The eDP spec defines some points where after you do action A, you have
to wait some time before action B. The thing is that in our driver
action B does not happen exactly after action A, but we still use
msleep() calls directly. What this patch does is that we record the
timestamp of when action A happened, then, just before action B, we
look at how much time has passed and only sleep the remaining amount
needed.
With this change, I am able to save about 5-20ms (out of the total
200ms) of the backlight_off delay and completely skip the 1ms
backlight_on delay. The 600ms vdd_off delay doesn't happen during
normal usage anymore due to a previous patch.
v2: - Rename ironlake_wait_jiffies_delay to intel_wait_until_after and
move it to intel_display.c
- Fix the msleep call: diff is in jiffies
v3: - Use "tmp_jiffies" so we don't need to worry about the value of
"jiffies" advancing while we're doing the math.
v4: - Rename function again.
- Move function to i915_drv.h.
- Store last_power_cycle at edp_panel_off too.
- Use msecs_to_jiffies_timeout, then replace the msleep with an
open-coded version that avoids the extra +1 jiffy.
- Try to add units to every variable name so we don't confuse
jiffies with milliseconds.
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Jani Nikula <jani.nikula@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html