This commit provides most of the infrastructure to support a major overhaul
of Nouveau's internals coming in the following commits. This work aims to
take all the things we've learned over the last several years, and turn that
into a cleaner architecture that's more maintainable going forward.
RAMHT and MM bits of the new core have been left out for the moment, and
will be pulled in as I go through the process of porting the code to
become either subdev or engine modules.
There are several main goals I wanted to achieve through this work:
-- Reduce complexity
The goal here was to make each component of the driver as independent as
possible, which will ease maintainability and readability, and provide a
good base for resetting locked up GPU units in the future.
-- Better tracking of GPU units that are required at any given time
This is for future PM work, we'll be able to tell exactly what parts of the
GPU we need powered at any given point (etc).
-- Expose all available NVIDIA GPUs to the client
In order to support things such as multi-GPU channels, we want to be able
to expose all the NVIDIA GPUs to the client over a single file descriptor
so it can send a single push buffer to multiple GPUs.
-- Untangle the core hardware support code from the DRM implementation
This happened initially as an unexpected side-effect of developing the
initial core infrastructure in userspace, but it turned into a goal of
the whole project. Initial benefits will be the availablility of a
number of userspace tools and tests using the same code as the driver
itself, but will also be important as I look into some virtualisation
ideas.
v2: Ben Skeggs <bskeggs@redhat.com>
- fix duplicate assignments noticed by clang
- implement some forgotten yelling in error path
- ensure 64-bit engine mask is used everywhere
v3: Marcin Slusarz <marcin.slusarz@gmail.com>
- sparse fixes
- inline nv_printk into nv_assert to prevent recursive inlining issues
v4: Ben Skeggs <bskeggs@redhat.com>
- fixed minor memory leak on gpuobj destruction
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html