With the ring mask we now have an easy way to know the number of rings
in the system, and therefore can accurately predict the number of dwords
to emit for semaphore signalling. This was not possible (easily)
previously.
There should be no functional impact, simply fewer instructions emitted.
While we're here, simply do the round up to 2 instead of the fancier
rounding we did before, which rounding up per mbox, ie 4. This also
allows us to drop the unnecessary MI_NOOP, so not really 4, 3.
v2: Use 3 dwords instead of 4 (Ville)
Do the proper calculation to get the number of dwords to emit (Ville)
Conditionally set .sync_to when semaphores are enabled (Ville)
v3: Rebased on VCS2
Replace hweight_long with hweight32 (Ville)
v4: Pull out the accidentally squashed hunk from the next patch after
rebase (Daniel).
v5: Fix conflict after rebase (Rodrigo)
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> (v1)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html