When the SMMUv3 driver attempts to send a command, it adds an entry to the
command queue. This is a circular buffer, where both the producer and
consumer have a wrap bit. When producer.index == consumer.index and
producer.wrap == consumer.wrap, the list is empty. When producer.index ==
consumer.index and producer.wrap != consumer.wrap, the list is full.
If the list is full when the driver needs to add a command, it waits for
the SMMU to consume one command, and advance the consumer pointer. The
problem is that we currently rely on "X before Y" operation to know if
entries have been consumed, which is a bit fiddly since it only makes
sense when the distance between X and Y is less than or equal to the size
of the queue. At the moment when the list is full, we use "Consumer before
Producer + 1", which is out of range and returns a value opposite to what
we expect: when the queue transitions to not full, we stay in the polling
loop and time out, printing an error.
Given that the actual bug was difficult to determine, simplify the polling
logic by relying exclusively on queue_full and queue_empty, that don't
have this range constraint. Polling the queue is now straightforward:
* When we want to add a command and the list is full, wait until it isn't
full and retry.
* After adding a sync, wait for the list to be empty before returning.
Suggested-by: Will Deacon <will.deacon@arm.com>
Signed-off-by: Jean-Philippe Brucker <jean-philippe.brucker@arm.com>
Signed-off-by: Will Deacon <will.deacon@arm.com>