When the PCH split occurred, hw dropped support for separate hsync and
vsync disable in the VGA DAC. So add a PCH specific DPMS function that
just uses the port enable bit for controlling DPMS states.
Before this fix, when anything other than a full DPMS off occurred,
the VGA port would be left enabled and scanning out while all the other
heads would turn off as expected.
v2: duplicate encoder helper vtable into pch and gmch versions (Daniel)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=48491
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
[danvet: s/intel_crt_dpms/gmch_crt_dpms as suggested by Chris.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html