..
Kconfig
dma-mapping: always provide the dma_map_ops based implementation
2016-01-20 17:09:18 -08:00
Makefile
drm/vc4: Add support for drawing 3D frames.
2015-12-07 20:05:10 -08:00
vc4_bo.c
drm/vc4: Return an ERR_PTR from BO creation instead of NULL.
2016-02-16 12:20:58 -08:00
vc4_crtc.c
drm/atomic: Remove drm_atomic_connectors_for_crtc.
2016-01-06 16:37:39 +01:00
vc4_debugfs.c
drm/vc4: Bind and initialize the V3D engine.
2015-12-07 20:05:10 -08:00
vc4_drv.c
drm: use dev_name as default unique name in drm_dev_alloc()
2015-12-15 13:56:06 +01:00
vc4_drv.h
drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
2016-02-16 12:21:01 -08:00
vc4_gem.c
drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
2016-02-16 12:21:01 -08:00
vc4_hdmi.c
drm: Pass 'name' to drm_encoder_init()
2015-12-11 09:13:20 +01:00
vc4_hvs.c
drm/vc4: Fix some failure to track __iomem decorations on pointers.
2015-11-17 12:26:59 -08:00
vc4_irq.c
drm/vc4: Return an ERR_PTR from BO creation instead of NULL.
2016-02-16 12:20:58 -08:00
vc4_kms.c
drm/vc4: Add support for async pageflips.
2015-12-07 20:10:03 -08:00
vc4_packet.h
drm/vc4: Add support for drawing 3D frames.
2015-12-07 20:05:10 -08:00
vc4_plane.c
Merge tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux into drm-next
2015-12-15 10:43:27 +10:00
vc4_qpu_defines.h
drm/vc4: Add an API for creating GPU shaders in GEM BOs.
2015-12-07 20:05:09 -08:00
vc4_regs.h
drm/vc4: Fix a typo in a V3D debug register.
2015-12-07 20:05:09 -08:00
vc4_render_cl.c
drm/vc4: Return an ERR_PTR from BO creation instead of NULL.
2016-02-16 12:20:58 -08:00
vc4_trace.h
drm/vc4: Add support for drawing 3D frames.
2015-12-07 20:05:10 -08:00
vc4_trace_points.c
drm/vc4: Add support for drawing 3D frames.
2015-12-07 20:05:10 -08:00
vc4_v3d.c
drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
2016-02-16 12:21:01 -08:00
vc4_validate.c
drm/vc4: Return an ERR_PTR from BO creation instead of NULL.
2016-02-16 12:20:58 -08:00
vc4_validate_shaders.c
drm/vc4: Add an API for creating GPU shaders in GEM BOs.
2015-12-07 20:05:09 -08:00