186 lines
5.4 KiB
C
186 lines
5.4 KiB
C
/*
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* Copyright (C) 2015 Free Electrons
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* Copyright (C) 2015 NextThing Co
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*
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* Maxime Ripard <maxime.ripard@free-electrons.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*/
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#include <drm/drm_atomic_helper.h>
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#include <drm/drm_crtc.h>
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#include <drm/drm_plane_helper.h>
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#include <drm/drmP.h>
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#include "sun4i_backend.h"
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#include "sun4i_layer.h"
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struct sun4i_plane_desc {
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enum drm_plane_type type;
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u8 pipe;
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const uint32_t *formats;
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uint32_t nformats;
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};
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static int sun4i_backend_layer_atomic_check(struct drm_plane *plane,
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struct drm_plane_state *state)
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{
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return 0;
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}
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static void sun4i_backend_layer_atomic_disable(struct drm_plane *plane,
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struct drm_plane_state *old_state)
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{
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struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
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struct sun4i_backend *backend = layer->backend;
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sun4i_backend_layer_enable(backend, layer->id, false);
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}
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static void sun4i_backend_layer_atomic_update(struct drm_plane *plane,
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struct drm_plane_state *old_state)
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{
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struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
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struct sun4i_backend *backend = layer->backend;
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sun4i_backend_update_layer_coord(backend, layer->id, plane);
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sun4i_backend_update_layer_formats(backend, layer->id, plane);
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sun4i_backend_update_layer_buffer(backend, layer->id, plane);
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sun4i_backend_layer_enable(backend, layer->id, true);
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}
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static struct drm_plane_helper_funcs sun4i_backend_layer_helper_funcs = {
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.atomic_check = sun4i_backend_layer_atomic_check,
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.atomic_disable = sun4i_backend_layer_atomic_disable,
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.atomic_update = sun4i_backend_layer_atomic_update,
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};
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static const struct drm_plane_funcs sun4i_backend_layer_funcs = {
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.atomic_destroy_state = drm_atomic_helper_plane_destroy_state,
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.atomic_duplicate_state = drm_atomic_helper_plane_duplicate_state,
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.destroy = drm_plane_cleanup,
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.disable_plane = drm_atomic_helper_disable_plane,
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.reset = drm_atomic_helper_plane_reset,
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.update_plane = drm_atomic_helper_update_plane,
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};
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static const uint32_t sun4i_backend_layer_formats_primary[] = {
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DRM_FORMAT_ARGB8888,
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DRM_FORMAT_RGB888,
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DRM_FORMAT_RGB565,
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DRM_FORMAT_XRGB8888,
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};
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static const uint32_t sun4i_backend_layer_formats_overlay[] = {
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DRM_FORMAT_ARGB8888,
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DRM_FORMAT_ARGB4444,
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DRM_FORMAT_ARGB1555,
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DRM_FORMAT_RGBA5551,
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DRM_FORMAT_RGBA4444,
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DRM_FORMAT_RGB888,
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DRM_FORMAT_RGB565,
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DRM_FORMAT_XRGB8888,
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};
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static const struct sun4i_plane_desc sun4i_backend_planes[] = {
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{
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.type = DRM_PLANE_TYPE_PRIMARY,
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.pipe = 0,
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.formats = sun4i_backend_layer_formats_primary,
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.nformats = ARRAY_SIZE(sun4i_backend_layer_formats_primary),
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},
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{
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.type = DRM_PLANE_TYPE_OVERLAY,
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.pipe = 1,
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.formats = sun4i_backend_layer_formats_overlay,
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.nformats = ARRAY_SIZE(sun4i_backend_layer_formats_overlay),
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},
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};
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static struct sun4i_layer *sun4i_layer_init_one(struct drm_device *drm,
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struct sun4i_backend *backend,
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const struct sun4i_plane_desc *plane)
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{
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struct sun4i_layer *layer;
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int ret;
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layer = devm_kzalloc(drm->dev, sizeof(*layer), GFP_KERNEL);
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if (!layer)
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return ERR_PTR(-ENOMEM);
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/* possible crtcs are set later */
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ret = drm_universal_plane_init(drm, &layer->plane, 0,
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&sun4i_backend_layer_funcs,
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plane->formats, plane->nformats,
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plane->type, NULL);
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if (ret) {
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dev_err(drm->dev, "Couldn't initialize layer\n");
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return ERR_PTR(ret);
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}
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drm_plane_helper_add(&layer->plane,
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&sun4i_backend_layer_helper_funcs);
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layer->backend = backend;
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return layer;
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}
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struct sun4i_layer **sun4i_layers_init(struct drm_device *drm,
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struct sun4i_backend *backend)
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{
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struct sun4i_layer **layers;
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int i;
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layers = devm_kcalloc(drm->dev, ARRAY_SIZE(sun4i_backend_planes) + 1,
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sizeof(*layers), GFP_KERNEL);
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if (!layers)
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return ERR_PTR(-ENOMEM);
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/*
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* The hardware is a bit unusual here.
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*
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* Even though it supports 4 layers, it does the composition
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* in two separate steps.
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*
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* The first one is assigning a layer to one of its two
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* pipes. If more that 1 layer is assigned to the same pipe,
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* and if pixels overlaps, the pipe will take the pixel from
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* the layer with the highest priority.
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*
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* The second step is the actual alpha blending, that takes
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* the two pipes as input, and uses the eventual alpha
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* component to do the transparency between the two.
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*
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* This two steps scenario makes us unable to guarantee a
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* robust alpha blending between the 4 layers in all
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* situations. So we just expose two layers, one per pipe. On
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* SoCs that support it, sprites could fill the need for more
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* layers.
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*/
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for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) {
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const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i];
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struct sun4i_layer *layer;
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layer = sun4i_layer_init_one(drm, backend, plane);
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if (IS_ERR(layer)) {
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dev_err(drm->dev, "Couldn't initialize %s plane\n",
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i ? "overlay" : "primary");
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return ERR_CAST(layer);
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};
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DRM_DEBUG_DRIVER("Assigning %s plane to pipe %d\n",
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i ? "overlay" : "primary", plane->pipe);
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regmap_update_bits(backend->regs, SUN4I_BACKEND_ATTCTL_REG0(i),
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SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL_MASK,
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SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(plane->pipe));
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layer->id = i;
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layers[i] = layer;
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};
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return layers;
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}
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