwardPoints, reversePoints, originalIndex, originalEnd, midOriginalArr, modifiedIndex, modifiedEnd, midModifiedArr, deltaIsEven, quitEarlyArr) {\r\n var forwardChanges = null;\r\n var reverseChanges = null;\r\n // First, walk backward through the forward diagonals history\r\n var changeHelper = new DiffChangeHelper();\r\n var diagonalMin = diagonalForwardStart;\r\n var diagonalMax = diagonalForwardEnd;\r\n var diagonalRelative = (midOriginalArr[0] - midModifiedArr[0]) - diagonalForwardOffset;\r\n var lastOriginalIndex = -1073741824 /* MIN_SAFE_SMALL_INTEGER */;\r\n var historyIndex = this.m_forwardHistory.length - 1;\r\n do {\r\n // Get the diagonal index from the relative diagonal number\r\n var diagonal = diagonalRelative + diagonalForwardBase;\r\n // Figure out where we came from\r\n if (diagonal === diagonalMin || (diagonal < diagonalMax && forwardPoints[diagonal - 1] < forwardPoints[diagonal + 1])) {\r\n // Vertical line (the element is an insert)\r\n originalIndex = forwardPoints[diagonal + 1];\r\n modifiedIndex = originalIndex - diagonalRelative - diagonalForwardOffset;\r\n if (originalIndex < lastOriginalIndex) {\r\n changeHelper.MarkNextChange();\r\n }\r\n lastOriginalIndex = originalIndex;\r\n changeHelper.AddModifiedElement(originalIndex + 1, modifiedIndex);\r\n diagonalRelative = (diagonal + 1) - diagonalForwardBase; //Setup for the next iteration\r\n }\r\n else {\r\n // Horizontal line (the element is a deletion)\r\n originalIndex = forwardPoints[diagonal - 1] + 1;\r\n modifiedIndex = originalIndex - diagonalRelative - diagonalForwardOffset;\r\n if (originalIndex < lastOriginalIndex) {\r\n changeHelper.MarkNextChange();\r\n }\r\n lastOriginalIndex = originalIndex - 1;\r\n changeHelper.AddOriginalElement(originalIndex, modifiedIndex + 1);\r\n diagonalRelative = (diagonal - 1) - diagonalForwardBase; //Setup for the next iteration\r\n }\r\n if (historyIndex >= 0) {\r\n forwardPoints = this.m_forwardHistory[historyIndex];\r\n diagonalForwardBase = forwardPoints[0]; //We stored this in the first spot\r\n diagonalMin = 1;\r\n diagonalMax = forwardPoints.length - 1;\r\n }\r\n } while (--historyIndex >= -1);\r\n // Ironically, we get the forward changes as the reverse of the\r\n // order we added them since we technically added them backwards\r\n forwardChanges = changeHelper.getReverseChanges();\r\n if (quitEarlyArr[0]) {\r\n // TODO: Calculate a partial from the reverse diagonals.\r\n // For now, just assume everything after the midOriginal/midModified point is a diff\r\n var originalStartPoint = midOriginalArr[0] + 1;\r\n var modifiedStartPoint = midModifiedArr[0] + 1;\r\n if (forwardChanges !== null && forwardChanges.length > 0) {\r\n var lastForwardChange = forwardChanges[forwardChanges.length - 1];\r\n originalStartPoint = Math.max(originalStartPoint, lastForwardChange.getOriginalEnd());\r\n modifiedStartPoint = Math.max(modifiedStartPoint, lastForwardChange.getModifiedEnd());\r\n }\r\n reverseChanges = [\r\n new DiffChange(originalStartPoint, originalEnd - originalStartPoint + 1, modifiedStartPoint, modifiedEnd - modifiedStartPoint + 1)\r\n ];\r\n }\r\n else {\r\n // Now walk backward through the reverse diagonals history\r\n changeHelper = new DiffChangeHelper();\r\n diagonalMin = diagonalReverseStart;\r\n diagonalMax = diagonalReverseEnd;\r\n diagonalRelative = (midOriginalArr[0] - midModifiedArr[0]) - diagonalReverseOffset;\r\n lastOriginalIndex = 1073741824 /* MAX_SAFE_SMALL_INTEGER */;\r\n historyIndex = (deltaIsEven) ? this.m_reverseHistory.length - 1 : this.m_reverseHistory.length - 2;\r\n do {\r\n // Get the diagonal index from the relative diagonal number\r\n var diagonal = diagonalRelative + diagonalReverseBase;\r\n // Figure out where we came from\r\n if (diagonal === diagonalMin || (diagonal < diagonalMax && reversePoints[diagonal - 1] >= reversePoints[diagonal + 1])) {\r\n // Horizontal line (the element is a deletion))\r\n originalIndex = reversePoints[diagonal + 1] - 1;\r\n modifiedIndex = originalIndex - diagonalRelative - diagonalReverseOffset;\r\n if (originalIndex > lastOriginalIndex) {\r\n changeHelper.MarkNextChange();\r\n }\r\n lastOriginalIndex = originalIndex + 1;\r\n changeHelper.AddOriginalElement(originalIndex + 1, modifiedIndex + 1);\r\n diagonalRelative = (diagonal + 1) - diagonalReverseBase; //Setup for the next iteration\r\n }\r\n else {\r\n // Vertical line (the element is an insertion)\r\n originalIndex = reversePoints[diagonal - 1];\r\n modifiedIndex = originalIndex - diagonalRelative - diagonalReverseOffset;\r\n if (originalIndex > lastOriginalIndex) {\r\n changeHelper.MarkNextChange();\r\n }\r\n lastOriginalIndex = originalIndex;\r\n changeHelper.AddModifiedElement(originalIndex + 1, modifiedIndex + 1);\r\n diagonalRelative = (diagonal - 1) - diagonalReverseBase; //Setup for the next iteration\r\n }\r\n if (historyIndex >= 0) {\r\n reversePoints = this.m_reverseHistory[historyIndex];\r\n diagonalReverseBase = reversePoints[0]; //We stored this in the first spot\r\n diagonalMin = 1;\r\n diagonalMax = reversePoints.length - 1;\r\n }\r\n } while (--historyIndex >= -1);\r\n // There are cases where the reverse history will find diffs that\r\n // are correct, but not intuitive, so we need shift them.\r\n reverseChanges = changeHelper.getChanges();\r\n }\r\n return this.ConcatenateChanges(forwardChanges, reverseChanges);\r\n };\r\n /**\r\n * Given the range to compute the diff on, this method finds the point:\r\n * (midOriginal, midModified)\r\n * that exists in the middle of the LCS of the two sequences and\r\n * is the point at which the LCS problem may be broken down recursively.\r\n * This method will try to keep the LCS trace in memory. If the LCS recursion\r\n * point is calculated and the full trace is available in memory, then this method\r\n * will return the change list.\r\n * @param originalStart The start bound of the original sequence range\r\n * @param originalEnd The end bound of the original sequence range\r\n * @param modifiedStart The start bound of the modified sequence range\r\n * @param modifiedEnd The end bound of the modified sequence range\r\n * @param midOriginal The middle point of the original sequence range\r\n * @param midModified The middle point of the modified sequence range\r\n * @returns The diff changes, if available, otherwise null\r\n */\r\n LcsDiff.prototype.ComputeRecursionPoint = function (originalStart, originalEnd, modifiedStart, modifiedEnd, midOriginalArr, midModifiedArr, quitEarlyArr) {\r\n var originalIndex = 0, modifiedIndex = 0;\r\n var diagonalForwardStart = 0, diagonalForwardEnd = 0;\r\n var diagonalReverseStart = 0, diagonalReverseEnd = 0;\r\n // To traverse the edit graph and produce the proper LCS, our actual\r\n // start position is just outside the given boundary\r\n originalStart--;\r\n modifiedStart--;\r\n // We set these up to make the compiler happy, but they will\r\n // be replaced before we return with the actual recursion point\r\n midOriginalArr[0] = 0;\r\n midModifiedArr[0] = 0;\r\n // Clear out the history\r\n this.m_forwardHistory = [];\r\n this.m_reverseHistory = [];\r\n // Each cell in the two arrays corresponds to a diagonal in the edit graph.\r\n // The integer value in the cell represents the originalIndex of the furthest\r\n // reaching point found so far that ends in that diagonal.\r\n // The modifiedIndex can be computed mathematically from the originalIndex and the diagonal number.\r\n var maxDifferences = (originalEnd - originalStart) + (modifiedEnd - modifiedStart);\r\n var numDiagonals = maxDifferences + 1;\r\n var forwardPoints = new Int32Array(numDiagonals);\r\n var reversePoints = new Int32Array(numDiagonals);\r\n // diagonalForwardBase: Index into forwardPoints of the diagonal which passes through (originalStart, modifiedStart)\r\n // diagonalReverseBase: Index into reversePoints of the diagonal which passes through (originalEnd, modifiedEnd)\r\n var diagonalForwardBase = (modifiedEnd - modifiedStart);\r\n var diagonalReverseBase = (originalEnd - originalStart);\r\n // diagonalForwardOffset: Geometric offset which allows modifiedIndex to be computed from originalIndex and the\r\n // diagonal number (relative to diagonalForwardBase)\r\n // diagonalReverseOffset: Geometric offset which allows modifiedIndex to be computed from originalIndex and the\r\n // diagonal number (relative to diagonalReverseBase)\r\n var diagonalForwardOffset = (originalStart - modifiedStart);\r\n var diagonalReverseOffset = (originalEnd - modifiedEnd);\r\n // delta: The difference between the end diagonal and the start diagonal. This is used to relate diagonal numbers\r\n // relative to the start diagonal with diagonal numbers relative to the end diagonal.\r\n // The Even/Oddn-ness of this delta is important for determining when we should check for overlap\r\n var delta = diagonalReverseBase - diagonalForwardBase;\r\n var deltaIsEven = (delta % 2 === 0);\r\n // Here we set up the start and end points as the furthest points found so far\r\n // in both the forward and reverse directions, respectively\r\n forwardPoints[diagonalForwardBase] = originalStart;\r\n reversePoints[diagonalReverseBase] = originalEnd;\r\n // Remember if we quit early, and thus need to do a best-effort result instead of a real result.\r\n quitEarlyArr[0] = false;\r\n // A couple of points:\r\n // --With this method, we iterate on the number of differences between the two sequences.\r\n // The more differences there actually are, the longer this will take.\r\n // --Also, as the number of differences increases, we have to search on diagonals further\r\n // away from the reference diagonal (which is diagonalForwardBase for forward, diagonalReverseBase for reverse).\r\n // --We extend on even diagonals (relative to the reference diagonal) only when numDifferences\r\n // is even and odd diagonals only when numDifferences is odd.\r\n for (var numDifferences = 1; numDifferences <= (maxDifferences / 2) + 1; numDifferences++) {\r\n var furthestOriginalIndex = 0;\r\n var furthestModifiedIndex = 0;\r\n // Run the algorithm in the forward direction\r\n diagonalForwardStart = this.ClipDiagonalBound(diagonalForwardBase - numDifferences, numDifferences, diagonalForwardBase, numDiagonals);\r\n diagonalForwardEnd = this.ClipDiagonalBound(diagonalForwardBase + numDifferences, numDifferences, diagonalForwardBase, numDiagonals);\r\n for (var diagonal = diagonalForwardStart; diagonal <= diagonalForwardEnd; diagonal += 2) {\r\n // STEP 1: We extend the furthest reaching point in the present diagonal\r\n // by looking at the diagonals above and below and picking the one whose point\r\n // is further away from the start point (originalStart, modifiedStart)\r\n if (diagonal === diagonalForwardStart || (diagonal < diagonalForwardEnd && forwardPoints[diagonal - 1] < forwardPoints[diagonal + 1])) {\r\n originalIndex = forwardPoints[diagonal + 1];\r\n }\r\n else {\r\n originalIndex = forwardPoints[diagonal - 1] + 1;\r\n }\r\n modifiedIndex = originalIndex - (diagonal - diagonalForwardBase) - diagonalForwardOffset;\r\n // Save the current originalIndex so we can test for false overlap in step 3\r\n var tempOriginalIndex = originalIndex;\r\n // STEP 2: We can continue to extend the furthest reaching point in the present diagonal\r\n // so long as the elements are equal.\r\n while (originalIndex < originalEnd && modifiedIndex < modifiedEnd && this.ElementsAreEqual(originalIndex + 1, modifiedIndex + 1)) {\r\n originalIndex++;\r\n modifiedIndex++;\r\n }\r\n forwardPoints[diagonal] = originalIndex;\r\n if (originalIndex + modifiedIndex > furthestOriginalIndex + furthestModifiedIndex) {\r\n furthestOriginalIndex = originalIndex;\r\n furthestModifiedIndex = modifiedIndex;\r\n }\r\n // STEP 3: If delta is odd (overlap first happens on forward when delta is odd)\r\n // and diagonal is in the range of reverse diagonals computed for numDifferences-1\r\n // (the previous iteration; we haven't computed reverse diagonals for numDifferences yet)\r\n // then check for overlap.\r\n if (!deltaIsEven && Math.abs(diagonal - diagonalReverseBase) <= (numDifferences - 1)) {\r\n if (originalIndex >= reversePoints[diagonal]) {\r\n midOriginalArr[0] = originalIndex;\r\n midModifiedArr[0] = modifiedIndex;\r\n if (tempOriginalIndex <= reversePoints[diagonal] && 1447 /* MaxDifferencesHistory */ > 0 && numDifferences <= (1447 /* MaxDifferencesHistory */ + 1)) {\r\n // BINGO! We overlapped, and we have the full trace in memory!\r\n return this.WALKTRACE(diagonalForwardBase, diagonalForwardStart, diagonalForwardEnd, diagonalForwardOffset, diagonalReverseBase, diagonalReverseStart, diagonalReverseEnd, diagonalReverseOffset, forwardPoints, reversePoints, originalIndex, originalEnd, midOriginalArr, modifiedIndex, modifiedEnd, midModifiedArr, deltaIsEven, quitEarlyArr);\r\n }\r\n else {\r\n // Either false overlap, or we didn't have enough memory for the full trace\r\n // Just return the recursion point\r\n return null;\r\n }\r\n }\r\n }\r\n }\r\n // Check to see if we should be quitting early, before moving on to the next iteration.\r\n var matchLengthOfLongest = ((furthestOriginalIndex - originalStart) + (furthestModifiedIndex - modifiedStart) - numDifferences) / 2;\r\n if (this.ContinueProcessingPredicate !== null && !this.ContinueProcessingPredicate(furthestOriginalIndex, matchLengthOfLongest)) {\r\n // We can't finish, so skip ahead to generating a result from what we have.\r\n quitEarlyArr[0] = true;\r\n // Use the furthest distance we got in the forward direction.\r\n midOriginalArr[0] = furthestOriginalIndex;\r\n midModifiedArr[0] = furthestModifiedIndex;\r\n if (matchLengthOfLongest > 0 && 1447 /* MaxDifferencesHistory */ > 0 && numDifferences <= (1447 /* MaxDifferencesHistory */ + 1)) {\r\n // Enough of the history is in memory to walk it backwards\r\n return this.WALKTRACE(diagonalForwardBase, diagonalForwardStart, diagonalForwardEnd, diagonalForwardOffset, diagonalReverseBase, diagonalReverseStart, diagonalReverseEnd, diagonalReverseOffset, forwardPoints, reversePoints, originalIndex, originalEnd, midOriginalArr, modifiedIndex, modifiedEnd, midModifiedArr, deltaIsEven, quitEarlyArr);\r\n }\r\n else {\r\n // We didn't actually remember enough of the history.\r\n //Since we are quiting the diff early, we need to shift back the originalStart and modified start\r\n //back into the boundary limits since we decremented their value above beyond the boundary limit.\r\n originalStart++;\r\n modifiedStart++;\r\n return [\r\n new DiffChange(originalStart, originalEnd - originalStart + 1, modifiedStart, modifiedEnd - modifiedStart + 1)\r\n ];\r\n }\r\n }\r\n // Run the algorithm in the reverse direction\r\n diagonalReverseStart = this.ClipDiagonalBound(diagonalReverseBase - numDifferences, numDifferences, diagonalReverseBase, numDiagonals);\r\n diagonalReverseEnd = this.ClipDiagonalBound(diagonalReverseBase + numDifferences, numDifferences, diagonalReverseBase, numDiagonals);\r\n for (var diagonal = diagonalReverseStart; diagonal <= diagonalReverseEnd; diagonal += 2) {\r\n // STEP 1: We extend the furthest reaching point in the present diagonal\r\n // by looking at the diagonals above and below and picking the one whose point\r\n // is further away from the start point (originalEnd, modifiedEnd)\r\n if (diagonal === diagonalReverseStart || (diagonal < diagonalReverseEnd && reversePoints[diagonal - 1] >= reversePoints[diagonal + 1])) {\r\n originalIndex = reversePoints[diagonal + 1] - 1;\r\n }\r\n else {\r\n originalIndex = reversePoints[diagonal - 1];\r\n }\r\n modifiedIndex = originalIndex - (diagonal - diagonalReverseBase) - diagonalReverseOffset;\r\n // Save the current originalIndex so we can test for false overlap\r\n var tempOriginalIndex = originalIndex;\r\n // STEP 2: We can continue to extend the furthest reaching point in the present diagonal\r\n // as long as the elements are equal.\r\n while (originalIndex > originalStart && modifiedIndex > modifiedStart && this.ElementsAreEqual(originalIndex, modifiedIndex)) {\r\n originalIndex--;\r\n modifiedIndex--;\r\n }\r\n reversePoints[diagonal] = originalIndex;\r\n // STEP 4: If delta is even (overlap first happens on reverse when delta is even)\r\n // and diagonal is in the range of forward diagonals computed for numDifferences\r\n // then check for overlap.\r\n if (deltaIsEven && Math.abs(diagonal - diagonalForwardBase) <= numDifferences) {\r\n if (originalIndex <= forwardPoints[diagonal]) {\r\n midOriginalArr[0] = originalIndex;\r\n midModifiedArr[0] = modifiedIndex;\r\n if (tempOriginalIndex >= forwardPoints[diagonal] && 1447 /* MaxDifferencesHistory */ > 0 && numDifferences <= (1447 /* MaxDifferencesHistory */ + 1)) {\r\n // BINGO! We overlapped, and we have the full trace in memory!\r\n return this.WALKTRACE(diagonalForwardBase, diagonalForwardStart, diagonalForwardEnd, diagonalForwardOffset, diagonalReverseBase, diagonalReverseStart, diagonalReverseEnd, diagonalReverseOffset, forwardPoints, reversePoints, originalIndex, originalEnd, midOriginalArr, modifiedIndex, modifiedEnd, midModifiedArr, deltaIsEven, quitEarlyArr);\r\n }\r\n else {\r\n // Either false overlap, or we didn't have enough memory for the full trace\r\n // Just return the recursion point\r\n return null;\r\n }\r\n }\r\n }\r\n }\r\n // Save current vectors to history before the next iteration\r\n if (numDifferences <= 1447 /* MaxDifferencesHistory */) {\r\n // We are allocating space for one extra int, which we fill with\r\n // the index of the diagonal base index\r\n var temp = new Int32Array(diagonalForwardEnd - diagonalForwardStart + 2);\r\n temp[0] = diagonalForwardBase - diagonalForwardStart + 1;\r\n MyArray.Copy2(forwardPoints, diagonalForwardStart, temp, 1, diagonalForwardEnd - diagonalForwardStart + 1);\r\n this.m_forwardHistory.push(temp);\r\n temp = new Int32Array(diagonalReverseEnd - diagonalReverseStart + 2);\r\n temp[0] = diagonalReverseBase - diagonalReverseStart + 1;\r\n MyArray.Copy2(reversePoints, diagonalReverseStart, temp, 1, diagonalReverseEnd - diagonalReverseStart + 1);\r\n this.m_reverseHistory.push(temp);\r\n }\r\n }\r\n // If we got here, then we have the full trace in history. We just have to convert it to a change list\r\n // NOTE: This part is a bit messy\r\n return this.WALKTRACE(diagonalForwardBase, diagonalForwardStart, diagonalForwardEnd, diagonalForwardOffset, diagonalReverseBase, diagonalReverseStart, diagonalReverseEnd, diagonalReverseOffset, forwardPoints, reversePoints, originalIndex, originalEnd, midOriginalArr, modifiedIndex, modifiedEnd, midModifiedArr, deltaIsEven, quitEarlyArr);\r\n };\r\n /**\r\n * Shifts the given changes to provide a more intuitive diff.\r\n * While the first element in a diff matches the first element after the diff,\r\n * we shift the diff down.\r\n *\r\n * @param changes The list of changes to shift\r\n * @returns The shifted changes\r\n */\r\n LcsDiff.prototype.PrettifyChanges = function (changes) {\r\n // Shift all the changes down first\r\n for (var i = 0; i < changes.length; i++) {\r\n var change = changes[i];\r\n var originalStop = (i < changes.length - 1) ? changes[i + 1].originalStart : this._originalElementsOrHash.length;\r\n var modifiedStop = (i < changes.length - 1) ? changes[i + 1].modifiedStart : this._modifiedElementsOrHash.length;\r\n var checkOriginal = change.originalLength > 0;\r\n var checkModified = change.modifiedLength > 0;\r\n while (change.originalStart + change.originalLength < originalStop &&\r\n change.modifiedStart + change.modifiedLength < modifiedStop &&\r\n (!checkOriginal || this.OriginalElementsAreEqual(change.originalStart, change.originalStart + change.originalLength)) &&\r\n (!checkModified || this.ModifiedElementsAreEqual(change.modifiedStart, change.modifiedStart + change.modifiedLength))) {\r\n change.originalStart++;\r\n change.modifiedStart++;\r\n }\r\n var mergedChangeArr = [null];\r\n if (i < changes.length - 1 && this.ChangesOverlap(changes[i], changes[i + 1], mergedChangeArr)) {\r\n changes[i] = mergedChangeArr[0];\r\n changes.splice(i + 1, 1);\r\n i--;\r\n continue;\r\n }\r\n }\r\n // Shift changes back up until we hit empty or whitespace-only lines\r\n for (var i = changes.length - 1; i >= 0; i--) {\r\n var change = changes[i];\r\n var originalStop = 0;\r\n var modifiedStop = 0;\r\n if (i > 0) {\r\n var prevChange = changes[i - 1];\r\n if (prevChange.originalLength > 0) {\r\n originalStop = prevChange.originalStart + prevChange.originalLength;\r\n }\r\n if (prevChange.modifiedLength > 0) {\r\n modifiedStop = prevChange.modifiedStart + prevChange.modifiedLength;\r\n }\r\n }\r\n var checkOriginal = change.originalLength > 0;\r\n var checkModified = change.modifiedLength > 0;\r\n var bestDelta = 0;\r\n var bestScore = this._boundaryScore(change.originalStart, change.originalLength, change.modifiedStart, change.modifiedLength);\r\n for (var delta = 1;; delta++) {\r\n var originalStart = change.originalStart - delta;\r\n var modifiedStart = change.modifiedStart - delta;\r\n if (originalStart < originalStop || modifiedStart < modifiedStop) {\r\n break;\r\n }\r\n if (checkOriginal && !this.OriginalElementsAreEqual(originalStart, originalStart + change.originalLength)) {\r\n break;\r\n }\r\n if (checkModified && !this.ModifiedElementsAreEqual(modifiedStart, modifiedStart + change.modifiedLength)) {\r\n break;\r\n }\r\n var score = this._boundaryScore(originalStart, change.originalLength, modifiedStart, change.modifiedLength);\r\n if (score > bestScore) {\r\n bestScore = score;\r\n bestDelta = delta;\r\n }\r\n }\r\n change.originalStart -= bestDelta;\r\n change.modifiedStart -= bestDelta;\r\n }\r\n return changes;\r\n };\r\n LcsDiff.prototype._OriginalIsBoundary = function (index) {\r\n if (index <= 0 || index >= this._originalElementsOrHash.length - 1) {\r\n return true;\r\n }\r\n return (this._hasStrings && /^\\s*$/.test(this._originalStringElements[index]));\r\n };\r\n LcsDiff.prototype._OriginalRegionIsBoundary = function (originalStart, originalLength) {\r\n if (this._OriginalIsBoundary(originalStart) || this._OriginalIsBoundary(originalStart - 1)) {\r\n return true;\r\n }\r\n if (originalLength > 0) {\r\n var originalEnd = originalStart + originalLength;\r\n if (this._OriginalIsBoundary(originalEnd - 1) || this._OriginalIsBoundary(originalEnd)) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n };\r\n LcsDiff.prototype._ModifiedIsBoundary = function (index) {\r\n if (index <= 0 || index >= this._modifiedElementsOrHash.length - 1) {\r\n return true;\r\n }\r\n return (this._hasStrings && /^\\s*$/.test(this._modifiedStringElements[index]));\r\n };\r\n LcsDiff.prototype._ModifiedRegionIsBoundary = function (modifiedStart, modifiedLength) {\r\n if (this._ModifiedIsBoundary(modifiedStart) || this._ModifiedIsBoundary(modifiedStart - 1)) {\r\n return true;\r\n }\r\n if (modifiedLength > 0) {\r\n var modifiedEnd = modifiedStart + modifiedLength;\r\n if (this._ModifiedIsBoundary(modifiedEnd - 1) || this._ModifiedIsBoundary(modifiedEnd)) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n };\r\n LcsDiff.prototype._boundaryScore = function (originalStart, originalLength, modifiedStart, modifiedLength) {\r\n var originalScore = (this._OriginalRegionIsBoundary(originalStart, originalLength) ? 1 : 0);\r\n var modifiedScore = (this._ModifiedRegionIsBoundary(modifiedStart, modifiedLength) ? 1 : 0);\r\n return (originalScore + modifiedScore);\r\n };\r\n /**\r\n * Concatenates the two input DiffChange lists and returns the resulting\r\n * list.\r\n * @param The left changes\r\n * @param The right changes\r\n * @returns The concatenated list\r\n */\r\n LcsDiff.prototype.ConcatenateChanges = function (left, right) {\r\n var mergedChangeArr = [];\r\n if (left.length === 0 || right.length === 0) {\r\n return (right.length > 0) ? right : left;\r\n }\r\n else if (this.ChangesOverlap(left[left.length - 1], right[0], mergedChangeArr)) {\r\n // Since we break the problem down recursively, it is possible that we\r\n // might recurse in the middle of a change thereby splitting it into\r\n // two changes. Here in the combining stage, we detect and fuse those\r\n // changes back together\r\n var result = new Array(left.length + right.length - 1);\r\n MyArray.Copy(left, 0, result, 0, left.length - 1);\r\n result[left.length - 1] = mergedChangeArr[0];\r\n MyArray.Copy(right, 1, result, left.length, right.length - 1);\r\n return result;\r\n }\r\n else {\r\n var result = new Array(left.length + right.length);\r\n MyArray.Copy(left, 0, result, 0, left.length);\r\n MyArray.Copy(right, 0, result, left.length, right.length);\r\n return result;\r\n }\r\n };\r\n /**\r\n * Returns true if the two changes overlap and can be merged into a single\r\n * change\r\n * @param left The left change\r\n * @param right The right change\r\n * @param mergedChange The merged change if the two overlap, null otherwise\r\n * @returns True if the two changes overlap\r\n */\r\n LcsDiff.prototype.ChangesOverlap = function (left, right, mergedChangeArr) {\r\n Debug.Assert(left.originalStart <= right.originalStart, 'Left change is not less than or equal to right change');\r\n Debug.Assert(left.modifiedStart <= right.modifiedStart, 'Left change is not less than or equal to right change');\r\n if (left.originalStart + left.originalLength >= right.originalStart || left.modifiedStart + left.modifiedLength >= right.modifiedStart) {\r\n var originalStart = left.originalStart;\r\n var originalLength = left.originalLength;\r\n var modifiedStart = left.modifiedStart;\r\n var modifiedLength = left.modifiedLength;\r\n if (left.originalStart + left.originalLength >= right.originalStart) {\r\n originalLength = right.originalStart + right.originalLength - left.originalStart;\r\n }\r\n if (left.modifiedStart + left.modifiedLength >= right.modifiedStart) {\r\n modifiedLength = right.modifiedStart + right.modifiedLength - left.modifiedStart;\r\n }\r\n mergedChangeArr[0] = new DiffChange(originalStart, originalLength, modifiedStart, modifiedLength);\r\n return true;\r\n }\r\n else {\r\n mergedChangeArr[0] = null;\r\n return false;\r\n }\r\n };\r\n /**\r\n * Helper method used to clip a diagonal index to the range of valid\r\n * diagonals. This also decides whether or not the diagonal index,\r\n * if it exceeds the boundary, should be clipped to the boundary or clipped\r\n * one inside the boundary depending on the Even/Odd status of the boundary\r\n * and numDifferences.\r\n * @param diagonal The index of the diagonal to clip.\r\n * @param numDifferences The current number of differences being iterated upon.\r\n * @param diagonalBaseIndex The base reference diagonal.\r\n * @param numDiagonals The total number of diagonals.\r\n * @returns The clipped diagonal index.\r\n */\r\n LcsDiff.prototype.ClipDiagonalBound = function (diagonal, numDifferences, diagonalBaseIndex, numDiagonals) {\r\n if (diagonal >= 0 && diagonal < numDiagonals) {\r\n // Nothing to clip, its in range\r\n return diagonal;\r\n }\r\n // diagonalsBelow: The number of diagonals below the reference diagonal\r\n // diagonalsAbove: The number of diagonals above the reference diagonal\r\n var diagonalsBelow = diagonalBaseIndex;\r\n var diagonalsAbove = numDiagonals - diagonalBaseIndex - 1;\r\n var diffEven = (numDifferences % 2 === 0);\r\n if (diagonal < 0) {\r\n var lowerBoundEven = (diagonalsBelow % 2 === 0);\r\n return (diffEven === lowerBoundEven) ? 0 : 1;\r\n }\r\n else {\r\n var upperBoundEven = (diagonalsAbove % 2 === 0);\r\n return (diffEven === upperBoundEven) ? numDiagonals - 1 : numDiagonals - 2;\r\n }\r\n };\r\n return LcsDiff;\r\n}());\r\nexport { LcsDiff };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nvar __extends = (this && this.__extends) || (function () {\r\n var extendStatics = function (d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n };\r\n return function (d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n };\r\n})();\r\nexport var FIN = { done: true, value: undefined };\r\nexport var Iterator;\r\n(function (Iterator) {\r\n var _empty = {\r\n next: function () {\r\n return FIN;\r\n }\r\n };\r\n function empty() {\r\n return _empty;\r\n }\r\n Iterator.empty = empty;\r\n function single(value) {\r\n var done = false;\r\n return {\r\n next: function () {\r\n if (done) {\r\n return FIN;\r\n }\r\n done = true;\r\n return { done: false, value: value };\r\n }\r\n };\r\n }\r\n Iterator.single = single;\r\n function fromArray(array, index, length) {\r\n if (index === void 0) { index = 0; }\r\n if (length === void 0) { length = array.length; }\r\n return {\r\n next: function () {\r\n if (index >= length) {\r\n return FIN;\r\n }\r\n return { done: false, value: array[index++] };\r\n }\r\n };\r\n }\r\n Iterator.fromArray = fromArray;\r\n function fromNativeIterator(it) {\r\n return {\r\n next: function () {\r\n var result = it.next();\r\n if (result.done) {\r\n return FIN;\r\n }\r\n return { done: false, value: result.value };\r\n }\r\n };\r\n }\r\n Iterator.fromNativeIterator = fromNativeIterator;\r\n function from(elements) {\r\n if (!elements) {\r\n return Iterator.empty();\r\n }\r\n else if (Array.isArray(elements)) {\r\n return Iterator.fromArray(elements);\r\n }\r\n else {\r\n return elements;\r\n }\r\n }\r\n Iterator.from = from;\r\n function map(iterator, fn) {\r\n return {\r\n next: function () {\r\n var element = iterator.next();\r\n if (element.done) {\r\n return FIN;\r\n }\r\n else {\r\n return { done: false, value: fn(element.value) };\r\n }\r\n }\r\n };\r\n }\r\n Iterator.map = map;\r\n function filter(iterator, fn) {\r\n return {\r\n next: function () {\r\n while (true) {\r\n var element = iterator.next();\r\n if (element.done) {\r\n return FIN;\r\n }\r\n if (fn(element.value)) {\r\n return { done: false, value: element.value };\r\n }\r\n }\r\n }\r\n };\r\n }\r\n Iterator.filter = filter;\r\n function forEach(iterator, fn) {\r\n for (var next = iterator.next(); !next.done; next = iterator.next()) {\r\n fn(next.value);\r\n }\r\n }\r\n Iterator.forEach = forEach;\r\n function collect(iterator, atMost) {\r\n if (atMost === void 0) { atMost = Number.POSITIVE_INFINITY; }\r\n var result = [];\r\n if (atMost === 0) {\r\n return result;\r\n }\r\n var i = 0;\r\n for (var next = iterator.next(); !next.done; next = iterator.next()) {\r\n result.push(next.value);\r\n if (++i >= atMost) {\r\n break;\r\n }\r\n }\r\n return result;\r\n }\r\n Iterator.collect = collect;\r\n function concat() {\r\n var iterators = [];\r\n for (var _i = 0; _i < arguments.length; _i++) {\r\n iterators[_i] = arguments[_i];\r\n }\r\n var i = 0;\r\n return {\r\n next: function () {\r\n if (i >= iterators.length) {\r\n return FIN;\r\n }\r\n var iterator = iterators[i];\r\n var result = iterator.next();\r\n if (result.done) {\r\n i++;\r\n return this.next();\r\n }\r\n return result;\r\n }\r\n };\r\n }\r\n Iterator.concat = concat;\r\n function chain(iterator) {\r\n return new ChainableIterator(iterator);\r\n }\r\n Iterator.chain = chain;\r\n})(Iterator || (Iterator = {}));\r\nvar ChainableIterator = /** @class */ (function () {\r\n function ChainableIterator(it) {\r\n this.it = it;\r\n }\r\n ChainableIterator.prototype.next = function () { return this.it.next(); };\r\n return ChainableIterator;\r\n}());\r\nexport { ChainableIterator };\r\nexport function getSequenceIterator(arg) {\r\n if (Array.isArray(arg)) {\r\n return Iterator.fromArray(arg);\r\n }\r\n else if (!arg) {\r\n return Iterator.empty();\r\n }\r\n else {\r\n return arg;\r\n }\r\n}\r\nvar ArrayIterator = /** @class */ (function () {\r\n function ArrayIterator(items, start, end, index) {\r\n if (start === void 0) { start = 0; }\r\n if (end === void 0) { end = items.length; }\r\n if (index === void 0) { index = start - 1; }\r\n this.items = items;\r\n this.start = start;\r\n this.end = end;\r\n this.index = index;\r\n }\r\n ArrayIterator.prototype.first = function () {\r\n this.index = this.start;\r\n return this.current();\r\n };\r\n ArrayIterator.prototype.next = function () {\r\n this.index = Math.min(this.index + 1, this.end);\r\n return this.current();\r\n };\r\n ArrayIterator.prototype.current = function () {\r\n if (this.index === this.start - 1 || this.index === this.end) {\r\n return null;\r\n }\r\n return this.items[this.index];\r\n };\r\n return ArrayIterator;\r\n}());\r\nexport { ArrayIterator };\r\nvar ArrayNavigator = /** @class */ (function (_super) {\r\n __extends(ArrayNavigator, _super);\r\n function ArrayNavigator(items, start, end, index) {\r\n if (start === void 0) { start = 0; }\r\n if (end === void 0) { end = items.length; }\r\n if (index === void 0) { index = start - 1; }\r\n return _super.call(this, items, start, end, index) || this;\r\n }\r\n ArrayNavigator.prototype.current = function () {\r\n return _super.prototype.current.call(this);\r\n };\r\n ArrayNavigator.prototype.previous = function () {\r\n this.index = Math.max(this.index - 1, this.start - 1);\r\n return this.current();\r\n };\r\n ArrayNavigator.prototype.first = function () {\r\n this.index = this.start;\r\n return this.current();\r\n };\r\n ArrayNavigator.prototype.last = function () {\r\n this.index = this.end - 1;\r\n return this.current();\r\n };\r\n ArrayNavigator.prototype.parent = function () {\r\n return null;\r\n };\r\n return ArrayNavigator;\r\n}(ArrayIterator));\r\nexport { ArrayNavigator };\r\nvar MappedIterator = /** @class */ (function () {\r\n function MappedIterator(iterator, fn) {\r\n this.iterator = iterator;\r\n this.fn = fn;\r\n // noop\r\n }\r\n MappedIterator.prototype.next = function () { return this.fn(this.iterator.next()); };\r\n return MappedIterator;\r\n}());\r\nexport { MappedIterator };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nvar __extends = (this && this.__extends) || (function () {\r\n var extendStatics = function (d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n };\r\n return function (d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n };\r\n})();\r\nvar _a;\r\nimport { isWindows } from './platform.js';\r\nvar _schemePattern = /^\\w[\\w\\d+.-]*$/;\r\nvar _singleSlashStart = /^\\//;\r\nvar _doubleSlashStart = /^\\/\\//;\r\nfunction _validateUri(ret, _strict) {\r\n // scheme, must be set\r\n if (!ret.scheme && _strict) {\r\n throw new Error(\"[UriError]: Scheme is missing: {scheme: \\\"\\\", authority: \\\"\" + ret.authority + \"\\\", path: \\\"\" + ret.path + \"\\\", query: \\\"\" + ret.query + \"\\\", fragment: \\\"\" + ret.fragment + \"\\\"}\");\r\n }\r\n // scheme, https://tools.ietf.org/html/rfc3986#section-3.1\r\n // ALPHA *( ALPHA / DIGIT / \"+\" / \"-\" / \".\" )\r\n if (ret.scheme && !_schemePattern.test(ret.scheme)) {\r\n throw new Error('[UriError]: Scheme contains illegal characters.');\r\n }\r\n // path, http://tools.ietf.org/html/rfc3986#section-3.3\r\n // If a URI contains an authority component, then the path component\r\n // must either be empty or begin with a slash (\"/\") character. If a URI\r\n // does not contain an authority component, then the path cannot begin\r\n // with two slash characters (\"//\").\r\n if (ret.path) {\r\n if (ret.authority) {\r\n if (!_singleSlashStart.test(ret.path)) {\r\n throw new Error('[UriError]: If a URI contains an authority component, then the path component must either be empty or begin with a slash (\"/\") character');\r\n }\r\n }\r\n else {\r\n if (_doubleSlashStart.test(ret.path)) {\r\n throw new Error('[UriError]: If a URI does not contain an authority component, then the path cannot begin with two slash characters (\"//\")');\r\n }\r\n }\r\n }\r\n}\r\n// for a while we allowed uris *without* schemes and this is the migration\r\n// for them, e.g. an uri without scheme and without strict-mode warns and falls\r\n// back to the file-scheme. that should cause the least carnage and still be a\r\n// clear warning\r\nfunction _schemeFix(scheme, _strict) {\r\n if (!scheme && !_strict) {\r\n return 'file';\r\n }\r\n return scheme;\r\n}\r\n// implements a bit of https://tools.ietf.org/html/rfc3986#section-5\r\nfunction _referenceResolution(scheme, path) {\r\n // the slash-character is our 'default base' as we don't\r\n // support constructing URIs relative to other URIs. This\r\n // also means that we alter and potentially break paths.\r\n // see https://tools.ietf.org/html/rfc3986#section-5.1.4\r\n switch (scheme) {\r\n case 'https':\r\n case 'http':\r\n case 'file':\r\n if (!path) {\r\n path = _slash;\r\n }\r\n else if (path[0] !== _slash) {\r\n path = _slash + path;\r\n }\r\n break;\r\n }\r\n return path;\r\n}\r\nvar _empty = '';\r\nvar _slash = '/';\r\nvar _regexp = /^(([^:/?#]+?):)?(\\/\\/([^/?#]*))?([^?#]*)(\\?([^#]*))?(#(.*))?/;\r\n/**\r\n * Uniform Resource Identifier (URI) http://tools.ietf.org/html/rfc3986.\r\n * This class is a simple parser which creates the basic component parts\r\n * (http://tools.ietf.org/html/rfc3986#section-3) with minimal validation\r\n * and encoding.\r\n *\r\n * foo://example.com:8042/over/there?name=ferret#nose\r\n * \\_/ \\______________/\\_________/ \\_________/ \\__/\r\n * | | | | |\r\n * scheme authority path query fragment\r\n * | _____________________|__\r\n * / \\ / \\\r\n * urn:example:animal:ferret:nose\r\n */\r\nvar URI = /** @class */ (function () {\r\n /**\r\n * @internal\r\n */\r\n function URI(schemeOrData, authority, path, query, fragment, _strict) {\r\n if (_strict === void 0) { _strict = false; }\r\n if (typeof schemeOrData === 'object') {\r\n this.scheme = schemeOrData.scheme || _empty;\r\n this.authority = schemeOrData.authority || _empty;\r\n this.path = schemeOrData.path || _empty;\r\n this.query = schemeOrData.query || _empty;\r\n this.fragment = schemeOrData.fragment || _empty;\r\n // no validation because it's this URI\r\n // that creates uri components.\r\n // _validateUri(this);\r\n }\r\n else {\r\n this.scheme = _schemeFix(schemeOrData, _strict);\r\n this.authority = authority || _empty;\r\n this.path = _referenceResolution(this.scheme, path || _empty);\r\n this.query = query || _empty;\r\n this.fragment = fragment || _empty;\r\n _validateUri(this, _strict);\r\n }\r\n }\r\n URI.isUri = function (thing) {\r\n if (thing instanceof URI) {\r\n return true;\r\n }\r\n if (!thing) {\r\n return false;\r\n }\r\n return typeof thing.authority === 'string'\r\n && typeof thing.fragment === 'string'\r\n && typeof thing.path === 'string'\r\n && typeof thing.query === 'string'\r\n && typeof thing.scheme === 'string'\r\n && typeof thing.fsPath === 'function'\r\n && typeof thing.with === 'function'\r\n && typeof thing.toString === 'function';\r\n };\r\n Object.defineProperty(URI.prototype, \"fsPath\", {\r\n // ---- filesystem path -----------------------\r\n /**\r\n * Returns a string representing the corresponding file system path of this URI.\r\n * Will handle UNC paths, normalizes windows drive letters to lower-case, and uses the\r\n * platform specific path separator.\r\n *\r\n * * Will *not* validate the path for invalid characters and semantics.\r\n * * Will *not* look at the scheme of this URI.\r\n * * The result shall *not* be used for display purposes but for accessing a file on disk.\r\n *\r\n *\r\n * The *difference* to `URI#path` is the use of the platform specific separator and the handling\r\n * of UNC paths. See the below sample of a file-uri with an authority (UNC path).\r\n *\r\n * ```ts\r\n const u = URI.parse('file://server/c$/folder/file.txt')\r\n u.authority === 'server'\r\n u.path === '/shares/c$/file.txt'\r\n u.fsPath === '\\\\server\\c$\\folder\\file.txt'\r\n ```\r\n *\r\n * Using `URI#path` to read a file (using fs-apis) would not be enough because parts of the path,\r\n * namely the server name, would be missing. Therefore `URI#fsPath` exists - it's sugar to ease working\r\n * with URIs that represent files on disk (`file` scheme).\r\n */\r\n get: function () {\r\n // if (this.scheme !== 'file') {\r\n // \tconsole.warn(`[UriError] calling fsPath with scheme ${this.scheme}`);\r\n // }\r\n return _makeFsPath(this);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n // ---- modify to new -------------------------\r\n URI.prototype.with = function (change) {\r\n if (!change) {\r\n return this;\r\n }\r\n var scheme = change.scheme, authority = change.authority, path = change.path, query = change.query, fragment = change.fragment;\r\n if (scheme === undefined) {\r\n scheme = this.scheme;\r\n }\r\n else if (scheme === null) {\r\n scheme = _empty;\r\n }\r\n if (authority === undefined) {\r\n authority = this.authority;\r\n }\r\n else if (authority === null) {\r\n authority = _empty;\r\n }\r\n if (path === undefined) {\r\n path = this.path;\r\n }\r\n else if (path === null) {\r\n path = _empty;\r\n }\r\n if (query === undefined) {\r\n query = this.query;\r\n }\r\n else if (query === null) {\r\n query = _empty;\r\n }\r\n if (fragment === undefined) {\r\n fragment = this.fragment;\r\n }\r\n else if (fragment === null) {\r\n fragment = _empty;\r\n }\r\n if (scheme === this.scheme\r\n && authority === this.authority\r\n && path === this.path\r\n && query === this.query\r\n && fragment === this.fragment) {\r\n return this;\r\n }\r\n return new _URI(scheme, authority, path, query, fragment);\r\n };\r\n // ---- parse & validate ------------------------\r\n /**\r\n * Creates a new URI from a string, e.g. `http://www.msft.com/some/path`,\r\n * `file:///usr/home`, or `scheme:with/path`.\r\n *\r\n * @param value A string which represents an URI (see `URI#toString`).\r\n */\r\n URI.parse = function (value, _strict) {\r\n if (_strict === void 0) { _strict = false; }\r\n var match = _regexp.exec(value);\r\n if (!match) {\r\n return new _URI(_empty, _empty, _empty, _empty, _empty);\r\n }\r\n return new _URI(match[2] || _empty, percentDecode(match[4] || _empty), percentDecode(match[5] || _empty), percentDecode(match[7] || _empty), percentDecode(match[9] || _empty), _strict);\r\n };\r\n /**\r\n * Creates a new URI from a file system path, e.g. `c:\\my\\files`,\r\n * `/usr/home`, or `\\\\server\\share\\some\\path`.\r\n *\r\n * The *difference* between `URI#parse` and `URI#file` is that the latter treats the argument\r\n * as path, not as stringified-uri. E.g. `URI.file(path)` is **not the same as**\r\n * `URI.parse('file://' + path)` because the path might contain characters that are\r\n * interpreted (# and ?). See the following sample:\r\n * ```ts\r\n const good = URI.file('/coding/c#/project1');\r\n good.scheme === 'file';\r\n good.path === '/coding/c#/project1';\r\n good.fragment === '';\r\n const bad = URI.parse('file://' + '/coding/c#/project1');\r\n bad.scheme === 'file';\r\n bad.path === '/coding/c'; // path is now broken\r\n bad.fragment === '/project1';\r\n ```\r\n *\r\n * @param path A file system path (see `URI#fsPath`)\r\n */\r\n URI.file = function (path) {\r\n var authority = _empty;\r\n // normalize to fwd-slashes on windows,\r\n // on other systems bwd-slashes are valid\r\n // filename character, eg /f\\oo/ba\\r.txt\r\n if (isWindows) {\r\n path = path.replace(/\\\\/g, _slash);\r\n }\r\n // check for authority as used in UNC shares\r\n // or use the path as given\r\n if (path[0] === _slash && path[1] === _slash) {\r\n var idx = path.indexOf(_slash, 2);\r\n if (idx === -1) {\r\n authority = path.substring(2);\r\n path = _slash;\r\n }\r\n else {\r\n authority = path.substring(2, idx);\r\n path = path.substring(idx) || _slash;\r\n }\r\n }\r\n return new _URI('file', authority, path, _empty, _empty);\r\n };\r\n URI.from = function (components) {\r\n return new _URI(components.scheme, components.authority, components.path, components.query, components.fragment);\r\n };\r\n // ---- printing/externalize ---------------------------\r\n /**\r\n * Creates a string representation for this URI. It's guaranteed that calling\r\n * `URI.parse` with the result of this function creates an URI which is equal\r\n * to this URI.\r\n *\r\n * * The result shall *not* be used for display purposes but for externalization or transport.\r\n * * The result will be encoded using the percentage encoding and encoding happens mostly\r\n * ignore the scheme-specific encoding rules.\r\n *\r\n * @param skipEncoding Do not encode the result, default is `false`\r\n */\r\n URI.prototype.toString = function (skipEncoding) {\r\n if (skipEncoding === void 0) { skipEncoding = false; }\r\n return _asFormatted(this, skipEncoding);\r\n };\r\n URI.prototype.toJSON = function () {\r\n return this;\r\n };\r\n URI.revive = function (data) {\r\n if (!data) {\r\n return data;\r\n }\r\n else if (data instanceof URI) {\r\n return data;\r\n }\r\n else {\r\n var result = new _URI(data);\r\n result._formatted = data.external;\r\n result._fsPath = data._sep === _pathSepMarker ? data.fsPath : null;\r\n return result;\r\n }\r\n };\r\n return URI;\r\n}());\r\nexport { URI };\r\nvar _pathSepMarker = isWindows ? 1 : undefined;\r\n// eslint-disable-next-line @typescript-eslint/class-name-casing\r\nvar _URI = /** @class */ (function (_super) {\r\n __extends(_URI, _super);\r\n function _URI() {\r\n var _this = _super !== null && _super.apply(this, arguments) || this;\r\n _this._formatted = null;\r\n _this._fsPath = null;\r\n return _this;\r\n }\r\n Object.defineProperty(_URI.prototype, \"fsPath\", {\r\n get: function () {\r\n if (!this._fsPath) {\r\n this._fsPath = _makeFsPath(this);\r\n }\r\n return this._fsPath;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n _URI.prototype.toString = function (skipEncoding) {\r\n if (skipEncoding === void 0) { skipEncoding = false; }\r\n if (!skipEncoding) {\r\n if (!this._formatted) {\r\n this._formatted = _asFormatted(this, false);\r\n }\r\n return this._formatted;\r\n }\r\n else {\r\n // we don't cache that\r\n return _asFormatted(this, true);\r\n }\r\n };\r\n _URI.prototype.toJSON = function () {\r\n var res = {\r\n $mid: 1\r\n };\r\n // cached state\r\n if (this._fsPath) {\r\n res.fsPath = this._fsPath;\r\n res._sep = _pathSepMarker;\r\n }\r\n if (this._formatted) {\r\n res.external = this._formatted;\r\n }\r\n // uri components\r\n if (this.path) {\r\n res.path = this.path;\r\n }\r\n if (this.scheme) {\r\n res.scheme = this.scheme;\r\n }\r\n if (this.authority) {\r\n res.authority = this.authority;\r\n }\r\n if (this.query) {\r\n res.query = this.query;\r\n }\r\n if (this.fragment) {\r\n res.fragment = this.fragment;\r\n }\r\n return res;\r\n };\r\n return _URI;\r\n}(URI));\r\n// reserved characters: https://tools.ietf.org/html/rfc3986#section-2.2\r\nvar encodeTable = (_a = {},\r\n _a[58 /* Colon */] = '%3A',\r\n _a[47 /* Slash */] = '%2F',\r\n _a[63 /* QuestionMark */] = '%3F',\r\n _a[35 /* Hash */] = '%23',\r\n _a[91 /* OpenSquareBracket */] = '%5B',\r\n _a[93 /* CloseSquareBracket */] = '%5D',\r\n _a[64 /* AtSign */] = '%40',\r\n _a[33 /* ExclamationMark */] = '%21',\r\n _a[36 /* DollarSign */] = '%24',\r\n _a[38 /* Ampersand */] = '%26',\r\n _a[39 /* SingleQuote */] = '%27',\r\n _a[40 /* OpenParen */] = '%28',\r\n _a[41 /* CloseParen */] = '%29',\r\n _a[42 /* Asterisk */] = '%2A',\r\n _a[43 /* Plus */] = '%2B',\r\n _a[44 /* Comma */] = '%2C',\r\n _a[59 /* Semicolon */] = '%3B',\r\n _a[61 /* Equals */] = '%3D',\r\n _a[32 /* Space */] = '%20',\r\n _a);\r\nfunction encodeURIComponentFast(uriComponent, allowSlash) {\r\n var res = undefined;\r\n var nativeEncodePos = -1;\r\n for (var pos = 0; pos < uriComponent.length; pos++) {\r\n var code = uriComponent.charCodeAt(pos);\r\n // unreserved characters: https://tools.ietf.org/html/rfc3986#section-2.3\r\n if ((code >= 97 /* a */ && code <= 122 /* z */)\r\n || (code >= 65 /* A */ && code <= 90 /* Z */)\r\n || (code >= 48 /* Digit0 */ && code <= 57 /* Digit9 */)\r\n || code === 45 /* Dash */\r\n || code === 46 /* Period */\r\n || code === 95 /* Underline */\r\n || code === 126 /* Tilde */\r\n || (allowSlash && code === 47 /* Slash */)) {\r\n // check if we are delaying native encode\r\n if (nativeEncodePos !== -1) {\r\n res += encodeURIComponent(uriComponent.substring(nativeEncodePos, pos));\r\n nativeEncodePos = -1;\r\n }\r\n // check if we write into a new string (by default we try to return the param)\r\n if (res !== undefined) {\r\n res += uriComponent.charAt(pos);\r\n }\r\n }\r\n else {\r\n // encoding needed, we need to allocate a new string\r\n if (res === undefined) {\r\n res = uriComponent.substr(0, pos);\r\n }\r\n // check with default table first\r\n var escaped = encodeTable[code];\r\n if (escaped !== undefined) {\r\n // check if we are delaying native encode\r\n if (nativeEncodePos !== -1) {\r\n res += encodeURIComponent(uriComponent.substring(nativeEncodePos, pos));\r\n nativeEncodePos = -1;\r\n }\r\n // append escaped variant to result\r\n res += escaped;\r\n }\r\n else if (nativeEncodePos === -1) {\r\n // use native encode only when needed\r\n nativeEncodePos = pos;\r\n }\r\n }\r\n }\r\n if (nativeEncodePos !== -1) {\r\n res += encodeURIComponent(uriComponent.substring(nativeEncodePos));\r\n }\r\n return res !== undefined ? res : uriComponent;\r\n}\r\nfunction encodeURIComponentMinimal(path) {\r\n var res = undefined;\r\n for (var pos = 0; pos < path.length; pos++) {\r\n var code = path.charCodeAt(pos);\r\n if (code === 35 /* Hash */ || code === 63 /* QuestionMark */) {\r\n if (res === undefined) {\r\n res = path.substr(0, pos);\r\n }\r\n res += encodeTable[code];\r\n }\r\n else {\r\n if (res !== undefined) {\r\n res += path[pos];\r\n }\r\n }\r\n }\r\n return res !== undefined ? res : path;\r\n}\r\n/**\r\n * Compute `fsPath` for the given uri\r\n */\r\nfunction _makeFsPath(uri) {\r\n var value;\r\n if (uri.authority && uri.path.length > 1 && uri.scheme === 'file') {\r\n // unc path: file://shares/c$/far/boo\r\n value = \"//\" + uri.authority + uri.path;\r\n }\r\n else if (uri.path.charCodeAt(0) === 47 /* Slash */\r\n && (uri.path.charCodeAt(1) >= 65 /* A */ && uri.path.charCodeAt(1) <= 90 /* Z */ || uri.path.charCodeAt(1) >= 97 /* a */ && uri.path.charCodeAt(1) <= 122 /* z */)\r\n && uri.path.charCodeAt(2) === 58 /* Colon */) {\r\n // windows drive letter: file:///c:/far/boo\r\n value = uri.path[1].toLowerCase() + uri.path.substr(2);\r\n }\r\n else {\r\n // other path\r\n value = uri.path;\r\n }\r\n if (isWindows) {\r\n value = value.replace(/\\//g, '\\\\');\r\n }\r\n return value;\r\n}\r\n/**\r\n * Create the external version of a uri\r\n */\r\nfunction _asFormatted(uri, skipEncoding) {\r\n var encoder = !skipEncoding\r\n ? encodeURIComponentFast\r\n : encodeURIComponentMinimal;\r\n var res = '';\r\n var scheme = uri.scheme, authority = uri.authority, path = uri.path, query = uri.query, fragment = uri.fragment;\r\n if (scheme) {\r\n res += scheme;\r\n res += ':';\r\n }\r\n if (authority || scheme === 'file') {\r\n res += _slash;\r\n res += _slash;\r\n }\r\n if (authority) {\r\n var idx = authority.indexOf('@');\r\n if (idx !== -1) {\r\n // <user>@<auth>\r\n var userinfo = authority.substr(0, idx);\r\n authority = authority.substr(idx + 1);\r\n idx = userinfo.indexOf(':');\r\n if (idx === -1) {\r\n res += encoder(userinfo, false);\r\n }\r\n else {\r\n // <user>:<pass>@<auth>\r\n res += encoder(userinfo.substr(0, idx), false);\r\n res += ':';\r\n res += encoder(userinfo.substr(idx + 1), false);\r\n }\r\n res += '@';\r\n }\r\n authority = authority.toLowerCase();\r\n idx = authority.indexOf(':');\r\n if (idx === -1) {\r\n res += encoder(authority, false);\r\n }\r\n else {\r\n // <auth>:<port>\r\n res += encoder(authority.substr(0, idx), false);\r\n res += authority.substr(idx);\r\n }\r\n }\r\n if (path) {\r\n // lower-case windows drive letters in /C:/fff or C:/fff\r\n if (path.length >= 3 && path.charCodeAt(0) === 47 /* Slash */ && path.charCodeAt(2) === 58 /* Colon */) {\r\n var code = path.charCodeAt(1);\r\n if (code >= 65 /* A */ && code <= 90 /* Z */) {\r\n path = \"/\" + String.fromCharCode(code + 32) + \":\" + path.substr(3); // \"/c:\".length === 3\r\n }\r\n }\r\n else if (path.length >= 2 && path.charCodeAt(1) === 58 /* Colon */) {\r\n var code = path.charCodeAt(0);\r\n if (code >= 65 /* A */ && code <= 90 /* Z */) {\r\n path = String.fromCharCode(code + 32) + \":\" + path.substr(2); // \"/c:\".length === 3\r\n }\r\n }\r\n // encode the rest of the path\r\n res += encoder(path, true);\r\n }\r\n if (query) {\r\n res += '?';\r\n res += encoder(query, false);\r\n }\r\n if (fragment) {\r\n res += '#';\r\n res += !skipEncoding ? encodeURIComponentFast(fragment, false) : fragment;\r\n }\r\n return res;\r\n}\r\n// --- decode\r\nfunction decodeURIComponentGraceful(str) {\r\n try {\r\n return decodeURIComponent(str);\r\n }\r\n catch (_a) {\r\n if (str.length > 3) {\r\n return str.substr(0, 3) + decodeURIComponentGraceful(str.substr(3));\r\n }\r\n else {\r\n return str;\r\n }\r\n }\r\n}\r\nvar _rEncodedAsHex = /(%[0-9A-Za-z][0-9A-Za-z])+/g;\r\nfunction percentDecode(str) {\r\n if (!str.match(_rEncodedAsHex)) {\r\n return str;\r\n }\r\n return str.replace(_rEncodedAsHex, function (match) { return decodeURIComponentGraceful(match); });\r\n}\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\n/**\r\n * A position in the editor.\r\n */\r\nvar Position = /** @class */ (function () {\r\n function Position(lineNumber, column) {\r\n this.lineNumber = lineNumber;\r\n this.column = column;\r\n }\r\n /**\r\n * Create a new position from this position.\r\n *\r\n * @param newLineNumber new line number\r\n * @param newColumn new column\r\n */\r\n Position.prototype.with = function (newLineNumber, newColumn) {\r\n if (newLineNumber === void 0) { newLineNumber = this.lineNumber; }\r\n if (newColumn === void 0) { newColumn = this.column; }\r\n if (newLineNumber === this.lineNumber && newColumn === this.column) {\r\n return this;\r\n }\r\n else {\r\n return new Position(newLineNumber, newColumn);\r\n }\r\n };\r\n /**\r\n * Derive a new position from this position.\r\n *\r\n * @param deltaLineNumber line number delta\r\n * @param deltaColumn column delta\r\n */\r\n Position.prototype.delta = function (deltaLineNumber, deltaColumn) {\r\n if (deltaLineNumber === void 0) { deltaLineNumber = 0; }\r\n if (deltaColumn === void 0) { deltaColumn = 0; }\r\n return this.with(this.lineNumber + deltaLineNumber, this.column + deltaColumn);\r\n };\r\n /**\r\n * Test if this position equals other position\r\n */\r\n Position.prototype.equals = function (other) {\r\n return Position.equals(this, other);\r\n };\r\n /**\r\n * Test if position `a` equals position `b`\r\n */\r\n Position.equals = function (a, b) {\r\n if (!a && !b) {\r\n return true;\r\n }\r\n return (!!a &&\r\n !!b &&\r\n a.lineNumber === b.lineNumber &&\r\n a.column === b.column);\r\n };\r\n /**\r\n * Test if this position is before other position.\r\n * If the two positions are equal, the result will be false.\r\n */\r\n Position.prototype.isBefore = function (other) {\r\n return Position.isBefore(this, other);\r\n };\r\n /**\r\n * Test if position `a` is before position `b`.\r\n * If the two positions are equal, the result will be false.\r\n */\r\n Position.isBefore = function (a, b) {\r\n if (a.lineNumber < b.lineNumber) {\r\n return true;\r\n }\r\n if (b.lineNumber < a.lineNumber) {\r\n return false;\r\n }\r\n return a.column < b.column;\r\n };\r\n /**\r\n * Test if this position is before other position.\r\n * If the two positions are equal, the result will be true.\r\n */\r\n Position.prototype.isBeforeOrEqual = function (other) {\r\n return Position.isBeforeOrEqual(this, other);\r\n };\r\n /**\r\n * Test if position `a` is before position `b`.\r\n * If the two positions are equal, the result will be true.\r\n */\r\n Position.isBeforeOrEqual = function (a, b) {\r\n if (a.lineNumber < b.lineNumber) {\r\n return true;\r\n }\r\n if (b.lineNumber < a.lineNumber) {\r\n return false;\r\n }\r\n return a.column <= b.column;\r\n };\r\n /**\r\n * A function that compares positions, useful for sorting\r\n */\r\n Position.compare = function (a, b) {\r\n var aLineNumber = a.lineNumber | 0;\r\n var bLineNumber = b.lineNumber | 0;\r\n if (aLineNumber === bLineNumber) {\r\n var aColumn = a.column | 0;\r\n var bColumn = b.column | 0;\r\n return aColumn - bColumn;\r\n }\r\n return aLineNumber - bLineNumber;\r\n };\r\n /**\r\n * Clone this position.\r\n */\r\n Position.prototype.clone = function () {\r\n return new Position(this.lineNumber, this.column);\r\n };\r\n /**\r\n * Convert to a human-readable representation.\r\n */\r\n Position.prototype.toString = function () {\r\n return '(' + this.lineNumber + ',' + this.column + ')';\r\n };\r\n // ---\r\n /**\r\n * Create a `Position` from an `IPosition`.\r\n */\r\n Position.lift = function (pos) {\r\n return new Position(pos.lineNumber, pos.column);\r\n };\r\n /**\r\n * Test if `obj` is an `IPosition`.\r\n */\r\n Position.isIPosition = function (obj) {\r\n return (obj\r\n && (typeof obj.lineNumber === 'number')\r\n && (typeof obj.column === 'number'));\r\n };\r\n return Position;\r\n}());\r\nexport { Position };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nimport { Position } from './position.js';\r\n/**\r\n * A range in the editor. (startLineNumber,startColumn) is <= (endLineNumber,endColumn)\r\n */\r\nvar Range = /** @class */ (function () {\r\n function Range(startLineNumber, startColumn, endLineNumber, endColumn) {\r\n if ((startLineNumber > endLineNumber) || (startLineNumber === endLineNumber && startColumn > endColumn)) {\r\n this.startLineNumber = endLineNumber;\r\n this.startColumn = endColumn;\r\n this.endLineNumber = startLineNumber;\r\n this.endColumn = startColumn;\r\n }\r\n else {\r\n this.startLineNumber = startLineNumber;\r\n this.startColumn = startColumn;\r\n this.endLineNumber = endLineNumber;\r\n this.endColumn = endColumn;\r\n }\r\n }\r\n /**\r\n * Test if this range is empty.\r\n */\r\n Range.prototype.isEmpty = function () {\r\n return Range.isEmpty(this);\r\n };\r\n /**\r\n * Test if `range` is empty.\r\n */\r\n Range.isEmpty = function (range) {\r\n return (range.startLineNumber === range.endLineNumber && range.startColumn === range.endColumn);\r\n };\r\n /**\r\n * Test if position is in this range. If the position is at the edges, will return true.\r\n */\r\n Range.prototype.containsPosition = function (position) {\r\n return Range.containsPosition(this, position);\r\n };\r\n /**\r\n * Test if `position` is in `range`. If the position is at the edges, will return true.\r\n */\r\n Range.containsPosition = function (range, position) {\r\n if (position.lineNumber < range.startLineNumber || position.lineNumber > range.endLineNumber) {\r\n return false;\r\n }\r\n if (position.lineNumber === range.startLineNumber && position.column < range.startColumn) {\r\n return false;\r\n }\r\n if (position.lineNumber === range.endLineNumber && position.column > range.endColumn) {\r\n return false;\r\n }\r\n return true;\r\n };\r\n /**\r\n * Test if range is in this range. If the range is equal to this range, will return true.\r\n */\r\n Range.prototype.containsRange = function (range) {\r\n return Range.containsRange(this, range);\r\n };\r\n /**\r\n * Test if `otherRange` is in `range`. If the ranges are equal, will return true.\r\n */\r\n Range.containsRange = function (range, otherRange) {\r\n if (otherRange.startLineNumber < range.startLineNumber || otherRange.endLineNumber < range.startLineNumber) {\r\n return false;\r\n }\r\n if (otherRange.startLineNumber > range.endLineNumber || otherRange.endLineNumber > range.endLineNumber) {\r\n return false;\r\n }\r\n if (otherRange.startLineNumber === range.startLineNumber && otherRange.startColumn < range.startColumn) {\r\n return false;\r\n }\r\n if (otherRange.endLineNumber === range.endLineNumber && otherRange.endColumn > range.endColumn) {\r\n return false;\r\n }\r\n return true;\r\n };\r\n /**\r\n * Test if `range` is strictly in this range. `range` must start after and end before this range for the result to be true.\r\n */\r\n Range.prototype.strictContainsRange = function (range) {\r\n return Range.strictContainsRange(this, range);\r\n };\r\n /**\r\n * Test if `otherRange` is strinctly in `range` (must start after, and end before). If the ranges are equal, will return false.\r\n */\r\n Range.strictContainsRange = function (range, otherRange) {\r\n if (otherRange.startLineNumber < range.startLineNumber || otherRange.endLineNumber < range.startLineNumber) {\r\n return false;\r\n }\r\n if (otherRange.startLineNumber > range.endLineNumber || otherRange.endLineNumber > range.endLineNumber) {\r\n return false;\r\n }\r\n if (otherRange.startLineNumber === range.startLineNumber && otherRange.startColumn <= range.startColumn) {\r\n return false;\r\n }\r\n if (otherRange.endLineNumber === range.endLineNumber && otherRange.endColumn >= range.endColumn) {\r\n return false;\r\n }\r\n return true;\r\n };\r\n /**\r\n * A reunion of the two ranges.\r\n * The smallest position will be used as the start point, and the largest one as the end point.\r\n */\r\n Range.prototype.plusRange = function (range) {\r\n return Range.plusRange(this, range);\r\n };\r\n /**\r\n * A reunion of the two ranges.\r\n * The smallest position will be used as the start point, and the largest one as the end point.\r\n */\r\n Range.plusRange = function (a, b) {\r\n var startLineNumber;\r\n var startColumn;\r\n var endLineNumber;\r\n var endColumn;\r\n if (b.startLineNumber < a.startLineNumber) {\r\n startLineNumber = b.startLineNumber;\r\n startColumn = b.startColumn;\r\n }\r\n else if (b.startLineNumber === a.startLineNumber) {\r\n startLineNumber = b.startLineNumber;\r\n startColumn = Math.min(b.startColumn, a.startColumn);\r\n }\r\n else {\r\n startLineNumber = a.startLineNumber;\r\n startColumn = a.startColumn;\r\n }\r\n if (b.endLineNumber > a.endLineNumber) {\r\n endLineNumber = b.endLineNumber;\r\n endColumn = b.endColumn;\r\n }\r\n else if (b.endLineNumber === a.endLineNumber) {\r\n endLineNumber = b.endLineNumber;\r\n endColumn = Math.max(b.endColumn, a.endColumn);\r\n }\r\n else {\r\n endLineNumber = a.endLineNumber;\r\n endColumn = a.endColumn;\r\n }\r\n return new Range(startLineNumber, startColumn, endLineNumber, endColumn);\r\n };\r\n /**\r\n * A intersection of the two ranges.\r\n */\r\n Range.prototype.intersectRanges = function (range) {\r\n return Range.intersectRanges(this, range);\r\n };\r\n /**\r\n * A intersection of the two ranges.\r\n */\r\n Range.intersectRanges = function (a, b) {\r\n var resultStartLineNumber = a.startLineNumber;\r\n var resultStartColumn = a.startColumn;\r\n var resultEndLineNumber = a.endLineNumber;\r\n var resultEndColumn = a.endColumn;\r\n var otherStartLineNumber = b.startLineNumber;\r\n var otherStartColumn = b.startColumn;\r\n var otherEndLineNumber = b.endLineNumber;\r\n var otherEndColumn = b.endColumn;\r\n if (resultStartLineNumber < otherStartLineNumber) {\r\n resultStartLineNumber = otherStartLineNumber;\r\n resultStartColumn = otherStartColumn;\r\n }\r\n else if (resultStartLineNumber === otherStartLineNumber) {\r\n resultStartColumn = Math.max(resultStartColumn, otherStartColumn);\r\n }\r\n if (resultEndLineNumber > otherEndLineNumber) {\r\n resultEndLineNumber = otherEndLineNumber;\r\n resultEndColumn = otherEndColumn;\r\n }\r\n else if (resultEndLineNumber === otherEndLineNumber) {\r\n resultEndColumn = Math.min(resultEndColumn, otherEndColumn);\r\n }\r\n // Check if selection is now empty\r\n if (resultStartLineNumber > resultEndLineNumber) {\r\n return null;\r\n }\r\n if (resultStartLineNumber === resultEndLineNumber && resultStartColumn > resultEndColumn) {\r\n return null;\r\n }\r\n return new Range(resultStartLineNumber, resultStartColumn, resultEndLineNumber, resultEndColumn);\r\n };\r\n /**\r\n * Test if this range equals other.\r\n */\r\n Range.prototype.equalsRange = function (other) {\r\n return Range.equalsRange(this, other);\r\n };\r\n /**\r\n * Test if range `a` equals `b`.\r\n */\r\n Range.equalsRange = function (a, b) {\r\n return (!!a &&\r\n !!b &&\r\n a.startLineNumber === b.startLineNumber &&\r\n a.startColumn === b.startColumn &&\r\n a.endLineNumber === b.endLineNumber &&\r\n a.endColumn === b.endColumn);\r\n };\r\n /**\r\n * Return the end position (which will be after or equal to the start position)\r\n */\r\n Range.prototype.getEndPosition = function () {\r\n return new Position(this.endLineNumber, this.endColumn);\r\n };\r\n /**\r\n * Return the start position (which will be before or equal to the end position)\r\n */\r\n Range.prototype.getStartPosition = function () {\r\n return new Position(this.startLineNumber, this.startColumn);\r\n };\r\n /**\r\n * Transform to a user presentable string representation.\r\n */\r\n Range.prototype.toString = function () {\r\n return '[' + this.startLineNumber + ',' + this.startColumn + ' -> ' + this.endLineNumber + ',' + this.endColumn + ']';\r\n };\r\n /**\r\n * Create a new range using this range's start position, and using endLineNumber and endColumn as the end position.\r\n */\r\n Range.prototype.setEndPosition = function (endLineNumber, endColumn) {\r\n return new Range(this.startLineNumber, this.startColumn, endLineNumber, endColumn);\r\n };\r\n /**\r\n * Create a new range using this range's end position, and using startLineNumber and startColumn as the start position.\r\n */\r\n Range.prototype.setStartPosition = function (startLineNumber, startColumn) {\r\n return new Range(startLineNumber, startColumn, this.endLineNumber, this.endColumn);\r\n };\r\n /**\r\n * Create a new empty range using this range's start position.\r\n */\r\n Range.prototype.collapseToStart = function () {\r\n return Range.collapseToStart(this);\r\n };\r\n /**\r\n * Create a new empty range using this range's start position.\r\n */\r\n Range.collapseToStart = function (range) {\r\n return new Range(range.startLineNumber, range.startColumn, range.startLineNumber, range.startColumn);\r\n };\r\n // ---\r\n Range.fromPositions = function (start, end) {\r\n if (end === void 0) { end = start; }\r\n return new Range(start.lineNumber, start.column, end.lineNumber, end.column);\r\n };\r\n Range.lift = function (range) {\r\n if (!range) {\r\n return null;\r\n }\r\n return new Range(range.startLineNumber, range.startColumn, range.endLineNumber, range.endColumn);\r\n };\r\n /**\r\n * Test if `obj` is an `IRange`.\r\n */\r\n Range.isIRange = function (obj) {\r\n return (obj\r\n && (typeof obj.startLineNumber === 'number')\r\n && (typeof obj.startColumn === 'number')\r\n && (typeof obj.endLineNumber === 'number')\r\n && (typeof obj.endColumn === 'number'));\r\n };\r\n /**\r\n * Test if the two ranges are touching in any way.\r\n */\r\n Range.areIntersectingOrTouching = function (a, b) {\r\n // Check if `a` is before `b`\r\n if (a.endLineNumber < b.startLineNumber || (a.endLineNumber === b.startLineNumber && a.endColumn < b.startColumn)) {\r\n return false;\r\n }\r\n // Check if `b` is before `a`\r\n if (b.endLineNumber < a.startLineNumber || (b.endLineNumber === a.startLineNumber && b.endColumn < a.startColumn)) {\r\n return false;\r\n }\r\n // These ranges must intersect\r\n return true;\r\n };\r\n /**\r\n * Test if the two ranges are intersecting. If the ranges are touching it returns true.\r\n */\r\n Range.areIntersecting = function (a, b) {\r\n // Check if `a` is before `b`\r\n if (a.endLineNumber < b.startLineNumber || (a.endLineNumber === b.startLineNumber && a.endColumn <= b.startColumn)) {\r\n return false;\r\n }\r\n // Check if `b` is before `a`\r\n if (b.endLineNumber < a.startLineNumber || (b.endLineNumber === a.startLineNumber && b.endColumn <= a.startColumn)) {\r\n return false;\r\n }\r\n // These ranges must intersect\r\n return true;\r\n };\r\n /**\r\n * A function that compares ranges, useful for sorting ranges\r\n * It will first compare ranges on the startPosition and then on the endPosition\r\n */\r\n Range.compareRangesUsingStarts = function (a, b) {\r\n if (a && b) {\r\n var aStartLineNumber = a.startLineNumber | 0;\r\n var bStartLineNumber = b.startLineNumber | 0;\r\n if (aStartLineNumber === bStartLineNumber) {\r\n var aStartColumn = a.startColumn | 0;\r\n var bStartColumn = b.startColumn | 0;\r\n if (aStartColumn === bStartColumn) {\r\n var aEndLineNumber = a.endLineNumber | 0;\r\n var bEndLineNumber = b.endLineNumber | 0;\r\n if (aEndLineNumber === bEndLineNumber) {\r\n var aEndColumn = a.endColumn | 0;\r\n var bEndColumn = b.endColumn | 0;\r\n return aEndColumn - bEndColumn;\r\n }\r\n return aEndLineNumber - bEndLineNumber;\r\n }\r\n return aStartColumn - bStartColumn;\r\n }\r\n return aStartLineNumber - bStartLineNumber;\r\n }\r\n var aExists = (a ? 1 : 0);\r\n var bExists = (b ? 1 : 0);\r\n return aExists - bExists;\r\n };\r\n /**\r\n * A function that compares ranges, useful for sorting ranges\r\n * It will first compare ranges on the endPosition and then on the startPosition\r\n */\r\n Range.compareRangesUsingEnds = function (a, b) {\r\n if (a.endLineNumber === b.endLineNumber) {\r\n if (a.endColumn === b.endColumn) {\r\n if (a.startLineNumber === b.startLineNumber) {\r\n return a.startColumn - b.startColumn;\r\n }\r\n return a.startLineNumber - b.startLineNumber;\r\n }\r\n return a.endColumn - b.endColumn;\r\n }\r\n return a.endLineNumber - b.endLineNumber;\r\n };\r\n /**\r\n * Test if the range spans multiple lines.\r\n */\r\n Range.spansMultipleLines = function (range) {\r\n return range.endLineNumber > range.startLineNumber;\r\n };\r\n return Range;\r\n}());\r\nexport { Range };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nexport function isFalsyOrWhitespace(str) {\r\n if (!str || typeof str !== 'string') {\r\n return true;\r\n }\r\n return str.trim().length === 0;\r\n}\r\n/**\r\n * @returns the provided number with the given number of preceding zeros.\r\n */\r\nexport function pad(n, l, char) {\r\n if (char === void 0) { char = '0'; }\r\n var str = '' + n;\r\n var r = [str];\r\n for (var i = str.length; i < l; i++) {\r\n r.push(char);\r\n }\r\n return r.reverse().join('');\r\n}\r\nvar _formatRegexp = /{(\\d+)}/g;\r\n/**\r\n * Helper to produce a string with a variable number of arguments. Insert variable segments\r\n * into the string using the {n} notation where N is the index of the argument following the string.\r\n * @param value string to which formatting is applied\r\n * @param args replacements for {n}-entries\r\n */\r\nexport function format(value) {\r\n var args = [];\r\n for (var _i = 1; _i < arguments.length; _i++) {\r\n args[_i - 1] = arguments[_i];\r\n }\r\n if (args.length === 0) {\r\n return value;\r\n }\r\n return value.replace(_formatRegexp, function (match, group) {\r\n var idx = parseInt(group, 10);\r\n return isNaN(idx) || idx < 0 || idx >= args.length ?\r\n match :\r\n args[idx];\r\n });\r\n}\r\n/**\r\n * Converts HTML characters inside the string to use entities instead. Makes the string safe from\r\n * being used e.g. in HTMLElement.innerHTML.\r\n */\r\nexport function escape(html) {\r\n return html.replace(/[<>&]/g, function (match) {\r\n switch (match) {\r\n case '<': return '<';\r\n case '>': return '>';\r\n case '&': return '&';\r\n default: return match;\r\n }\r\n });\r\n}\r\n/**\r\n * Escapes regular expression characters in a given string\r\n */\r\nexport function escapeRegExpCharacters(value) {\r\n return value.replace(/[\\\\\\{\\}\\*\\+\\?\\|\\^\\$\\.\\[\\]\\(\\)]/g, '\\\\$&');\r\n}\r\n/**\r\n * Removes all occurrences of needle from the beginning and end of haystack.\r\n * @param haystack string to trim\r\n * @param needle the thing to trim (default is a blank)\r\n */\r\nexport function trim(haystack, needle) {\r\n if (needle === void 0) { needle = ' '; }\r\n var trimmed = ltrim(haystack, needle);\r\n return rtrim(trimmed, needle);\r\n}\r\n/**\r\n * Removes all occurrences of needle from the beginning of haystack.\r\n * @param haystack string to trim\r\n * @param needle the thing to trim\r\n */\r\nexport function ltrim(haystack, needle) {\r\n if (!haystack || !needle) {\r\n return haystack;\r\n }\r\n var needleLen = needle.length;\r\n if (needleLen === 0 || haystack.length === 0) {\r\n return haystack;\r\n }\r\n var offset = 0;\r\n while (haystack.indexOf(needle, offset) === offset) {\r\n offset = offset + needleLen;\r\n }\r\n return haystack.substring(offset);\r\n}\r\n/**\r\n * Removes all occurrences of needle from the end of haystack.\r\n * @param haystack string to trim\r\n * @param needle the thing to trim\r\n */\r\nexport function rtrim(haystack, needle) {\r\n if (!haystack || !needle) {\r\n return haystack;\r\n }\r\n var needleLen = needle.length, haystackLen = haystack.length;\r\n if (needleLen === 0 || haystackLen === 0) {\r\n return haystack;\r\n }\r\n var offset = haystackLen, idx = -1;\r\n while (true) {\r\n idx = haystack.lastIndexOf(needle, offset - 1);\r\n if (idx === -1 || idx + needleLen !== offset) {\r\n break;\r\n }\r\n if (idx === 0) {\r\n return '';\r\n }\r\n offset = idx;\r\n }\r\n return haystack.substring(0, offset);\r\n}\r\nexport function convertSimple2RegExpPattern(pattern) {\r\n return pattern.replace(/[\\-\\\\\\{\\}\\+\\?\\|\\^\\$\\.\\,\\[\\]\\(\\)\\#\\s]/g, '\\\\$&').replace(/[\\*]/g, '.*');\r\n}\r\n/**\r\n * Determines if haystack starts with needle.\r\n */\r\nexport function startsWith(haystack, needle) {\r\n if (haystack.length < needle.length) {\r\n return false;\r\n }\r\n if (haystack === needle) {\r\n return true;\r\n }\r\n for (var i = 0; i < needle.length; i++) {\r\n if (haystack[i] !== needle[i]) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n}\r\n/**\r\n * Determines if haystack ends with needle.\r\n */\r\nexport function endsWith(haystack, needle) {\r\n var diff = haystack.length - needle.length;\r\n if (diff > 0) {\r\n return haystack.indexOf(needle, diff) === diff;\r\n }\r\n else if (diff === 0) {\r\n return haystack === needle;\r\n }\r\n else {\r\n return false;\r\n }\r\n}\r\nexport function createRegExp(searchString, isRegex, options) {\r\n if (options === void 0) { options = {}; }\r\n if (!searchString) {\r\n throw new Error('Cannot create regex from empty string');\r\n }\r\n if (!isRegex) {\r\n searchString = escapeRegExpCharacters(searchString);\r\n }\r\n if (options.wholeWord) {\r\n if (!/\\B/.test(searchString.charAt(0))) {\r\n searchString = '\\\\b' + searchString;\r\n }\r\n if (!/\\B/.test(searchString.charAt(searchString.length - 1))) {\r\n searchString = searchString + '\\\\b';\r\n }\r\n }\r\n var modifiers = '';\r\n if (options.global) {\r\n modifiers += 'g';\r\n }\r\n if (!options.matchCase) {\r\n modifiers += 'i';\r\n }\r\n if (options.multiline) {\r\n modifiers += 'm';\r\n }\r\n if (options.unicode) {\r\n modifiers += 'u';\r\n }\r\n return new RegExp(searchString, modifiers);\r\n}\r\nexport function regExpLeadsToEndlessLoop(regexp) {\r\n // Exit early if it's one of these special cases which are meant to match\r\n // against an empty string\r\n if (regexp.source === '^' || regexp.source === '^$' || regexp.source === '$' || regexp.source === '^\\\\s*$') {\r\n return false;\r\n }\r\n // We check against an empty string. If the regular expression doesn't advance\r\n // (e.g. ends in an endless loop) it will match an empty string.\r\n var match = regexp.exec('');\r\n return !!(match && regexp.lastIndex === 0);\r\n}\r\nexport function regExpFlags(regexp) {\r\n return (regexp.global ? 'g' : '')\r\n + (regexp.ignoreCase ? 'i' : '')\r\n + (regexp.multiline ? 'm' : '')\r\n + (regexp.unicode ? 'u' : '');\r\n}\r\n/**\r\n * Returns first index of the string that is not whitespace.\r\n * If string is empty or contains only whitespaces, returns -1\r\n */\r\nexport function firstNonWhitespaceIndex(str) {\r\n for (var i = 0, len = str.length; i < len; i++) {\r\n var chCode = str.charCodeAt(i);\r\n if (chCode !== 32 /* Space */ && chCode !== 9 /* Tab */) {\r\n return i;\r\n }\r\n }\r\n return -1;\r\n}\r\n/**\r\n * Returns the leading whitespace of the string.\r\n * If the string contains only whitespaces, returns entire string\r\n */\r\nexport function getLeadingWhitespace(str, start, end) {\r\n if (start === void 0) { start = 0; }\r\n if (end === void 0) { end = str.length; }\r\n for (var i = start; i < end; i++) {\r\n var chCode = str.charCodeAt(i);\r\n if (chCode !== 32 /* Space */ && chCode !== 9 /* Tab */) {\r\n return str.substring(start, i);\r\n }\r\n }\r\n return str.substring(start, end);\r\n}\r\n/**\r\n * Returns last index of the string that is not whitespace.\r\n * If string is empty or contains only whitespaces, returns -1\r\n */\r\nexport function lastNonWhitespaceIndex(str, startIndex) {\r\n if (startIndex === void 0) { startIndex = str.length - 1; }\r\n for (var i = startIndex; i >= 0; i--) {\r\n var chCode = str.charCodeAt(i);\r\n if (chCode !== 32 /* Space */ && chCode !== 9 /* Tab */) {\r\n return i;\r\n }\r\n }\r\n return -1;\r\n}\r\nexport function compare(a, b) {\r\n if (a < b) {\r\n return -1;\r\n }\r\n else if (a > b) {\r\n return 1;\r\n }\r\n else {\r\n return 0;\r\n }\r\n}\r\nexport function compareIgnoreCase(a, b) {\r\n var len = Math.min(a.length, b.length);\r\n for (var i = 0; i < len; i++) {\r\n var codeA = a.charCodeAt(i);\r\n var codeB = b.charCodeAt(i);\r\n if (codeA === codeB) {\r\n // equal\r\n continue;\r\n }\r\n if (isUpperAsciiLetter(codeA)) {\r\n codeA += 32;\r\n }\r\n if (isUpperAsciiLetter(codeB)) {\r\n codeB += 32;\r\n }\r\n var diff = codeA - codeB;\r\n if (diff === 0) {\r\n // equal -> ignoreCase\r\n continue;\r\n }\r\n else if (isLowerAsciiLetter(codeA) && isLowerAsciiLetter(codeB)) {\r\n //\r\n return diff;\r\n }\r\n else {\r\n return compare(a.toLowerCase(), b.toLowerCase());\r\n }\r\n }\r\n if (a.length < b.length) {\r\n return -1;\r\n }\r\n else if (a.length > b.length) {\r\n return 1;\r\n }\r\n else {\r\n return 0;\r\n }\r\n}\r\nexport function isLowerAsciiLetter(code) {\r\n return code >= 97 /* a */ && code <= 122 /* z */;\r\n}\r\nexport function isUpperAsciiLetter(code) {\r\n return code >= 65 /* A */ && code <= 90 /* Z */;\r\n}\r\nfunction isAsciiLetter(code) {\r\n return isLowerAsciiLetter(code) || isUpperAsciiLetter(code);\r\n}\r\nexport function equalsIgnoreCase(a, b) {\r\n return a.length === b.length && doEqualsIgnoreCase(a, b);\r\n}\r\nfunction doEqualsIgnoreCase(a, b, stopAt) {\r\n if (stopAt === void 0) { stopAt = a.length; }\r\n for (var i = 0; i < stopAt; i++) {\r\n var codeA = a.charCodeAt(i);\r\n var codeB = b.charCodeAt(i);\r\n if (codeA === codeB) {\r\n continue;\r\n }\r\n // a-z A-Z\r\n if (isAsciiLetter(codeA) && isAsciiLetter(codeB)) {\r\n var diff = Math.abs(codeA - codeB);\r\n if (diff !== 0 && diff !== 32) {\r\n return false;\r\n }\r\n }\r\n // Any other charcode\r\n else {\r\n if (String.fromCharCode(codeA).toLowerCase() !== String.fromCharCode(codeB).toLowerCase()) {\r\n return false;\r\n }\r\n }\r\n }\r\n return true;\r\n}\r\nexport function startsWithIgnoreCase(str, candidate) {\r\n var candidateLength = candidate.length;\r\n if (candidate.length > str.length) {\r\n return false;\r\n }\r\n return doEqualsIgnoreCase(str, candidate, candidateLength);\r\n}\r\n/**\r\n * @returns the length of the common prefix of the two strings.\r\n */\r\nexport function commonPrefixLength(a, b) {\r\n var i, len = Math.min(a.length, b.length);\r\n for (i = 0; i < len; i++) {\r\n if (a.charCodeAt(i) !== b.charCodeAt(i)) {\r\n return i;\r\n }\r\n }\r\n return len;\r\n}\r\n/**\r\n * @returns the length of the common suffix of the two strings.\r\n */\r\nexport function commonSuffixLength(a, b) {\r\n var i, len = Math.min(a.length, b.length);\r\n var aLastIndex = a.length - 1;\r\n var bLastIndex = b.length - 1;\r\n for (i = 0; i < len; i++) {\r\n if (a.charCodeAt(aLastIndex - i) !== b.charCodeAt(bLastIndex - i)) {\r\n return i;\r\n }\r\n }\r\n return len;\r\n}\r\n// --- unicode\r\n// http://en.wikipedia.org/wiki/Surrogate_pair\r\n// Returns the code point starting at a specified index in a string\r\n// Code points U+0000 to U+D7FF and U+E000 to U+FFFF are represented on a single character\r\n// Code points U+10000 to U+10FFFF are represented on two consecutive characters\r\n//export function getUnicodePoint(str:string, index:number, len:number):number {\r\n//\tconst chrCode = str.charCodeAt(index);\r\n//\tif (0xD800 <= chrCode && chrCode <= 0xDBFF && index + 1 < len) {\r\n//\t\tconst nextChrCode = str.charCodeAt(index + 1);\r\n//\t\tif (0xDC00 <= nextChrCode && nextChrCode <= 0xDFFF) {\r\n//\t\t\treturn (chrCode - 0xD800) << 10 + (nextChrCode - 0xDC00) + 0x10000;\r\n//\t\t}\r\n//\t}\r\n//\treturn chrCode;\r\n//}\r\nexport function isHighSurrogate(charCode) {\r\n return (0xD800 <= charCode && charCode <= 0xDBFF);\r\n}\r\nexport function isLowSurrogate(charCode) {\r\n return (0xDC00 <= charCode && charCode <= 0xDFFF);\r\n}\r\n/**\r\n * get the code point that begins at offset `offset`\r\n */\r\nexport function getNextCodePoint(str, len, offset) {\r\n var charCode = str.charCodeAt(offset);\r\n if (isHighSurrogate(charCode) && offset + 1 < len) {\r\n var nextCharCode = str.charCodeAt(offset + 1);\r\n if (isLowSurrogate(nextCharCode)) {\r\n return ((charCode - 0xD800) << 10) + (nextCharCode - 0xDC00) + 0x10000;\r\n }\r\n }\r\n return charCode;\r\n}\r\n/**\r\n * get the code point that ends right before offset `offset`\r\n */\r\nfunction getPrevCodePoint(str, offset) {\r\n var charCode = str.charCodeAt(offset - 1);\r\n if (isLowSurrogate(charCode) && offset > 1) {\r\n var prevCharCode = str.charCodeAt(offset - 2);\r\n if (isHighSurrogate(prevCharCode)) {\r\n return ((prevCharCode - 0xD800) << 10) + (charCode - 0xDC00) + 0x10000;\r\n }\r\n }\r\n return charCode;\r\n}\r\nexport function nextCharLength(str, offset) {\r\n var graphemeBreakTree = GraphemeBreakTree.getInstance();\r\n var initialOffset = offset;\r\n var len = str.length;\r\n var initialCodePoint = getNextCodePoint(str, len, offset);\r\n offset += (initialCodePoint >= 65536 /* UNICODE_SUPPLEMENTARY_PLANE_BEGIN */ ? 2 : 1);\r\n var graphemeBreakType = graphemeBreakTree.getGraphemeBreakType(initialCodePoint);\r\n while (offset < len) {\r\n var nextCodePoint = getNextCodePoint(str, len, offset);\r\n var nextGraphemeBreakType = graphemeBreakTree.getGraphemeBreakType(nextCodePoint);\r\n if (breakBetweenGraphemeBreakType(graphemeBreakType, nextGraphemeBreakType)) {\r\n break;\r\n }\r\n offset += (nextCodePoint >= 65536 /* UNICODE_SUPPLEMENTARY_PLANE_BEGIN */ ? 2 : 1);\r\n graphemeBreakType = nextGraphemeBreakType;\r\n }\r\n return (offset - initialOffset);\r\n}\r\nexport function prevCharLength(str, offset) {\r\n var graphemeBreakTree = GraphemeBreakTree.getInstance();\r\n var initialOffset = offset;\r\n var initialCodePoint = getPrevCodePoint(str, offset);\r\n offset -= (initialCodePoint >= 65536 /* UNICODE_SUPPLEMENTARY_PLANE_BEGIN */ ? 2 : 1);\r\n var graphemeBreakType = graphemeBreakTree.getGraphemeBreakType(initialCodePoint);\r\n while (offset > 0) {\r\n var prevCodePoint = getPrevCodePoint(str, offset);\r\n var prevGraphemeBreakType = graphemeBreakTree.getGraphemeBreakType(prevCodePoint);\r\n if (breakBetweenGraphemeBreakType(prevGraphemeBreakType, graphemeBreakType)) {\r\n break;\r\n }\r\n offset -= (prevCodePoint >= 65536 /* UNICODE_SUPPLEMENTARY_PLANE_BEGIN */ ? 2 : 1);\r\n graphemeBreakType = prevGraphemeBreakType;\r\n }\r\n return (initialOffset - offset);\r\n}\r\n/**\r\n * Generated using https://github.com/alexandrudima/unicode-utils/blob/master/generate-rtl-test.js\r\n */\r\nvar CONTAINS_RTL = /(?:[\\u05BE\\u05C0\\u05C3\\u05C6\\u05D0-\\u05F4\\u0608\\u060B\\u060D\\u061B-\\u064A\\u066D-\\u066F\\u0671-\\u06D5\\u06E5\\u06E6\\u06EE\\u06EF\\u06FA-\\u0710\\u0712-\\u072F\\u074D-\\u07A5\\u07B1-\\u07EA\\u07F4\\u07F5\\u07FA-\\u0815\\u081A\\u0824\\u0828\\u0830-\\u0858\\u085E-\\u08BD\\u200F\\uFB1D\\uFB1F-\\uFB28\\uFB2A-\\uFD3D\\uFD50-\\uFDFC\\uFE70-\\uFEFC]|\\uD802[\\uDC00-\\uDD1B\\uDD20-\\uDE00\\uDE10-\\uDE33\\uDE40-\\uDEE4\\uDEEB-\\uDF35\\uDF40-\\uDFFF]|\\uD803[\\uDC00-\\uDCFF]|\\uD83A[\\uDC00-\\uDCCF\\uDD00-\\uDD43\\uDD50-\\uDFFF]|\\uD83B[\\uDC00-\\uDEBB])/;\r\n/**\r\n * Returns true if `str` contains any Unicode character that is classified as \"R\" or \"AL\".\r\n */\r\nexport function containsRTL(str) {\r\n return CONTAINS_RTL.test(str);\r\n}\r\n/**\r\n * Generated using https://github.com/alexandrudima/unicode-utils/blob/master/generate-emoji-test.js\r\n */\r\nvar CONTAINS_EMOJI = /(?:[\\u231A\\u231B\\u23F0\\u23F3\\u2600-\\u27BF\\u2B50\\u2B55]|\\uD83C[\\uDDE6-\\uDDFF\\uDF00-\\uDFFF]|\\uD83D[\\uDC00-\\uDE4F\\uDE80-\\uDEFC\\uDFE0-\\uDFEB]|\\uD83E[\\uDD00-\\uDDFF\\uDE70-\\uDE73\\uDE78-\\uDE82\\uDE90-\\uDE95])/;\r\nexport function containsEmoji(str) {\r\n return CONTAINS_EMOJI.test(str);\r\n}\r\nvar IS_BASIC_ASCII = /^[\\t\\n\\r\\x20-\\x7E]*$/;\r\n/**\r\n * Returns true if `str` contains only basic ASCII characters in the range 32 - 126 (including 32 and 126) or \\n, \\r, \\t\r\n */\r\nexport function isBasicASCII(str) {\r\n return IS_BASIC_ASCII.test(str);\r\n}\r\nexport function containsFullWidthCharacter(str) {\r\n for (var i = 0, len = str.length; i < len; i++) {\r\n if (isFullWidthCharacter(str.charCodeAt(i))) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n}\r\nexport function isFullWidthCharacter(charCode) {\r\n // Do a cheap trick to better support wrapping of wide characters, treat them as 2 columns\r\n // http://jrgraphix.net/research/unicode_blocks.php\r\n // 2E80 — 2EFF CJK Radicals Supplement\r\n // 2F00 — 2FDF Kangxi Radicals\r\n // 2FF0 — 2FFF Ideographic Description Characters\r\n // 3000 — 303F CJK Symbols and Punctuation\r\n // 3040 — 309F Hiragana\r\n // 30A0 — 30FF Katakana\r\n // 3100 — 312F Bopomofo\r\n // 3130 — 318F Hangul Compatibility Jamo\r\n // 3190 — 319F Kanbun\r\n // 31A0 — 31BF Bopomofo Extended\r\n // 31F0 — 31FF Katakana Phonetic Extensions\r\n // 3200 — 32FF Enclosed CJK Letters and Months\r\n // 3300 — 33FF CJK Compatibility\r\n // 3400 — 4DBF CJK Unified Ideographs Extension A\r\n // 4DC0 — 4DFF Yijing Hexagram Symbols\r\n // 4E00 — 9FFF CJK Unified Ideographs\r\n // A000 — A48F Yi Syllables\r\n // A490 — A4CF Yi Radicals\r\n // AC00 — D7AF Hangul Syllables\r\n // [IGNORE] D800 — DB7F High Surrogates\r\n // [IGNORE] DB80 — DBFF High Private Use Surrogates\r\n // [IGNORE] DC00 — DFFF Low Surrogates\r\n // [IGNORE] E000 — F8FF Private Use Area\r\n // F900 — FAFF CJK Compatibility Ideographs\r\n // [IGNORE] FB00 — FB4F Alphabetic Presentation Forms\r\n // [IGNORE] FB50 — FDFF Arabic Presentation Forms-A\r\n // [IGNORE] FE00 — FE0F Variation Selectors\r\n // [IGNORE] FE20 — FE2F Combining Half Marks\r\n // [IGNORE] FE30 — FE4F CJK Compatibility Forms\r\n // [IGNORE] FE50 — FE6F Small Form Variants\r\n // [IGNORE] FE70 — FEFF Arabic Presentation Forms-B\r\n // FF00 — FFEF Halfwidth and Fullwidth Forms\r\n // [https://en.wikipedia.org/wiki/Halfwidth_and_fullwidth_forms]\r\n // of which FF01 - FF5E fullwidth ASCII of 21 to 7E\r\n // [IGNORE] and FF65 - FFDC halfwidth of Katakana and Hangul\r\n // [IGNORE] FFF0 — FFFF Specials\r\n charCode = +charCode; // @perf\r\n return ((charCode >= 0x2E80 && charCode <= 0xD7AF)\r\n || (charCode >= 0xF900 && charCode <= 0xFAFF)\r\n || (charCode >= 0xFF01 && charCode <= 0xFF5E));\r\n}\r\n/**\r\n * A fast function (therefore imprecise) to check if code points are emojis.\r\n * Generated using https://github.com/alexandrudima/unicode-utils/blob/master/generate-emoji-test.js\r\n */\r\nexport function isEmojiImprecise(x) {\r\n return ((x >= 0x1F1E6 && x <= 0x1F1FF) || (x >= 9728 && x <= 10175) || (x >= 127744 && x <= 128591)\r\n || (x >= 128640 && x <= 128764) || (x >= 128992 && x <= 129003) || (x >= 129280 && x <= 129535)\r\n || (x >= 129648 && x <= 129651) || (x >= 129656 && x <= 129666) || (x >= 129680 && x <= 129685));\r\n}\r\n// -- UTF-8 BOM\r\nexport var UTF8_BOM_CHARACTER = String.fromCharCode(65279 /* UTF8_BOM */);\r\nexport function startsWithUTF8BOM(str) {\r\n return !!(str && str.length > 0 && str.charCodeAt(0) === 65279 /* UTF8_BOM */);\r\n}\r\nexport function safeBtoa(str) {\r\n return btoa(encodeURIComponent(str)); // we use encodeURIComponent because btoa fails for non Latin 1 values\r\n}\r\nexport function repeat(s, count) {\r\n var result = '';\r\n for (var i = 0; i < count; i++) {\r\n result += s;\r\n }\r\n return result;\r\n}\r\nexport function containsUppercaseCharacter(target, ignoreEscapedChars) {\r\n if (ignoreEscapedChars === void 0) { ignoreEscapedChars = false; }\r\n if (!target) {\r\n return false;\r\n }\r\n if (ignoreEscapedChars) {\r\n target = target.replace(/\\\\./g, '');\r\n }\r\n return target.toLowerCase() !== target;\r\n}\r\n/**\r\n * Produces 'a'-'z', followed by 'A'-'Z'... followed by 'a'-'z', etc.\r\n */\r\nexport function singleLetterHash(n) {\r\n var LETTERS_CNT = (90 /* Z */ - 65 /* A */ + 1);\r\n n = n % (2 * LETTERS_CNT);\r\n if (n < LETTERS_CNT) {\r\n return String.fromCharCode(97 /* a */ + n);\r\n }\r\n return String.fromCharCode(65 /* A */ + n - LETTERS_CNT);\r\n}\r\n//#region Unicode Grapheme Break\r\nexport function getGraphemeBreakType(codePoint) {\r\n var graphemeBreakTree = GraphemeBreakTree.getInstance();\r\n return graphemeBreakTree.getGraphemeBreakType(codePoint);\r\n}\r\nexport function breakBetweenGraphemeBreakType(breakTypeA, breakTypeB) {\r\n // http://www.unicode.org/reports/tr29/#Grapheme_Cluster_Boundary_Rules\r\n // !!! Let's make the common case a bit faster\r\n if (breakTypeA === 0 /* Other */) {\r\n // see https://www.unicode.org/Public/13.0.0/ucd/auxiliary/GraphemeBreakTest-13.0.0d10.html#table\r\n return (breakTypeB !== 5 /* Extend */ && breakTypeB !== 7 /* SpacingMark */);\r\n }\r\n // Do not break between a CR and LF. Otherwise, break before and after controls.\r\n // GB3 CR × LF\r\n // GB4 (Control | CR | LF) ÷\r\n // GB5 ÷ (Control | CR | LF)\r\n if (breakTypeA === 2 /* CR */) {\r\n if (breakTypeB === 3 /* LF */) {\r\n return false; // GB3\r\n }\r\n }\r\n if (breakTypeA === 4 /* Control */ || breakTypeA === 2 /* CR */ || breakTypeA === 3 /* LF */) {\r\n return true; // GB4\r\n }\r\n if (breakTypeB === 4 /* Control */ || breakTypeB === 2 /* CR */ || breakTypeB === 3 /* LF */) {\r\n return true; // GB5\r\n }\r\n // Do not break Hangul syllable sequences.\r\n // GB6 L × (L | V | LV | LVT)\r\n // GB7 (LV | V) × (V | T)\r\n // GB8 (LVT | T) × T\r\n if (breakTypeA === 8 /* L */) {\r\n if (breakTypeB === 8 /* L */ || breakTypeB === 9 /* V */ || breakTypeB === 11 /* LV */ || breakTypeB === 12 /* LVT */) {\r\n return false; // GB6\r\n }\r\n }\r\n if (breakTypeA === 11 /* LV */ || breakTypeA === 9 /* V */) {\r\n if (breakTypeB === 9 /* V */ || breakTypeB === 10 /* T */) {\r\n return false; // GB7\r\n }\r\n }\r\n if (breakTypeA === 12 /* LVT */ || breakTypeA === 10 /* T */) {\r\n if (breakTypeB === 10 /* T */) {\r\n return false; // GB8\r\n }\r\n }\r\n // Do not break before extending characters or ZWJ.\r\n // GB9 × (Extend | ZWJ)\r\n if (breakTypeB === 5 /* Extend */ || breakTypeB === 13 /* ZWJ */) {\r\n return false; // GB9\r\n }\r\n // The GB9a and GB9b rules only apply to extended grapheme clusters:\r\n // Do not break before SpacingMarks, or after Prepend characters.\r\n // GB9a × SpacingMark\r\n // GB9b Prepend ×\r\n if (breakTypeB === 7 /* SpacingMark */) {\r\n return false; // GB9a\r\n }\r\n if (breakTypeA === 1 /* Prepend */) {\r\n return false; // GB9b\r\n }\r\n // Do not break within emoji modifier sequences or emoji zwj sequences.\r\n // GB11 \\p{Extended_Pictographic} Extend* ZWJ × \\p{Extended_Pictographic}\r\n if (breakTypeA === 13 /* ZWJ */ && breakTypeB === 14 /* Extended_Pictographic */) {\r\n // Note: we are not implementing the rule entirely here to avoid introducing states\r\n return false; // GB11\r\n }\r\n // GB12 sot (RI RI)* RI × RI\r\n // GB13 [^RI] (RI RI)* RI × RI\r\n if (breakTypeA === 6 /* Regional_Indicator */ && breakTypeB === 6 /* Regional_Indicator */) {\r\n // Note: we are not implementing the rule entirely here to avoid introducing states\r\n return false; // GB12 & GB13\r\n }\r\n // GB999 Any ÷ Any\r\n return true;\r\n}\r\nvar GraphemeBreakTree = /** @class */ (function () {\r\n function GraphemeBreakTree() {\r\n this._data = getGraphemeBreakRawData();\r\n }\r\n GraphemeBreakTree.getInstance = function () {\r\n if (!GraphemeBreakTree._INSTANCE) {\r\n GraphemeBreakTree._INSTANCE = new GraphemeBreakTree();\r\n }\r\n return GraphemeBreakTree._INSTANCE;\r\n };\r\n GraphemeBreakTree.prototype.getGraphemeBreakType = function (codePoint) {\r\n // !!! Let's make 7bit ASCII a bit faster: 0..31\r\n if (codePoint < 32) {\r\n if (codePoint === 10 /* LineFeed */) {\r\n return 3 /* LF */;\r\n }\r\n if (codePoint === 13 /* CarriageReturn */) {\r\n return 2 /* CR */;\r\n }\r\n return 4 /* Control */;\r\n }\r\n // !!! Let's make 7bit ASCII a bit faster: 32..126\r\n if (codePoint < 127) {\r\n return 0 /* Other */;\r\n }\r\n var data = this._data;\r\n var nodeCount = data.length / 3;\r\n var nodeIndex = 1;\r\n while (nodeIndex <= nodeCount) {\r\n if (codePoint < data[3 * nodeIndex]) {\r\n // go left\r\n nodeIndex = 2 * nodeIndex;\r\n }\r\n else if (codePoint > data[3 * nodeIndex + 1]) {\r\n // go right\r\n nodeIndex = 2 * nodeIndex + 1;\r\n }\r\n else {\r\n // hit\r\n return data[3 * nodeIndex + 2];\r\n }\r\n }\r\n return 0 /* Other */;\r\n };\r\n GraphemeBreakTree._INSTANCE = null;\r\n return GraphemeBreakTree;\r\n}());\r\nfunction getGraphemeBreakRawData() {\r\n // generated using https://github.com/alexandrudima/unicode-utils/blob/master/generate-grapheme-break.js\r\n return 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* Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nimport { LcsDiff } from '../../../base/common/diff/diff.js';\r\nimport * as strings from '../../../base/common/strings.js';\r\nvar MINIMUM_MATCHING_CHARACTER_LENGTH = 3;\r\nfunction computeDiff(originalSequence, modifiedSequence, continueProcessingPredicate, pretty) {\r\n var diffAlgo = new LcsDiff(originalSequence, modifiedSequence, continueProcessingPredicate);\r\n return diffAlgo.ComputeDiff(pretty);\r\n}\r\nvar LineSequence = /** @class */ (function () {\r\n function LineSequence(lines) {\r\n var startColumns = [];\r\n var endColumns = [];\r\n for (var i = 0, length_1 = lines.length; i < length_1; i++) {\r\n startColumns[i] = getFirstNonBlankColumn(lines[i], 1);\r\n endColumns[i] = getLastNonBlankColumn(lines[i], 1);\r\n }\r\n this.lines = lines;\r\n this._startColumns = startColumns;\r\n this._endColumns = endColumns;\r\n }\r\n LineSequence.prototype.getElements = function () {\r\n var elements = [];\r\n for (var i = 0, len = this.lines.length; i < len; i++) {\r\n elements[i] = this.lines[i].substring(this._startColumns[i] - 1, this._endColumns[i] - 1);\r\n }\r\n return elements;\r\n };\r\n LineSequence.prototype.getStartLineNumber = function (i) {\r\n return i + 1;\r\n };\r\n LineSequence.prototype.getEndLineNumber = function (i) {\r\n return i + 1;\r\n };\r\n LineSequence.prototype.createCharSequence = function (shouldIgnoreTrimWhitespace, startIndex, endIndex) {\r\n var charCodes = [];\r\n var lineNumbers = [];\r\n var columns = [];\r\n var len = 0;\r\n for (var index = startIndex; index <= endIndex; index++) {\r\n var lineContent = this.lines[index];\r\n var startColumn = (shouldIgnoreTrimWhitespace ? this._startColumns[index] : 1);\r\n var endColumn = (shouldIgnoreTrimWhitespace ? this._endColumns[index] : lineContent.length + 1);\r\n for (var col = startColumn; col < endColumn; col++) {\r\n charCodes[len] = lineContent.charCodeAt(col - 1);\r\n lineNumbers[len] = index + 1;\r\n columns[len] = col;\r\n len++;\r\n }\r\n }\r\n return new CharSequence(charCodes, lineNumbers, columns);\r\n };\r\n return LineSequence;\r\n}());\r\nvar CharSequence = /** @class */ (function () {\r\n function CharSequence(charCodes, lineNumbers, columns) {\r\n this._charCodes = charCodes;\r\n this._lineNumbers = lineNumbers;\r\n this._columns = columns;\r\n }\r\n CharSequence.prototype.getElements = function () {\r\n return this._charCodes;\r\n };\r\n CharSequence.prototype.getStartLineNumber = function (i) {\r\n return this._lineNumbers[i];\r\n };\r\n CharSequence.prototype.getStartColumn = function (i) {\r\n return this._columns[i];\r\n };\r\n CharSequence.prototype.getEndLineNumber = function (i) {\r\n return this._lineNumbers[i];\r\n };\r\n CharSequence.prototype.getEndColumn = function (i) {\r\n return this._columns[i] + 1;\r\n };\r\n return CharSequence;\r\n}());\r\nvar CharChange = /** @class */ (function () {\r\n function CharChange(originalStartLineNumber, originalStartColumn, originalEndLineNumber, originalEndColumn, modifiedStartLineNumber, modifiedStartColumn, modifiedEndLineNumber, modifiedEndColumn) {\r\n this.originalStartLineNumber = originalStartLineNumber;\r\n this.originalStartColumn = originalStartColumn;\r\n this.originalEndLineNumber = originalEndLineNumber;\r\n this.originalEndColumn = originalEndColumn;\r\n this.modifiedStartLineNumber = modifiedStartLineNumber;\r\n this.modifiedStartColumn = modifiedStartColumn;\r\n this.modifiedEndLineNumber = modifiedEndLineNumber;\r\n this.modifiedEndColumn = modifiedEndColumn;\r\n }\r\n CharChange.createFromDiffChange = function (diffChange, originalCharSequence, modifiedCharSequence) {\r\n var originalStartLineNumber;\r\n var originalStartColumn;\r\n var originalEndLineNumber;\r\n var originalEndColumn;\r\n var modifiedStartLineNumber;\r\n var modifiedStartColumn;\r\n var modifiedEndLineNumber;\r\n var modifiedEndColumn;\r\n if (diffChange.originalLength === 0) {\r\n originalStartLineNumber = 0;\r\n originalStartColumn = 0;\r\n originalEndLineNumber = 0;\r\n originalEndColumn = 0;\r\n }\r\n else {\r\n originalStartLineNumber = originalCharSequence.getStartLineNumber(diffChange.originalStart);\r\n originalStartColumn = originalCharSequence.getStartColumn(diffChange.originalStart);\r\n originalEndLineNumber = originalCharSequence.getEndLineNumber(diffChange.originalStart + diffChange.originalLength - 1);\r\n originalEndColumn = originalCharSequence.getEndColumn(diffChange.originalStart + diffChange.originalLength - 1);\r\n }\r\n if (diffChange.modifiedLength === 0) {\r\n modifiedStartLineNumber = 0;\r\n modifiedStartColumn = 0;\r\n modifiedEndLineNumber = 0;\r\n modifiedEndColumn = 0;\r\n }\r\n else {\r\n modifiedStartLineNumber = modifiedCharSequence.getStartLineNumber(diffChange.modifiedStart);\r\n modifiedStartColumn = modifiedCharSequence.getStartColumn(diffChange.modifiedStart);\r\n modifiedEndLineNumber = modifiedCharSequence.getEndLineNumber(diffChange.modifiedStart + diffChange.modifiedLength - 1);\r\n modifiedEndColumn = modifiedCharSequence.getEndColumn(diffChange.modifiedStart + diffChange.modifiedLength - 1);\r\n }\r\n return new CharChange(originalStartLineNumber, originalStartColumn, originalEndLineNumber, originalEndColumn, modifiedStartLineNumber, modifiedStartColumn, modifiedEndLineNumber, modifiedEndColumn);\r\n };\r\n return CharChange;\r\n}());\r\nfunction postProcessCharChanges(rawChanges) {\r\n if (rawChanges.length <= 1) {\r\n return rawChanges;\r\n }\r\n var result = [rawChanges[0]];\r\n var prevChange = result[0];\r\n for (var i = 1, len = rawChanges.length; i < len; i++) {\r\n var currChange = rawChanges[i];\r\n var originalMatchingLength = currChange.originalStart - (prevChange.originalStart + prevChange.originalLength);\r\n var modifiedMatchingLength = currChange.modifiedStart - (prevChange.modifiedStart + prevChange.modifiedLength);\r\n // Both of the above should be equal, but the continueProcessingPredicate may prevent this from being true\r\n var matchingLength = Math.min(originalMatchingLength, modifiedMatchingLength);\r\n if (matchingLength < MINIMUM_MATCHING_CHARACTER_LENGTH) {\r\n // Merge the current change into the previous one\r\n prevChange.originalLength = (currChange.originalStart + currChange.originalLength) - prevChange.originalStart;\r\n prevChange.modifiedLength = (currChange.modifiedStart + currChange.modifiedLength) - prevChange.modifiedStart;\r\n }\r\n else {\r\n // Add the current change\r\n result.push(currChange);\r\n prevChange = currChange;\r\n }\r\n }\r\n return result;\r\n}\r\nvar LineChange = /** @class */ (function () {\r\n function LineChange(originalStartLineNumber, originalEndLineNumber, modifiedStartLineNumber, modifiedEndLineNumber, charChanges) {\r\n this.originalStartLineNumber = originalStartLineNumber;\r\n this.originalEndLineNumber = originalEndLineNumber;\r\n this.modifiedStartLineNumber = modifiedStartLineNumber;\r\n this.modifiedEndLineNumber = modifiedEndLineNumber;\r\n this.charChanges = charChanges;\r\n }\r\n LineChange.createFromDiffResult = function (shouldIgnoreTrimWhitespace, diffChange, originalLineSequence, modifiedLineSequence, continueCharDiff, shouldComputeCharChanges, shouldPostProcessCharChanges) {\r\n var originalStartLineNumber;\r\n var originalEndLineNumber;\r\n var modifiedStartLineNumber;\r\n var modifiedEndLineNumber;\r\n var charChanges = undefined;\r\n if (diffChange.originalLength === 0) {\r\n originalStartLineNumber = originalLineSequence.getStartLineNumber(diffChange.originalStart) - 1;\r\n originalEndLineNumber = 0;\r\n }\r\n else {\r\n originalStartLineNumber = originalLineSequence.getStartLineNumber(diffChange.originalStart);\r\n originalEndLineNumber = originalLineSequence.getEndLineNumber(diffChange.originalStart + diffChange.originalLength - 1);\r\n }\r\n if (diffChange.modifiedLength === 0) {\r\n modifiedStartLineNumber = modifiedLineSequence.getStartLineNumber(diffChange.modifiedStart) - 1;\r\n modifiedEndLineNumber = 0;\r\n }\r\n else {\r\n modifiedStartLineNumber = modifiedLineSequence.getStartLineNumber(diffChange.modifiedStart);\r\n modifiedEndLineNumber = modifiedLineSequence.getEndLineNumber(diffChange.modifiedStart + diffChange.modifiedLength - 1);\r\n }\r\n if (shouldComputeCharChanges && diffChange.originalLength > 0 && diffChange.originalLength < 20 && diffChange.modifiedLength > 0 && diffChange.modifiedLength < 20 && continueCharDiff()) {\r\n // Compute character changes for diff chunks of at most 20 lines...\r\n var originalCharSequence = originalLineSequence.createCharSequence(shouldIgnoreTrimWhitespace, diffChange.originalStart, diffChange.originalStart + diffChange.originalLength - 1);\r\n var modifiedCharSequence = modifiedLineSequence.createCharSequence(shouldIgnoreTrimWhitespace, diffChange.modifiedStart, diffChange.modifiedStart + diffChange.modifiedLength - 1);\r\n var rawChanges = computeDiff(originalCharSequence, modifiedCharSequence, continueCharDiff, true).changes;\r\n if (shouldPostProcessCharChanges) {\r\n rawChanges = postProcessCharChanges(rawChanges);\r\n }\r\n charChanges = [];\r\n for (var i = 0, length_2 = rawChanges.length; i < length_2; i++) {\r\n charChanges.push(CharChange.createFromDiffChange(rawChanges[i], originalCharSequence, modifiedCharSequence));\r\n }\r\n }\r\n return new LineChange(originalStartLineNumber, originalEndLineNumber, modifiedStartLineNumber, modifiedEndLineNumber, charChanges);\r\n };\r\n return LineChange;\r\n}());\r\nvar DiffComputer = /** @class */ (function () {\r\n function DiffComputer(originalLines, modifiedLines, opts) {\r\n this.shouldComputeCharChanges = opts.shouldComputeCharChanges;\r\n this.shouldPostProcessCharChanges = opts.shouldPostProcessCharChanges;\r\n this.shouldIgnoreTrimWhitespace = opts.shouldIgnoreTrimWhitespace;\r\n this.shouldMakePrettyDiff = opts.shouldMakePrettyDiff;\r\n this.originalLines = originalLines;\r\n this.modifiedLines = modifiedLines;\r\n this.original = new LineSequence(originalLines);\r\n this.modified = new LineSequence(modifiedLines);\r\n this.continueLineDiff = createContinueProcessingPredicate(opts.maxComputationTime);\r\n this.continueCharDiff = createContinueProcessingPredicate(opts.maxComputationTime === 0 ? 0 : Math.min(opts.maxComputationTime, 5000)); // never run after 5s for character changes...\r\n }\r\n DiffComputer.prototype.computeDiff = function () {\r\n if (this.original.lines.length === 1 && this.original.lines[0].length === 0) {\r\n // empty original => fast path\r\n return {\r\n quitEarly: false,\r\n changes: [{\r\n originalStartLineNumber: 1,\r\n originalEndLineNumber: 1,\r\n modifiedStartLineNumber: 1,\r\n modifiedEndLineNumber: this.modified.lines.length,\r\n charChanges: [{\r\n modifiedEndColumn: 0,\r\n modifiedEndLineNumber: 0,\r\n modifiedStartColumn: 0,\r\n modifiedStartLineNumber: 0,\r\n originalEndColumn: 0,\r\n originalEndLineNumber: 0,\r\n originalStartColumn: 0,\r\n originalStartLineNumber: 0\r\n }]\r\n }]\r\n };\r\n }\r\n if (this.modified.lines.length === 1 && this.modified.lines[0].length === 0) {\r\n // empty modified => fast path\r\n return {\r\n quitEarly: false,\r\n changes: [{\r\n originalStartLineNumber: 1,\r\n originalEndLineNumber: this.original.lines.length,\r\n modifiedStartLineNumber: 1,\r\n modifiedEndLineNumber: 1,\r\n charChanges: [{\r\n modifiedEndColumn: 0,\r\n modifiedEndLineNumber: 0,\r\n modifiedStartColumn: 0,\r\n modifiedStartLineNumber: 0,\r\n originalEndColumn: 0,\r\n originalEndLineNumber: 0,\r\n originalStartColumn: 0,\r\n originalStartLineNumber: 0\r\n }]\r\n }]\r\n };\r\n }\r\n var diffResult = computeDiff(this.original, this.modified, this.continueLineDiff, this.shouldMakePrettyDiff);\r\n var rawChanges = diffResult.changes;\r\n var quitEarly = diffResult.quitEarly;\r\n // The diff is always computed with ignoring trim whitespace\r\n // This ensures we get the prettiest diff\r\n if (this.shouldIgnoreTrimWhitespace) {\r\n var lineChanges = [];\r\n for (var i = 0, length_3 = rawChanges.length; i < length_3; i++) {\r\n lineChanges.push(LineChange.createFromDiffResult(this.shouldIgnoreTrimWhitespace, rawChanges[i], this.original, this.modified, this.continueCharDiff, this.shouldComputeCharChanges, this.shouldPostProcessCharChanges));\r\n }\r\n return {\r\n quitEarly: quitEarly,\r\n changes: lineChanges\r\n };\r\n }\r\n // Need to post-process and introduce changes where the trim whitespace is different\r\n // Note that we are looping starting at -1 to also cover the lines before the first change\r\n var result = [];\r\n var originalLineIndex = 0;\r\n var modifiedLineIndex = 0;\r\n for (var i = -1 /* !!!! */, len = rawChanges.length; i < len; i++) {\r\n var nextChange = (i + 1 < len ? rawChanges[i + 1] : null);\r\n var originalStop = (nextChange ? nextChange.originalStart : this.originalLines.length);\r\n var modifiedStop = (nextChange ? nextChange.modifiedStart : this.modifiedLines.length);\r\n while (originalLineIndex < originalStop && modifiedLineIndex < modifiedStop) {\r\n var originalLine = this.originalLines[originalLineIndex];\r\n var modifiedLine = this.modifiedLines[modifiedLineIndex];\r\n if (originalLine !== modifiedLine) {\r\n // These lines differ only in trim whitespace\r\n // Check the leading whitespace\r\n {\r\n var originalStartColumn = getFirstNonBlankColumn(originalLine, 1);\r\n var modifiedStartColumn = getFirstNonBlankColumn(modifiedLine, 1);\r\n while (originalStartColumn > 1 && modifiedStartColumn > 1) {\r\n var originalChar = originalLine.charCodeAt(originalStartColumn - 2);\r\n var modifiedChar = modifiedLine.charCodeAt(modifiedStartColumn - 2);\r\n if (originalChar !== modifiedChar) {\r\n break;\r\n }\r\n originalStartColumn--;\r\n modifiedStartColumn--;\r\n }\r\n if (originalStartColumn > 1 || modifiedStartColumn > 1) {\r\n this._pushTrimWhitespaceCharChange(result, originalLineIndex + 1, 1, originalStartColumn, modifiedLineIndex + 1, 1, modifiedStartColumn);\r\n }\r\n }\r\n // Check the trailing whitespace\r\n {\r\n var originalEndColumn = getLastNonBlankColumn(originalLine, 1);\r\n var modifiedEndColumn = getLastNonBlankColumn(modifiedLine, 1);\r\n var originalMaxColumn = originalLine.length + 1;\r\n var modifiedMaxColumn = modifiedLine.length + 1;\r\n while (originalEndColumn < originalMaxColumn && modifiedEndColumn < modifiedMaxColumn) {\r\n var originalChar = originalLine.charCodeAt(originalEndColumn - 1);\r\n var modifiedChar = originalLine.charCodeAt(modifiedEndColumn - 1);\r\n if (originalChar !== modifiedChar) {\r\n break;\r\n }\r\n originalEndColumn++;\r\n modifiedEndColumn++;\r\n }\r\n if (originalEndColumn < originalMaxColumn || modifiedEndColumn < modifiedMaxColumn) {\r\n this._pushTrimWhitespaceCharChange(result, originalLineIndex + 1, originalEndColumn, originalMaxColumn, modifiedLineIndex + 1, modifiedEndColumn, modifiedMaxColumn);\r\n }\r\n }\r\n }\r\n originalLineIndex++;\r\n modifiedLineIndex++;\r\n }\r\n if (nextChange) {\r\n // Emit the actual change\r\n result.push(LineChange.createFromDiffResult(this.shouldIgnoreTrimWhitespace, nextChange, this.original, this.modified, this.continueCharDiff, this.shouldComputeCharChanges, this.shouldPostProcessCharChanges));\r\n originalLineIndex += nextChange.originalLength;\r\n modifiedLineIndex += nextChange.modifiedLength;\r\n }\r\n }\r\n return {\r\n quitEarly: quitEarly,\r\n changes: result\r\n };\r\n };\r\n DiffComputer.prototype._pushTrimWhitespaceCharChange = function (result, originalLineNumber, originalStartColumn, originalEndColumn, modifiedLineNumber, modifiedStartColumn, modifiedEndColumn) {\r\n if (this._mergeTrimWhitespaceCharChange(result, originalLineNumber, originalStartColumn, originalEndColumn, modifiedLineNumber, modifiedStartColumn, modifiedEndColumn)) {\r\n // Merged into previous\r\n return;\r\n }\r\n var charChanges = undefined;\r\n if (this.shouldComputeCharChanges) {\r\n charChanges = [new CharChange(originalLineNumber, originalStartColumn, originalLineNumber, originalEndColumn, modifiedLineNumber, modifiedStartColumn, modifiedLineNumber, modifiedEndColumn)];\r\n }\r\n result.push(new LineChange(originalLineNumber, originalLineNumber, modifiedLineNumber, modifiedLineNumber, charChanges));\r\n };\r\n DiffComputer.prototype._mergeTrimWhitespaceCharChange = function (result, originalLineNumber, originalStartColumn, originalEndColumn, modifiedLineNumber, modifiedStartColumn, modifiedEndColumn) {\r\n var len = result.length;\r\n if (len === 0) {\r\n return false;\r\n }\r\n var prevChange = result[len - 1];\r\n if (prevChange.originalEndLineNumber === 0 || prevChange.modifiedEndLineNumber === 0) {\r\n // Don't merge with inserts/deletes\r\n return false;\r\n }\r\n if (prevChange.originalEndLineNumber + 1 === originalLineNumber && prevChange.modifiedEndLineNumber + 1 === modifiedLineNumber) {\r\n prevChange.originalEndLineNumber = originalLineNumber;\r\n prevChange.modifiedEndLineNumber = modifiedLineNumber;\r\n if (this.shouldComputeCharChanges && prevChange.charChanges) {\r\n prevChange.charChanges.push(new CharChange(originalLineNumber, originalStartColumn, originalLineNumber, originalEndColumn, modifiedLineNumber, modifiedStartColumn, modifiedLineNumber, modifiedEndColumn));\r\n }\r\n return true;\r\n }\r\n return false;\r\n };\r\n return DiffComputer;\r\n}());\r\nexport { DiffComputer };\r\nfunction getFirstNonBlankColumn(txt, defaultValue) {\r\n var r = strings.firstNonWhitespaceIndex(txt);\r\n if (r === -1) {\r\n return defaultValue;\r\n }\r\n return r + 1;\r\n}\r\nfunction getLastNonBlankColumn(txt, defaultValue) {\r\n var r = strings.lastNonWhitespaceIndex(txt);\r\n if (r === -1) {\r\n return defaultValue;\r\n }\r\n return r + 2;\r\n}\r\nfunction createContinueProcessingPredicate(maximumRuntime) {\r\n if (maximumRuntime === 0) {\r\n return function () { return true; };\r\n }\r\n var startTime = Date.now();\r\n return function () {\r\n return Date.now() - startTime < maximumRuntime;\r\n };\r\n}\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nexport function toUint8(v) {\r\n if (v < 0) {\r\n return 0;\r\n }\r\n if (v > 255 /* MAX_UINT_8 */) {\r\n return 255 /* MAX_UINT_8 */;\r\n }\r\n return v | 0;\r\n}\r\nexport function toUint32(v) {\r\n if (v < 0) {\r\n return 0;\r\n }\r\n if (v > 4294967295 /* MAX_UINT_32 */) {\r\n return 4294967295 /* MAX_UINT_32 */;\r\n }\r\n return v | 0;\r\n}\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nimport { toUint32 } from '../../../base/common/uint.js';\r\nvar PrefixSumIndexOfResult = /** @class */ (function () {\r\n function PrefixSumIndexOfResult(index, remainder) {\r\n this.index = index;\r\n this.remainder = remainder;\r\n }\r\n return PrefixSumIndexOfResult;\r\n}());\r\nexport { PrefixSumIndexOfResult };\r\nvar PrefixSumComputer = /** @class */ (function () {\r\n function PrefixSumComputer(values) {\r\n this.values = values;\r\n this.prefixSum = new Uint32Array(values.length);\r\n this.prefixSumValidIndex = new Int32Array(1);\r\n this.prefixSumValidIndex[0] = -1;\r\n }\r\n PrefixSumComputer.prototype.insertValues = function (insertIndex, insertValues) {\r\n insertIndex = toUint32(insertIndex);\r\n var oldValues = this.values;\r\n var oldPrefixSum = this.prefixSum;\r\n var insertValuesLen = insertValues.length;\r\n if (insertValuesLen === 0) {\r\n return false;\r\n }\r\n this.values = new Uint32Array(oldValues.length + insertValuesLen);\r\n this.values.set(oldValues.subarray(0, insertIndex), 0);\r\n this.values.set(oldValues.subarray(insertIndex), insertIndex + insertValuesLen);\r\n this.values.set(insertValues, insertIndex);\r\n if (insertIndex - 1 < this.prefixSumValidIndex[0]) {\r\n this.prefixSumValidIndex[0] = insertIndex - 1;\r\n }\r\n this.prefixSum = new Uint32Array(this.values.length);\r\n if (this.prefixSumValidIndex[0] >= 0) {\r\n this.prefixSum.set(oldPrefixSum.subarray(0, this.prefixSumValidIndex[0] + 1));\r\n }\r\n return true;\r\n };\r\n PrefixSumComputer.prototype.changeValue = function (index, value) {\r\n index = toUint32(index);\r\n value = toUint32(value);\r\n if (this.values[index] === value) {\r\n return false;\r\n }\r\n this.values[index] = value;\r\n if (index - 1 < this.prefixSumValidIndex[0]) {\r\n this.prefixSumValidIndex[0] = index - 1;\r\n }\r\n return true;\r\n };\r\n PrefixSumComputer.prototype.removeValues = function (startIndex, cnt) {\r\n startIndex = toUint32(startIndex);\r\n cnt = toUint32(cnt);\r\n var oldValues = this.values;\r\n var oldPrefixSum = this.prefixSum;\r\n if (startIndex >= oldValues.length) {\r\n return false;\r\n }\r\n var maxCnt = oldValues.length - startIndex;\r\n if (cnt >= maxCnt) {\r\n cnt = maxCnt;\r\n }\r\n if (cnt === 0) {\r\n return false;\r\n }\r\n this.values = new Uint32Array(oldValues.length - cnt);\r\n this.values.set(oldValues.subarray(0, startIndex), 0);\r\n this.values.set(oldValues.subarray(startIndex + cnt), startIndex);\r\n this.prefixSum = new Uint32Array(this.values.length);\r\n if (startIndex - 1 < this.prefixSumValidIndex[0]) {\r\n this.prefixSumValidIndex[0] = startIndex - 1;\r\n }\r\n if (this.prefixSumValidIndex[0] >= 0) {\r\n this.prefixSum.set(oldPrefixSum.subarray(0, this.prefixSumValidIndex[0] + 1));\r\n }\r\n return true;\r\n };\r\n PrefixSumComputer.prototype.getTotalValue = function () {\r\n if (this.values.length === 0) {\r\n return 0;\r\n }\r\n return this._getAccumulatedValue(this.values.length - 1);\r\n };\r\n PrefixSumComputer.prototype.getAccumulatedValue = function (index) {\r\n if (index < 0) {\r\n return 0;\r\n }\r\n index = toUint32(index);\r\n return this._getAccumulatedValue(index);\r\n };\r\n PrefixSumComputer.prototype._getAccumulatedValue = function (index) {\r\n if (index <= this.prefixSumValidIndex[0]) {\r\n return this.prefixSum[index];\r\n }\r\n var startIndex = this.prefixSumValidIndex[0] + 1;\r\n if (startIndex === 0) {\r\n this.prefixSum[0] = this.values[0];\r\n startIndex++;\r\n }\r\n if (index >= this.values.length) {\r\n index = this.values.length - 1;\r\n }\r\n for (var i = startIndex; i <= index; i++) {\r\n this.prefixSum[i] = this.prefixSum[i - 1] + this.values[i];\r\n }\r\n this.prefixSumValidIndex[0] = Math.max(this.prefixSumValidIndex[0], index);\r\n return this.prefixSum[index];\r\n };\r\n PrefixSumComputer.prototype.getIndexOf = function (accumulatedValue) {\r\n accumulatedValue = Math.floor(accumulatedValue); //@perf\r\n // Compute all sums (to get a fully valid prefixSum)\r\n this.getTotalValue();\r\n var low = 0;\r\n var high = this.values.length - 1;\r\n var mid = 0;\r\n var midStop = 0;\r\n var midStart = 0;\r\n while (low <= high) {\r\n mid = low + ((high - low) / 2) | 0;\r\n midStop = this.prefixSum[mid];\r\n midStart = midStop - this.values[mid];\r\n if (accumulatedValue < midStart) {\r\n high = mid - 1;\r\n }\r\n else if (accumulatedValue >= midStop) {\r\n low = mid + 1;\r\n }\r\n else {\r\n break;\r\n }\r\n }\r\n return new PrefixSumIndexOfResult(mid, accumulatedValue - midStart);\r\n };\r\n return PrefixSumComputer;\r\n}());\r\nexport { PrefixSumComputer };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nimport { Position } from '../core/position.js';\r\nimport { PrefixSumComputer } from '../viewModel/prefixSumComputer.js';\r\nvar MirrorTextModel = /** @class */ (function () {\r\n function MirrorTextModel(uri, lines, eol, versionId) {\r\n this._uri = uri;\r\n this._lines = lines;\r\n this._eol = eol;\r\n this._versionId = versionId;\r\n this._lineStarts = null;\r\n }\r\n MirrorTextModel.prototype.dispose = function () {\r\n this._lines.length = 0;\r\n };\r\n MirrorTextModel.prototype.getText = function () {\r\n return this._lines.join(this._eol);\r\n };\r\n MirrorTextModel.prototype.onEvents = function (e) {\r\n if (e.eol && e.eol !== this._eol) {\r\n this._eol = e.eol;\r\n this._lineStarts = null;\r\n }\r\n // Update my lines\r\n var changes = e.changes;\r\n for (var _i = 0, changes_1 = changes; _i < changes_1.length; _i++) {\r\n var change = changes_1[_i];\r\n this._acceptDeleteRange(change.range);\r\n this._acceptInsertText(new Position(change.range.startLineNumber, change.range.startColumn), change.text);\r\n }\r\n this._versionId = e.versionId;\r\n };\r\n MirrorTextModel.prototype._ensureLineStarts = function () {\r\n if (!this._lineStarts) {\r\n var eolLength = this._eol.length;\r\n var linesLength = this._lines.length;\r\n var lineStartValues = new Uint32Array(linesLength);\r\n for (var i = 0; i < linesLength; i++) {\r\n lineStartValues[i] = this._lines[i].length + eolLength;\r\n }\r\n this._lineStarts = new PrefixSumComputer(lineStartValues);\r\n }\r\n };\r\n /**\r\n * All changes to a line's text go through this method\r\n */\r\n MirrorTextModel.prototype._setLineText = function (lineIndex, newValue) {\r\n this._lines[lineIndex] = newValue;\r\n if (this._lineStarts) {\r\n // update prefix sum\r\n this._lineStarts.changeValue(lineIndex, this._lines[lineIndex].length + this._eol.length);\r\n }\r\n };\r\n MirrorTextModel.prototype._acceptDeleteRange = function (range) {\r\n if (range.startLineNumber === range.endLineNumber) {\r\n if (range.startColumn === range.endColumn) {\r\n // Nothing to delete\r\n return;\r\n }\r\n // Delete text on the affected line\r\n this._setLineText(range.startLineNumber - 1, this._lines[range.startLineNumber - 1].substring(0, range.startColumn - 1)\r\n + this._lines[range.startLineNumber - 1].substring(range.endColumn - 1));\r\n return;\r\n }\r\n // Take remaining text on last line and append it to remaining text on first line\r\n this._setLineText(range.startLineNumber - 1, this._lines[range.startLineNumber - 1].substring(0, range.startColumn - 1)\r\n + this._lines[range.endLineNumber - 1].substring(range.endColumn - 1));\r\n // Delete middle lines\r\n this._lines.splice(range.startLineNumber, range.endLineNumber - range.startLineNumber);\r\n if (this._lineStarts) {\r\n // update prefix sum\r\n this._lineStarts.removeValues(range.startLineNumber, range.endLineNumber - range.startLineNumber);\r\n }\r\n };\r\n MirrorTextModel.prototype._acceptInsertText = function (position, insertText) {\r\n if (insertText.length === 0) {\r\n // Nothing to insert\r\n return;\r\n }\r\n var insertLines = insertText.split(/\\r\\n|\\r|\\n/);\r\n if (insertLines.length === 1) {\r\n // Inserting text on one line\r\n this._setLineText(position.lineNumber - 1, this._lines[position.lineNumber - 1].substring(0, position.column - 1)\r\n + insertLines[0]\r\n + this._lines[position.lineNumber - 1].substring(position.column - 1));\r\n return;\r\n }\r\n // Append overflowing text from first line to the end of text to insert\r\n insertLines[insertLines.length - 1] += this._lines[position.lineNumber - 1].substring(position.column - 1);\r\n // Delete overflowing text from first line and insert text on first line\r\n this._setLineText(position.lineNumber - 1, this._lines[position.lineNumber - 1].substring(0, position.column - 1)\r\n + insertLines[0]);\r\n // Insert new lines & store lengths\r\n var newLengths = new Uint32Array(insertLines.length - 1);\r\n for (var i = 1; i < insertLines.length; i++) {\r\n this._lines.splice(position.lineNumber + i - 1, 0, insertLines[i]);\r\n newLengths[i - 1] = insertLines[i].length + this._eol.length;\r\n }\r\n if (this._lineStarts) {\r\n // update prefix sum\r\n this._lineStarts.insertValues(position.lineNumber, newLengths);\r\n }\r\n };\r\n return MirrorTextModel;\r\n}());\r\nexport { MirrorTextModel };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nexport var USUAL_WORD_SEPARATORS = '`~!@#$%^&*()-=+[{]}\\\\|;:\\'\",.<>/?';\r\n/**\r\n * Create a word definition regular expression based on default word separators.\r\n * Optionally provide allowed separators that should be included in words.\r\n *\r\n * The default would look like this:\r\n * /(-?\\d*\\.\\d\\w*)|([^\\`\\~\\!\\@\\#\\$\\%\\^\\&\\*\\(\\)\\-\\=\\+\\[\\{\\]\\}\\\\\\|\\;\\:\\'\\\"\\,\\.\\<\\>\\/\\?\\s]+)/g\r\n */\r\nfunction createWordRegExp(allowInWords) {\r\n if (allowInWords === void 0) { allowInWords = ''; }\r\n var source = '(-?\\\\d*\\\\.\\\\d\\\\w*)|([^';\r\n for (var _i = 0, USUAL_WORD_SEPARATORS_1 = USUAL_WORD_SEPARATORS; _i < USUAL_WORD_SEPARATORS_1.length; _i++) {\r\n var sep = USUAL_WORD_SEPARATORS_1[_i];\r\n if (allowInWords.indexOf(sep) >= 0) {\r\n continue;\r\n }\r\n source += '\\\\' + sep;\r\n }\r\n source += '\\\\s]+)';\r\n return new RegExp(source, 'g');\r\n}\r\n// catches numbers (including floating numbers) in the first group, and alphanum in the second\r\nexport var DEFAULT_WORD_REGEXP = createWordRegExp();\r\nexport function ensureValidWordDefinition(wordDefinition) {\r\n var result = DEFAULT_WORD_REGEXP;\r\n if (wordDefinition && (wordDefinition instanceof RegExp)) {\r\n if (!wordDefinition.global) {\r\n var flags = 'g';\r\n if (wordDefinition.ignoreCase) {\r\n flags += 'i';\r\n }\r\n if (wordDefinition.multiline) {\r\n flags += 'm';\r\n }\r\n if (wordDefinition.unicode) {\r\n flags += 'u';\r\n }\r\n result = new RegExp(wordDefinition.source, flags);\r\n }\r\n else {\r\n result = wordDefinition;\r\n }\r\n }\r\n result.lastIndex = 0;\r\n return result;\r\n}\r\nfunction getWordAtPosFast(column, wordDefinition, text, textOffset) {\r\n // find whitespace enclosed text around column and match from there\r\n var pos = column - 1 - textOffset;\r\n var start = text.lastIndexOf(' ', pos - 1) + 1;\r\n wordDefinition.lastIndex = start;\r\n var match;\r\n while (match = wordDefinition.exec(text)) {\r\n var matchIndex = match.index || 0;\r\n if (matchIndex <= pos && wordDefinition.lastIndex >= pos) {\r\n return {\r\n word: match[0],\r\n startColumn: textOffset + 1 + matchIndex,\r\n endColumn: textOffset + 1 + wordDefinition.lastIndex\r\n };\r\n }\r\n }\r\n return null;\r\n}\r\nfunction getWordAtPosSlow(column, wordDefinition, text, textOffset) {\r\n // matches all words starting at the beginning\r\n // of the input until it finds a match that encloses\r\n // the desired column. slow but correct\r\n var pos = column - 1 - textOffset;\r\n wordDefinition.lastIndex = 0;\r\n var match;\r\n while (match = wordDefinition.exec(text)) {\r\n var matchIndex = match.index || 0;\r\n if (matchIndex > pos) {\r\n // |nW -> matched only after the pos\r\n return null;\r\n }\r\n else if (wordDefinition.lastIndex >= pos) {\r\n // W|W -> match encloses pos\r\n return {\r\n word: match[0],\r\n startColumn: textOffset + 1 + matchIndex,\r\n endColumn: textOffset + 1 + wordDefinition.lastIndex\r\n };\r\n }\r\n }\r\n return null;\r\n}\r\nexport function getWordAtText(column, wordDefinition, text, textOffset) {\r\n // if `words` can contain whitespace character we have to use the slow variant\r\n // otherwise we use the fast variant of finding a word\r\n wordDefinition.lastIndex = 0;\r\n var match = wordDefinition.exec(text);\r\n if (!match) {\r\n return null;\r\n }\r\n // todo@joh the `match` could already be the (first) word\r\n var ret = match[0].indexOf(' ') >= 0\r\n // did match a word which contains a space character -> use slow word find\r\n ? getWordAtPosSlow(column, wordDefinition, text, textOffset)\r\n // sane word definition -> use fast word find\r\n : getWordAtPosFast(column, wordDefinition, text, textOffset);\r\n // both (getWordAtPosFast and getWordAtPosSlow) leave the wordDefinition-RegExp\r\n // in an undefined state and to not confuse other users of the wordDefinition\r\n // we reset the lastIndex\r\n wordDefinition.lastIndex = 0;\r\n return ret;\r\n}\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nimport { toUint8 } from '../../../base/common/uint.js';\r\n/**\r\n * A fast character classifier that uses a compact array for ASCII values.\r\n */\r\nvar CharacterClassifier = /** @class */ (function () {\r\n function CharacterClassifier(_defaultValue) {\r\n var defaultValue = toUint8(_defaultValue);\r\n this._defaultValue = defaultValue;\r\n this._asciiMap = CharacterClassifier._createAsciiMap(defaultValue);\r\n this._map = new Map();\r\n }\r\n CharacterClassifier._createAsciiMap = function (defaultValue) {\r\n var asciiMap = new Uint8Array(256);\r\n for (var i = 0; i < 256; i++) {\r\n asciiMap[i] = defaultValue;\r\n }\r\n return asciiMap;\r\n };\r\n CharacterClassifier.prototype.set = function (charCode, _value) {\r\n var value = toUint8(_value);\r\n if (charCode >= 0 && charCode < 256) {\r\n this._asciiMap[charCode] = value;\r\n }\r\n else {\r\n this._map.set(charCode, value);\r\n }\r\n };\r\n CharacterClassifier.prototype.get = function (charCode) {\r\n if (charCode >= 0 && charCode < 256) {\r\n return this._asciiMap[charCode];\r\n }\r\n else {\r\n return (this._map.get(charCode) || this._defaultValue);\r\n }\r\n };\r\n return CharacterClassifier;\r\n}());\r\nexport { CharacterClassifier };\r\nvar CharacterSet = /** @class */ (function () {\r\n function CharacterSet() {\r\n this._actual = new CharacterClassifier(0 /* False */);\r\n }\r\n CharacterSet.prototype.add = function (charCode) {\r\n this._actual.set(charCode, 1 /* True */);\r\n };\r\n CharacterSet.prototype.has = function (charCode) {\r\n return (this._actual.get(charCode) === 1 /* True */);\r\n };\r\n return CharacterSet;\r\n}());\r\nexport { CharacterSet };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nimport { CharacterClassifier } from '../core/characterClassifier.js';\r\nvar Uint8Matrix = /** @class */ (function () {\r\n function Uint8Matrix(rows, cols, defaultValue) {\r\n var data = new Uint8Array(rows * cols);\r\n for (var i = 0, len = rows * cols; i < len; i++) {\r\n data[i] = defaultValue;\r\n }\r\n this._data = data;\r\n this.rows = rows;\r\n this.cols = cols;\r\n }\r\n Uint8Matrix.prototype.get = function (row, col) {\r\n return this._data[row * this.cols + col];\r\n };\r\n Uint8Matrix.prototype.set = function (row, col, value) {\r\n this._data[row * this.cols + col] = value;\r\n };\r\n return Uint8Matrix;\r\n}());\r\nexport { Uint8Matrix };\r\nvar StateMachine = /** @class */ (function () {\r\n function StateMachine(edges) {\r\n var maxCharCode = 0;\r\n var maxState = 0 /* Invalid */;\r\n for (var i = 0, len = edges.length; i < len; i++) {\r\n var _a = edges[i], from = _a[0], chCode = _a[1], to = _a[2];\r\n if (chCode > maxCharCode) {\r\n maxCharCode = chCode;\r\n }\r\n if (from > maxState) {\r\n maxState = from;\r\n }\r\n if (to > maxState) {\r\n maxState = to;\r\n }\r\n }\r\n maxCharCode++;\r\n maxState++;\r\n var states = new Uint8Matrix(maxState, maxCharCode, 0 /* Invalid */);\r\n for (var i = 0, len = edges.length; i < len; i++) {\r\n var _b = edges[i], from = _b[0], chCode = _b[1], to = _b[2];\r\n states.set(from, chCode, to);\r\n }\r\n this._states = states;\r\n this._maxCharCode = maxCharCode;\r\n }\r\n StateMachine.prototype.nextState = function (currentState, chCode) {\r\n if (chCode < 0 || chCode >= this._maxCharCode) {\r\n return 0 /* Invalid */;\r\n }\r\n return this._states.get(currentState, chCode);\r\n };\r\n return StateMachine;\r\n}());\r\nexport { StateMachine };\r\n// State machine for http:// or https:// or file://\r\nvar _stateMachine = null;\r\nfunction getStateMachine() {\r\n if (_stateMachine === null) {\r\n _stateMachine = new StateMachine([\r\n [1 /* Start */, 104 /* h */, 2 /* H */],\r\n [1 /* Start */, 72 /* H */, 2 /* H */],\r\n [1 /* Start */, 102 /* f */, 6 /* F */],\r\n [1 /* Start */, 70 /* F */, 6 /* F */],\r\n [2 /* H */, 116 /* t */, 3 /* HT */],\r\n [2 /* H */, 84 /* T */, 3 /* HT */],\r\n [3 /* HT */, 116 /* t */, 4 /* HTT */],\r\n [3 /* HT */, 84 /* T */, 4 /* HTT */],\r\n [4 /* HTT */, 112 /* p */, 5 /* HTTP */],\r\n [4 /* HTT */, 80 /* P */, 5 /* HTTP */],\r\n [5 /* HTTP */, 115 /* s */, 9 /* BeforeColon */],\r\n [5 /* HTTP */, 83 /* S */, 9 /* BeforeColon */],\r\n [5 /* HTTP */, 58 /* Colon */, 10 /* AfterColon */],\r\n [6 /* F */, 105 /* i */, 7 /* FI */],\r\n [6 /* F */, 73 /* I */, 7 /* FI */],\r\n [7 /* FI */, 108 /* l */, 8 /* FIL */],\r\n [7 /* FI */, 76 /* L */, 8 /* FIL */],\r\n [8 /* FIL */, 101 /* e */, 9 /* BeforeColon */],\r\n [8 /* FIL */, 69 /* E */, 9 /* BeforeColon */],\r\n [9 /* BeforeColon */, 58 /* Colon */, 10 /* AfterColon */],\r\n [10 /* AfterColon */, 47 /* Slash */, 11 /* AlmostThere */],\r\n [11 /* AlmostThere */, 47 /* Slash */, 12 /* End */],\r\n ]);\r\n }\r\n return _stateMachine;\r\n}\r\nvar _classifier = null;\r\nfunction getClassifier() {\r\n if (_classifier === null) {\r\n _classifier = new CharacterClassifier(0 /* None */);\r\n var FORCE_TERMINATION_CHARACTERS = ' \\t<>\\'\\\"、。。、,.:;?!@#$%&*‘“〈《「『【〔([{「」}])〕】』」》〉”’`~…';\r\n for (var i = 0; i < FORCE_TERMINATION_CHARACTERS.length; i++) {\r\n _classifier.set(FORCE_TERMINATION_CHARACTERS.charCodeAt(i), 1 /* ForceTermination */);\r\n }\r\n var CANNOT_END_WITH_CHARACTERS = '.,;';\r\n for (var i = 0; i < CANNOT_END_WITH_CHARACTERS.length; i++) {\r\n _classifier.set(CANNOT_END_WITH_CHARACTERS.charCodeAt(i), 2 /* CannotEndIn */);\r\n }\r\n }\r\n return _classifier;\r\n}\r\nvar LinkComputer = /** @class */ (function () {\r\n function LinkComputer() {\r\n }\r\n LinkComputer._createLink = function (classifier, line, lineNumber, linkBeginIndex, linkEndIndex) {\r\n // Do not allow to end link in certain characters...\r\n var lastIncludedCharIndex = linkEndIndex - 1;\r\n do {\r\n var chCode = line.charCodeAt(lastIncludedCharIndex);\r\n var chClass = classifier.get(chCode);\r\n if (chClass !== 2 /* CannotEndIn */) {\r\n break;\r\n }\r\n lastIncludedCharIndex--;\r\n } while (lastIncludedCharIndex > linkBeginIndex);\r\n // Handle links enclosed in parens, square brackets and curlys.\r\n if (linkBeginIndex > 0) {\r\n var charCodeBeforeLink = line.charCodeAt(linkBeginIndex - 1);\r\n var lastCharCodeInLink = line.charCodeAt(lastIncludedCharIndex);\r\n if ((charCodeBeforeLink === 40 /* OpenParen */ && lastCharCodeInLink === 41 /* CloseParen */)\r\n || (charCodeBeforeLink === 91 /* OpenSquareBracket */ && lastCharCodeInLink === 93 /* CloseSquareBracket */)\r\n || (charCodeBeforeLink === 123 /* OpenCurlyBrace */ && lastCharCodeInLink === 125 /* CloseCurlyBrace */)) {\r\n // Do not end in ) if ( is before the link start\r\n // Do not end in ] if [ is before the link start\r\n // Do not end in } if { is before the link start\r\n lastIncludedCharIndex--;\r\n }\r\n }\r\n return {\r\n range: {\r\n startLineNumber: lineNumber,\r\n startColumn: linkBeginIndex + 1,\r\n endLineNumber: lineNumber,\r\n endColumn: lastIncludedCharIndex + 2\r\n },\r\n url: line.substring(linkBeginIndex, lastIncludedCharIndex + 1)\r\n };\r\n };\r\n LinkComputer.computeLinks = function (model, stateMachine) {\r\n if (stateMachine === void 0) { stateMachine = getStateMachine(); }\r\n var classifier = getClassifier();\r\n var result = [];\r\n for (var i = 1, lineCount = model.getLineCount(); i <= lineCount; i++) {\r\n var line = model.getLineContent(i);\r\n var len = line.length;\r\n var j = 0;\r\n var linkBeginIndex = 0;\r\n var linkBeginChCode = 0;\r\n var state = 1 /* Start */;\r\n var hasOpenParens = false;\r\n var hasOpenSquareBracket = false;\r\n var hasOpenCurlyBracket = false;\r\n while (j < len) {\r\n var resetStateMachine = false;\r\n var chCode = line.charCodeAt(j);\r\n if (state === 13 /* Accept */) {\r\n var chClass = void 0;\r\n switch (chCode) {\r\n case 40 /* OpenParen */:\r\n hasOpenParens = true;\r\n chClass = 0 /* None */;\r\n break;\r\n case 41 /* CloseParen */:\r\n chClass = (hasOpenParens ? 0 /* None */ : 1 /* ForceTermination */);\r\n break;\r\n case 91 /* OpenSquareBracket */:\r\n hasOpenSquareBracket = true;\r\n chClass = 0 /* None */;\r\n break;\r\n case 93 /* CloseSquareBracket */:\r\n chClass = (hasOpenSquareBracket ? 0 /* None */ : 1 /* ForceTermination */);\r\n break;\r\n case 123 /* OpenCurlyBrace */:\r\n hasOpenCurlyBracket = true;\r\n chClass = 0 /* None */;\r\n break;\r\n case 125 /* CloseCurlyBrace */:\r\n chClass = (hasOpenCurlyBracket ? 0 /* None */ : 1 /* ForceTermination */);\r\n break;\r\n /* The following three rules make it that ' or \" or ` are allowed inside links if the link began with a different one */\r\n case 39 /* SingleQuote */:\r\n chClass = (linkBeginChCode === 34 /* DoubleQuote */ || linkBeginChCode === 96 /* BackTick */) ? 0 /* None */ : 1 /* ForceTermination */;\r\n break;\r\n case 34 /* DoubleQuote */:\r\n chClass = (linkBeginChCode === 39 /* SingleQuote */ || linkBeginChCode === 96 /* BackTick */) ? 0 /* None */ : 1 /* ForceTermination */;\r\n break;\r\n case 96 /* BackTick */:\r\n chClass = (linkBeginChCode === 39 /* SingleQuote */ || linkBeginChCode === 34 /* DoubleQuote */) ? 0 /* None */ : 1 /* ForceTermination */;\r\n break;\r\n case 42 /* Asterisk */:\r\n // `*` terminates a link if the link began with `*`\r\n chClass = (linkBeginChCode === 42 /* Asterisk */) ? 1 /* ForceTermination */ : 0 /* None */;\r\n break;\r\n case 124 /* Pipe */:\r\n // `|` terminates a link if the link began with `|`\r\n chClass = (linkBeginChCode === 124 /* Pipe */) ? 1 /* ForceTermination */ : 0 /* None */;\r\n break;\r\n default:\r\n chClass = classifier.get(chCode);\r\n }\r\n // Check if character terminates link\r\n if (chClass === 1 /* ForceTermination */) {\r\n result.push(LinkComputer._createLink(classifier, line, i, linkBeginIndex, j));\r\n resetStateMachine = true;\r\n }\r\n }\r\n else if (state === 12 /* End */) {\r\n var chClass = void 0;\r\n if (chCode === 91 /* OpenSquareBracket */) {\r\n // Allow for the authority part to contain ipv6 addresses which contain [ and ]\r\n hasOpenSquareBracket = true;\r\n chClass = 0 /* None */;\r\n }\r\n else {\r\n chClass = classifier.get(chCode);\r\n }\r\n // Check if character terminates link\r\n if (chClass === 1 /* ForceTermination */) {\r\n resetStateMachine = true;\r\n }\r\n else {\r\n state = 13 /* Accept */;\r\n }\r\n }\r\n else {\r\n state = stateMachine.nextState(state, chCode);\r\n if (state === 0 /* Invalid */) {\r\n resetStateMachine = true;\r\n }\r\n }\r\n if (resetStateMachine) {\r\n state = 1 /* Start */;\r\n hasOpenParens = false;\r\n hasOpenSquareBracket = false;\r\n hasOpenCurlyBracket = false;\r\n // Record where the link started\r\n linkBeginIndex = j + 1;\r\n linkBeginChCode = chCode;\r\n }\r\n j++;\r\n }\r\n if (state === 13 /* Accept */) {\r\n result.push(LinkComputer._createLink(classifier, line, i, linkBeginIndex, len));\r\n }\r\n }\r\n return result;\r\n };\r\n return LinkComputer;\r\n}());\r\nexport { LinkComputer };\r\n/**\r\n * Returns an array of all links contains in the provided\r\n * document. *Note* that this operation is computational\r\n * expensive and should not run in the UI thread.\r\n */\r\nexport function computeLinks(model) {\r\n if (!model || typeof model.getLineCount !== 'function' || typeof model.getLineContent !== 'function') {\r\n // Unknown caller!\r\n return [];\r\n }\r\n return LinkComputer.computeLinks(model);\r\n}\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nvar BasicInplaceReplace = /** @class */ (function () {\r\n function BasicInplaceReplace() {\r\n this._defaultValueSet = [\r\n ['true', 'false'],\r\n ['True', 'False'],\r\n ['Private', 'Public', 'Friend', 'ReadOnly', 'Partial', 'Protected', 'WriteOnly'],\r\n ['public', 'protected', 'private'],\r\n ];\r\n }\r\n BasicInplaceReplace.prototype.navigateValueSet = function (range1, text1, range2, text2, up) {\r\n if (range1 && text1) {\r\n var result = this.doNavigateValueSet(text1, up);\r\n if (result) {\r\n return {\r\n range: range1,\r\n value: result\r\n };\r\n }\r\n }\r\n if (range2 && text2) {\r\n var result = this.doNavigateValueSet(text2, up);\r\n if (result) {\r\n return {\r\n range: range2,\r\n value: result\r\n };\r\n }\r\n }\r\n return null;\r\n };\r\n BasicInplaceReplace.prototype.doNavigateValueSet = function (text, up) {\r\n var numberResult = this.numberReplace(text, up);\r\n if (numberResult !== null) {\r\n return numberResult;\r\n }\r\n return this.textReplace(text, up);\r\n };\r\n BasicInplaceReplace.prototype.numberReplace = function (value, up) {\r\n var precision = Math.pow(10, value.length - (value.lastIndexOf('.') + 1));\r\n var n1 = Number(value);\r\n var n2 = parseFloat(value);\r\n if (!isNaN(n1) && !isNaN(n2) && n1 === n2) {\r\n if (n1 === 0 && !up) {\r\n return null; // don't do negative\r\n //\t\t\t} else if(n1 === 9 && up) {\r\n //\t\t\t\treturn null; // don't insert 10 into a number\r\n }\r\n else {\r\n n1 = Math.floor(n1 * precision);\r\n n1 += up ? precision : -precision;\r\n return String(n1 / precision);\r\n }\r\n }\r\n return null;\r\n };\r\n BasicInplaceReplace.prototype.textReplace = function (value, up) {\r\n return this.valueSetsReplace(this._defaultValueSet, value, up);\r\n };\r\n BasicInplaceReplace.prototype.valueSetsReplace = function (valueSets, value, up) {\r\n var result = null;\r\n for (var i = 0, len = valueSets.length; result === null && i < len; i++) {\r\n result = this.valueSetReplace(valueSets[i], value, up);\r\n }\r\n return result;\r\n };\r\n BasicInplaceReplace.prototype.valueSetReplace = function (valueSet, value, up) {\r\n var idx = valueSet.indexOf(value);\r\n if (idx >= 0) {\r\n idx += up ? +1 : -1;\r\n if (idx < 0) {\r\n idx = valueSet.length - 1;\r\n }\r\n else {\r\n idx %= valueSet.length;\r\n }\r\n return valueSet[idx];\r\n }\r\n return null;\r\n };\r\n BasicInplaceReplace.INSTANCE = new BasicInplaceReplace();\r\n return BasicInplaceReplace;\r\n}());\r\nexport { BasicInplaceReplace };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nimport { FIN } from './iterator.js';\r\nvar Node = /** @class */ (function () {\r\n function Node(element) {\r\n this.element = element;\r\n this.next = Node.Undefined;\r\n this.prev = Node.Undefined;\r\n }\r\n Node.Undefined = new Node(undefined);\r\n return Node;\r\n}());\r\nvar LinkedList = /** @class */ (function () {\r\n function LinkedList() {\r\n this._first = Node.Undefined;\r\n this._last = Node.Undefined;\r\n this._size = 0;\r\n }\r\n Object.defineProperty(LinkedList.prototype, \"size\", {\r\n get: function () {\r\n return this._size;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n LinkedList.prototype.isEmpty = function () {\r\n return this._first === Node.Undefined;\r\n };\r\n LinkedList.prototype.clear = function () {\r\n this._first = Node.Undefined;\r\n this._last = Node.Undefined;\r\n this._size = 0;\r\n };\r\n LinkedList.prototype.unshift = function (element) {\r\n return this._insert(element, false);\r\n };\r\n LinkedList.prototype.push = function (element) {\r\n return this._insert(element, true);\r\n };\r\n LinkedList.prototype._insert = function (element, atTheEnd) {\r\n var _this = this;\r\n var newNode = new Node(element);\r\n if (this._first === Node.Undefined) {\r\n this._first = newNode;\r\n this._last = newNode;\r\n }\r\n else if (atTheEnd) {\r\n // push\r\n var oldLast = this._last;\r\n this._last = newNode;\r\n newNode.prev = oldLast;\r\n oldLast.next = newNode;\r\n }\r\n else {\r\n // unshift\r\n var oldFirst = this._first;\r\n this._first = newNode;\r\n newNode.next = oldFirst;\r\n oldFirst.prev = newNode;\r\n }\r\n this._size += 1;\r\n var didRemove = false;\r\n return function () {\r\n if (!didRemove) {\r\n didRemove = true;\r\n _this._remove(newNode);\r\n }\r\n };\r\n };\r\n LinkedList.prototype.shift = function () {\r\n if (this._first === Node.Undefined) {\r\n return undefined;\r\n }\r\n else {\r\n var res = this._first.element;\r\n this._remove(this._first);\r\n return res;\r\n }\r\n };\r\n LinkedList.prototype.pop = function () {\r\n if (this._last === Node.Undefined) {\r\n return undefined;\r\n }\r\n else {\r\n var res = this._last.element;\r\n this._remove(this._last);\r\n return res;\r\n }\r\n };\r\n LinkedList.prototype._remove = function (node) {\r\n if (node.prev !== Node.Undefined && node.next !== Node.Undefined) {\r\n // middle\r\n var anchor = node.prev;\r\n anchor.next = node.next;\r\n node.next.prev = anchor;\r\n }\r\n else if (node.prev === Node.Undefined && node.next === Node.Undefined) {\r\n // only node\r\n this._first = Node.Undefined;\r\n this._last = Node.Undefined;\r\n }\r\n else if (node.next === Node.Undefined) {\r\n // last\r\n this._last = this._last.prev;\r\n this._last.next = Node.Undefined;\r\n }\r\n else if (node.prev === Node.Undefined) {\r\n // first\r\n this._first = this._first.next;\r\n this._first.prev = Node.Undefined;\r\n }\r\n // done\r\n this._size -= 1;\r\n };\r\n LinkedList.prototype.iterator = function () {\r\n var element;\r\n var node = this._first;\r\n return {\r\n next: function () {\r\n if (node === Node.Undefined) {\r\n return FIN;\r\n }\r\n if (!element) {\r\n element = { done: false, value: node.element };\r\n }\r\n else {\r\n element.value = node.element;\r\n }\r\n node = node.next;\r\n return element;\r\n }\r\n };\r\n };\r\n LinkedList.prototype.toArray = function () {\r\n var result = [];\r\n for (var node = this._first; node !== Node.Undefined; node = node.next) {\r\n result.push(node.element);\r\n }\r\n return result;\r\n };\r\n return LinkedList;\r\n}());\r\nexport { LinkedList };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nvar __extends = (this && this.__extends) || (function () {\r\n var extendStatics = function (d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n };\r\n return function (d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n };\r\n})();\r\nimport { onUnexpectedError } from './errors.js';\r\nimport { once as onceFn } from './functional.js';\r\nimport { Disposable, toDisposable, combinedDisposable, DisposableStore } from './lifecycle.js';\r\nimport { LinkedList } from './linkedList.js';\r\nexport var Event;\r\n(function (Event) {\r\n Event.None = function () { return Disposable.None; };\r\n /**\r\n * Given an event, returns another event which only fires once.\r\n */\r\n function once(event) {\r\n return function (listener, thisArgs, disposables) {\r\n if (thisArgs === void 0) { thisArgs = null; }\r\n // we need this, in case the event fires during the listener call\r\n var didFire = false;\r\n var result;\r\n result = event(function (e) {\r\n if (didFire) {\r\n return;\r\n }\r\n else if (result) {\r\n result.dispose();\r\n }\r\n else {\r\n didFire = true;\r\n }\r\n return listener.call(thisArgs, e);\r\n }, null, disposables);\r\n if (didFire) {\r\n result.dispose();\r\n }\r\n return result;\r\n };\r\n }\r\n Event.once = once;\r\n /**\r\n * Given an event and a `map` function, returns another event which maps each element\r\n * through the mapping function.\r\n */\r\n function map(event, map) {\r\n return snapshot(function (listener, thisArgs, disposables) {\r\n if (thisArgs === void 0) { thisArgs = null; }\r\n return event(function (i) { return listener.call(thisArgs, map(i)); }, null, disposables);\r\n });\r\n }\r\n Event.map = map;\r\n /**\r\n * Given an event and an `each` function, returns another identical event and calls\r\n * the `each` function per each element.\r\n */\r\n function forEach(event, each) {\r\n return snapshot(function (listener, thisArgs, disposables) {\r\n if (thisArgs === void 0) { thisArgs = null; }\r\n return event(function (i) { each(i); listener.call(thisArgs, i); }, null, disposables);\r\n });\r\n }\r\n Event.forEach = forEach;\r\n function filter(event, filter) {\r\n return snapshot(function (listener, thisArgs, disposables) {\r\n if (thisArgs === void 0) { thisArgs = null; }\r\n return event(function (e) { return filter(e) && listener.call(thisArgs, e); }, null, disposables);\r\n });\r\n }\r\n Event.filter = filter;\r\n /**\r\n * Given an event, returns the same event but typed as `Event<void>`.\r\n */\r\n function signal(event) {\r\n return event;\r\n }\r\n Event.signal = signal;\r\n /**\r\n * Given a collection of events, returns a single event which emits\r\n * whenever any of the provided events emit.\r\n */\r\n function any() {\r\n var events = [];\r\n for (var _i = 0; _i < arguments.length; _i++) {\r\n events[_i] = arguments[_i];\r\n }\r\n return function (listener, thisArgs, disposables) {\r\n if (thisArgs === void 0) { thisArgs = null; }\r\n return combinedDisposable.apply(void 0, events.map(function (event) { return event(function (e) { return listener.call(thisArgs, e); }, null, disposables); }));\r\n };\r\n }\r\n Event.any = any;\r\n /**\r\n * Given an event and a `merge` function, returns another event which maps each element\r\n * and the cumulative result through the `merge` function. Similar to `map`, but with memory.\r\n */\r\n function reduce(event, merge, initial) {\r\n var output = initial;\r\n return map(event, function (e) {\r\n output = merge(output, e);\r\n return output;\r\n });\r\n }\r\n Event.reduce = reduce;\r\n /**\r\n * Given a chain of event processing functions (filter, map, etc), each\r\n * function will be invoked per event & per listener. Snapshotting an event\r\n * chain allows each function to be invoked just once per event.\r\n */\r\n function snapshot(event) {\r\n var listener;\r\n var emitter = new Emitter({\r\n onFirstListenerAdd: function () {\r\n listener = event(emitter.fire, emitter);\r\n },\r\n onLastListenerRemove: function () {\r\n listener.dispose();\r\n }\r\n });\r\n return emitter.event;\r\n }\r\n Event.snapshot = snapshot;\r\n function debounce(event, merge, delay, leading, leakWarningThreshold) {\r\n if (delay === void 0) { delay = 100; }\r\n if (leading === void 0) { leading = false; }\r\n var subscription;\r\n var output = undefined;\r\n var handle = undefined;\r\n var numDebouncedCalls = 0;\r\n var emitter = new Emitter({\r\n leakWarningThreshold: leakWarningThreshold,\r\n onFirstListenerAdd: function () {\r\n subscription = event(function (cur) {\r\n numDebouncedCalls++;\r\n output = merge(output, cur);\r\n if (leading && !handle) {\r\n emitter.fire(output);\r\n output = undefined;\r\n }\r\n clearTimeout(handle);\r\n handle = setTimeout(function () {\r\n var _output = output;\r\n output = undefined;\r\n handle = undefined;\r\n if (!leading || numDebouncedCalls > 1) {\r\n emitter.fire(_output);\r\n }\r\n numDebouncedCalls = 0;\r\n }, delay);\r\n });\r\n },\r\n onLastListenerRemove: function () {\r\n subscription.dispose();\r\n }\r\n });\r\n return emitter.event;\r\n }\r\n Event.debounce = debounce;\r\n /**\r\n * Given an event, it returns another event which fires only once and as soon as\r\n * the input event emits. The event data is the number of millis it took for the\r\n * event to fire.\r\n */\r\n function stopwatch(event) {\r\n var start = new Date().getTime();\r\n return map(once(event), function (_) { return new Date().getTime() - start; });\r\n }\r\n Event.stopwatch = stopwatch;\r\n /**\r\n * Given an event, it returns another event which fires only when the event\r\n * element changes.\r\n */\r\n function latch(event) {\r\n var firstCall = true;\r\n var cache;\r\n return filter(event, function (value) {\r\n var shouldEmit = firstCall || value !== cache;\r\n firstCall = false;\r\n cache = value;\r\n return shouldEmit;\r\n });\r\n }\r\n Event.latch = latch;\r\n /**\r\n * Buffers the provided event until a first listener comes\r\n * along, at which point fire all the events at once and\r\n * pipe the event from then on.\r\n *\r\n * ```typescript\r\n * const emitter = new Emitter<number>();\r\n * const event = emitter.event;\r\n * const bufferedEvent = buffer(event);\r\n *\r\n * emitter.fire(1);\r\n * emitter.fire(2);\r\n * emitter.fire(3);\r\n * // nothing...\r\n *\r\n * const listener = bufferedEvent(num => console.log(num));\r\n * // 1, 2, 3\r\n *\r\n * emitter.fire(4);\r\n * // 4\r\n * ```\r\n */\r\n function buffer(event, nextTick, _buffer) {\r\n if (nextTick === void 0) { nextTick = false; }\r\n if (_buffer === void 0) { _buffer = []; }\r\n var buffer = _buffer.slice();\r\n var listener = event(function (e) {\r\n if (buffer) {\r\n buffer.push(e);\r\n }\r\n else {\r\n emitter.fire(e);\r\n }\r\n });\r\n var flush = function () {\r\n if (buffer) {\r\n buffer.forEach(function (e) { return emitter.fire(e); });\r\n }\r\n buffer = null;\r\n };\r\n var emitter = new Emitter({\r\n onFirstListenerAdd: function () {\r\n if (!listener) {\r\n listener = event(function (e) { return emitter.fire(e); });\r\n }\r\n },\r\n onFirstListenerDidAdd: function () {\r\n if (buffer) {\r\n if (nextTick) {\r\n setTimeout(flush);\r\n }\r\n else {\r\n flush();\r\n }\r\n }\r\n },\r\n onLastListenerRemove: function () {\r\n if (listener) {\r\n listener.dispose();\r\n }\r\n listener = null;\r\n }\r\n });\r\n return emitter.event;\r\n }\r\n Event.buffer = buffer;\r\n var ChainableEvent = /** @class */ (function () {\r\n function ChainableEvent(event) {\r\n this.event = event;\r\n }\r\n ChainableEvent.prototype.map = function (fn) {\r\n return new ChainableEvent(map(this.event, fn));\r\n };\r\n ChainableEvent.prototype.forEach = function (fn) {\r\n return new ChainableEvent(forEach(this.event, fn));\r\n };\r\n ChainableEvent.prototype.filter = function (fn) {\r\n return new ChainableEvent(filter(this.event, fn));\r\n };\r\n ChainableEvent.prototype.reduce = function (merge, initial) {\r\n return new ChainableEvent(reduce(this.event, merge, initial));\r\n };\r\n ChainableEvent.prototype.latch = function () {\r\n return new ChainableEvent(latch(this.event));\r\n };\r\n ChainableEvent.prototype.debounce = function (merge, delay, leading, leakWarningThreshold) {\r\n if (delay === void 0) { delay = 100; }\r\n if (leading === void 0) { leading = false; }\r\n return new ChainableEvent(debounce(this.event, merge, delay, leading, leakWarningThreshold));\r\n };\r\n ChainableEvent.prototype.on = function (listener, thisArgs, disposables) {\r\n return this.event(listener, thisArgs, disposables);\r\n };\r\n ChainableEvent.prototype.once = function (listener, thisArgs, disposables) {\r\n return once(this.event)(listener, thisArgs, disposables);\r\n };\r\n return ChainableEvent;\r\n }());\r\n function chain(event) {\r\n return new ChainableEvent(event);\r\n }\r\n Event.chain = chain;\r\n function fromNodeEventEmitter(emitter, eventName, map) {\r\n if (map === void 0) { map = function (id) { return id; }; }\r\n var fn = function () {\r\n var args = [];\r\n for (var _i = 0; _i < arguments.length; _i++) {\r\n args[_i] = arguments[_i];\r\n }\r\n return result.fire(map.apply(void 0, args));\r\n };\r\n var onFirstListenerAdd = function () { return emitter.on(eventName, fn); };\r\n var onLastListenerRemove = function () { return emitter.removeListener(eventName, fn); };\r\n var result = new Emitter({ onFirstListenerAdd: onFirstListenerAdd, onLastListenerRemove: onLastListenerRemove });\r\n return result.event;\r\n }\r\n Event.fromNodeEventEmitter = fromNodeEventEmitter;\r\n function fromDOMEventEmitter(emitter, eventName, map) {\r\n if (map === void 0) { map = function (id) { return id; }; }\r\n var fn = function () {\r\n var args = [];\r\n for (var _i = 0; _i < arguments.length; _i++) {\r\n args[_i] = arguments[_i];\r\n }\r\n return result.fire(map.apply(void 0, args));\r\n };\r\n var onFirstListenerAdd = function () { return emitter.addEventListener(eventName, fn); };\r\n var onLastListenerRemove = function () { return emitter.removeEventListener(eventName, fn); };\r\n var result = new Emitter({ onFirstListenerAdd: onFirstListenerAdd, onLastListenerRemove: onLastListenerRemove });\r\n return result.event;\r\n }\r\n Event.fromDOMEventEmitter = fromDOMEventEmitter;\r\n function fromPromise(promise) {\r\n var emitter = new Emitter();\r\n var shouldEmit = false;\r\n promise\r\n .then(undefined, function () { return null; })\r\n .then(function () {\r\n if (!shouldEmit) {\r\n setTimeout(function () { return emitter.fire(undefined); }, 0);\r\n }\r\n else {\r\n emitter.fire(undefined);\r\n }\r\n });\r\n shouldEmit = true;\r\n return emitter.event;\r\n }\r\n Event.fromPromise = fromPromise;\r\n function toPromise(event) {\r\n return new Promise(function (c) { return once(event)(c); });\r\n }\r\n Event.toPromise = toPromise;\r\n})(Event || (Event = {}));\r\nvar _globalLeakWarningThreshold = -1;\r\nvar LeakageMonitor = /** @class */ (function () {\r\n function LeakageMonitor(customThreshold, name) {\r\n if (name === void 0) { name = Math.random().toString(18).slice(2, 5); }\r\n this.customThreshold = customThreshold;\r\n this.name = name;\r\n this._warnCountdown = 0;\r\n }\r\n LeakageMonitor.prototype.dispose = function () {\r\n if (this._stacks) {\r\n this._stacks.clear();\r\n }\r\n };\r\n LeakageMonitor.prototype.check = function (listenerCount) {\r\n var _this = this;\r\n var threshold = _globalLeakWarningThreshold;\r\n if (typeof this.customThreshold === 'number') {\r\n threshold = this.customThreshold;\r\n }\r\n if (threshold <= 0 || listenerCount < threshold) {\r\n return undefined;\r\n }\r\n if (!this._stacks) {\r\n this._stacks = new Map();\r\n }\r\n var stack = new Error().stack.split('\\n').slice(3).join('\\n');\r\n var count = (this._stacks.get(stack) || 0);\r\n this._stacks.set(stack, count + 1);\r\n this._warnCountdown -= 1;\r\n if (this._warnCountdown <= 0) {\r\n // only warn on first exceed and then every time the limit\r\n // is exceeded by 50% again\r\n this._warnCountdown = threshold * 0.5;\r\n // find most frequent listener and print warning\r\n var topStack_1;\r\n var topCount_1 = 0;\r\n this._stacks.forEach(function (count, stack) {\r\n if (!topStack_1 || topCount_1 < count) {\r\n topStack_1 = stack;\r\n topCount_1 = count;\r\n }\r\n });\r\n console.warn(\"[\" + this.name + \"] potential listener LEAK detected, having \" + listenerCount + \" listeners already. MOST frequent listener (\" + topCount_1 + \"):\");\r\n console.warn(topStack_1);\r\n }\r\n return function () {\r\n var count = (_this._stacks.get(stack) || 0);\r\n _this._stacks.set(stack, count - 1);\r\n };\r\n };\r\n return LeakageMonitor;\r\n}());\r\n/**\r\n * The Emitter can be used to expose an Event to the public\r\n * to fire it from the insides.\r\n * Sample:\r\n class Document {\r\n\r\n private readonly _onDidChange = new Emitter<(value:string)=>any>();\r\n\r\n public onDidChange = this._onDidChange.event;\r\n\r\n // getter-style\r\n // get onDidChange(): Event<(value:string)=>any> {\r\n // \treturn this._onDidChange.event;\r\n // }\r\n\r\n private _doIt() {\r\n //...\r\n this._onDidChange.fire(value);\r\n }\r\n }\r\n */\r\nvar Emitter = /** @class */ (function () {\r\n function Emitter(options) {\r\n this._disposed = false;\r\n this._options = options;\r\n this._leakageMon = _globalLeakWarningThreshold > 0\r\n ? new LeakageMonitor(this._options && this._options.leakWarningThreshold)\r\n : undefined;\r\n }\r\n Object.defineProperty(Emitter.prototype, \"event\", {\r\n /**\r\n * For the public to allow to subscribe\r\n * to events from this Emitter\r\n */\r\n get: function () {\r\n var _this = this;\r\n if (!this._event) {\r\n this._event = function (listener, thisArgs, disposables) {\r\n if (!_this._listeners) {\r\n _this._listeners = new LinkedList();\r\n }\r\n var firstListener = _this._listeners.isEmpty();\r\n if (firstListener && _this._options && _this._options.onFirstListenerAdd) {\r\n _this._options.onFirstListenerAdd(_this);\r\n }\r\n var remove = _this._listeners.push(!thisArgs ? listener : [listener, thisArgs]);\r\n if (firstListener && _this._options && _this._options.onFirstListenerDidAdd) {\r\n _this._options.onFirstListenerDidAdd(_this);\r\n }\r\n if (_this._options && _this._options.onListenerDidAdd) {\r\n _this._options.onListenerDidAdd(_this, listener, thisArgs);\r\n }\r\n // check and record this emitter for potential leakage\r\n var removeMonitor;\r\n if (_this._leakageMon) {\r\n removeMonitor = _this._leakageMon.check(_this._listeners.size);\r\n }\r\n var result;\r\n result = {\r\n dispose: function () {\r\n if (removeMonitor) {\r\n removeMonitor();\r\n }\r\n result.dispose = Emitter._noop;\r\n if (!_this._disposed) {\r\n remove();\r\n if (_this._options && _this._options.onLastListenerRemove) {\r\n var hasListeners = (_this._listeners && !_this._listeners.isEmpty());\r\n if (!hasListeners) {\r\n _this._options.onLastListenerRemove(_this);\r\n }\r\n }\r\n }\r\n }\r\n };\r\n if (disposables instanceof DisposableStore) {\r\n disposables.add(result);\r\n }\r\n else if (Array.isArray(disposables)) {\r\n disposables.push(result);\r\n }\r\n return result;\r\n };\r\n }\r\n return this._event;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n /**\r\n * To be kept private to fire an event to\r\n * subscribers\r\n */\r\n Emitter.prototype.fire = function (event) {\r\n if (this._listeners) {\r\n // put all [listener,event]-pairs into delivery queue\r\n // then emit all event. an inner/nested event might be\r\n // the driver of this\r\n if (!this._deliveryQueue) {\r\n this._deliveryQueue = new LinkedList();\r\n }\r\n for (var iter = this._listeners.iterator(), e = iter.next(); !e.done; e = iter.next()) {\r\n this._deliveryQueue.push([e.value, event]);\r\n }\r\n while (this._deliveryQueue.size > 0) {\r\n var _a = this._deliveryQueue.shift(), listener = _a[0], event_1 = _a[1];\r\n try {\r\n if (typeof listener === 'function') {\r\n listener.call(undefined, event_1);\r\n }\r\n else {\r\n listener[0].call(listener[1], event_1);\r\n }\r\n }\r\n catch (e) {\r\n onUnexpectedError(e);\r\n }\r\n }\r\n }\r\n };\r\n Emitter.prototype.dispose = function () {\r\n if (this._listeners) {\r\n this._listeners.clear();\r\n }\r\n if (this._deliveryQueue) {\r\n this._deliveryQueue.clear();\r\n }\r\n if (this._leakageMon) {\r\n this._leakageMon.dispose();\r\n }\r\n this._disposed = true;\r\n };\r\n Emitter._noop = function () { };\r\n return Emitter;\r\n}());\r\nexport { Emitter };\r\nvar PauseableEmitter = /** @class */ (function (_super) {\r\n __extends(PauseableEmitter, _super);\r\n function PauseableEmitter(options) {\r\n var _this = _super.call(this, options) || this;\r\n _this._isPaused = 0;\r\n _this._eventQueue = new LinkedList();\r\n _this._mergeFn = options && options.merge;\r\n return _this;\r\n }\r\n PauseableEmitter.prototype.pause = function () {\r\n this._isPaused++;\r\n };\r\n PauseableEmitter.prototype.resume = function () {\r\n if (this._isPaused !== 0 && --this._isPaused === 0) {\r\n if (this._mergeFn) {\r\n // use the merge function to create a single composite\r\n // event. make a copy in case firing pauses this emitter\r\n var events = this._eventQueue.toArray();\r\n this._eventQueue.clear();\r\n _super.prototype.fire.call(this, this._mergeFn(events));\r\n }\r\n else {\r\n // no merging, fire each event individually and test\r\n // that this emitter isn't paused halfway through\r\n while (!this._isPaused && this._eventQueue.size !== 0) {\r\n _super.prototype.fire.call(this, this._eventQueue.shift());\r\n }\r\n }\r\n }\r\n };\r\n PauseableEmitter.prototype.fire = function (event) {\r\n if (this._listeners) {\r\n if (this._isPaused !== 0) {\r\n this._eventQueue.push(event);\r\n }\r\n else {\r\n _super.prototype.fire.call(this, event);\r\n }\r\n }\r\n };\r\n return PauseableEmitter;\r\n}(Emitter));\r\nexport { PauseableEmitter };\r\nvar EventMultiplexer = /** @class */ (function () {\r\n function EventMultiplexer() {\r\n var _this = this;\r\n this.hasListeners = false;\r\n this.events = [];\r\n this.emitter = new Emitter({\r\n onFirstListenerAdd: function () { return _this.onFirstListenerAdd(); },\r\n onLastListenerRemove: function () { return _this.onLastListenerRemove(); }\r\n });\r\n }\r\n Object.defineProperty(EventMultiplexer.prototype, \"event\", {\r\n get: function () {\r\n return this.emitter.event;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n EventMultiplexer.prototype.add = function (event) {\r\n var _this = this;\r\n var e = { event: event, listener: null };\r\n this.events.push(e);\r\n if (this.hasListeners) {\r\n this.hook(e);\r\n }\r\n var dispose = function () {\r\n if (_this.hasListeners) {\r\n _this.unhook(e);\r\n }\r\n var idx = _this.events.indexOf(e);\r\n _this.events.splice(idx, 1);\r\n };\r\n return toDisposable(onceFn(dispose));\r\n };\r\n EventMultiplexer.prototype.onFirstListenerAdd = function () {\r\n var _this = this;\r\n this.hasListeners = true;\r\n this.events.forEach(function (e) { return _this.hook(e); });\r\n };\r\n EventMultiplexer.prototype.onLastListenerRemove = function () {\r\n var _this = this;\r\n this.hasListeners = false;\r\n this.events.forEach(function (e) { return _this.unhook(e); });\r\n };\r\n EventMultiplexer.prototype.hook = function (e) {\r\n var _this = this;\r\n e.listener = e.event(function (r) { return _this.emitter.fire(r); });\r\n };\r\n EventMultiplexer.prototype.unhook = function (e) {\r\n if (e.listener) {\r\n e.listener.dispose();\r\n }\r\n e.listener = null;\r\n };\r\n EventMultiplexer.prototype.dispose = function () {\r\n this.emitter.dispose();\r\n };\r\n return EventMultiplexer;\r\n}());\r\nexport { EventMultiplexer };\r\n/**\r\n * The EventBufferer is useful in situations in which you want\r\n * to delay firing your events during some code.\r\n * You can wrap that code and be sure that the event will not\r\n * be fired during that wrap.\r\n *\r\n * ```\r\n * const emitter: Emitter;\r\n * const delayer = new EventDelayer();\r\n * const delayedEvent = delayer.wrapEvent(emitter.event);\r\n *\r\n * delayedEvent(console.log);\r\n *\r\n * delayer.bufferEvents(() => {\r\n * emitter.fire(); // event will not be fired yet\r\n * });\r\n *\r\n * // event will only be fired at this point\r\n * ```\r\n */\r\nvar EventBufferer = /** @class */ (function () {\r\n function EventBufferer() {\r\n this.buffers = [];\r\n }\r\n EventBufferer.prototype.wrapEvent = function (event) {\r\n var _this = this;\r\n return function (listener, thisArgs, disposables) {\r\n return event(function (i) {\r\n var buffer = _this.buffers[_this.buffers.length - 1];\r\n if (buffer) {\r\n buffer.push(function () { return listener.call(thisArgs, i); });\r\n }\r\n else {\r\n listener.call(thisArgs, i);\r\n }\r\n }, undefined, disposables);\r\n };\r\n };\r\n EventBufferer.prototype.bufferEvents = function (fn) {\r\n var buffer = [];\r\n this.buffers.push(buffer);\r\n var r = fn();\r\n this.buffers.pop();\r\n buffer.forEach(function (flush) { return flush(); });\r\n return r;\r\n };\r\n return EventBufferer;\r\n}());\r\nexport { EventBufferer };\r\n/**\r\n * A Relay is an event forwarder which functions as a replugabble event pipe.\r\n * Once created, you can connect an input event to it and it will simply forward\r\n * events from that input event through its own `event` property. The `input`\r\n * can be changed at any point in time.\r\n */\r\nvar Relay = /** @class */ (function () {\r\n function Relay() {\r\n var _this = this;\r\n this.listening = false;\r\n this.inputEvent = Event.None;\r\n this.inputEventListener = Disposable.None;\r\n this.emitter = new Emitter({\r\n onFirstListenerDidAdd: function () {\r\n _this.listening = true;\r\n _this.inputEventListener = _this.inputEvent(_this.emitter.fire, _this.emitter);\r\n },\r\n onLastListenerRemove: function () {\r\n _this.listening = false;\r\n _this.inputEventListener.dispose();\r\n }\r\n });\r\n this.event = this.emitter.event;\r\n }\r\n Object.defineProperty(Relay.prototype, \"input\", {\r\n set: function (event) {\r\n this.inputEvent = event;\r\n if (this.listening) {\r\n this.inputEventListener.dispose();\r\n this.inputEventListener = event(this.emitter.fire, this.emitter);\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Relay.prototype.dispose = function () {\r\n this.inputEventListener.dispose();\r\n this.emitter.dispose();\r\n };\r\n return Relay;\r\n}());\r\nexport { Relay };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nimport { Emitter, Event } from './event.js';\r\nvar shortcutEvent = Object.freeze(function (callback, context) {\r\n var handle = setTimeout(callback.bind(context), 0);\r\n return { dispose: function () { clearTimeout(handle); } };\r\n});\r\nexport var CancellationToken;\r\n(function (CancellationToken) {\r\n function isCancellationToken(thing) {\r\n if (thing === CancellationToken.None || thing === CancellationToken.Cancelled) {\r\n return true;\r\n }\r\n if (thing instanceof MutableToken) {\r\n return true;\r\n }\r\n if (!thing || typeof thing !== 'object') {\r\n return false;\r\n }\r\n return typeof thing.isCancellationRequested === 'boolean'\r\n && typeof thing.onCancellationRequested === 'function';\r\n }\r\n CancellationToken.isCancellationToken = isCancellationToken;\r\n CancellationToken.None = Object.freeze({\r\n isCancellationRequested: false,\r\n onCancellationRequested: Event.None\r\n });\r\n CancellationToken.Cancelled = Object.freeze({\r\n isCancellationRequested: true,\r\n onCancellationRequested: shortcutEvent\r\n });\r\n})(CancellationToken || (CancellationToken = {}));\r\nvar MutableToken = /** @class */ (function () {\r\n function MutableToken() {\r\n this._isCancelled = false;\r\n this._emitter = null;\r\n }\r\n MutableToken.prototype.cancel = function () {\r\n if (!this._isCancelled) {\r\n this._isCancelled = true;\r\n if (this._emitter) {\r\n this._emitter.fire(undefined);\r\n this.dispose();\r\n }\r\n }\r\n };\r\n Object.defineProperty(MutableToken.prototype, \"isCancellationRequested\", {\r\n get: function () {\r\n return this._isCancelled;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(MutableToken.prototype, \"onCancellationRequested\", {\r\n get: function () {\r\n if (this._isCancelled) {\r\n return shortcutEvent;\r\n }\r\n if (!this._emitter) {\r\n this._emitter = new Emitter();\r\n }\r\n return this._emitter.event;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n MutableToken.prototype.dispose = function () {\r\n if (this._emitter) {\r\n this._emitter.dispose();\r\n this._emitter = null;\r\n }\r\n };\r\n return MutableToken;\r\n}());\r\nvar CancellationTokenSource = /** @class */ (function () {\r\n function CancellationTokenSource(parent) {\r\n this._token = undefined;\r\n this._parentListener = undefined;\r\n this._parentListener = parent && parent.onCancellationRequested(this.cancel, this);\r\n }\r\n Object.defineProperty(CancellationTokenSource.prototype, \"token\", {\r\n get: function () {\r\n if (!this._token) {\r\n // be lazy and create the token only when\r\n // actually needed\r\n this._token = new MutableToken();\r\n }\r\n return this._token;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n CancellationTokenSource.prototype.cancel = function () {\r\n if (!this._token) {\r\n // save an object by returning the default\r\n // cancelled token when cancellation happens\r\n // before someone asks for the token\r\n this._token = CancellationToken.Cancelled;\r\n }\r\n else if (this._token instanceof MutableToken) {\r\n // actually cancel\r\n this._token.cancel();\r\n }\r\n };\r\n CancellationTokenSource.prototype.dispose = function (cancel) {\r\n if (cancel === void 0) { cancel = false; }\r\n if (cancel) {\r\n this.cancel();\r\n }\r\n if (this._parentListener) {\r\n this._parentListener.dispose();\r\n }\r\n if (!this._token) {\r\n // ensure to initialize with an empty token if we had none\r\n this._token = CancellationToken.None;\r\n }\r\n else if (this._token instanceof MutableToken) {\r\n // actually dispose\r\n this._token.dispose();\r\n }\r\n };\r\n return CancellationTokenSource;\r\n}());\r\nexport { CancellationTokenSource };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nexport function once(fn) {\r\n var _this = this;\r\n var didCall = false;\r\n var result;\r\n return function () {\r\n if (didCall) {\r\n return result;\r\n }\r\n didCall = true;\r\n result = fn.apply(_this, arguments);\r\n return result;\r\n };\r\n}\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nimport { illegalArgument } from './errors.js';\r\nvar KeyCodeStrMap = /** @class */ (function () {\r\n function KeyCodeStrMap() {\r\n this._keyCodeToStr = [];\r\n this._strToKeyCode = Object.create(null);\r\n }\r\n KeyCodeStrMap.prototype.define = function (keyCode, str) {\r\n this._keyCodeToStr[keyCode] = str;\r\n this._strToKeyCode[str.toLowerCase()] = keyCode;\r\n };\r\n KeyCodeStrMap.prototype.keyCodeToStr = function (keyCode) {\r\n return this._keyCodeToStr[keyCode];\r\n };\r\n KeyCodeStrMap.prototype.strToKeyCode = function (str) {\r\n return this._strToKeyCode[str.toLowerCase()] || 0 /* Unknown */;\r\n };\r\n return KeyCodeStrMap;\r\n}());\r\nvar uiMap = new KeyCodeStrMap();\r\nvar userSettingsUSMap = new KeyCodeStrMap();\r\nvar userSettingsGeneralMap = new KeyCodeStrMap();\r\n(function () {\r\n function define(keyCode, uiLabel, usUserSettingsLabel, generalUserSettingsLabel) {\r\n if (usUserSettingsLabel === void 0) { usUserSettingsLabel = uiLabel; }\r\n if (generalUserSettingsLabel === void 0) { generalUserSettingsLabel = usUserSettingsLabel; }\r\n uiMap.define(keyCode, uiLabel);\r\n userSettingsUSMap.define(keyCode, usUserSettingsLabel);\r\n userSettingsGeneralMap.define(keyCode, generalUserSettingsLabel);\r\n }\r\n define(0 /* Unknown */, 'unknown');\r\n define(1 /* Backspace */, 'Backspace');\r\n define(2 /* Tab */, 'Tab');\r\n define(3 /* Enter */, 'Enter');\r\n define(4 /* Shift */, 'Shift');\r\n define(5 /* Ctrl */, 'Ctrl');\r\n define(6 /* Alt */, 'Alt');\r\n define(7 /* PauseBreak */, 'PauseBreak');\r\n define(8 /* CapsLock */, 'CapsLock');\r\n define(9 /* Escape */, 'Escape');\r\n define(10 /* Space */, 'Space');\r\n define(11 /* PageUp */, 'PageUp');\r\n define(12 /* PageDown */, 'PageDown');\r\n define(13 /* End */, 'End');\r\n define(14 /* Home */, 'Home');\r\n define(15 /* LeftArrow */, 'LeftArrow', 'Left');\r\n define(16 /* UpArrow */, 'UpArrow', 'Up');\r\n define(17 /* RightArrow */, 'RightArrow', 'Right');\r\n define(18 /* DownArrow */, 'DownArrow', 'Down');\r\n define(19 /* Insert */, 'Insert');\r\n define(20 /* Delete */, 'Delete');\r\n define(21 /* KEY_0 */, '0');\r\n define(22 /* KEY_1 */, '1');\r\n define(23 /* KEY_2 */, '2');\r\n define(24 /* KEY_3 */, '3');\r\n define(25 /* KEY_4 */, '4');\r\n define(26 /* KEY_5 */, '5');\r\n define(27 /* KEY_6 */, '6');\r\n define(28 /* KEY_7 */, '7');\r\n define(29 /* KEY_8 */, '8');\r\n define(30 /* KEY_9 */, '9');\r\n define(31 /* KEY_A */, 'A');\r\n define(32 /* KEY_B */, 'B');\r\n define(33 /* KEY_C */, 'C');\r\n define(34 /* KEY_D */, 'D');\r\n define(35 /* KEY_E */, 'E');\r\n define(36 /* KEY_F */, 'F');\r\n define(37 /* KEY_G */, 'G');\r\n define(38 /* KEY_H */, 'H');\r\n define(39 /* KEY_I */, 'I');\r\n define(40 /* KEY_J */, 'J');\r\n define(41 /* KEY_K */, 'K');\r\n define(42 /* KEY_L */, 'L');\r\n define(43 /* KEY_M */, 'M');\r\n define(44 /* KEY_N */, 'N');\r\n define(45 /* KEY_O */, 'O');\r\n define(46 /* KEY_P */, 'P');\r\n define(47 /* KEY_Q */, 'Q');\r\n define(48 /* KEY_R */, 'R');\r\n define(49 /* KEY_S */, 'S');\r\n define(50 /* KEY_T */, 'T');\r\n define(51 /* KEY_U */, 'U');\r\n define(52 /* KEY_V */, 'V');\r\n define(53 /* KEY_W */, 'W');\r\n define(54 /* KEY_X */, 'X');\r\n define(55 /* KEY_Y */, 'Y');\r\n define(56 /* KEY_Z */, 'Z');\r\n define(57 /* Meta */, 'Meta');\r\n define(58 /* ContextMenu */, 'ContextMenu');\r\n define(59 /* F1 */, 'F1');\r\n define(60 /* F2 */, 'F2');\r\n define(61 /* F3 */, 'F3');\r\n define(62 /* F4 */, 'F4');\r\n define(63 /* F5 */, 'F5');\r\n define(64 /* F6 */, 'F6');\r\n define(65 /* F7 */, 'F7');\r\n define(66 /* F8 */, 'F8');\r\n define(67 /* F9 */, 'F9');\r\n define(68 /* F10 */, 'F10');\r\n define(69 /* F11 */, 'F11');\r\n define(70 /* F12 */, 'F12');\r\n define(71 /* F13 */, 'F13');\r\n define(72 /* F14 */, 'F14');\r\n define(73 /* F15 */, 'F15');\r\n define(74 /* F16 */, 'F16');\r\n define(75 /* F17 */, 'F17');\r\n define(76 /* F18 */, 'F18');\r\n define(77 /* F19 */, 'F19');\r\n define(78 /* NumLock */, 'NumLock');\r\n define(79 /* ScrollLock */, 'ScrollLock');\r\n define(80 /* US_SEMICOLON */, ';', ';', 'OEM_1');\r\n define(81 /* US_EQUAL */, '=', '=', 'OEM_PLUS');\r\n define(82 /* US_COMMA */, ',', ',', 'OEM_COMMA');\r\n define(83 /* US_MINUS */, '-', '-', 'OEM_MINUS');\r\n define(84 /* US_DOT */, '.', '.', 'OEM_PERIOD');\r\n define(85 /* US_SLASH */, '/', '/', 'OEM_2');\r\n define(86 /* US_BACKTICK */, '`', '`', 'OEM_3');\r\n define(110 /* ABNT_C1 */, 'ABNT_C1');\r\n define(111 /* ABNT_C2 */, 'ABNT_C2');\r\n define(87 /* US_OPEN_SQUARE_BRACKET */, '[', '[', 'OEM_4');\r\n define(88 /* US_BACKSLASH */, '\\\\', '\\\\', 'OEM_5');\r\n define(89 /* US_CLOSE_SQUARE_BRACKET */, ']', ']', 'OEM_6');\r\n define(90 /* US_QUOTE */, '\\'', '\\'', 'OEM_7');\r\n define(91 /* OEM_8 */, 'OEM_8');\r\n define(92 /* OEM_102 */, 'OEM_102');\r\n define(93 /* NUMPAD_0 */, 'NumPad0');\r\n define(94 /* NUMPAD_1 */, 'NumPad1');\r\n define(95 /* NUMPAD_2 */, 'NumPad2');\r\n define(96 /* NUMPAD_3 */, 'NumPad3');\r\n define(97 /* NUMPAD_4 */, 'NumPad4');\r\n define(98 /* NUMPAD_5 */, 'NumPad5');\r\n define(99 /* NUMPAD_6 */, 'NumPad6');\r\n define(100 /* NUMPAD_7 */, 'NumPad7');\r\n define(101 /* NUMPAD_8 */, 'NumPad8');\r\n define(102 /* NUMPAD_9 */, 'NumPad9');\r\n define(103 /* NUMPAD_MULTIPLY */, 'NumPad_Multiply');\r\n define(104 /* NUMPAD_ADD */, 'NumPad_Add');\r\n define(105 /* NUMPAD_SEPARATOR */, 'NumPad_Separator');\r\n define(106 /* NUMPAD_SUBTRACT */, 'NumPad_Subtract');\r\n define(107 /* NUMPAD_DECIMAL */, 'NumPad_Decimal');\r\n define(108 /* NUMPAD_DIVIDE */, 'NumPad_Divide');\r\n})();\r\nexport var KeyCodeUtils;\r\n(function (KeyCodeUtils) {\r\n function toString(keyCode) {\r\n return uiMap.keyCodeToStr(keyCode);\r\n }\r\n KeyCodeUtils.toString = toString;\r\n function fromString(key) {\r\n return uiMap.strToKeyCode(key);\r\n }\r\n KeyCodeUtils.fromString = fromString;\r\n function toUserSettingsUS(keyCode) {\r\n return userSettingsUSMap.keyCodeToStr(keyCode);\r\n }\r\n KeyCodeUtils.toUserSettingsUS = toUserSettingsUS;\r\n function toUserSettingsGeneral(keyCode) {\r\n return userSettingsGeneralMap.keyCodeToStr(keyCode);\r\n }\r\n KeyCodeUtils.toUserSettingsGeneral = toUserSettingsGeneral;\r\n function fromUserSettings(key) {\r\n return userSettingsUSMap.strToKeyCode(key) || userSettingsGeneralMap.strToKeyCode(key);\r\n }\r\n KeyCodeUtils.fromUserSettings = fromUserSettings;\r\n})(KeyCodeUtils || (KeyCodeUtils = {}));\r\nexport function KeyChord(firstPart, secondPart) {\r\n var chordPart = ((secondPart & 0x0000FFFF) << 16) >>> 0;\r\n return (firstPart | chordPart) >>> 0;\r\n}\r\nexport function createKeybinding(keybinding, OS) {\r\n if (keybinding === 0) {\r\n return null;\r\n }\r\n var firstPart = (keybinding & 0x0000FFFF) >>> 0;\r\n var chordPart = (keybinding & 0xFFFF0000) >>> 16;\r\n if (chordPart !== 0) {\r\n return new ChordKeybinding([\r\n createSimpleKeybinding(firstPart, OS),\r\n createSimpleKeybinding(chordPart, OS)\r\n ]);\r\n }\r\n return new ChordKeybinding([createSimpleKeybinding(firstPart, OS)]);\r\n}\r\nexport function createSimpleKeybinding(keybinding, OS) {\r\n var ctrlCmd = (keybinding & 2048 /* CtrlCmd */ ? true : false);\r\n var winCtrl = (keybinding & 256 /* WinCtrl */ ? true : false);\r\n var ctrlKey = (OS === 2 /* Macintosh */ ? winCtrl : ctrlCmd);\r\n var shiftKey = (keybinding & 1024 /* Shift */ ? true : false);\r\n var altKey = (keybinding & 512 /* Alt */ ? true : false);\r\n var metaKey = (OS === 2 /* Macintosh */ ? ctrlCmd : winCtrl);\r\n var keyCode = (keybinding & 255 /* KeyCode */);\r\n return new SimpleKeybinding(ctrlKey, shiftKey, altKey, metaKey, keyCode);\r\n}\r\nvar SimpleKeybinding = /** @class */ (function () {\r\n function SimpleKeybinding(ctrlKey, shiftKey, altKey, metaKey, keyCode) {\r\n this.ctrlKey = ctrlKey;\r\n this.shiftKey = shiftKey;\r\n this.altKey = altKey;\r\n this.metaKey = metaKey;\r\n this.keyCode = keyCode;\r\n }\r\n SimpleKeybinding.prototype.equals = function (other) {\r\n return (this.ctrlKey === other.ctrlKey\r\n && this.shiftKey === other.shiftKey\r\n && this.altKey === other.altKey\r\n && this.metaKey === other.metaKey\r\n && this.keyCode === other.keyCode);\r\n };\r\n SimpleKeybinding.prototype.isModifierKey = function () {\r\n return (this.keyCode === 0 /* Unknown */\r\n || this.keyCode === 5 /* Ctrl */\r\n || this.keyCode === 57 /* Meta */\r\n || this.keyCode === 6 /* Alt */\r\n || this.keyCode === 4 /* Shift */);\r\n };\r\n SimpleKeybinding.prototype.toChord = function () {\r\n return new ChordKeybinding([this]);\r\n };\r\n /**\r\n * Does this keybinding refer to the key code of a modifier and it also has the modifier flag?\r\n */\r\n SimpleKeybinding.prototype.isDuplicateModifierCase = function () {\r\n return ((this.ctrlKey && this.keyCode === 5 /* Ctrl */)\r\n || (this.shiftKey && this.keyCode === 4 /* Shift */)\r\n || (this.altKey && this.keyCode === 6 /* Alt */)\r\n || (this.metaKey && this.keyCode === 57 /* Meta */));\r\n };\r\n return SimpleKeybinding;\r\n}());\r\nexport { SimpleKeybinding };\r\nvar ChordKeybinding = /** @class */ (function () {\r\n function ChordKeybinding(parts) {\r\n if (parts.length === 0) {\r\n throw illegalArgument(\"parts\");\r\n }\r\n this.parts = parts;\r\n }\r\n ChordKeybinding.prototype.equals = function (other) {\r\n if (other === null) {\r\n return false;\r\n }\r\n if (this.parts.length !== other.parts.length) {\r\n return false;\r\n }\r\n for (var i = 0; i < this.parts.length; i++) {\r\n if (!this.parts[i].equals(other.parts[i])) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n };\r\n return ChordKeybinding;\r\n}());\r\nexport { ChordKeybinding };\r\nvar ResolvedKeybindingPart = /** @class */ (function () {\r\n function ResolvedKeybindingPart(ctrlKey, shiftKey, altKey, metaKey, kbLabel, kbAriaLabel) {\r\n this.ctrlKey = ctrlKey;\r\n this.shiftKey = shiftKey;\r\n this.altKey = altKey;\r\n this.metaKey = metaKey;\r\n this.keyLabel = kbLabel;\r\n this.keyAriaLabel = kbAriaLabel;\r\n }\r\n return ResolvedKeybindingPart;\r\n}());\r\nexport { ResolvedKeybindingPart };\r\n/**\r\n * A resolved keybinding. Can be a simple keybinding or a chord keybinding.\r\n */\r\nvar ResolvedKeybinding = /** @class */ (function () {\r\n function ResolvedKeybinding() {\r\n }\r\n return ResolvedKeybinding;\r\n}());\r\nexport { ResolvedKeybinding };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\n// THIS IS A GENERATED FILE. DO NOT EDIT DIRECTLY.\r\nexport var AccessibilitySupport;\r\n(function (AccessibilitySupport) {\r\n /**\r\n * This should be the browser case where it is not known if a screen reader is attached or no.\r\n */\r\n AccessibilitySupport[AccessibilitySupport[\"Unknown\"] = 0] = \"Unknown\";\r\n AccessibilitySupport[AccessibilitySupport[\"Disabled\"] = 1] = \"Disabled\";\r\n AccessibilitySupport[AccessibilitySupport[\"Enabled\"] = 2] = \"Enabled\";\r\n})(AccessibilitySupport || (AccessibilitySupport = {}));\r\nexport var CompletionItemInsertTextRule;\r\n(function (CompletionItemInsertTextRule) {\r\n /**\r\n * Adjust whitespace/indentation of multiline insert texts to\r\n * match the current line indentation.\r\n */\r\n CompletionItemInsertTextRule[CompletionItemInsertTextRule[\"KeepWhitespace\"] = 1] = \"KeepWhitespace\";\r\n /**\r\n * `insertText` is a snippet.\r\n */\r\n CompletionItemInsertTextRule[CompletionItemInsertTextRule[\"InsertAsSnippet\"] = 4] = \"InsertAsSnippet\";\r\n})(CompletionItemInsertTextRule || (CompletionItemInsertTextRule = {}));\r\nexport var CompletionItemKind;\r\n(function (CompletionItemKind) {\r\n CompletionItemKind[CompletionItemKind[\"Method\"] = 0] = \"Method\";\r\n CompletionItemKind[CompletionItemKind[\"Function\"] = 1] = \"Function\";\r\n CompletionItemKind[CompletionItemKind[\"Constructor\"] = 2] = \"Constructor\";\r\n CompletionItemKind[CompletionItemKind[\"Field\"] = 3] = \"Field\";\r\n CompletionItemKind[CompletionItemKind[\"Variable\"] = 4] = \"Variable\";\r\n CompletionItemKind[CompletionItemKind[\"Class\"] = 5] = \"Class\";\r\n CompletionItemKind[CompletionItemKind[\"Struct\"] = 6] = \"Struct\";\r\n CompletionItemKind[CompletionItemKind[\"Interface\"] = 7] = \"Interface\";\r\n CompletionItemKind[CompletionItemKind[\"Module\"] = 8] = \"Module\";\r\n CompletionItemKind[CompletionItemKind[\"Property\"] = 9] = \"Property\";\r\n CompletionItemKind[CompletionItemKind[\"Event\"] = 10] = \"Event\";\r\n CompletionItemKind[CompletionItemKind[\"Operator\"] = 11] = \"Operator\";\r\n CompletionItemKind[CompletionItemKind[\"Unit\"] = 12] = \"Unit\";\r\n CompletionItemKind[CompletionItemKind[\"Value\"] = 13] = \"Value\";\r\n CompletionItemKind[CompletionItemKind[\"Constant\"] = 14] = \"Constant\";\r\n CompletionItemKind[CompletionItemKind[\"Enum\"] = 15] = \"Enum\";\r\n CompletionItemKind[CompletionItemKind[\"EnumMember\"] = 16] = \"EnumMember\";\r\n CompletionItemKind[CompletionItemKind[\"Keyword\"] = 17] = \"Keyword\";\r\n CompletionItemKind[CompletionItemKind[\"Text\"] = 18] = \"Text\";\r\n CompletionItemKind[CompletionItemKind[\"Color\"] = 19] = \"Color\";\r\n CompletionItemKind[CompletionItemKind[\"File\"] = 20] = \"File\";\r\n CompletionItemKind[CompletionItemKind[\"Reference\"] = 21] = \"Reference\";\r\n CompletionItemKind[CompletionItemKind[\"Customcolor\"] = 22] = \"Customcolor\";\r\n CompletionItemKind[CompletionItemKind[\"Folder\"] = 23] = \"Folder\";\r\n CompletionItemKind[CompletionItemKind[\"TypeParameter\"] = 24] = \"TypeParameter\";\r\n CompletionItemKind[CompletionItemKind[\"Snippet\"] = 25] = \"Snippet\";\r\n})(CompletionItemKind || (CompletionItemKind = {}));\r\nexport var CompletionItemTag;\r\n(function (CompletionItemTag) {\r\n CompletionItemTag[CompletionItemTag[\"Deprecated\"] = 1] = \"Deprecated\";\r\n})(CompletionItemTag || (CompletionItemTag = {}));\r\n/**\r\n * How a suggest provider was triggered.\r\n */\r\nexport var CompletionTriggerKind;\r\n(function (CompletionTriggerKind) {\r\n CompletionTriggerKind[CompletionTriggerKind[\"Invoke\"] = 0] = \"Invoke\";\r\n CompletionTriggerKind[CompletionTriggerKind[\"TriggerCharacter\"] = 1] = \"TriggerCharacter\";\r\n CompletionTriggerKind[CompletionTriggerKind[\"TriggerForIncompleteCompletions\"] = 2] = \"TriggerForIncompleteCompletions\";\r\n})(CompletionTriggerKind || (CompletionTriggerKind = {}));\r\n/**\r\n * A positioning preference for rendering content widgets.\r\n */\r\nexport var ContentWidgetPositionPreference;\r\n(function (ContentWidgetPositionPreference) {\r\n /**\r\n * Place the content widget exactly at a position\r\n */\r\n ContentWidgetPositionPreference[ContentWidgetPositionPreference[\"EXACT\"] = 0] = \"EXACT\";\r\n /**\r\n * Place the content widget above a position\r\n */\r\n ContentWidgetPositionPreference[ContentWidgetPositionPreference[\"ABOVE\"] = 1] = \"ABOVE\";\r\n /**\r\n * Place the content widget below a position\r\n */\r\n ContentWidgetPositionPreference[ContentWidgetPositionPreference[\"BELOW\"] = 2] = \"BELOW\";\r\n})(ContentWidgetPositionPreference || (ContentWidgetPositionPreference = {}));\r\n/**\r\n * Describes the reason the cursor has changed its position.\r\n */\r\nexport var CursorChangeReason;\r\n(function (CursorChangeReason) {\r\n /**\r\n * Unknown or not set.\r\n */\r\n CursorChangeReason[CursorChangeReason[\"NotSet\"] = 0] = \"NotSet\";\r\n /**\r\n * A `model.setValue()` was called.\r\n */\r\n CursorChangeReason[CursorChangeReason[\"ContentFlush\"] = 1] = \"ContentFlush\";\r\n /**\r\n * The `model` has been changed outside of this cursor and the cursor recovers its position from associated markers.\r\n */\r\n CursorChangeReason[CursorChangeReason[\"RecoverFromMarkers\"] = 2] = \"RecoverFromMarkers\";\r\n /**\r\n * There was an explicit user gesture.\r\n */\r\n CursorChangeReason[CursorChangeReason[\"Explicit\"] = 3] = \"Explicit\";\r\n /**\r\n * There was a Paste.\r\n */\r\n CursorChangeReason[CursorChangeReason[\"Paste\"] = 4] = \"Paste\";\r\n /**\r\n * There was an Undo.\r\n */\r\n CursorChangeReason[CursorChangeReason[\"Undo\"] = 5] = \"Undo\";\r\n /**\r\n * There was a Redo.\r\n */\r\n CursorChangeReason[CursorChangeReason[\"Redo\"] = 6] = \"Redo\";\r\n})(CursorChangeReason || (CursorChangeReason = {}));\r\n/**\r\n * The default end of line to use when instantiating models.\r\n */\r\nexport var DefaultEndOfLine;\r\n(function (DefaultEndOfLine) {\r\n /**\r\n * Use line feed (\\n) as the end of line character.\r\n */\r\n DefaultEndOfLine[DefaultEndOfLine[\"LF\"] = 1] = \"LF\";\r\n /**\r\n * Use carriage return and line feed (\\r\\n) as the end of line character.\r\n */\r\n DefaultEndOfLine[DefaultEndOfLine[\"CRLF\"] = 2] = \"CRLF\";\r\n})(DefaultEndOfLine || (DefaultEndOfLine = {}));\r\n/**\r\n * A document highlight kind.\r\n */\r\nexport var DocumentHighlightKind;\r\n(function (DocumentHighlightKind) {\r\n /**\r\n * A textual occurrence.\r\n */\r\n DocumentHighlightKind[DocumentHighlightKind[\"Text\"] = 0] = \"Text\";\r\n /**\r\n * Read-access of a symbol, like reading a variable.\r\n */\r\n DocumentHighlightKind[DocumentHighlightKind[\"Read\"] = 1] = \"Read\";\r\n /**\r\n * Write-access of a symbol, like writing to a variable.\r\n */\r\n DocumentHighlightKind[DocumentHighlightKind[\"Write\"] = 2] = \"Write\";\r\n})(DocumentHighlightKind || (DocumentHighlightKind = {}));\r\n/**\r\n * Configuration options for auto indentation in the editor\r\n */\r\nexport var EditorAutoIndentStrategy;\r\n(function (EditorAutoIndentStrategy) {\r\n EditorAutoIndentStrategy[EditorAutoIndentStrategy[\"None\"] = 0] = \"None\";\r\n EditorAutoIndentStrategy[EditorAutoIndentStrategy[\"Keep\"] = 1] = \"Keep\";\r\n EditorAutoIndentStrategy[EditorAutoIndentStrategy[\"Brackets\"] = 2] = \"Brackets\";\r\n EditorAutoIndentStrategy[EditorAutoIndentStrategy[\"Advanced\"] = 3] = \"Advanced\";\r\n EditorAutoIndentStrategy[EditorAutoIndentStrategy[\"Full\"] = 4] = \"Full\";\r\n})(EditorAutoIndentStrategy || (EditorAutoIndentStrategy = {}));\r\nexport var EditorOption;\r\n(function (EditorOption) {\r\n EditorOption[EditorOption[\"acceptSuggestionOnCommitCharacter\"] = 0] = \"acceptSuggestionOnCommitCharacter\";\r\n EditorOption[EditorOption[\"acceptSuggestionOnEnter\"] = 1] = \"acceptSuggestionOnEnter\";\r\n EditorOption[EditorOption[\"accessibilitySupport\"] = 2] = \"accessibilitySupport\";\r\n EditorOption[EditorOption[\"accessibilityPageSize\"] = 3] = \"accessibilityPageSize\";\r\n EditorOption[EditorOption[\"ariaLabel\"] = 4] = \"ariaLabel\";\r\n EditorOption[EditorOption[\"autoClosingBrackets\"] = 5] = \"autoClosingBrackets\";\r\n EditorOption[EditorOption[\"autoClosingOvertype\"] = 6] = \"autoClosingOvertype\";\r\n EditorOption[EditorOption[\"autoClosingQuotes\"] = 7] = \"autoClosingQuotes\";\r\n EditorOption[EditorOption[\"autoIndent\"] = 8] = \"autoIndent\";\r\n EditorOption[EditorOption[\"automaticLayout\"] = 9] = \"automaticLayout\";\r\n EditorOption[EditorOption[\"autoSurround\"] = 10] = \"autoSurround\";\r\n EditorOption[EditorOption[\"codeLens\"] = 11] = \"codeLens\";\r\n EditorOption[EditorOption[\"colorDecorators\"] = 12] = \"colorDecorators\";\r\n EditorOption[EditorOption[\"comments\"] = 13] = \"comments\";\r\n EditorOption[EditorOption[\"contextmenu\"] = 14] = \"contextmenu\";\r\n EditorOption[EditorOption[\"copyWithSyntaxHighlighting\"] = 15] = \"copyWithSyntaxHighlighting\";\r\n EditorOption[EditorOption[\"cursorBlinking\"] = 16] = \"cursorBlinking\";\r\n EditorOption[EditorOption[\"cursorSmoothCaretAnimation\"] = 17] = \"cursorSmoothCaretAnimation\";\r\n EditorOption[EditorOption[\"cursorStyle\"] = 18] = \"cursorStyle\";\r\n EditorOption[EditorOption[\"cursorSurroundingLines\"] = 19] = \"cursorSurroundingLines\";\r\n EditorOption[EditorOption[\"cursorSurroundingLinesStyle\"] = 20] = \"cursorSurroundingLinesStyle\";\r\n EditorOption[EditorOption[\"cursorWidth\"] = 21] = \"cursorWidth\";\r\n EditorOption[EditorOption[\"disableLayerHinting\"] = 22] = \"disableLayerHinting\";\r\n EditorOption[EditorOption[\"disableMonospaceOptimizations\"] = 23] = \"disableMonospaceOptimizations\";\r\n EditorOption[EditorOption[\"dragAndDrop\"] = 24] = \"dragAndDrop\";\r\n EditorOption[EditorOption[\"emptySelectionClipboard\"] = 25] = \"emptySelectionClipboard\";\r\n EditorOption[EditorOption[\"extraEditorClassName\"] = 26] = \"extraEditorClassName\";\r\n EditorOption[EditorOption[\"fastScrollSensitivity\"] = 27] = \"fastScrollSensitivity\";\r\n EditorOption[EditorOption[\"find\"] = 28] = \"find\";\r\n EditorOption[EditorOption[\"fixedOverflowWidgets\"] = 29] = \"fixedOverflowWidgets\";\r\n EditorOption[EditorOption[\"folding\"] = 30] = \"folding\";\r\n EditorOption[EditorOption[\"foldingStrategy\"] = 31] = \"foldingStrategy\";\r\n EditorOption[EditorOption[\"foldingHighlight\"] = 32] = \"foldingHighlight\";\r\n EditorOption[EditorOption[\"fontFamily\"] = 33] = \"fontFamily\";\r\n EditorOption[EditorOption[\"fontInfo\"] = 34] = \"fontInfo\";\r\n EditorOption[EditorOption[\"fontLigatures\"] = 35] = \"fontLigatures\";\r\n EditorOption[EditorOption[\"fontSize\"] = 36] = \"fontSize\";\r\n EditorOption[EditorOption[\"fontWeight\"] = 37] = \"fontWeight\";\r\n EditorOption[EditorOption[\"formatOnPaste\"] = 38] = \"formatOnPaste\";\r\n EditorOption[EditorOption[\"formatOnType\"] = 39] = \"formatOnType\";\r\n EditorOption[EditorOption[\"glyphMargin\"] = 40] = \"glyphMargin\";\r\n EditorOption[EditorOption[\"gotoLocation\"] = 41] = \"gotoLocation\";\r\n EditorOption[EditorOption[\"hideCursorInOverviewRuler\"] = 42] = \"hideCursorInOverviewRuler\";\r\n EditorOption[EditorOption[\"highlightActiveIndentGuide\"] = 43] = \"highlightActiveIndentGuide\";\r\n EditorOption[EditorOption[\"hover\"] = 44] = \"hover\";\r\n EditorOption[EditorOption[\"inDiffEditor\"] = 45] = \"inDiffEditor\";\r\n EditorOption[EditorOption[\"letterSpacing\"] = 46] = \"letterSpacing\";\r\n EditorOption[EditorOption[\"lightbulb\"] = 47] = \"lightbulb\";\r\n EditorOption[EditorOption[\"lineDecorationsWidth\"] = 48] = \"lineDecorationsWidth\";\r\n EditorOption[EditorOption[\"lineHeight\"] = 49] = \"lineHeight\";\r\n EditorOption[EditorOption[\"lineNumbers\"] = 50] = \"lineNumbers\";\r\n EditorOption[EditorOption[\"lineNumbersMinChars\"] = 51] = \"lineNumbersMinChars\";\r\n EditorOption[EditorOption[\"links\"] = 52] = \"links\";\r\n EditorOption[EditorOption[\"matchBrackets\"] = 53] = \"matchBrackets\";\r\n EditorOption[EditorOption[\"minimap\"] = 54] = \"minimap\";\r\n EditorOption[EditorOption[\"mouseStyle\"] = 55] = \"mouseStyle\";\r\n EditorOption[EditorOption[\"mouseWheelScrollSensitivity\"] = 56] = \"mouseWheelScrollSensitivity\";\r\n EditorOption[EditorOption[\"mouseWheelZoom\"] = 57] = \"mouseWheelZoom\";\r\n EditorOption[EditorOption[\"multiCursorMergeOverlapping\"] = 58] = \"multiCursorMergeOverlapping\";\r\n EditorOption[EditorOption[\"multiCursorModifier\"] = 59] = \"multiCursorModifier\";\r\n EditorOption[EditorOption[\"multiCursorPaste\"] = 60] = \"multiCursorPaste\";\r\n EditorOption[EditorOption[\"occurrencesHighlight\"] = 61] = \"occurrencesHighlight\";\r\n EditorOption[EditorOption[\"overviewRulerBorder\"] = 62] = \"overviewRulerBorder\";\r\n EditorOption[EditorOption[\"overviewRulerLanes\"] = 63] = \"overviewRulerLanes\";\r\n EditorOption[EditorOption[\"parameterHints\"] = 64] = \"parameterHints\";\r\n EditorOption[EditorOption[\"peekWidgetDefaultFocus\"] = 65] = \"peekWidgetDefaultFocus\";\r\n EditorOption[EditorOption[\"quickSuggestions\"] = 66] = \"quickSuggestions\";\r\n EditorOption[EditorOption[\"quickSuggestionsDelay\"] = 67] = \"quickSuggestionsDelay\";\r\n EditorOption[EditorOption[\"readOnly\"] = 68] = \"readOnly\";\r\n EditorOption[EditorOption[\"renderControlCharacters\"] = 69] = \"renderControlCharacters\";\r\n EditorOption[EditorOption[\"renderIndentGuides\"] = 70] = \"renderIndentGuides\";\r\n EditorOption[EditorOption[\"renderFinalNewline\"] = 71] = \"renderFinalNewline\";\r\n EditorOption[EditorOption[\"renderLineHighlight\"] = 72] = \"renderLineHighlight\";\r\n EditorOption[EditorOption[\"renderValidationDecorations\"] = 73] = \"renderValidationDecorations\";\r\n EditorOption[EditorOption[\"renderWhitespace\"] = 74] = \"renderWhitespace\";\r\n EditorOption[EditorOption[\"revealHorizontalRightPadding\"] = 75] = \"revealHorizontalRightPadding\";\r\n EditorOption[EditorOption[\"roundedSelection\"] = 76] = \"roundedSelection\";\r\n EditorOption[EditorOption[\"rulers\"] = 77] = \"rulers\";\r\n EditorOption[EditorOption[\"scrollbar\"] = 78] = \"scrollbar\";\r\n EditorOption[EditorOption[\"scrollBeyondLastColumn\"] = 79] = \"scrollBeyondLastColumn\";\r\n EditorOption[EditorOption[\"scrollBeyondLastLine\"] = 80] = \"scrollBeyondLastLine\";\r\n EditorOption[EditorOption[\"selectionClipboard\"] = 81] = \"selectionClipboard\";\r\n EditorOption[EditorOption[\"selectionHighlight\"] = 82] = \"selectionHighlight\";\r\n EditorOption[EditorOption[\"selectOnLineNumbers\"] = 83] = \"selectOnLineNumbers\";\r\n EditorOption[EditorOption[\"showFoldingControls\"] = 84] = \"showFoldingControls\";\r\n EditorOption[EditorOption[\"showUnused\"] = 85] = \"showUnused\";\r\n EditorOption[EditorOption[\"snippetSuggestions\"] = 86] = \"snippetSuggestions\";\r\n EditorOption[EditorOption[\"smoothScrolling\"] = 87] = \"smoothScrolling\";\r\n EditorOption[EditorOption[\"stopRenderingLineAfter\"] = 88] = \"stopRenderingLineAfter\";\r\n EditorOption[EditorOption[\"suggest\"] = 89] = \"suggest\";\r\n EditorOption[EditorOption[\"suggestFontSize\"] = 90] = \"suggestFontSize\";\r\n EditorOption[EditorOption[\"suggestLineHeight\"] = 91] = \"suggestLineHeight\";\r\n EditorOption[EditorOption[\"suggestOnTriggerCharacters\"] = 92] = \"suggestOnTriggerCharacters\";\r\n EditorOption[EditorOption[\"suggestSelection\"] = 93] = \"suggestSelection\";\r\n EditorOption[EditorOption[\"tabCompletion\"] = 94] = \"tabCompletion\";\r\n EditorOption[EditorOption[\"useTabStops\"] = 95] = \"useTabStops\";\r\n EditorOption[EditorOption[\"wordSeparators\"] = 96] = \"wordSeparators\";\r\n EditorOption[EditorOption[\"wordWrap\"] = 97] = \"wordWrap\";\r\n EditorOption[EditorOption[\"wordWrapBreakAfterCharacters\"] = 98] = \"wordWrapBreakAfterCharacters\";\r\n EditorOption[EditorOption[\"wordWrapBreakBeforeCharacters\"] = 99] = \"wordWrapBreakBeforeCharacters\";\r\n EditorOption[EditorOption[\"wordWrapColumn\"] = 100] = \"wordWrapColumn\";\r\n EditorOption[EditorOption[\"wordWrapMinified\"] = 101] = \"wordWrapMinified\";\r\n EditorOption[EditorOption[\"wrappingIndent\"] = 102] = \"wrappingIndent\";\r\n EditorOption[EditorOption[\"wrappingStrategy\"] = 103] = \"wrappingStrategy\";\r\n EditorOption[EditorOption[\"editorClassName\"] = 104] = \"editorClassName\";\r\n EditorOption[EditorOption[\"pixelRatio\"] = 105] = \"pixelRatio\";\r\n EditorOption[EditorOption[\"tabFocusMode\"] = 106] = \"tabFocusMode\";\r\n EditorOption[EditorOption[\"layoutInfo\"] = 107] = \"layoutInfo\";\r\n EditorOption[EditorOption[\"wrappingInfo\"] = 108] = \"wrappingInfo\";\r\n})(EditorOption || (EditorOption = {}));\r\n/**\r\n * End of line character preference.\r\n */\r\nexport var EndOfLinePreference;\r\n(function (EndOfLinePreference) {\r\n /**\r\n * Use the end of line character identified in the text buffer.\r\n */\r\n EndOfLinePreference[EndOfLinePreference[\"TextDefined\"] = 0] = \"TextDefined\";\r\n /**\r\n * Use line feed (\\n) as the end of line character.\r\n */\r\n EndOfLinePreference[EndOfLinePreference[\"LF\"] = 1] = \"LF\";\r\n /**\r\n * Use carriage return and line feed (\\r\\n) as the end of line character.\r\n */\r\n EndOfLinePreference[EndOfLinePreference[\"CRLF\"] = 2] = \"CRLF\";\r\n})(EndOfLinePreference || (EndOfLinePreference = {}));\r\n/**\r\n * End of line character preference.\r\n */\r\nexport var EndOfLineSequence;\r\n(function (EndOfLineSequence) {\r\n /**\r\n * Use line feed (\\n) as the end of line character.\r\n */\r\n EndOfLineSequence[EndOfLineSequence[\"LF\"] = 0] = \"LF\";\r\n /**\r\n * Use carriage return and line feed (\\r\\n) as the end of line character.\r\n */\r\n EndOfLineSequence[EndOfLineSequence[\"CRLF\"] = 1] = \"CRLF\";\r\n})(EndOfLineSequence || (EndOfLineSequence = {}));\r\n/**\r\n * Describes what to do with the indentation when pressing Enter.\r\n */\r\nexport var IndentAction;\r\n(function (IndentAction) {\r\n /**\r\n * Insert new line and copy the previous line's indentation.\r\n */\r\n IndentAction[IndentAction[\"None\"] = 0] = \"None\";\r\n /**\r\n * Insert new line and indent once (relative to the previous line's indentation).\r\n */\r\n IndentAction[IndentAction[\"Indent\"] = 1] = \"Indent\";\r\n /**\r\n * Insert two new lines:\r\n * - the first one indented which will hold the cursor\r\n * - the second one at the same indentation level\r\n */\r\n IndentAction[IndentAction[\"IndentOutdent\"] = 2] = \"IndentOutdent\";\r\n /**\r\n * Insert new line and outdent once (relative to the previous line's indentation).\r\n */\r\n IndentAction[IndentAction[\"Outdent\"] = 3] = \"Outdent\";\r\n})(IndentAction || (IndentAction = {}));\r\n/**\r\n * Virtual Key Codes, the value does not hold any inherent meaning.\r\n * Inspired somewhat from https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx\r\n * But these are \"more general\", as they should work across browsers & OS`s.\r\n */\r\nexport var KeyCode;\r\n(function (KeyCode) {\r\n /**\r\n * Placed first to cover the 0 value of the enum.\r\n */\r\n KeyCode[KeyCode[\"Unknown\"] = 0] = \"Unknown\";\r\n KeyCode[KeyCode[\"Backspace\"] = 1] = \"Backspace\";\r\n KeyCode[KeyCode[\"Tab\"] = 2] = \"Tab\";\r\n KeyCode[KeyCode[\"Enter\"] = 3] = \"Enter\";\r\n KeyCode[KeyCode[\"Shift\"] = 4] = \"Shift\";\r\n KeyCode[KeyCode[\"Ctrl\"] = 5] = \"Ctrl\";\r\n KeyCode[KeyCode[\"Alt\"] = 6] = \"Alt\";\r\n KeyCode[KeyCode[\"PauseBreak\"] = 7] = \"PauseBreak\";\r\n KeyCode[KeyCode[\"CapsLock\"] = 8] = \"CapsLock\";\r\n KeyCode[KeyCode[\"Escape\"] = 9] = \"Escape\";\r\n KeyCode[KeyCode[\"Space\"] = 10] = \"Space\";\r\n KeyCode[KeyCode[\"PageUp\"] = 11] = \"PageUp\";\r\n KeyCode[KeyCode[\"PageDown\"] = 12] = \"PageDown\";\r\n KeyCode[KeyCode[\"End\"] = 13] = \"End\";\r\n KeyCode[KeyCode[\"Home\"] = 14] = \"Home\";\r\n KeyCode[KeyCode[\"LeftArrow\"] = 15] = \"LeftArrow\";\r\n KeyCode[KeyCode[\"UpArrow\"] = 16] = \"UpArrow\";\r\n KeyCode[KeyCode[\"RightArrow\"] = 17] = \"RightArrow\";\r\n KeyCode[KeyCode[\"DownArrow\"] = 18] = \"DownArrow\";\r\n KeyCode[KeyCode[\"Insert\"] = 19] = \"Insert\";\r\n KeyCode[KeyCode[\"Delete\"] = 20] = \"Delete\";\r\n KeyCode[KeyCode[\"KEY_0\"] = 21] = \"KEY_0\";\r\n KeyCode[KeyCode[\"KEY_1\"] = 22] = \"KEY_1\";\r\n KeyCode[KeyCode[\"KEY_2\"] = 23] = \"KEY_2\";\r\n KeyCode[KeyCode[\"KEY_3\"] = 24] = \"KEY_3\";\r\n KeyCode[KeyCode[\"KEY_4\"] = 25] = \"KEY_4\";\r\n KeyCode[KeyCode[\"KEY_5\"] = 26] = \"KEY_5\";\r\n KeyCode[KeyCode[\"KEY_6\"] = 27] = \"KEY_6\";\r\n KeyCode[KeyCode[\"KEY_7\"] = 28] = \"KEY_7\";\r\n KeyCode[KeyCode[\"KEY_8\"] = 29] = \"KEY_8\";\r\n KeyCode[KeyCode[\"KEY_9\"] = 30] = \"KEY_9\";\r\n KeyCode[KeyCode[\"KEY_A\"] = 31] = \"KEY_A\";\r\n KeyCode[KeyCode[\"KEY_B\"] = 32] = \"KEY_B\";\r\n KeyCode[KeyCode[\"KEY_C\"] = 33] = \"KEY_C\";\r\n KeyCode[KeyCode[\"KEY_D\"] = 34] = \"KEY_D\";\r\n KeyCode[KeyCode[\"KEY_E\"] = 35] = \"KEY_E\";\r\n KeyCode[KeyCode[\"KEY_F\"] = 36] = \"KEY_F\";\r\n KeyCode[KeyCode[\"KEY_G\"] = 37] = \"KEY_G\";\r\n KeyCode[KeyCode[\"KEY_H\"] = 38] = \"KEY_H\";\r\n KeyCode[KeyCode[\"KEY_I\"] = 39] = \"KEY_I\";\r\n KeyCode[KeyCode[\"KEY_J\"] = 40] = \"KEY_J\";\r\n KeyCode[KeyCode[\"KEY_K\"] = 41] = \"KEY_K\";\r\n KeyCode[KeyCode[\"KEY_L\"] = 42] = \"KEY_L\";\r\n KeyCode[KeyCode[\"KEY_M\"] = 43] = \"KEY_M\";\r\n KeyCode[KeyCode[\"KEY_N\"] = 44] = \"KEY_N\";\r\n KeyCode[KeyCode[\"KEY_O\"] = 45] = \"KEY_O\";\r\n KeyCode[KeyCode[\"KEY_P\"] = 46] = \"KEY_P\";\r\n KeyCode[KeyCode[\"KEY_Q\"] = 47] = \"KEY_Q\";\r\n KeyCode[KeyCode[\"KEY_R\"] = 48] = \"KEY_R\";\r\n KeyCode[KeyCode[\"KEY_S\"] = 49] = \"KEY_S\";\r\n KeyCode[KeyCode[\"KEY_T\"] = 50] = \"KEY_T\";\r\n KeyCode[KeyCode[\"KEY_U\"] = 51] = \"KEY_U\";\r\n KeyCode[KeyCode[\"KEY_V\"] = 52] = \"KEY_V\";\r\n KeyCode[KeyCode[\"KEY_W\"] = 53] = \"KEY_W\";\r\n KeyCode[KeyCode[\"KEY_X\"] = 54] = \"KEY_X\";\r\n KeyCode[KeyCode[\"KEY_Y\"] = 55] = \"KEY_Y\";\r\n KeyCode[KeyCode[\"KEY_Z\"] = 56] = \"KEY_Z\";\r\n KeyCode[KeyCode[\"Meta\"] = 57] = \"Meta\";\r\n KeyCode[KeyCode[\"ContextMenu\"] = 58] = \"ContextMenu\";\r\n KeyCode[KeyCode[\"F1\"] = 59] = \"F1\";\r\n KeyCode[KeyCode[\"F2\"] = 60] = \"F2\";\r\n KeyCode[KeyCode[\"F3\"] = 61] = \"F3\";\r\n KeyCode[KeyCode[\"F4\"] = 62] = \"F4\";\r\n KeyCode[KeyCode[\"F5\"] = 63] = \"F5\";\r\n KeyCode[KeyCode[\"F6\"] = 64] = \"F6\";\r\n KeyCode[KeyCode[\"F7\"] = 65] = \"F7\";\r\n KeyCode[KeyCode[\"F8\"] = 66] = \"F8\";\r\n KeyCode[KeyCode[\"F9\"] = 67] = \"F9\";\r\n KeyCode[KeyCode[\"F10\"] = 68] = \"F10\";\r\n KeyCode[KeyCode[\"F11\"] = 69] = \"F11\";\r\n KeyCode[KeyCode[\"F12\"] = 70] = \"F12\";\r\n KeyCode[KeyCode[\"F13\"] = 71] = \"F13\";\r\n KeyCode[KeyCode[\"F14\"] = 72] = \"F14\";\r\n KeyCode[KeyCode[\"F15\"] = 73] = \"F15\";\r\n KeyCode[KeyCode[\"F16\"] = 74] = \"F16\";\r\n KeyCode[KeyCode[\"F17\"] = 75] = \"F17\";\r\n KeyCode[KeyCode[\"F18\"] = 76] = \"F18\";\r\n KeyCode[KeyCode[\"F19\"] = 77] = \"F19\";\r\n KeyCode[KeyCode[\"NumLock\"] = 78] = \"NumLock\";\r\n KeyCode[KeyCode[\"ScrollLock\"] = 79] = \"ScrollLock\";\r\n /**\r\n * Used for miscellaneous characters; it can vary by keyboard.\r\n * For the US standard keyboard, the ';:' key\r\n */\r\n KeyCode[KeyCode[\"US_SEMICOLON\"] = 80] = \"US_SEMICOLON\";\r\n /**\r\n * For any country/region, the '+' key\r\n * For the US standard keyboard, the '=+' key\r\n */\r\n KeyCode[KeyCode[\"US_EQUAL\"] = 81] = \"US_EQUAL\";\r\n /**\r\n * For any country/region, the ',' key\r\n * For the US standard keyboard, the ',<' key\r\n */\r\n KeyCode[KeyCode[\"US_COMMA\"] = 82] = \"US_COMMA\";\r\n /**\r\n * For any country/region, the '-' key\r\n * For the US standard keyboard, the '-_' key\r\n */\r\n KeyCode[KeyCode[\"US_MINUS\"] = 83] = \"US_MINUS\";\r\n /**\r\n * For any country/region, the '.' key\r\n * For the US standard keyboard, the '.>' key\r\n */\r\n KeyCode[KeyCode[\"US_DOT\"] = 84] = \"US_DOT\";\r\n /**\r\n * Used for miscellaneous characters; it can vary by keyboard.\r\n * For the US standard keyboard, the '/?' key\r\n */\r\n KeyCode[KeyCode[\"US_SLASH\"] = 85] = \"US_SLASH\";\r\n /**\r\n * Used for miscellaneous characters; it can vary by keyboard.\r\n * For the US standard keyboard, the '`~' key\r\n */\r\n KeyCode[KeyCode[\"US_BACKTICK\"] = 86] = \"US_BACKTICK\";\r\n /**\r\n * Used for miscellaneous characters; it can vary by keyboard.\r\n * For the US standard keyboard, the '[{' key\r\n */\r\n KeyCode[KeyCode[\"US_OPEN_SQUARE_BRACKET\"] = 87] = \"US_OPEN_SQUARE_BRACKET\";\r\n /**\r\n * Used for miscellaneous characters; it can vary by keyboard.\r\n * For the US standard keyboard, the '\\|' key\r\n */\r\n KeyCode[KeyCode[\"US_BACKSLASH\"] = 88] = \"US_BACKSLASH\";\r\n /**\r\n * Used for miscellaneous characters; it can vary by keyboard.\r\n * For the US standard keyboard, the ']}' key\r\n */\r\n KeyCode[KeyCode[\"US_CLOSE_SQUARE_BRACKET\"] = 89] = \"US_CLOSE_SQUARE_BRACKET\";\r\n /**\r\n * Used for miscellaneous characters; it can vary by keyboard.\r\n * For the US standard keyboard, the ''\"' key\r\n */\r\n KeyCode[KeyCode[\"US_QUOTE\"] = 90] = \"US_QUOTE\";\r\n /**\r\n * Used for miscellaneous characters; it can vary by keyboard.\r\n */\r\n KeyCode[KeyCode[\"OEM_8\"] = 91] = \"OEM_8\";\r\n /**\r\n * Either the angle bracket key or the backslash key on the RT 102-key keyboard.\r\n */\r\n KeyCode[KeyCode[\"OEM_102\"] = 92] = \"OEM_102\";\r\n KeyCode[KeyCode[\"NUMPAD_0\"] = 93] = \"NUMPAD_0\";\r\n KeyCode[KeyCode[\"NUMPAD_1\"] = 94] = \"NUMPAD_1\";\r\n KeyCode[KeyCode[\"NUMPAD_2\"] = 95] = \"NUMPAD_2\";\r\n KeyCode[KeyCode[\"NUMPAD_3\"] = 96] = \"NUMPAD_3\";\r\n KeyCode[KeyCode[\"NUMPAD_4\"] = 97] = \"NUMPAD_4\";\r\n KeyCode[KeyCode[\"NUMPAD_5\"] = 98] = \"NUMPAD_5\";\r\n KeyCode[KeyCode[\"NUMPAD_6\"] = 99] = \"NUMPAD_6\";\r\n KeyCode[KeyCode[\"NUMPAD_7\"] = 100] = \"NUMPAD_7\";\r\n KeyCode[KeyCode[\"NUMPAD_8\"] = 101] = \"NUMPAD_8\";\r\n KeyCode[KeyCode[\"NUMPAD_9\"] = 102] = \"NUMPAD_9\";\r\n KeyCode[KeyCode[\"NUMPAD_MULTIPLY\"] = 103] = \"NUMPAD_MULTIPLY\";\r\n KeyCode[KeyCode[\"NUMPAD_ADD\"] = 104] = \"NUMPAD_ADD\";\r\n KeyCode[KeyCode[\"NUMPAD_SEPARATOR\"] = 105] = \"NUMPAD_SEPARATOR\";\r\n KeyCode[KeyCode[\"NUMPAD_SUBTRACT\"] = 106] = \"NUMPAD_SUBTRACT\";\r\n KeyCode[KeyCode[\"NUMPAD_DECIMAL\"] = 107] = \"NUMPAD_DECIMAL\";\r\n KeyCode[KeyCode[\"NUMPAD_DIVIDE\"] = 108] = \"NUMPAD_DIVIDE\";\r\n /**\r\n * Cover all key codes when IME is processing input.\r\n */\r\n KeyCode[KeyCode[\"KEY_IN_COMPOSITION\"] = 109] = \"KEY_IN_COMPOSITION\";\r\n KeyCode[KeyCode[\"ABNT_C1\"] = 110] = \"ABNT_C1\";\r\n KeyCode[KeyCode[\"ABNT_C2\"] = 111] = \"ABNT_C2\";\r\n /**\r\n * Placed last to cover the length of the enum.\r\n * Please do not depend on this value!\r\n */\r\n KeyCode[KeyCode[\"MAX_VALUE\"] = 112] = \"MAX_VALUE\";\r\n})(KeyCode || (KeyCode = {}));\r\nexport var MarkerSeverity;\r\n(function (MarkerSeverity) {\r\n MarkerSeverity[MarkerSeverity[\"Hint\"] = 1] = \"Hint\";\r\n MarkerSeverity[MarkerSeverity[\"Info\"] = 2] = \"Info\";\r\n MarkerSeverity[MarkerSeverity[\"Warning\"] = 4] = \"Warning\";\r\n MarkerSeverity[MarkerSeverity[\"Error\"] = 8] = \"Error\";\r\n})(MarkerSeverity || (MarkerSeverity = {}));\r\nexport var MarkerTag;\r\n(function (MarkerTag) {\r\n MarkerTag[MarkerTag[\"Unnecessary\"] = 1] = \"Unnecessary\";\r\n MarkerTag[MarkerTag[\"Deprecated\"] = 2] = \"Deprecated\";\r\n})(MarkerTag || (MarkerTag = {}));\r\n/**\r\n * Position in the minimap to render the decoration.\r\n */\r\nexport var MinimapPosition;\r\n(function (MinimapPosition) {\r\n MinimapPosition[MinimapPosition[\"Inline\"] = 1] = \"Inline\";\r\n MinimapPosition[MinimapPosition[\"Gutter\"] = 2] = \"Gutter\";\r\n})(MinimapPosition || (MinimapPosition = {}));\r\n/**\r\n * Type of hit element with the mouse in the editor.\r\n */\r\nexport var MouseTargetType;\r\n(function (MouseTargetType) {\r\n /**\r\n * Mouse is on top of an unknown element.\r\n */\r\n MouseTargetType[MouseTargetType[\"UNKNOWN\"] = 0] = \"UNKNOWN\";\r\n /**\r\n * Mouse is on top of the textarea used for input.\r\n */\r\n MouseTargetType[MouseTargetType[\"TEXTAREA\"] = 1] = \"TEXTAREA\";\r\n /**\r\n * Mouse is on top of the glyph margin\r\n */\r\n MouseTargetType[MouseTargetType[\"GUTTER_GLYPH_MARGIN\"] = 2] = \"GUTTER_GLYPH_MARGIN\";\r\n /**\r\n * Mouse is on top of the line numbers\r\n */\r\n MouseTargetType[MouseTargetType[\"GUTTER_LINE_NUMBERS\"] = 3] = \"GUTTER_LINE_NUMBERS\";\r\n /**\r\n * Mouse is on top of the line decorations\r\n */\r\n MouseTargetType[MouseTargetType[\"GUTTER_LINE_DECORATIONS\"] = 4] = \"GUTTER_LINE_DECORATIONS\";\r\n /**\r\n * Mouse is on top of the whitespace left in the gutter by a view zone.\r\n */\r\n MouseTargetType[MouseTargetType[\"GUTTER_VIEW_ZONE\"] = 5] = \"GUTTER_VIEW_ZONE\";\r\n /**\r\n * Mouse is on top of text in the content.\r\n */\r\n MouseTargetType[MouseTargetType[\"CONTENT_TEXT\"] = 6] = \"CONTENT_TEXT\";\r\n /**\r\n * Mouse is on top of empty space in the content (e.g. after line text or below last line)\r\n */\r\n MouseTargetType[MouseTargetType[\"CONTENT_EMPTY\"] = 7] = \"CONTENT_EMPTY\";\r\n /**\r\n * Mouse is on top of a view zone in the content.\r\n */\r\n MouseTargetType[MouseTargetType[\"CONTENT_VIEW_ZONE\"] = 8] = \"CONTENT_VIEW_ZONE\";\r\n /**\r\n * Mouse is on top of a content widget.\r\n */\r\n MouseTargetType[MouseTargetType[\"CONTENT_WIDGET\"] = 9] = \"CONTENT_WIDGET\";\r\n /**\r\n * Mouse is on top of the decorations overview ruler.\r\n */\r\n MouseTargetType[MouseTargetType[\"OVERVIEW_RULER\"] = 10] = \"OVERVIEW_RULER\";\r\n /**\r\n * Mouse is on top of a scrollbar.\r\n */\r\n MouseTargetType[MouseTargetType[\"SCROLLBAR\"] = 11] = \"SCROLLBAR\";\r\n /**\r\n * Mouse is on top of an overlay widget.\r\n */\r\n MouseTargetType[MouseTargetType[\"OVERLAY_WIDGET\"] = 12] = \"OVERLAY_WIDGET\";\r\n /**\r\n * Mouse is outside of the editor.\r\n */\r\n MouseTargetType[MouseTargetType[\"OUTSIDE_EDITOR\"] = 13] = \"OUTSIDE_EDITOR\";\r\n})(MouseTargetType || (MouseTargetType = {}));\r\n/**\r\n * A positioning preference for rendering overlay widgets.\r\n */\r\nexport var OverlayWidgetPositionPreference;\r\n(function (OverlayWidgetPositionPreference) {\r\n /**\r\n * Position the overlay widget in the top right corner\r\n */\r\n OverlayWidgetPositionPreference[OverlayWidgetPositionPreference[\"TOP_RIGHT_CORNER\"] = 0] = \"TOP_RIGHT_CORNER\";\r\n /**\r\n * Position the overlay widget in the bottom right corner\r\n */\r\n OverlayWidgetPositionPreference[OverlayWidgetPositionPreference[\"BOTTOM_RIGHT_CORNER\"] = 1] = \"BOTTOM_RIGHT_CORNER\";\r\n /**\r\n * Position the overlay widget in the top center\r\n */\r\n OverlayWidgetPositionPreference[OverlayWidgetPositionPreference[\"TOP_CENTER\"] = 2] = \"TOP_CENTER\";\r\n})(OverlayWidgetPositionPreference || (OverlayWidgetPositionPreference = {}));\r\n/**\r\n * Vertical Lane in the overview ruler of the editor.\r\n */\r\nexport var OverviewRulerLane;\r\n(function (OverviewRulerLane) {\r\n OverviewRulerLane[OverviewRulerLane[\"Left\"] = 1] = \"Left\";\r\n OverviewRulerLane[OverviewRulerLane[\"Center\"] = 2] = \"Center\";\r\n OverviewRulerLane[OverviewRulerLane[\"Right\"] = 4] = \"Right\";\r\n OverviewRulerLane[OverviewRulerLane[\"Full\"] = 7] = \"Full\";\r\n})(OverviewRulerLane || (OverviewRulerLane = {}));\r\nexport var RenderLineNumbersType;\r\n(function (RenderLineNumbersType) {\r\n RenderLineNumbersType[RenderLineNumbersType[\"Off\"] = 0] = \"Off\";\r\n RenderLineNumbersType[RenderLineNumbersType[\"On\"] = 1] = \"On\";\r\n RenderLineNumbersType[RenderLineNumbersType[\"Relative\"] = 2] = \"Relative\";\r\n RenderLineNumbersType[RenderLineNumbersType[\"Interval\"] = 3] = \"Interval\";\r\n RenderLineNumbersType[RenderLineNumbersType[\"Custom\"] = 4] = \"Custom\";\r\n})(RenderLineNumbersType || (RenderLineNumbersType = {}));\r\nexport var RenderMinimap;\r\n(function (RenderMinimap) {\r\n RenderMinimap[RenderMinimap[\"None\"] = 0] = \"None\";\r\n RenderMinimap[RenderMinimap[\"Text\"] = 1] = \"Text\";\r\n RenderMinimap[RenderMinimap[\"Blocks\"] = 2] = \"Blocks\";\r\n})(RenderMinimap || (RenderMinimap = {}));\r\nexport var ScrollType;\r\n(function (ScrollType) {\r\n ScrollType[ScrollType[\"Smooth\"] = 0] = \"Smooth\";\r\n ScrollType[ScrollType[\"Immediate\"] = 1] = \"Immediate\";\r\n})(ScrollType || (ScrollType = {}));\r\nexport var ScrollbarVisibility;\r\n(function (ScrollbarVisibility) {\r\n ScrollbarVisibility[ScrollbarVisibility[\"Auto\"] = 1] = \"Auto\";\r\n ScrollbarVisibility[ScrollbarVisibility[\"Hidden\"] = 2] = \"Hidden\";\r\n ScrollbarVisibility[ScrollbarVisibility[\"Visible\"] = 3] = \"Visible\";\r\n})(ScrollbarVisibility || (ScrollbarVisibility = {}));\r\n/**\r\n * The direction of a selection.\r\n */\r\nexport var SelectionDirection;\r\n(function (SelectionDirection) {\r\n /**\r\n * The selection starts above where it ends.\r\n */\r\n SelectionDirection[SelectionDirection[\"LTR\"] = 0] = \"LTR\";\r\n /**\r\n * The selection starts below where it ends.\r\n */\r\n SelectionDirection[SelectionDirection[\"RTL\"] = 1] = \"RTL\";\r\n})(SelectionDirection || (SelectionDirection = {}));\r\nexport var SignatureHelpTriggerKind;\r\n(function (SignatureHelpTriggerKind) {\r\n SignatureHelpTriggerKind[SignatureHelpTriggerKind[\"Invoke\"] = 1] = \"Invoke\";\r\n SignatureHelpTriggerKind[SignatureHelpTriggerKind[\"TriggerCharacter\"] = 2] = \"TriggerCharacter\";\r\n SignatureHelpTriggerKind[SignatureHelpTriggerKind[\"ContentChange\"] = 3] = \"ContentChange\";\r\n})(SignatureHelpTriggerKind || (SignatureHelpTriggerKind = {}));\r\n/**\r\n * A symbol kind.\r\n */\r\nexport var SymbolKind;\r\n(function (SymbolKind) {\r\n SymbolKind[SymbolKind[\"File\"] = 0] = \"File\";\r\n SymbolKind[SymbolKind[\"Module\"] = 1] = \"Module\";\r\n SymbolKind[SymbolKind[\"Namespace\"] = 2] = \"Namespace\";\r\n SymbolKind[SymbolKind[\"Package\"] = 3] = \"Package\";\r\n SymbolKind[SymbolKind[\"Class\"] = 4] = \"Class\";\r\n SymbolKind[SymbolKind[\"Method\"] = 5] = \"Method\";\r\n SymbolKind[SymbolKind[\"Property\"] = 6] = \"Property\";\r\n SymbolKind[SymbolKind[\"Field\"] = 7] = \"Field\";\r\n SymbolKind[SymbolKind[\"Constructor\"] = 8] = \"Constructor\";\r\n SymbolKind[SymbolKind[\"Enum\"] = 9] = \"Enum\";\r\n SymbolKind[SymbolKind[\"Interface\"] = 10] = \"Interface\";\r\n SymbolKind[SymbolKind[\"Function\"] = 11] = \"Function\";\r\n SymbolKind[SymbolKind[\"Variable\"] = 12] = \"Variable\";\r\n SymbolKind[SymbolKind[\"Constant\"] = 13] = \"Constant\";\r\n SymbolKind[SymbolKind[\"String\"] = 14] = \"String\";\r\n SymbolKind[SymbolKind[\"Number\"] = 15] = \"Number\";\r\n SymbolKind[SymbolKind[\"Boolean\"] = 16] = \"Boolean\";\r\n SymbolKind[SymbolKind[\"Array\"] = 17] = \"Array\";\r\n SymbolKind[SymbolKind[\"Object\"] = 18] = \"Object\";\r\n SymbolKind[SymbolKind[\"Key\"] = 19] = \"Key\";\r\n SymbolKind[SymbolKind[\"Null\"] = 20] = \"Null\";\r\n SymbolKind[SymbolKind[\"EnumMember\"] = 21] = \"EnumMember\";\r\n SymbolKind[SymbolKind[\"Struct\"] = 22] = \"Struct\";\r\n SymbolKind[SymbolKind[\"Event\"] = 23] = \"Event\";\r\n SymbolKind[SymbolKind[\"Operator\"] = 24] = \"Operator\";\r\n SymbolKind[SymbolKind[\"TypeParameter\"] = 25] = \"TypeParameter\";\r\n})(SymbolKind || (SymbolKind = {}));\r\nexport var SymbolTag;\r\n(function (SymbolTag) {\r\n SymbolTag[SymbolTag[\"Deprecated\"] = 1] = \"Deprecated\";\r\n})(SymbolTag || (SymbolTag = {}));\r\n/**\r\n * The kind of animation in which the editor's cursor should be rendered.\r\n */\r\nexport var TextEditorCursorBlinkingStyle;\r\n(function (TextEditorCursorBlinkingStyle) {\r\n /**\r\n * Hidden\r\n */\r\n TextEditorCursorBlinkingStyle[TextEditorCursorBlinkingStyle[\"Hidden\"] = 0] = \"Hidden\";\r\n /**\r\n * Blinking\r\n */\r\n TextEditorCursorBlinkingStyle[TextEditorCursorBlinkingStyle[\"Blink\"] = 1] = \"Blink\";\r\n /**\r\n * Blinking with smooth fading\r\n */\r\n TextEditorCursorBlinkingStyle[TextEditorCursorBlinkingStyle[\"Smooth\"] = 2] = \"Smooth\";\r\n /**\r\n * Blinking with prolonged filled state and smooth fading\r\n */\r\n TextEditorCursorBlinkingStyle[TextEditorCursorBlinkingStyle[\"Phase\"] = 3] = \"Phase\";\r\n /**\r\n * Expand collapse animation on the y axis\r\n */\r\n TextEditorCursorBlinkingStyle[TextEditorCursorBlinkingStyle[\"Expand\"] = 4] = \"Expand\";\r\n /**\r\n * No-Blinking\r\n */\r\n TextEditorCursorBlinkingStyle[TextEditorCursorBlinkingStyle[\"Solid\"] = 5] = \"Solid\";\r\n})(TextEditorCursorBlinkingStyle || (TextEditorCursorBlinkingStyle = {}));\r\n/**\r\n * The style in which the editor's cursor should be rendered.\r\n */\r\nexport var TextEditorCursorStyle;\r\n(function (TextEditorCursorStyle) {\r\n /**\r\n * As a vertical line (sitting between two characters).\r\n */\r\n TextEditorCursorStyle[TextEditorCursorStyle[\"Line\"] = 1] = \"Line\";\r\n /**\r\n * As a block (sitting on top of a character).\r\n */\r\n TextEditorCursorStyle[TextEditorCursorStyle[\"Block\"] = 2] = \"Block\";\r\n /**\r\n * As a horizontal line (sitting under a character).\r\n */\r\n TextEditorCursorStyle[TextEditorCursorStyle[\"Underline\"] = 3] = \"Underline\";\r\n /**\r\n * As a thin vertical line (sitting between two characters).\r\n */\r\n TextEditorCursorStyle[TextEditorCursorStyle[\"LineThin\"] = 4] = \"LineThin\";\r\n /**\r\n * As an outlined block (sitting on top of a character).\r\n */\r\n TextEditorCursorStyle[TextEditorCursorStyle[\"BlockOutline\"] = 5] = \"BlockOutline\";\r\n /**\r\n * As a thin horizontal line (sitting under a character).\r\n */\r\n TextEditorCursorStyle[TextEditorCursorStyle[\"UnderlineThin\"] = 6] = \"UnderlineThin\";\r\n})(TextEditorCursorStyle || (TextEditorCursorStyle = {}));\r\n/**\r\n * Describes the behavior of decorations when typing/editing near their edges.\r\n * Note: Please do not edit the values, as they very carefully match `DecorationRangeBehavior`\r\n */\r\nexport var TrackedRangeStickiness;\r\n(function (TrackedRangeStickiness) {\r\n TrackedRangeStickiness[TrackedRangeStickiness[\"AlwaysGrowsWhenTypingAtEdges\"] = 0] = \"AlwaysGrowsWhenTypingAtEdges\";\r\n TrackedRangeStickiness[TrackedRangeStickiness[\"NeverGrowsWhenTypingAtEdges\"] = 1] = \"NeverGrowsWhenTypingAtEdges\";\r\n TrackedRangeStickiness[TrackedRangeStickiness[\"GrowsOnlyWhenTypingBefore\"] = 2] = \"GrowsOnlyWhenTypingBefore\";\r\n TrackedRangeStickiness[TrackedRangeStickiness[\"GrowsOnlyWhenTypingAfter\"] = 3] = \"GrowsOnlyWhenTypingAfter\";\r\n})(TrackedRangeStickiness || (TrackedRangeStickiness = {}));\r\n/**\r\n * Describes how to indent wrapped lines.\r\n */\r\nexport var WrappingIndent;\r\n(function (WrappingIndent) {\r\n /**\r\n * No indentation => wrapped lines begin at column 1.\r\n */\r\n WrappingIndent[WrappingIndent[\"None\"] = 0] = \"None\";\r\n /**\r\n * Same => wrapped lines get the same indentation as the parent.\r\n */\r\n WrappingIndent[WrappingIndent[\"Same\"] = 1] = \"Same\";\r\n /**\r\n * Indent => wrapped lines get +1 indentation toward the parent.\r\n */\r\n WrappingIndent[WrappingIndent[\"Indent\"] = 2] = \"Indent\";\r\n /**\r\n * DeepIndent => wrapped lines get +2 indentation toward the parent.\r\n */\r\n WrappingIndent[WrappingIndent[\"DeepIndent\"] = 3] = \"DeepIndent\";\r\n})(WrappingIndent || (WrappingIndent = {}));\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nvar __extends = (this && this.__extends) || (function () {\r\n var extendStatics = function (d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n };\r\n return function (d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n };\r\n})();\r\nimport { Position } from './position.js';\r\nimport { Range } from './range.js';\r\n/**\r\n * A selection in the editor.\r\n * The selection is a range that has an orientation.\r\n */\r\nvar Selection = /** @class */ (function (_super) {\r\n __extends(Selection, _super);\r\n function Selection(selectionStartLineNumber, selectionStartColumn, positionLineNumber, positionColumn) {\r\n var _this = _super.call(this, selectionStartLineNumber, selectionStartColumn, positionLineNumber, positionColumn) || this;\r\n _this.selectionStartLineNumber = selectionStartLineNumber;\r\n _this.selectionStartColumn = selectionStartColumn;\r\n _this.positionLineNumber = positionLineNumber;\r\n _this.positionColumn = positionColumn;\r\n return _this;\r\n }\r\n /**\r\n * Transform to a human-readable representation.\r\n */\r\n Selection.prototype.toString = function () {\r\n return '[' + this.selectionStartLineNumber + ',' + this.selectionStartColumn + ' -> ' + this.positionLineNumber + ',' + this.positionColumn + ']';\r\n };\r\n /**\r\n * Test if equals other selection.\r\n */\r\n Selection.prototype.equalsSelection = function (other) {\r\n return (Selection.selectionsEqual(this, other));\r\n };\r\n /**\r\n * Test if the two selections are equal.\r\n */\r\n Selection.selectionsEqual = function (a, b) {\r\n return (a.selectionStartLineNumber === b.selectionStartLineNumber &&\r\n a.selectionStartColumn === b.selectionStartColumn &&\r\n a.positionLineNumber === b.positionLineNumber &&\r\n a.positionColumn === b.positionColumn);\r\n };\r\n /**\r\n * Get directions (LTR or RTL).\r\n */\r\n Selection.prototype.getDirection = function () {\r\n if (this.selectionStartLineNumber === this.startLineNumber && this.selectionStartColumn === this.startColumn) {\r\n return 0 /* LTR */;\r\n }\r\n return 1 /* RTL */;\r\n };\r\n /**\r\n * Create a new selection with a different `positionLineNumber` and `positionColumn`.\r\n */\r\n Selection.prototype.setEndPosition = function (endLineNumber, endColumn) {\r\n if (this.getDirection() === 0 /* LTR */) {\r\n return new Selection(this.startLineNumber, this.startColumn, endLineNumber, endColumn);\r\n }\r\n return new Selection(endLineNumber, endColumn, this.startLineNumber, this.startColumn);\r\n };\r\n /**\r\n * Get the position at `positionLineNumber` and `positionColumn`.\r\n */\r\n Selection.prototype.getPosition = function () {\r\n return new Position(this.positionLineNumber, this.positionColumn);\r\n };\r\n /**\r\n * Create a new selection with a different `selectionStartLineNumber` and `selectionStartColumn`.\r\n */\r\n Selection.prototype.setStartPosition = function (startLineNumber, startColumn) {\r\n if (this.getDirection() === 0 /* LTR */) {\r\n return new Selection(startLineNumber, startColumn, this.endLineNumber, this.endColumn);\r\n }\r\n return new Selection(this.endLineNumber, this.endColumn, startLineNumber, startColumn);\r\n };\r\n // ----\r\n /**\r\n * Create a `Selection` from one or two positions\r\n */\r\n Selection.fromPositions = function (start, end) {\r\n if (end === void 0) { end = start; }\r\n return new Selection(start.lineNumber, start.column, end.lineNumber, end.column);\r\n };\r\n /**\r\n * Create a `Selection` from an `ISelection`.\r\n */\r\n Selection.liftSelection = function (sel) {\r\n return new Selection(sel.selectionStartLineNumber, sel.selectionStartColumn, sel.positionLineNumber, sel.positionColumn);\r\n };\r\n /**\r\n * `a` equals `b`.\r\n */\r\n Selection.selectionsArrEqual = function (a, b) {\r\n if (a && !b || !a && b) {\r\n return false;\r\n }\r\n if (!a && !b) {\r\n return true;\r\n }\r\n if (a.length !== b.length) {\r\n return false;\r\n }\r\n for (var i = 0, len = a.length; i < len; i++) {\r\n if (!this.selectionsEqual(a[i], b[i])) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n };\r\n /**\r\n * Test if `obj` is an `ISelection`.\r\n */\r\n Selection.isISelection = function (obj) {\r\n return (obj\r\n && (typeof obj.selectionStartLineNumber === 'number')\r\n && (typeof obj.selectionStartColumn === 'number')\r\n && (typeof obj.positionLineNumber === 'number')\r\n && (typeof obj.positionColumn === 'number'));\r\n };\r\n /**\r\n * Create with a direction.\r\n */\r\n Selection.createWithDirection = function (startLineNumber, startColumn, endLineNumber, endColumn, direction) {\r\n if (direction === 0 /* LTR */) {\r\n return new Selection(startLineNumber, startColumn, endLineNumber, endColumn);\r\n }\r\n return new Selection(endLineNumber, endColumn, startLineNumber, startColumn);\r\n };\r\n return Selection;\r\n}(Range));\r\nexport { Selection };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nvar Token = /** @class */ (function () {\r\n function Token(offset, type, language) {\r\n this.offset = offset | 0; // @perf\r\n this.type = type;\r\n this.language = language;\r\n }\r\n Token.prototype.toString = function () {\r\n return '(' + this.offset + ', ' + this.type + ')';\r\n };\r\n return Token;\r\n}());\r\nexport { Token };\r\nvar TokenizationResult = /** @class */ (function () {\r\n function TokenizationResult(tokens, endState) {\r\n this.tokens = tokens;\r\n this.endState = endState;\r\n }\r\n return TokenizationResult;\r\n}());\r\nexport { TokenizationResult };\r\nvar TokenizationResult2 = /** @class */ (function () {\r\n function TokenizationResult2(tokens, endState) {\r\n this.tokens = tokens;\r\n this.endState = endState;\r\n }\r\n return TokenizationResult2;\r\n}());\r\nexport { TokenizationResult2 };\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nimport './promise-polyfill/polyfill.js';\r\nimport { CancellationTokenSource } from '../../../base/common/cancellation.js';\r\nimport { Emitter } from '../../../base/common/event.js';\r\nimport { KeyChord } from '../../../base/common/keyCodes.js';\r\nimport { URI } from '../../../base/common/uri.js';\r\nimport { Position } from '../core/position.js';\r\nimport { Range } from '../core/range.js';\r\nimport { Selection } from '../core/selection.js';\r\nimport { Token } from '../core/token.js';\r\nimport * as standaloneEnums from './standaloneEnums.js';\r\nvar KeyMod = /** @class */ (function () {\r\n function KeyMod() {\r\n }\r\n KeyMod.chord = function (firstPart, secondPart) {\r\n return KeyChord(firstPart, secondPart);\r\n };\r\n KeyMod.CtrlCmd = 2048 /* CtrlCmd */;\r\n KeyMod.Shift = 1024 /* Shift */;\r\n KeyMod.Alt = 512 /* Alt */;\r\n KeyMod.WinCtrl = 256 /* WinCtrl */;\r\n return KeyMod;\r\n}());\r\nexport { KeyMod };\r\nexport function createMonacoBaseAPI() {\r\n return {\r\n editor: undefined,\r\n languages: undefined,\r\n CancellationTokenSource: CancellationTokenSource,\r\n Emitter: Emitter,\r\n KeyCode: standaloneEnums.KeyCode,\r\n KeyMod: KeyMod,\r\n Position: Position,\r\n Range: Range,\r\n Selection: Selection,\r\n SelectionDirection: standaloneEnums.SelectionDirection,\r\n MarkerSeverity: standaloneEnums.MarkerSeverity,\r\n MarkerTag: standaloneEnums.MarkerTag,\r\n Uri: URI,\r\n Token: Token\r\n };\r\n}\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nvar __extends = (this && this.__extends) || (function () {\r\n var extendStatics = function (d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n };\r\n return function (d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n };\r\n})();\r\nvar __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n};\r\nvar __generator = (this && this.__generator) || function (thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n};\r\nimport { mergeSort } from '../../../base/common/arrays.js';\r\nimport { stringDiff } from '../../../base/common/diff/diff.js';\r\nimport { FIN } from '../../../base/common/iterator.js';\r\nimport { globals } from '../../../base/common/platform.js';\r\nimport { URI } from '../../../base/common/uri.js';\r\nimport { Position } from '../core/position.js';\r\nimport { Range } from '../core/range.js';\r\nimport { DiffComputer } from '../diff/diffComputer.js';\r\nimport { MirrorTextModel as BaseMirrorModel } from '../model/mirrorTextModel.js';\r\nimport { ensureValidWordDefinition, getWordAtText } from '../model/wordHelper.js';\r\nimport { computeLinks } from '../modes/linkComputer.js';\r\nimport { BasicInplaceReplace } from '../modes/supports/inplaceReplaceSupport.js';\r\nimport { createMonacoBaseAPI } from '../standalone/standaloneBase.js';\r\nimport * as types from '../../../base/common/types.js';\r\n/**\r\n * @internal\r\n */\r\nvar MirrorModel = /** @class */ (function (_super) {\r\n __extends(MirrorModel, _super);\r\n function MirrorModel() {\r\n return _super !== null && _super.apply(this, arguments) || this;\r\n }\r\n Object.defineProperty(MirrorModel.prototype, \"uri\", {\r\n get: function () {\r\n return this._uri;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(MirrorModel.prototype, \"version\", {\r\n get: function () {\r\n return this._versionId;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(MirrorModel.prototype, \"eol\", {\r\n get: function () {\r\n return this._eol;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n MirrorModel.prototype.getValue = function () {\r\n return this.getText();\r\n };\r\n MirrorModel.prototype.getLinesContent = function () {\r\n return this._lines.slice(0);\r\n };\r\n MirrorModel.prototype.getLineCount = function () {\r\n return this._lines.length;\r\n };\r\n MirrorModel.prototype.getLineContent = function (lineNumber) {\r\n return this._lines[lineNumber - 1];\r\n };\r\n MirrorModel.prototype.getWordAtPosition = function (position, wordDefinition) {\r\n var wordAtText = getWordAtText(position.column, ensureValidWordDefinition(wordDefinition), this._lines[position.lineNumber - 1], 0);\r\n if (wordAtText) {\r\n return new Range(position.lineNumber, wordAtText.startColumn, position.lineNumber, wordAtText.endColumn);\r\n }\r\n return null;\r\n };\r\n MirrorModel.prototype.createWordIterator = function (wordDefinition) {\r\n var _this = this;\r\n var obj;\r\n var lineNumber = 0;\r\n var lineText;\r\n var wordRangesIdx = 0;\r\n var wordRanges = [];\r\n var next = function () {\r\n if (wordRangesIdx < wordRanges.length) {\r\n var value = lineText.substring(wordRanges[wordRangesIdx].start, wordRanges[wordRangesIdx].end);\r\n wordRangesIdx += 1;\r\n if (!obj) {\r\n obj = { done: false, value: value };\r\n }\r\n else {\r\n obj.value = value;\r\n }\r\n return obj;\r\n }\r\n else if (lineNumber >= _this._lines.length) {\r\n return FIN;\r\n }\r\n else {\r\n lineText = _this._lines[lineNumber];\r\n wordRanges = _this._wordenize(lineText, wordDefinition);\r\n wordRangesIdx = 0;\r\n lineNumber += 1;\r\n return next();\r\n }\r\n };\r\n return { next: next };\r\n };\r\n MirrorModel.prototype.getLineWords = function (lineNumber, wordDefinition) {\r\n var content = this._lines[lineNumber - 1];\r\n var ranges = this._wordenize(content, wordDefinition);\r\n var words = [];\r\n for (var _i = 0, ranges_1 = ranges; _i < ranges_1.length; _i++) {\r\n var range = ranges_1[_i];\r\n words.push({\r\n word: content.substring(range.start, range.end),\r\n startColumn: range.start + 1,\r\n endColumn: range.end + 1\r\n });\r\n }\r\n return words;\r\n };\r\n MirrorModel.prototype._wordenize = function (content, wordDefinition) {\r\n var result = [];\r\n var match;\r\n wordDefinition.lastIndex = 0; // reset lastIndex just to be sure\r\n while (match = wordDefinition.exec(content)) {\r\n if (match[0].length === 0) {\r\n // it did match the empty string\r\n break;\r\n }\r\n result.push({ start: match.index, end: match.index + match[0].length });\r\n }\r\n return result;\r\n };\r\n MirrorModel.prototype.getValueInRange = function (range) {\r\n range = this._validateRange(range);\r\n if (range.startLineNumber === range.endLineNumber) {\r\n return this._lines[range.startLineNumber - 1].substring(range.startColumn - 1, range.endColumn - 1);\r\n }\r\n var lineEnding = this._eol;\r\n var startLineIndex = range.startLineNumber - 1;\r\n var endLineIndex = range.endLineNumber - 1;\r\n var resultLines = [];\r\n resultLines.push(this._lines[startLineIndex].substring(range.startColumn - 1));\r\n for (var i = startLineIndex + 1; i < endLineIndex; i++) {\r\n resultLines.push(this._lines[i]);\r\n }\r\n resultLines.push(this._lines[endLineIndex].substring(0, range.endColumn - 1));\r\n return resultLines.join(lineEnding);\r\n };\r\n MirrorModel.prototype.offsetAt = function (position) {\r\n position = this._validatePosition(position);\r\n this._ensureLineStarts();\r\n return this._lineStarts.getAccumulatedValue(position.lineNumber - 2) + (position.column - 1);\r\n };\r\n MirrorModel.prototype.positionAt = function (offset) {\r\n offset = Math.floor(offset);\r\n offset = Math.max(0, offset);\r\n this._ensureLineStarts();\r\n var out = this._lineStarts.getIndexOf(offset);\r\n var lineLength = this._lines[out.index].length;\r\n // Ensure we return a valid position\r\n return {\r\n lineNumber: 1 + out.index,\r\n column: 1 + Math.min(out.remainder, lineLength)\r\n };\r\n };\r\n MirrorModel.prototype._validateRange = function (range) {\r\n var start = this._validatePosition({ lineNumber: range.startLineNumber, column: range.startColumn });\r\n var end = this._validatePosition({ lineNumber: range.endLineNumber, column: range.endColumn });\r\n if (start.lineNumber !== range.startLineNumber\r\n || start.column !== range.startColumn\r\n || end.lineNumber !== range.endLineNumber\r\n || end.column !== range.endColumn) {\r\n return {\r\n startLineNumber: start.lineNumber,\r\n startColumn: start.column,\r\n endLineNumber: end.lineNumber,\r\n endColumn: end.column\r\n };\r\n }\r\n return range;\r\n };\r\n MirrorModel.prototype._validatePosition = function (position) {\r\n if (!Position.isIPosition(position)) {\r\n throw new Error('bad position');\r\n }\r\n var lineNumber = position.lineNumber, column = position.column;\r\n var hasChanged = false;\r\n if (lineNumber < 1) {\r\n lineNumber = 1;\r\n column = 1;\r\n hasChanged = true;\r\n }\r\n else if (lineNumber > this._lines.length) {\r\n lineNumber = this._lines.length;\r\n column = this._lines[lineNumber - 1].length + 1;\r\n hasChanged = true;\r\n }\r\n else {\r\n var maxCharacter = this._lines[lineNumber - 1].length + 1;\r\n if (column < 1) {\r\n column = 1;\r\n hasChanged = true;\r\n }\r\n else if (column > maxCharacter) {\r\n column = maxCharacter;\r\n hasChanged = true;\r\n }\r\n }\r\n if (!hasChanged) {\r\n return position;\r\n }\r\n else {\r\n return { lineNumber: lineNumber, column: column };\r\n }\r\n };\r\n return MirrorModel;\r\n}(BaseMirrorModel));\r\n/**\r\n * @internal\r\n */\r\nvar EditorSimpleWorker = /** @class */ (function () {\r\n function EditorSimpleWorker(host, foreignModuleFactory) {\r\n this._host = host;\r\n this._models = Object.create(null);\r\n this._foreignModuleFactory = foreignModuleFactory;\r\n this._foreignModule = null;\r\n }\r\n EditorSimpleWorker.prototype.dispose = function () {\r\n this._models = Object.create(null);\r\n };\r\n EditorSimpleWorker.prototype._getModel = function (uri) {\r\n return this._models[uri];\r\n };\r\n EditorSimpleWorker.prototype._getModels = function () {\r\n var _this = this;\r\n var all = [];\r\n Object.keys(this._models).forEach(function (key) { return all.push(_this._models[key]); });\r\n return all;\r\n };\r\n EditorSimpleWorker.prototype.acceptNewModel = function (data) {\r\n this._models[data.url] = new MirrorModel(URI.parse(data.url), data.lines, data.EOL, data.versionId);\r\n };\r\n EditorSimpleWorker.prototype.acceptModelChanged = function (strURL, e) {\r\n if (!this._models[strURL]) {\r\n return;\r\n }\r\n var model = this._models[strURL];\r\n model.onEvents(e);\r\n };\r\n EditorSimpleWorker.prototype.acceptRemovedModel = function (strURL) {\r\n if (!this._models[strURL]) {\r\n return;\r\n }\r\n delete this._models[strURL];\r\n };\r\n // ---- BEGIN diff --------------------------------------------------------------------------\r\n EditorSimpleWorker.prototype.computeDiff = function (originalUrl, modifiedUrl, ignoreTrimWhitespace, maxComputationTime) {\r\n return __awaiter(this, void 0, void 0, function () {\r\n var original, modified, originalLines, modifiedLines, diffComputer, diffResult, identical;\r\n return __generator(this, function (_a) {\r\n original = this._getModel(originalUrl);\r\n modified = this._getModel(modifiedUrl);\r\n if (!original || !modified) {\r\n return [2 /*return*/, null];\r\n }\r\n originalLines = original.getLinesContent();\r\n modifiedLines = modified.getLinesContent();\r\n diffComputer = new DiffComputer(originalLines, modifiedLines, {\r\n shouldComputeCharChanges: true,\r\n shouldPostProcessCharChanges: true,\r\n shouldIgnoreTrimWhitespace: ignoreTrimWhitespace,\r\n shouldMakePrettyDiff: true,\r\n maxComputationTime: maxComputationTime\r\n });\r\n diffResult = diffComputer.computeDiff();\r\n identical = (diffResult.changes.length > 0 ? false : this._modelsAreIdentical(original, modified));\r\n return [2 /*return*/, {\r\n quitEarly: diffResult.quitEarly,\r\n identical: identical,\r\n changes: diffResult.changes\r\n }];\r\n });\r\n });\r\n };\r\n EditorSimpleWorker.prototype._modelsAreIdentical = function (original, modified) {\r\n var originalLineCount = original.getLineCount();\r\n var modifiedLineCount = modified.getLineCount();\r\n if (originalLineCount !== modifiedLineCount) {\r\n return false;\r\n }\r\n for (var line = 1; line <= originalLineCount; line++) {\r\n var originalLine = original.getLineContent(line);\r\n var modifiedLine = modified.getLineContent(line);\r\n if (originalLine !== modifiedLine) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n };\r\n EditorSimpleWorker.prototype.computeMoreMinimalEdits = function (modelUrl, edits) {\r\n return __awaiter(this, void 0, void 0, function () {\r\n var model, result, lastEol, _i, edits_1, _a, range, text, eol, original, changes, editOffset, _b, changes_1, change, start, end, newEdit;\r\n return __generator(this, function (_c) {\r\n model = this._getModel(modelUrl);\r\n if (!model) {\r\n return [2 /*return*/, edits];\r\n }\r\n result = [];\r\n lastEol = undefined;\r\n edits = mergeSort(edits, function (a, b) {\r\n if (a.range && b.range) {\r\n return Range.compareRangesUsingStarts(a.range, b.range);\r\n }\r\n // eol only changes should go to the end\r\n var aRng = a.range ? 0 : 1;\r\n var bRng = b.range ? 0 : 1;\r\n return aRng - bRng;\r\n });\r\n for (_i = 0, edits_1 = edits; _i < edits_1.length; _i++) {\r\n _a = edits_1[_i], range = _a.range, text = _a.text, eol = _a.eol;\r\n if (typeof eol === 'number') {\r\n lastEol = eol;\r\n }\r\n if (Range.isEmpty(range) && !text) {\r\n // empty change\r\n continue;\r\n }\r\n original = model.getValueInRange(range);\r\n text = text.replace(/\\r\\n|\\n|\\r/g, model.eol);\r\n if (original === text) {\r\n // noop\r\n continue;\r\n }\r\n // make sure diff won't take too long\r\n if (Math.max(text.length, original.length) > EditorSimpleWorker._diffLimit) {\r\n result.push({ range: range, text: text });\r\n continue;\r\n }\r\n changes = stringDiff(original, text, false);\r\n editOffset = model.offsetAt(Range.lift(range).getStartPosition());\r\n for (_b = 0, changes_1 = changes; _b < changes_1.length; _b++) {\r\n change = changes_1[_b];\r\n start = model.positionAt(editOffset + change.originalStart);\r\n end = model.positionAt(editOffset + change.originalStart + change.originalLength);\r\n newEdit = {\r\n text: text.substr(change.modifiedStart, change.modifiedLength),\r\n range: { startLineNumber: start.lineNumber, startColumn: start.column, endLineNumber: end.lineNumber, endColumn: end.column }\r\n };\r\n if (model.getValueInRange(newEdit.range) !== newEdit.text) {\r\n result.push(newEdit);\r\n }\r\n }\r\n }\r\n if (typeof lastEol === 'number') {\r\n result.push({ eol: lastEol, text: '', range: { startLineNumber: 0, startColumn: 0, endLineNumber: 0, endColumn: 0 } });\r\n }\r\n return [2 /*return*/, result];\r\n });\r\n });\r\n };\r\n // ---- END minimal edits ---------------------------------------------------------------\r\n EditorSimpleWorker.prototype.computeLinks = function (modelUrl) {\r\n return __awaiter(this, void 0, void 0, function () {\r\n var model;\r\n return __generator(this, function (_a) {\r\n model = this._getModel(modelUrl);\r\n if (!model) {\r\n return [2 /*return*/, null];\r\n }\r\n return [2 /*return*/, computeLinks(model)];\r\n });\r\n });\r\n };\r\n EditorSimpleWorker.prototype.textualSuggest = function (modelUrl, position, wordDef, wordDefFlags) {\r\n return __awaiter(this, void 0, void 0, function () {\r\n var model, words, seen, wordDefRegExp, wordAt, iter, e, word;\r\n return __generator(this, function (_a) {\r\n model = this._getModel(modelUrl);\r\n if (!model) {\r\n return [2 /*return*/, null];\r\n }\r\n words = [];\r\n seen = new Set();\r\n wordDefRegExp = new RegExp(wordDef, wordDefFlags);\r\n wordAt = model.getWordAtPosition(position, wordDefRegExp);\r\n if (wordAt) {\r\n seen.add(model.getValueInRange(wordAt));\r\n }\r\n for (iter = model.createWordIterator(wordDefRegExp), e = iter.next(); !e.done && seen.size <= EditorSimpleWorker._suggestionsLimit; e = iter.next()) {\r\n word = e.value;\r\n if (seen.has(word)) {\r\n continue;\r\n }\r\n seen.add(word);\r\n if (!isNaN(Number(word))) {\r\n continue;\r\n }\r\n words.push(word);\r\n }\r\n return [2 /*return*/, words];\r\n });\r\n });\r\n };\r\n // ---- END suggest --------------------------------------------------------------------------\r\n //#region -- word ranges --\r\n EditorSimpleWorker.prototype.computeWordRanges = function (modelUrl, range, wordDef, wordDefFlags) {\r\n return __awaiter(this, void 0, void 0, function () {\r\n var model, wordDefRegExp, result, line, words, _i, words_1, word, array;\r\n return __generator(this, function (_a) {\r\n model = this._getModel(modelUrl);\r\n if (!model) {\r\n return [2 /*return*/, Object.create(null)];\r\n }\r\n wordDefRegExp = new RegExp(wordDef, wordDefFlags);\r\n result = Object.create(null);\r\n for (line = range.startLineNumber; line < range.endLineNumber; line++) {\r\n words = model.getLineWords(line, wordDefRegExp);\r\n for (_i = 0, words_1 = words; _i < words_1.length; _i++) {\r\n word = words_1[_i];\r\n if (!isNaN(Number(word.word))) {\r\n continue;\r\n }\r\n array = result[word.word];\r\n if (!array) {\r\n array = [];\r\n result[word.word] = array;\r\n }\r\n array.push({\r\n startLineNumber: line,\r\n startColumn: word.startColumn,\r\n endLineNumber: line,\r\n endColumn: word.endColumn\r\n });\r\n }\r\n }\r\n return [2 /*return*/, result];\r\n });\r\n });\r\n };\r\n //#endregion\r\n EditorSimpleWorker.prototype.navigateValueSet = function (modelUrl, range, up, wordDef, wordDefFlags) {\r\n return __awaiter(this, void 0, void 0, function () {\r\n var model, wordDefRegExp, selectionText, wordRange, word, result;\r\n return __generator(this, function (_a) {\r\n model = this._getModel(modelUrl);\r\n if (!model) {\r\n return [2 /*return*/, null];\r\n }\r\n wordDefRegExp = new RegExp(wordDef, wordDefFlags);\r\n if (range.startColumn === range.endColumn) {\r\n range = {\r\n startLineNumber: range.startLineNumber,\r\n startColumn: range.startColumn,\r\n endLineNumber: range.endLineNumber,\r\n endColumn: range.endColumn + 1\r\n };\r\n }\r\n selectionText = model.getValueInRange(range);\r\n wordRange = model.getWordAtPosition({ lineNumber: range.startLineNumber, column: range.startColumn }, wordDefRegExp);\r\n if (!wordRange) {\r\n return [2 /*return*/, null];\r\n }\r\n word = model.getValueInRange(wordRange);\r\n result = BasicInplaceReplace.INSTANCE.navigateValueSet(range, selectionText, wordRange, word, up);\r\n return [2 /*return*/, result];\r\n });\r\n });\r\n };\r\n // ---- BEGIN foreign module support --------------------------------------------------------------------------\r\n EditorSimpleWorker.prototype.loadForeignModule = function (moduleId, createData, foreignHostMethods) {\r\n var _this = this;\r\n var proxyMethodRequest = function (method, args) {\r\n return _this._host.fhr(method, args);\r\n };\r\n var foreignHost = types.createProxyObject(foreignHostMethods, proxyMethodRequest);\r\n var ctx = {\r\n host: foreignHost,\r\n getMirrorModels: function () {\r\n return _this._getModels();\r\n }\r\n };\r\n if (this._foreignModuleFactory) {\r\n this._foreignModule = this._foreignModuleFactory(ctx, createData);\r\n // static foreing module\r\n return Promise.resolve(types.getAllMethodNames(this._foreignModule));\r\n }\r\n // ESM-comment-begin\r\n // \t\treturn new Promise<any>((resolve, reject) => {\r\n // \t\t\trequire([moduleId], (foreignModule: { create: IForeignModuleFactory }) => {\r\n // \t\t\t\tthis._foreignModule = foreignModule.create(ctx, createData);\r\n // \r\n // \t\t\t\tresolve(types.getAllMethodNames(this._foreignModule));\r\n // \r\n // \t\t\t}, reject);\r\n // \t\t});\r\n // ESM-comment-end\r\n // ESM-uncomment-begin\r\n return Promise.reject(new Error(\"Unexpected usage\"));\r\n // ESM-uncomment-end\r\n };\r\n // foreign method request\r\n EditorSimpleWorker.prototype.fmr = function (method, args) {\r\n if (!this._foreignModule || typeof this._foreignModule[method] !== 'function') {\r\n return Promise.reject(new Error('Missing requestHandler or method: ' + method));\r\n }\r\n try {\r\n return Promise.resolve(this._foreignModule[method].apply(this._foreignModule, args));\r\n }\r\n catch (e) {\r\n return Promise.reject(e);\r\n }\r\n };\r\n // ---- END diff --------------------------------------------------------------------------\r\n // ---- BEGIN minimal edits ---------------------------------------------------------------\r\n EditorSimpleWorker._diffLimit = 100000;\r\n // ---- BEGIN suggest --------------------------------------------------------------------------\r\n EditorSimpleWorker._suggestionsLimit = 10000;\r\n return EditorSimpleWorker;\r\n}());\r\nexport { EditorSimpleWorker };\r\n/**\r\n * Called on the worker side\r\n * @internal\r\n */\r\nexport function create(host) {\r\n return new EditorSimpleWorker(host, null);\r\n}\r\nif (typeof importScripts === 'function') {\r\n // Running in a web worker\r\n globals.monaco = createMonacoBaseAPI();\r\n}\r\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nimport { SimpleWorkerServer } from '../base/common/worker/simpleWorker.js';\r\nimport { EditorSimpleWorker } from './common/services/editorSimpleWorker.js';\r\nvar initialized = false;\r\nexport function initialize(foreignModule) {\r\n if (initialized) {\r\n return;\r\n }\r\n initialized = true;\r\n var simpleWorker = new SimpleWorkerServer(function (msg) {\r\n self.postMessage(msg);\r\n }, function (host) { return new EditorSimpleWorker(host, foreignModule); });\r\n self.onmessage = function (e) {\r\n simpleWorker.onmessage(e.data);\r\n };\r\n}\r\nself.onmessage = function (e) {\r\n // Ignore first message in this case and initialize if not yet initialized\r\n if (!initialized) {\r\n initialize(null);\r\n }\r\n};\r\n","// shim for using process in browser\nvar process = module.exports = {};\n\n// cached from whatever global is present so that test runners that stub it\n// don't break things. But we need to wrap it in a try catch in case it is\n// wrapped in strict mode code which doesn't define any globals. It's inside a\n// function because try/catches deoptimize in certain engines.\n\nvar cachedSetTimeout;\nvar cachedClearTimeout;\n\nfunction defaultSetTimout() {\n throw new Error('setTimeout has not been defined');\n}\nfunction defaultClearTimeout () {\n throw new Error('clearTimeout has not been defined');\n}\n(function () {\n try {\n if (typeof setTimeout === 'function') {\n cachedSetTimeout = setTimeout;\n } else {\n cachedSetTimeout = defaultSetTimout;\n }\n } catch (e) {\n cachedSetTimeout = defaultSetTimout;\n }\n try {\n if (typeof clearTimeout === 'function') {\n cachedClearTimeout = clearTimeout;\n } else {\n cachedClearTimeout = defaultClearTimeout;\n }\n } catch (e) {\n cachedClearTimeout = defaultClearTimeout;\n }\n} ())\nfunction runTimeout(fun) {\n if (cachedSetTimeout === setTimeout) {\n //normal enviroments in sane situations\n return setTimeout(fun, 0);\n }\n // if setTimeout wasn't available but was latter defined\n if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n cachedSetTimeout = setTimeout;\n return setTimeout(fun, 0);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedSetTimeout(fun, 0);\n } catch(e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedSetTimeout.call(null, fun, 0);\n } catch(e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n return cachedSetTimeout.call(this, fun, 0);\n }\n }\n\n\n}\nfunction runClearTimeout(marker) {\n if (cachedClearTimeout === clearTimeout) {\n //normal enviroments in sane situations\n return clearTimeout(marker);\n }\n // if clearTimeout wasn't available but was latter defined\n if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n cachedClearTimeout = clearTimeout;\n return clearTimeout(marker);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedClearTimeout(marker);\n } catch (e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedClearTimeout.call(null, marker);\n } catch (e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n return cachedClearTimeout.call(this, marker);\n }\n }\n\n\n\n}\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n if (!draining || !currentQueue) {\n return;\n }\n draining = false;\n if (currentQueue.length) {\n queue = currentQueue.concat(queue);\n } else {\n queueIndex = -1;\n }\n if (queue.length) {\n drainQueue();\n }\n}\n\nfunction drainQueue() {\n if (draining) {\n return;\n }\n var timeout = runTimeout(cleanUpNextTick);\n draining = true;\n\n var len = queue.length;\n while(len) {\n currentQueue = queue;\n queue = [];\n while (++queueIndex < len) {\n if (currentQueue) {\n currentQueue[queueIndex].run();\n }\n }\n queueIndex = -1;\n len = queue.length;\n }\n currentQueue = null;\n draining = false;\n runClearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n var args = new Array(arguments.length - 1);\n if (arguments.length > 1) {\n for (var i = 1; i < arguments.length; i++) {\n args[i - 1] = arguments[i];\n }\n }\n queue.push(new Item(fun, args));\n if (queue.length === 1 && !draining) {\n runTimeout(drainQueue);\n }\n};\n\n// v8 likes predictible objects\nfunction Item(fun, array) {\n this.fun = fun;\n this.array = array;\n}\nItem.prototype.run = function () {\n this.fun.apply(null, this.array);\n};\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\nprocess.prependListener = noop;\nprocess.prependOnceListener = noop;\n\nprocess.listeners = function (name) { return [] }\n\nprocess.binding = function (name) {\n throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () { return '/' };\nprocess.chdir = function (dir) {\n throw new Error('process.chdir is not supported');\n};\nprocess.umask = function() { return 0; };\n","/*---------------------------------------------------------------------------------------------\r\n * Copyright (c) Microsoft Corporation. All rights reserved.\r\n * Licensed under the MIT License. See License.txt in the project root for license information.\r\n *--------------------------------------------------------------------------------------------*/\r\nvar LANGUAGE_DEFAULT = 'en';\r\nvar _isWindows = false;\r\nvar _isMacintosh = false;\r\nvar _isLinux = false;\r\nvar _isNative = false;\r\nvar _isWeb = false;\r\nvar _isIOS = false;\r\nvar _locale = undefined;\r\nvar _language = LANGUAGE_DEFAULT;\r\nvar _translationsConfigFile = undefined;\r\nvar _userAgent = undefined;\r\nvar isElectronRenderer = (typeof process !== 'undefined' && typeof process.versions !== 'undefined' && typeof process.versions.electron !== 'undefined' && process.type === 'renderer');\r\n// OS detection\r\nif (typeof navigator === 'object' && !isElectronRenderer) {\r\n _userAgent = navigator.userAgent;\r\n _isWindows = _userAgent.indexOf('Windows') >= 0;\r\n _isMacintosh = _userAgent.indexOf('Macintosh') >= 0;\r\n _isIOS = _userAgent.indexOf('Macintosh') >= 0 && !!navigator.maxTouchPoints && navigator.maxTouchPoints > 0;\r\n _isLinux = _userAgent.indexOf('Linux') >= 0;\r\n _isWeb = true;\r\n _locale = navigator.language;\r\n _language = _locale;\r\n}\r\nelse if (typeof process === 'object') {\r\n _isWindows = (process.platform === 'win32');\r\n _isMacintosh = (process.platform === 'darwin');\r\n _isLinux = (process.platform === 'linux');\r\n _locale = LANGUAGE_DEFAULT;\r\n _language = LANGUAGE_DEFAULT;\r\n var rawNlsConfig = process.env['VSCODE_NLS_CONFIG'];\r\n if (rawNlsConfig) {\r\n try {\r\n var nlsConfig = JSON.parse(rawNlsConfig);\r\n var resolved = nlsConfig.availableLanguages['*'];\r\n _locale = nlsConfig.locale;\r\n // VSCode's default language is 'en'\r\n _language = resolved ? resolved : LANGUAGE_DEFAULT;\r\n _translationsConfigFile = nlsConfig._translationsConfigFile;\r\n }\r\n catch (e) {\r\n }\r\n }\r\n _isNative = true;\r\n}\r\nvar _platform = 0 /* Web */;\r\nif (_isMacintosh) {\r\n _platform = 1 /* Mac */;\r\n}\r\nelse if (_isWindows) {\r\n _platform = 3 /* Windows */;\r\n}\r\nelse if (_isLinux) {\r\n _platform = 2 /* Linux */;\r\n}\r\nexport var isWindows = _isWindows;\r\nexport var isMacintosh = _isMacintosh;\r\nexport var isLinux = _isLinux;\r\nexport var isNative = _isNative;\r\nexport var isWeb = _isWeb;\r\nexport var isIOS = _isIOS;\r\nvar _globals = (typeof self === 'object' ? self : typeof global === 'object' ? global : {});\r\nexport var globals = _globals;\r\nexport var setImmediate = (function defineSetImmediate() {\r\n if (globals.setImmediate) {\r\n return globals.setImmediate.bind(globals);\r\n }\r\n if (typeof globals.postMessage === 'function' && !globals.importScripts) {\r\n var pending_1 = [];\r\n globals.addEventListener('message', function (e) {\r\n if (e.data && e.data.vscodeSetImmediateId) {\r\n for (var i = 0, len = pending_1.length; i < len; i++) {\r\n var candidate = pending_1[i];\r\n if (candidate.id === e.data.vscodeSetImmediateId) {\r\n pending_1.splice(i, 1);\r\n candidate.callback();\r\n return;\r\n }\r\n }\r\n }\r\n });\r\n var lastId_1 = 0;\r\n return function (callback) {\r\n var myId = ++lastId_1;\r\n pending_1.push({\r\n id: myId,\r\n callback: callback\r\n });\r\n globals.postMessage({ vscodeSetImmediateId: myId }, '*');\r\n };\r\n }\r\n if (typeof process !== 'undefined' && typeof process.nextTick === 'function') {\r\n return process.nextTick.bind(process);\r\n }\r\n var _promise = Promise.resolve();\r\n return function (callback) { return _promise.then(callback); };\r\n})();\r\nexport var OS = (_isMacintosh ? 2 /* Macintosh */ : (_isWindows ? 1 /* Windows */ : 3 /* Linux */));\r\n","/*!\nCopyright (c) 2014 Taylor Hakes\nCopyright (c) 2014 Forbes Lindesay\n */\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory() :\n\t\ttypeof define === 'function' && define.amd ? define(factory) :\n\t\t\t(factory());\n}(this, (function () {\n\t'use strict';\n\n\t/**\n\t * @this {Promise}\n\t */\n\tfunction finallyConstructor(callback) {\n\t\tvar constructor = this.constructor;\n\t\treturn this.then(\n\t\t\tfunction (value) {\n\t\t\t\treturn constructor.resolve(callback()).then(function () {\n\t\t\t\t\treturn value;\n\t\t\t\t});\n\t\t\t},\n\t\t\tfunction (reason) {\n\t\t\t\treturn constructor.resolve(callback()).then(function () {\n\t\t\t\t\treturn constructor.reject(reason);\n\t\t\t\t});\n\t\t\t}\n\t\t);\n\t}\n\n\t// Store setTimeout reference so promise-polyfill will be unaffected by\n\t// other code modifying setTimeout (like sinon.useFakeTimers())\n\tvar setTimeoutFunc = setTimeout;\n\n\tfunction noop() { }\n\n\t// Polyfill for Function.prototype.bind\n\tfunction bind(fn, thisArg) {\n\t\treturn function () {\n\t\t\tfn.apply(thisArg, arguments);\n\t\t};\n\t}\n\n\t/**\n\t * @constructor\n\t * @param {Function} fn\n\t */\n\tfunction Promise(fn) {\n\t\tif (!(this instanceof Promise))\n\t\t\tthrow new TypeError('Promises must be constructed via new');\n\t\tif (typeof fn !== 'function') throw new TypeError('not a function');\n\t\t/** @type {!number} */\n\t\tthis._state = 0;\n\t\t/** @type {!boolean} */\n\t\tthis._handled = false;\n\t\t/** @type {Promise|undefined} */\n\t\tthis._value = undefined;\n\t\t/** @type {!Array<!Function>} */\n\t\tthis._deferreds = [];\n\n\t\tdoResolve(fn, this);\n\t}\n\n\tfunction handle(self, deferred) {\n\t\twhile (self._state === 3) {\n\t\t\tself = self._value;\n\t\t}\n\t\tif (self._state === 0) {\n\t\t\tself._deferreds.push(deferred);\n\t\t\treturn;\n\t\t}\n\t\tself._handled = true;\n\t\tPromise._immediateFn(function () {\n\t\t\tvar cb = self._state === 1 ? deferred.onFulfilled : deferred.onRejected;\n\t\t\tif (cb === null) {\n\t\t\t\t(self._state === 1 ? resolve : reject)(deferred.promise, self._value);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvar ret;\n\t\t\ttry {\n\t\t\t\tret = cb(self._value);\n\t\t\t} catch (e) {\n\t\t\t\treject(deferred.promise, e);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tresolve(deferred.promise, ret);\n\t\t});\n\t}\n\n\tfunction resolve(self, newValue) {\n\t\ttry {\n\t\t\t// Promise Resolution Procedure: https://github.com/promises-aplus/promises-spec#the-promise-resolution-procedure\n\t\t\tif (newValue === self)\n\t\t\t\tthrow new TypeError('A promise cannot be resolved with itself.');\n\t\t\tif (\n\t\t\t\tnewValue &&\n\t\t\t\t(typeof newValue === 'object' || typeof newValue === 'function')\n\t\t\t) {\n\t\t\t\tvar then = newValue.then;\n\t\t\t\tif (newValue instanceof Promise) {\n\t\t\t\t\tself._state = 3;\n\t\t\t\t\tself._value = newValue;\n\t\t\t\t\tfinale(self);\n\t\t\t\t\treturn;\n\t\t\t\t} else if (typeof then === 'function') {\n\t\t\t\t\tdoResolve(bind(then, newValue), self);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t\tself._state = 1;\n\t\t\tself._value = newValue;\n\t\t\tfinale(self);\n\t\t} catch (e) {\n\t\t\treject(self, e);\n\t\t}\n\t}\n\n\tfunction reject(self, newValue) {\n\t\tself._state = 2;\n\t\tself._value = newValue;\n\t\tfinale(self);\n\t}\n\n\tfunction finale(self) {\n\t\tif (self._state === 2 && self._deferreds.length === 0) {\n\t\t\tPromise._immediateFn(function () {\n\t\t\t\tif (!self._handled) {\n\t\t\t\t\tPromise._unhandledRejectionFn(self._value);\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\n\t\tfor (var i = 0, len = self._deferreds.length; i < len; i++) {\n\t\t\thandle(self, self._deferreds[i]);\n\t\t}\n\t\tself._deferreds = null;\n\t}\n\n\t/**\n\t * @constructor\n\t */\n\tfunction Handler(onFulfilled, onRejected, promise) {\n\t\tthis.onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : null;\n\t\tthis.onRejected = typeof onRejected === 'function' ? onRejected : null;\n\t\tthis.promise = promise;\n\t}\n\n\t/**\n\t * Take a potentially misbehaving resolver function and make sure\n\t * onFulfilled and onRejected are only called once.\n\t *\n\t * Makes no guarantees about asynchrony.\n\t */\n\tfunction doResolve(fn, self) {\n\t\tvar done = false;\n\t\ttry {\n\t\t\tfn(\n\t\t\t\tfunction (value) {\n\t\t\t\t\tif (done) return;\n\t\t\t\t\tdone = true;\n\t\t\t\t\tresolve(self, value);\n\t\t\t\t},\n\t\t\t\tfunction (reason) {\n\t\t\t\t\tif (done) return;\n\t\t\t\t\tdone = true;\n\t\t\t\t\treject(self, reason);\n\t\t\t\t}\n\t\t\t);\n\t\t} catch (ex) {\n\t\t\tif (done) return;\n\t\t\tdone = true;\n\t\t\treject(self, ex);\n\t\t}\n\t}\n\n\tPromise.prototype['catch'] = function (onRejected) {\n\t\treturn this.then(null, onRejected);\n\t};\n\n\tPromise.prototype.then = function (onFulfilled, onRejected) {\n\t\t// @ts-ignore\n\t\tvar prom = new this.constructor(noop);\n\n\t\thandle(this, new Handler(onFulfilled, onRejected, prom));\n\t\treturn prom;\n\t};\n\n\tPromise.prototype['finally'] = finallyConstructor;\n\n\tPromise.all = function (arr) {\n\t\treturn new Promise(function (resolve, reject) {\n\t\t\tif (!arr || typeof arr.length === 'undefined')\n\t\t\t\tthrow new TypeError('Promise.all accepts an array');\n\t\t\tvar args = Array.prototype.slice.call(arr);\n\t\t\tif (args.length === 0) return resolve([]);\n\t\t\tvar remaining = args.length;\n\n\t\t\tfunction res(i, val) {\n\t\t\t\ttry {\n\t\t\t\t\tif (val && (typeof val === 'object' || typeof val === 'function')) {\n\t\t\t\t\t\tvar then = val.then;\n\t\t\t\t\t\tif (typeof then === 'function') {\n\t\t\t\t\t\t\tthen.call(\n\t\t\t\t\t\t\t\tval,\n\t\t\t\t\t\t\t\tfunction (val) {\n\t\t\t\t\t\t\t\t\tres(i, val);\n\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\treject\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\targs[i] = val;\n\t\t\t\t\tif (--remaining === 0) {\n\t\t\t\t\t\tresolve(args);\n\t\t\t\t\t}\n\t\t\t\t} catch (ex) {\n\t\t\t\t\treject(ex);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfor (var i = 0; i < args.length; i++) {\n\t\t\t\tres(i, args[i]);\n\t\t\t}\n\t\t});\n\t};\n\n\tPromise.resolve = function (value) {\n\t\tif (value && typeof value === 'object' && value.constructor === Promise) {\n\t\t\treturn value;\n\t\t}\n\n\t\treturn new Promise(function (resolve) {\n\t\t\tresolve(value);\n\t\t});\n\t};\n\n\tPromise.reject = function (value) {\n\t\treturn new Promise(function (resolve, reject) {\n\t\t\treject(value);\n\t\t});\n\t};\n\n\tPromise.race = function (values) {\n\t\treturn new Promise(function (resolve, reject) {\n\t\t\tfor (var i = 0, len = values.length; i < len; i++) {\n\t\t\t\tvalues[i].then(resolve, reject);\n\t\t\t}\n\t\t});\n\t};\n\n\t// Use polyfill for setImmediate for performance gains\n\tPromise._immediateFn =\n\t\t(typeof setImmediate === 'function' &&\n\t\t\tfunction (fn) {\n\t\t\t\tsetImmediate(fn);\n\t\t\t}) ||\n\t\tfunction (fn) {\n\t\t\tsetTimeoutFunc(fn, 0);\n\t\t};\n\n\tPromise._unhandledRejectionFn = function _unhandledRejectionFn(err) {\n\t\tif (typeof console !== 'undefined' && console) {\n\t\t\tconsole.warn('Possible Unhandled Promise Rejection:', err); // eslint-disable-line no-console\n\t\t}\n\t};\n\n\t/** @suppress {undefinedVars} */\n\tvar globalNS = (function () {\n\t\t// the only reliable means to get the global object is\n\t\t// `Function('return this')()`\n\t\t// However, this causes CSP violations in Chrome apps.\n\t\tif (typeof self !== 'undefined') {\n\t\t\treturn self;\n\t\t}\n\t\tif (typeof window !== 'undefined') {\n\t\t\treturn window;\n\t\t}\n\t\tif (typeof global !== 'undefined') {\n\t\t\treturn global;\n\t\t}\n\t\tthrow new Error('unable to locate global object');\n\t})();\n\n\tif (!('Promise' in globalNS)) {\n\t\tglobalNS['Promise'] = Promise;\n\t} else if (!globalNS.Promise.prototype['finally']) {\n\t\tglobalNS.Promise.prototype['finally'] = finallyConstructor;\n\t}\n\n})));\n","var scope = (typeof global !== \"undefined\" && global) ||\n (typeof self !== \"undefined\" && self) ||\n window;\nvar apply = Function.prototype.apply;\n\n// DOM APIs, for completeness\n\nexports.setTimeout = function() {\n return new Timeout(apply.call(setTimeout, scope, arguments), clearTimeout);\n};\nexports.setInterval = function() {\n return new Timeout(apply.call(setInterval, scope, arguments), clearInterval);\n};\nexports.clearTimeout =\nexports.clearInterval = function(timeout) {\n if (timeout) {\n timeout.close();\n }\n};\n\nfunction Timeout(id, clearFn) {\n this._id = id;\n this._clearFn = clearFn;\n}\nTimeout.prototype.unref = Timeout.prototype.ref = function() {};\nTimeout.prototype.close = function() {\n this._clearFn.call(scope, this._id);\n};\n\n// Does not start the time, just sets up the members needed.\nexports.enroll = function(item, msecs) {\n clearTimeout(item._idleTimeoutId);\n item._idleTimeout = msecs;\n};\n\nexports.unenroll = function(item) {\n clearTimeout(item._idleTimeoutId);\n item._idleTimeout = -1;\n};\n\nexports._unrefActive = exports.active = function(item) {\n clearTimeout(item._idleTimeoutId);\n\n var msecs = item._idleTimeout;\n if (msecs >= 0) {\n item._idleTimeoutId = setTimeout(function onTimeout() {\n if (item._onTimeout)\n item._onTimeout();\n }, msecs);\n }\n};\n\n// setimmediate attaches itself to the global object\nrequire(\"setimmediate\");\n// On some exotic environments, it's not clear which object `setimmediate` was\n// able to install onto. Search each possibility in the same order as the\n// `setimmediate` library.\nexports.setImmediate = (typeof self !== \"undefined\" && self.setImmediate) ||\n (typeof global !== \"undefined\" && global.setImmediate) ||\n (this && this.setImmediate);\nexports.clearImmediate = (typeof self !== \"undefined\" && self.clearImmediate) ||\n (typeof global !== \"undefined\" && global.clearImmediate) ||\n (this && this.clearImmediate);\n","(function (global, undefined) {\n \"use strict\";\n\n if (global.setImmediate) {\n return;\n }\n\n var nextHandle = 1; // Spec says greater than zero\n var tasksByHandle = {};\n var currentlyRunningATask = false;\n var doc = global.document;\n var registerImmediate;\n\n function setImmediate(callback) {\n // Callback can either be a function or a string\n if (typeof callback !== \"function\") {\n callback = new Function(\"\" + callback);\n }\n // Copy function arguments\n var args = new Array(arguments.length - 1);\n for (var i = 0; i < args.length; i++) {\n args[i] = arguments[i + 1];\n }\n // Store and register the task\n var task = { callback: callback, args: args };\n tasksByHandle[nextHandle] = task;\n registerImmediate(nextHandle);\n return nextHandle++;\n }\n\n function clearImmediate(handle) {\n delete tasksByHandle[handle];\n }\n\n function run(task) {\n var callback = task.callback;\n var args = task.args;\n switch (args.length) {\n case 0:\n callback();\n break;\n case 1:\n callback(args[0]);\n break;\n case 2:\n callback(args[0], args[1]);\n break;\n case 3:\n callback(args[0], args[1], args[2]);\n break;\n default:\n callback.apply(undefined, args);\n break;\n }\n }\n\n function runIfPresent(handle) {\n // From the spec: \"Wait until any invocations of this algorithm started before this one have completed.\"\n // So if we're currently running a task, we'll need to delay this invocation.\n if (currentlyRunningATask) {\n // Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a\n // \"too much recursion\" error.\n setTimeout(runIfPresent, 0, handle);\n } else {\n var task = tasksByHandle[handle];\n if (task) {\n currentlyRunningATask = true;\n try {\n run(task);\n } finally {\n clearImmediate(handle);\n currentlyRunningATask = false;\n }\n }\n }\n }\n\n function installNextTickImplementation() {\n registerImmediate = function(handle) {\n process.nextTick(function () { runIfPresent(handle); });\n };\n }\n\n function canUsePostMessage() {\n // The test against `importScripts` prevents this implementation from being installed inside a web worker,\n // where `global.postMessage` means something completely different and can't be used for this purpose.\n if (global.postMessage && !global.importScripts) {\n var postMessageIsAsynchronous = true;\n var oldOnMessage = global.onmessage;\n global.onmessage = function() {\n postMessageIsAsynchronous = false;\n };\n global.postMessage(\"\", \"*\");\n global.onmessage = oldOnMessage;\n return postMessageIsAsynchronous;\n }\n }\n\n function installPostMessageImplementation() {\n // Installs an event handler on `global` for the `message` event: see\n // * https://developer.mozilla.org/en/DOM/window.postMessage\n // * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages\n\n var messagePrefix = \"setImmediate$\" + Math.random() + \"$\";\n var onGlobalMessage = function(event) {\n if (event.source === global &&\n typeof event.data === \"string\" &&\n event.data.indexOf(messagePrefix) === 0) {\n runIfPresent(+event.data.slice(messagePrefix.length));\n }\n };\n\n if (global.addEventListener) {\n global.addEventListener(\"message\", onGlobalMessage, false);\n } else {\n global.attachEvent(\"onmessage\", onGlobalMessage);\n }\n\n registerImmediate = function(handle) {\n global.postMessage(messagePrefix + handle, \"*\");\n };\n }\n\n function installMessageChannelImplementation() {\n var channel = new MessageChannel();\n channel.port1.onmessage = function(event) {\n var handle = event.data;\n runIfPresent(handle);\n };\n\n registerImmediate = function(handle) {\n channel.port2.postMessage(handle);\n };\n }\n\n function installReadyStateChangeImplementation() {\n var html = doc.documentElement;\n registerImmediate = function(handle) {\n // Create a <script> element; its readystatechange event will be fired asynchronously once it is inserted\n // into the document. Do so, thus queuing up the task. Remember to clean up once it's been called.\n var script = doc.createElement(\"script\");\n script.onreadystatechange = function () {\n runIfPresent(handle);\n script.onreadystatechange = null;\n html.removeChild(script);\n script = null;\n };\n html.appendChild(script);\n };\n }\n\n function installSetTimeoutImplementation() {\n registerImmediate = function(handle) {\n setTimeout(runIfPresent, 0, handle);\n };\n }\n\n // If supported, we should attach to the prototype of global, since that is where setTimeout et al. live.\n var attachTo = Object.getPrototypeOf && Object.getPrototypeOf(global);\n attachTo = attachTo && attachTo.setTimeout ? attachTo : global;\n\n // Don't get fooled by e.g. browserify environments.\n if ({}.toString.call(global.process) === \"[object process]\") {\n // For Node.js before 0.9\n installNextTickImplementation();\n\n } else if (canUsePostMessage()) {\n // For non-IE10 modern browsers\n installPostMessageImplementation();\n\n } else if (global.MessageChannel) {\n // For web workers, where supported\n installMessageChannelImplementation();\n\n } else if (doc && \"onreadystatechange\" in doc.createElement(\"script\")) {\n // For IE 6–8\n installReadyStateChangeImplementation();\n\n } else {\n // For older browsers\n installSetTimeoutImplementation();\n }\n\n attachTo.setImmediate = setImmediate;\n attachTo.clearImmediate = clearImmediate;\n}(typeof self === \"undefined\" ? typeof global === \"undefined\" ? this : global : self));\n","var g;\n\n// This works in non-strict mode\ng = (function() {\n\treturn this;\n})();\n\ntry {\n\t// This works if eval is allowed (see CSP)\n\tg = g || new Function(\"return this\")();\n} catch (e) {\n\t// This works if the window reference is available\n\tif (typeof window === \"object\") g = window;\n}\n\n// g can still be undefined, but nothing to do about it...\n// We return undefined, instead of nothing here, so it's\n// easier to handle this case. if(!global) { ...}\n\nmodule.exports = g;\n"],"sourceRoot":""} |