We're currently miscalculating the line and pixel durations for
interlaced modes. crtc_htotal and crtc_vtotal are the full frame
timings, and so is crtc_clock, so we can compute the line
and pixel durations from those w/o any extra adjustments. But
we actually want framedur_ns to be the field, not frame, duration,
so we must divide it by two.
This should make the scanout based vblank timestamp corrections
work correctly with interlaced modes, at least for i915. It all
depends whether we keep the field or frame timings in the display
mode crtc_ timings.
v2: Preserve halve->half typo fix that happened in the meantine
Reviewed-by: mario.kleiner.de@gmail.com
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html