It is never correct to use intel_crtc->bpp in intel_dp_link_required,
so instead pass an explicit bpp in to this function. This patch
only supports 18bpp and 24bpp modes, which means that 10bpc modes will
be computed incorrectly. Fixing that will require more extensive
changes, and so must be addressed separately from this bugfix.
intel_dp_link_required is called from intel_dp_mode_valid and
intel_dp_mode_fixup.
* intel_dp_mode_valid is called to list supported modes; in this case,
the current crtc values cannot be relevant as the modes in question
may never be selected. Thus, using intel_crtc->bpp is never right.
* intel_dp_mode_fixup is called during mode setting, but it is run
well before ironlake_crtc_mode_set is called to set intel_crtc->bpp,
so using intel_crtc-bpp in this path can only ever get a stale
value.
Cc: Lubos Kolouch <lubos.kolouch@gmail.com>
Cc: Adam Jackson <ajax@redhat.com>
Cc: stable@vger.kernel.org
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42263
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44881
Tested-by: Dave Airlie <airlied@redhat.com>
Tested-by: camalot@picnicpark.org (Dell Latitude 6510)
Tested-by: Roland Dreier <roland@digitalvampire.org>
Signed-off-by: Keith Packard <keithp@keithp.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html