1085 lines
44 KiB
XML
1085 lines
44 KiB
XML
<title>Input/Output</title>
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<para>The V4L2 API defines several different methods to read from or
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write to a device. All drivers exchanging data with applications must
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support at least one of them.</para>
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<para>The classic I/O method using the <function>read()</function>
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and <function>write()</function> function is automatically selected
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after opening a V4L2 device. When the driver does not support this
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method attempts to read or write will fail at any time.</para>
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<para>Other methods must be negotiated. To select the streaming I/O
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method with memory mapped or user buffers applications call the
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&VIDIOC-REQBUFS; ioctl. The asynchronous I/O method is not defined
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yet.</para>
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<para>Video overlay can be considered another I/O method, although
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the application does not directly receive the image data. It is
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selected by initiating video overlay with the &VIDIOC-S-FMT; ioctl.
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For more information see <xref linkend="overlay" />.</para>
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<para>Generally exactly one I/O method, including overlay, is
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associated with each file descriptor. The only exceptions are
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applications not exchanging data with a driver ("panel applications",
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see <xref linkend="open" />) and drivers permitting simultaneous video capturing
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and overlay using the same file descriptor, for compatibility with V4L
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and earlier versions of V4L2.</para>
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<para><constant>VIDIOC_S_FMT</constant> and
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<constant>VIDIOC_REQBUFS</constant> would permit this to some degree,
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but for simplicity drivers need not support switching the I/O method
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(after first switching away from read/write) other than by closing
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and reopening the device.</para>
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<para>The following sections describe the various I/O methods in
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more detail.</para>
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<section id="rw">
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<title>Read/Write</title>
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<para>Input and output devices support the
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<function>read()</function> and <function>write()</function> function,
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respectively, when the <constant>V4L2_CAP_READWRITE</constant> flag in
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the <structfield>capabilities</structfield> field of &v4l2-capability;
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returned by the &VIDIOC-QUERYCAP; ioctl is set.</para>
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<para>Drivers may need the CPU to copy the data, but they may also
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support DMA to or from user memory, so this I/O method is not
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necessarily less efficient than other methods merely exchanging buffer
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pointers. It is considered inferior though because no meta-information
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like frame counters or timestamps are passed. This information is
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necessary to recognize frame dropping and to synchronize with other
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data streams. However this is also the simplest I/O method, requiring
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little or no setup to exchange data. It permits command line stunts
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like this (the <application>vidctrl</application> tool is
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fictitious):</para>
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<informalexample>
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<screen>
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> vidctrl /dev/video --input=0 --format=YUYV --size=352x288
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> dd if=/dev/video of=myimage.422 bs=202752 count=1
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</screen>
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</informalexample>
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<para>To read from the device applications use the
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&func-read; function, to write the &func-write; function.
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Drivers must implement one I/O method if they
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exchange data with applications, but it need not be this.<footnote>
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<para>It would be desirable if applications could depend on
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drivers supporting all I/O interfaces, but as much as the complex
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memory mapping I/O can be inadequate for some devices we have no
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reason to require this interface, which is most useful for simple
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applications capturing still images.</para>
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</footnote> When reading or writing is supported, the driver
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must also support the &func-select; and &func-poll;
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function.<footnote>
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<para>At the driver level <function>select()</function> and
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<function>poll()</function> are the same, and
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<function>select()</function> is too important to be optional.</para>
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</footnote></para>
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</section>
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<section id="mmap">
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<title>Streaming I/O (Memory Mapping)</title>
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<para>Input and output devices support this I/O method when the
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<constant>V4L2_CAP_STREAMING</constant> flag in the
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<structfield>capabilities</structfield> field of &v4l2-capability;
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returned by the &VIDIOC-QUERYCAP; ioctl is set. There are two
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streaming methods, to determine if the memory mapping flavor is
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supported applications must call the &VIDIOC-REQBUFS; ioctl.</para>
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<para>Streaming is an I/O method where only pointers to buffers
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are exchanged between application and driver, the data itself is not
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copied. Memory mapping is primarily intended to map buffers in device
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memory into the application's address space. Device memory can be for
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example the video memory on a graphics card with a video capture
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add-on. However, being the most efficient I/O method available for a
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long time, many other drivers support streaming as well, allocating
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buffers in DMA-able main memory.</para>
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<para>A driver can support many sets of buffers. Each set is
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identified by a unique buffer type value. The sets are independent and
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each set can hold a different type of data. To access different sets
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at the same time different file descriptors must be used.<footnote>
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<para>One could use one file descriptor and set the buffer
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type field accordingly when calling &VIDIOC-QBUF; etc., but it makes
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the <function>select()</function> function ambiguous. We also like the
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clean approach of one file descriptor per logical stream. Video
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overlay for example is also a logical stream, although the CPU is not
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needed for continuous operation.</para>
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</footnote></para>
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<para>To allocate device buffers applications call the
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&VIDIOC-REQBUFS; ioctl with the desired number of buffers and buffer
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type, for example <constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant>.
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This ioctl can also be used to change the number of buffers or to free
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the allocated memory, provided none of the buffers are still
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mapped.</para>
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<para>Before applications can access the buffers they must map
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them into their address space with the &func-mmap; function. The
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location of the buffers in device memory can be determined with the
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&VIDIOC-QUERYBUF; ioctl. The <structfield>m.offset</structfield> and
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<structfield>length</structfield> returned in a &v4l2-buffer; are
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passed as sixth and second parameter to the
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<function>mmap()</function> function. The offset and length values
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must not be modified. Remember the buffers are allocated in physical
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memory, as opposed to virtual memory which can be swapped out to disk.
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Applications should free the buffers as soon as possible with the
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&func-munmap; function.</para>
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<example>
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<title>Mapping buffers</title>
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<programlisting>
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&v4l2-requestbuffers; reqbuf;
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struct {
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void *start;
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size_t length;
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} *buffers;
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unsigned int i;
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memset (&reqbuf, 0, sizeof (reqbuf));
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reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
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reqbuf.memory = V4L2_MEMORY_MMAP;
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reqbuf.count = 20;
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if (-1 == ioctl (fd, &VIDIOC-REQBUFS;, &reqbuf)) {
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if (errno == EINVAL)
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printf ("Video capturing or mmap-streaming is not supported\n");
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else
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perror ("VIDIOC_REQBUFS");
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exit (EXIT_FAILURE);
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}
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/* We want at least five buffers. */
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if (reqbuf.count < 5) {
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/* You may need to free the buffers here. */
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printf ("Not enough buffer memory\n");
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exit (EXIT_FAILURE);
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}
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buffers = calloc (reqbuf.count, sizeof (*buffers));
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assert (buffers != NULL);
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for (i = 0; i < reqbuf.count; i++) {
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&v4l2-buffer; buffer;
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memset (&buffer, 0, sizeof (buffer));
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buffer.type = reqbuf.type;
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buffer.memory = V4L2_MEMORY_MMAP;
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buffer.index = i;
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if (-1 == ioctl (fd, &VIDIOC-QUERYBUF;, &buffer)) {
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perror ("VIDIOC_QUERYBUF");
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exit (EXIT_FAILURE);
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}
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buffers[i].length = buffer.length; /* remember for munmap() */
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buffers[i].start = mmap (NULL, buffer.length,
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PROT_READ | PROT_WRITE, /* recommended */
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MAP_SHARED, /* recommended */
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fd, buffer.m.offset);
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if (MAP_FAILED == buffers[i].start) {
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/* If you do not exit here you should unmap() and free()
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the buffers mapped so far. */
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perror ("mmap");
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exit (EXIT_FAILURE);
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}
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}
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/* Cleanup. */
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for (i = 0; i < reqbuf.count; i++)
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munmap (buffers[i].start, buffers[i].length);
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</programlisting>
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</example>
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<para>Conceptually streaming drivers maintain two buffer queues, an incoming
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and an outgoing queue. They separate the synchronous capture or output
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operation locked to a video clock from the application which is
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subject to random disk or network delays and preemption by
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other processes, thereby reducing the probability of data loss.
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The queues are organized as FIFOs, buffers will be
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output in the order enqueued in the incoming FIFO, and were
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captured in the order dequeued from the outgoing FIFO.</para>
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<para>The driver may require a minimum number of buffers enqueued
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at all times to function, apart of this no limit exists on the number
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of buffers applications can enqueue in advance, or dequeue and
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process. They can also enqueue in a different order than buffers have
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been dequeued, and the driver can <emphasis>fill</emphasis> enqueued
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<emphasis>empty</emphasis> buffers in any order. <footnote>
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<para>Random enqueue order permits applications processing
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images out of order (such as video codecs) to return buffers earlier,
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reducing the probability of data loss. Random fill order allows
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drivers to reuse buffers on a LIFO-basis, taking advantage of caches
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holding scatter-gather lists and the like.</para>
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</footnote> The index number of a buffer (&v4l2-buffer;
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<structfield>index</structfield>) plays no role here, it only
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identifies the buffer.</para>
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<para>Initially all mapped buffers are in dequeued state,
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inaccessible by the driver. For capturing applications it is customary
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to first enqueue all mapped buffers, then to start capturing and enter
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the read loop. Here the application waits until a filled buffer can be
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dequeued, and re-enqueues the buffer when the data is no longer
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needed. Output applications fill and enqueue buffers, when enough
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buffers are stacked up the output is started with
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<constant>VIDIOC_STREAMON</constant>. In the write loop, when
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the application runs out of free buffers, it must wait until an empty
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buffer can be dequeued and reused.</para>
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<para>To enqueue and dequeue a buffer applications use the
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&VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl. The status of a buffer being
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mapped, enqueued, full or empty can be determined at any time using the
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&VIDIOC-QUERYBUF; ioctl. Two methods exist to suspend execution of the
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application until one or more buffers can be dequeued. By default
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<constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the
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outgoing queue. When the <constant>O_NONBLOCK</constant> flag was
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given to the &func-open; function, <constant>VIDIOC_DQBUF</constant>
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returns immediately with an &EAGAIN; when no buffer is available. The
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&func-select; or &func-poll; function are always available.</para>
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<para>To start and stop capturing or output applications call the
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&VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note
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<constant>VIDIOC_STREAMOFF</constant> removes all buffers from both
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queues as a side effect. Since there is no notion of doing anything
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"now" on a multitasking system, if an application needs to synchronize
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with another event it should examine the &v4l2-buffer;
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<structfield>timestamp</structfield> of captured buffers, or set the
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field before enqueuing buffers for output.</para>
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<para>Drivers implementing memory mapping I/O must
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support the <constant>VIDIOC_REQBUFS</constant>,
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<constant>VIDIOC_QUERYBUF</constant>,
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<constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>,
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<constant>VIDIOC_STREAMON</constant> and
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<constant>VIDIOC_STREAMOFF</constant> ioctl, the
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<function>mmap()</function>, <function>munmap()</function>,
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<function>select()</function> and <function>poll()</function>
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function.<footnote>
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<para>At the driver level <function>select()</function> and
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<function>poll()</function> are the same, and
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<function>select()</function> is too important to be optional. The
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rest should be evident.</para>
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</footnote></para>
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<para>[capture example]</para>
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</section>
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<section id="userp">
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<title>Streaming I/O (User Pointers)</title>
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<para>Input and output devices support this I/O method when the
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<constant>V4L2_CAP_STREAMING</constant> flag in the
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<structfield>capabilities</structfield> field of &v4l2-capability;
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returned by the &VIDIOC-QUERYCAP; ioctl is set. If the particular user
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pointer method (not only memory mapping) is supported must be
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determined by calling the &VIDIOC-REQBUFS; ioctl.</para>
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<para>This I/O method combines advantages of the read/write and
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memory mapping methods. Buffers are allocated by the application
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itself, and can reside for example in virtual or shared memory. Only
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pointers to data are exchanged, these pointers and meta-information
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are passed in &v4l2-buffer;. The driver must be switched
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into user pointer I/O mode by calling the &VIDIOC-REQBUFS; with the
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desired buffer type. No buffers are allocated beforehands,
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consequently they are not indexed and cannot be queried like mapped
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buffers with the <constant>VIDIOC_QUERYBUF</constant> ioctl.</para>
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<example>
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<title>Initiating streaming I/O with user pointers</title>
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<programlisting>
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&v4l2-requestbuffers; reqbuf;
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memset (&reqbuf, 0, sizeof (reqbuf));
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reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
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reqbuf.memory = V4L2_MEMORY_USERPTR;
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if (ioctl (fd, &VIDIOC-REQBUFS;, &reqbuf) == -1) {
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if (errno == EINVAL)
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printf ("Video capturing or user pointer streaming is not supported\n");
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else
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perror ("VIDIOC_REQBUFS");
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exit (EXIT_FAILURE);
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}
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</programlisting>
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</example>
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<para>Buffer addresses and sizes are passed on the fly with the
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&VIDIOC-QBUF; ioctl. Although buffers are commonly cycled,
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applications can pass different addresses and sizes at each
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<constant>VIDIOC_QBUF</constant> call. If required by the hardware the
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driver swaps memory pages within physical memory to create a
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continuous area of memory. This happens transparently to the
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application in the virtual memory subsystem of the kernel. When buffer
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pages have been swapped out to disk they are brought back and finally
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locked in physical memory for DMA.<footnote>
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<para>We expect that frequently used buffers are typically not
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swapped out. Anyway, the process of swapping, locking or generating
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scatter-gather lists may be time consuming. The delay can be masked by
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the depth of the incoming buffer queue, and perhaps by maintaining
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caches assuming a buffer will be soon enqueued again. On the other
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hand, to optimize memory usage drivers can limit the number of buffers
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locked in advance and recycle the most recently used buffers first. Of
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course, the pages of empty buffers in the incoming queue need not be
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saved to disk. Output buffers must be saved on the incoming and
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outgoing queue because an application may share them with other
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processes.</para>
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</footnote></para>
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<para>Filled or displayed buffers are dequeued with the
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&VIDIOC-DQBUF; ioctl. The driver can unlock the memory pages at any
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time between the completion of the DMA and this ioctl. The memory is
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also unlocked when &VIDIOC-STREAMOFF; is called, &VIDIOC-REQBUFS;, or
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when the device is closed. Applications must take care not to free
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buffers without dequeuing. For once, the buffers remain locked until
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further, wasting physical memory. Second the driver will not be
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notified when the memory is returned to the application's free list
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and subsequently reused for other purposes, possibly completing the
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requested DMA and overwriting valuable data.</para>
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<para>For capturing applications it is customary to enqueue a
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number of empty buffers, to start capturing and enter the read loop.
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Here the application waits until a filled buffer can be dequeued, and
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re-enqueues the buffer when the data is no longer needed. Output
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applications fill and enqueue buffers, when enough buffers are stacked
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up output is started. In the write loop, when the application
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runs out of free buffers it must wait until an empty buffer can be
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dequeued and reused. Two methods exist to suspend execution of the
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application until one or more buffers can be dequeued. By default
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<constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the
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outgoing queue. When the <constant>O_NONBLOCK</constant> flag was
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given to the &func-open; function, <constant>VIDIOC_DQBUF</constant>
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returns immediately with an &EAGAIN; when no buffer is available. The
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&func-select; or &func-poll; function are always available.</para>
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<para>To start and stop capturing or output applications call the
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&VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note
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<constant>VIDIOC_STREAMOFF</constant> removes all buffers from both
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queues and unlocks all buffers as a side effect. Since there is no
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notion of doing anything "now" on a multitasking system, if an
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application needs to synchronize with another event it should examine
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the &v4l2-buffer; <structfield>timestamp</structfield> of captured
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buffers, or set the field before enqueuing buffers for output.</para>
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<para>Drivers implementing user pointer I/O must
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support the <constant>VIDIOC_REQBUFS</constant>,
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<constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>,
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<constant>VIDIOC_STREAMON</constant> and
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<constant>VIDIOC_STREAMOFF</constant> ioctl, the
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<function>select()</function> and <function>poll()</function> function.<footnote>
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<para>At the driver level <function>select()</function> and
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<function>poll()</function> are the same, and
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<function>select()</function> is too important to be optional. The
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rest should be evident.</para>
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</footnote></para>
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</section>
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<section id="async">
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<title>Asynchronous I/O</title>
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<para>This method is not defined yet.</para>
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</section>
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<section id="buffer">
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<title>Buffers</title>
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<para>A buffer contains data exchanged by application and
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driver using one of the Streaming I/O methods. Only pointers to
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buffers are exchanged, the data itself is not copied. These pointers,
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together with meta-information like timestamps or field parity, are
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stored in a struct <structname>v4l2_buffer</structname>, argument to
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the &VIDIOC-QUERYBUF;, &VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl.</para>
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<para>Nominally timestamps refer to the first data byte transmitted.
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In practice however the wide range of hardware covered by the V4L2 API
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limits timestamp accuracy. Often an interrupt routine will
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sample the system clock shortly after the field or frame was stored
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completely in memory. So applications must expect a constant
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difference up to one field or frame period plus a small (few scan
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lines) random error. The delay and error can be much
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larger due to compression or transmission over an external bus when
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the frames are not properly stamped by the sender. This is frequently
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the case with USB cameras. Here timestamps refer to the instant the
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field or frame was received by the driver, not the capture time. These
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devices identify by not enumerating any video standards, see <xref
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linkend="standard" />.</para>
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<para>Similar limitations apply to output timestamps. Typically
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the video hardware locks to a clock controlling the video timing, the
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horizontal and vertical synchronization pulses. At some point in the
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line sequence, possibly the vertical blanking, an interrupt routine
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samples the system clock, compares against the timestamp and programs
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the hardware to repeat the previous field or frame, or to display the
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buffer contents.</para>
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<para>Apart of limitations of the video device and natural
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inaccuracies of all clocks, it should be noted system time itself is
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not perfectly stable. It can be affected by power saving cycles,
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warped to insert leap seconds, or even turned back or forth by the
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system administrator affecting long term measurements. <footnote>
|
|
<para>Since no other Linux multimedia
|
|
API supports unadjusted time it would be foolish to introduce here. We
|
|
must use a universally supported clock to synchronize different media,
|
|
hence time of day.</para>
|
|
</footnote></para>
|
|
|
|
<table frame="none" pgwide="1" id="v4l2-buffer">
|
|
<title>struct <structname>v4l2_buffer</structname></title>
|
|
<tgroup cols="4">
|
|
&cs-ustr;
|
|
<tbody valign="top">
|
|
<row>
|
|
<entry>__u32</entry>
|
|
<entry><structfield>index</structfield></entry>
|
|
<entry></entry>
|
|
<entry>Number of the buffer, set by the application. This
|
|
field is only used for <link linkend="mmap">memory mapping</link> I/O
|
|
and can range from zero to the number of buffers allocated
|
|
with the &VIDIOC-REQBUFS; ioctl (&v4l2-requestbuffers; <structfield>count</structfield>) minus one.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>&v4l2-buf-type;</entry>
|
|
<entry><structfield>type</structfield></entry>
|
|
<entry></entry>
|
|
<entry>Type of the buffer, same as &v4l2-format;
|
|
<structfield>type</structfield> or &v4l2-requestbuffers;
|
|
<structfield>type</structfield>, set by the application.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>__u32</entry>
|
|
<entry><structfield>bytesused</structfield></entry>
|
|
<entry></entry>
|
|
<entry>The number of bytes occupied by the data in the
|
|
buffer. It depends on the negotiated data format and may change with
|
|
each buffer for compressed variable size data like JPEG images.
|
|
Drivers must set this field when <structfield>type</structfield>
|
|
refers to an input stream, applications when an output stream.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>__u32</entry>
|
|
<entry><structfield>flags</structfield></entry>
|
|
<entry></entry>
|
|
<entry>Flags set by the application or driver, see <xref
|
|
linkend="buffer-flags" />.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>&v4l2-field;</entry>
|
|
<entry><structfield>field</structfield></entry>
|
|
<entry></entry>
|
|
<entry>Indicates the field order of the image in the
|
|
buffer, see <xref linkend="v4l2-field" />. This field is not used when
|
|
the buffer contains VBI data. Drivers must set it when
|
|
<structfield>type</structfield> refers to an input stream,
|
|
applications when an output stream.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>struct timeval</entry>
|
|
<entry><structfield>timestamp</structfield></entry>
|
|
<entry></entry>
|
|
<entry><para>For input streams this is the
|
|
system time (as returned by the <function>gettimeofday()</function>
|
|
function) when the first data byte was captured. For output streams
|
|
the data will not be displayed before this time, secondary to the
|
|
nominal frame rate determined by the current video standard in
|
|
enqueued order. Applications can for example zero this field to
|
|
display frames as soon as possible. The driver stores the time at
|
|
which the first data byte was actually sent out in the
|
|
<structfield>timestamp</structfield> field. This permits
|
|
applications to monitor the drift between the video and system
|
|
clock.</para></entry>
|
|
</row>
|
|
<row>
|
|
<entry>&v4l2-timecode;</entry>
|
|
<entry><structfield>timecode</structfield></entry>
|
|
<entry></entry>
|
|
<entry>When <structfield>type</structfield> is
|
|
<constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant> and the
|
|
<constant>V4L2_BUF_FLAG_TIMECODE</constant> flag is set in
|
|
<structfield>flags</structfield>, this structure contains a frame
|
|
timecode. In <link linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link>
|
|
mode the top and bottom field contain the same timecode.
|
|
Timecodes are intended to help video editing and are typically recorded on
|
|
video tapes, but also embedded in compressed formats like MPEG. This
|
|
field is independent of the <structfield>timestamp</structfield> and
|
|
<structfield>sequence</structfield> fields.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>__u32</entry>
|
|
<entry><structfield>sequence</structfield></entry>
|
|
<entry></entry>
|
|
<entry>Set by the driver, counting the frames in the
|
|
sequence.</entry>
|
|
</row>
|
|
<row>
|
|
<entry spanname="hspan"><para>In <link
|
|
linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link> mode the top and
|
|
bottom field have the same sequence number. The count starts at zero
|
|
and includes dropped or repeated frames. A dropped frame was received
|
|
by an input device but could not be stored due to lack of free buffer
|
|
space. A repeated frame was displayed again by an output device
|
|
because the application did not pass new data in
|
|
time.</para><para>Note this may count the frames received
|
|
e.g. over USB, without taking into account the frames dropped by the
|
|
remote hardware due to limited compression throughput or bus
|
|
bandwidth. These devices identify by not enumerating any video
|
|
standards, see <xref linkend="standard" />.</para></entry>
|
|
</row>
|
|
<row>
|
|
<entry>&v4l2-memory;</entry>
|
|
<entry><structfield>memory</structfield></entry>
|
|
<entry></entry>
|
|
<entry>This field must be set by applications and/or drivers
|
|
in accordance with the selected I/O method.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>union</entry>
|
|
<entry><structfield>m</structfield></entry>
|
|
</row>
|
|
<row>
|
|
<entry></entry>
|
|
<entry>__u32</entry>
|
|
<entry><structfield>offset</structfield></entry>
|
|
<entry>When <structfield>memory</structfield> is
|
|
<constant>V4L2_MEMORY_MMAP</constant> this is the offset of the buffer
|
|
from the start of the device memory. The value is returned by the
|
|
driver and apart of serving as parameter to the &func-mmap; function
|
|
not useful for applications. See <xref linkend="mmap" /> for details.</entry>
|
|
</row>
|
|
<row>
|
|
<entry></entry>
|
|
<entry>unsigned long</entry>
|
|
<entry><structfield>userptr</structfield></entry>
|
|
<entry>When <structfield>memory</structfield> is
|
|
<constant>V4L2_MEMORY_USERPTR</constant> this is a pointer to the
|
|
buffer (casted to unsigned long type) in virtual memory, set by the
|
|
application. See <xref linkend="userp" /> for details.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>__u32</entry>
|
|
<entry><structfield>length</structfield></entry>
|
|
<entry></entry>
|
|
<entry>Size of the buffer (not the payload) in bytes.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>__u32</entry>
|
|
<entry><structfield>input</structfield></entry>
|
|
<entry></entry>
|
|
<entry>Some video capture drivers support rapid and
|
|
synchronous video input changes, a function useful for example in
|
|
video surveillance applications. For this purpose applications set the
|
|
<constant>V4L2_BUF_FLAG_INPUT</constant> flag, and this field to the
|
|
number of a video input as in &v4l2-input; field
|
|
<structfield>index</structfield>.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>__u32</entry>
|
|
<entry><structfield>reserved</structfield></entry>
|
|
<entry></entry>
|
|
<entry>A place holder for future extensions and custom
|
|
(driver defined) buffer types
|
|
<constant>V4L2_BUF_TYPE_PRIVATE</constant> and higher. Applications
|
|
should set this to 0.</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
|
|
<table frame="none" pgwide="1" id="v4l2-buf-type">
|
|
<title>enum v4l2_buf_type</title>
|
|
<tgroup cols="3">
|
|
&cs-def;
|
|
<tbody valign="top">
|
|
<row>
|
|
<entry><constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant></entry>
|
|
<entry>1</entry>
|
|
<entry>Buffer of a video capture stream, see <xref
|
|
linkend="capture" />.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT</constant></entry>
|
|
<entry>2</entry>
|
|
<entry>Buffer of a video output stream, see <xref
|
|
linkend="output" />.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_TYPE_VIDEO_OVERLAY</constant></entry>
|
|
<entry>3</entry>
|
|
<entry>Buffer for video overlay, see <xref linkend="overlay" />.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_TYPE_VBI_CAPTURE</constant></entry>
|
|
<entry>4</entry>
|
|
<entry>Buffer of a raw VBI capture stream, see <xref
|
|
linkend="raw-vbi" />.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_TYPE_VBI_OUTPUT</constant></entry>
|
|
<entry>5</entry>
|
|
<entry>Buffer of a raw VBI output stream, see <xref
|
|
linkend="raw-vbi" />.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_TYPE_SLICED_VBI_CAPTURE</constant></entry>
|
|
<entry>6</entry>
|
|
<entry>Buffer of a sliced VBI capture stream, see <xref
|
|
linkend="sliced" />.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_TYPE_SLICED_VBI_OUTPUT</constant></entry>
|
|
<entry>7</entry>
|
|
<entry>Buffer of a sliced VBI output stream, see <xref
|
|
linkend="sliced" />.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT_OVERLAY</constant></entry>
|
|
<entry>8</entry>
|
|
<entry>Buffer for video output overlay (OSD), see <xref
|
|
linkend="osd" />. Status: <link
|
|
linkend="experimental">Experimental</link>.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_TYPE_PRIVATE</constant></entry>
|
|
<entry>0x80</entry>
|
|
<entry>This and higher values are reserved for custom
|
|
(driver defined) buffer types.</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
|
|
<table frame="none" pgwide="1" id="buffer-flags">
|
|
<title>Buffer Flags</title>
|
|
<tgroup cols="3">
|
|
&cs-def;
|
|
<tbody valign="top">
|
|
<row>
|
|
<entry><constant>V4L2_BUF_FLAG_MAPPED</constant></entry>
|
|
<entry>0x0001</entry>
|
|
<entry>The buffer resides in device memory and has been mapped
|
|
into the application's address space, see <xref linkend="mmap" /> for details.
|
|
Drivers set or clear this flag when the
|
|
<link linkend="vidioc-querybuf">VIDIOC_QUERYBUF</link>, <link
|
|
linkend="vidioc-qbuf">VIDIOC_QBUF</link> or <link
|
|
linkend="vidioc-qbuf">VIDIOC_DQBUF</link> ioctl is called. Set by the driver.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_FLAG_QUEUED</constant></entry>
|
|
<entry>0x0002</entry>
|
|
<entry>Internally drivers maintain two buffer queues, an
|
|
incoming and outgoing queue. When this flag is set, the buffer is
|
|
currently on the incoming queue. It automatically moves to the
|
|
outgoing queue after the buffer has been filled (capture devices) or
|
|
displayed (output devices). Drivers set or clear this flag when the
|
|
<constant>VIDIOC_QUERYBUF</constant> ioctl is called. After
|
|
(successful) calling the <constant>VIDIOC_QBUF </constant>ioctl it is
|
|
always set and after <constant>VIDIOC_DQBUF</constant> always
|
|
cleared.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_FLAG_DONE</constant></entry>
|
|
<entry>0x0004</entry>
|
|
<entry>When this flag is set, the buffer is currently on
|
|
the outgoing queue, ready to be dequeued from the driver. Drivers set
|
|
or clear this flag when the <constant>VIDIOC_QUERYBUF</constant> ioctl
|
|
is called. After calling the <constant>VIDIOC_QBUF</constant> or
|
|
<constant>VIDIOC_DQBUF</constant> it is always cleared. Of course a
|
|
buffer cannot be on both queues at the same time, the
|
|
<constant>V4L2_BUF_FLAG_QUEUED</constant> and
|
|
<constant>V4L2_BUF_FLAG_DONE</constant> flag are mutually exclusive.
|
|
They can be both cleared however, then the buffer is in "dequeued"
|
|
state, in the application domain to say so.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_FLAG_ERROR</constant></entry>
|
|
<entry>0x0040</entry>
|
|
<entry>When this flag is set, the buffer has been dequeued
|
|
successfully, although the data might have been corrupted.
|
|
This is recoverable, streaming may continue as normal and
|
|
the buffer may be reused normally.
|
|
Drivers set this flag when the <constant>VIDIOC_DQBUF</constant>
|
|
ioctl is called.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_FLAG_KEYFRAME</constant></entry>
|
|
<entry>0x0008</entry>
|
|
<entry>Drivers set or clear this flag when calling the
|
|
<constant>VIDIOC_DQBUF</constant> ioctl. It may be set by video
|
|
capture devices when the buffer contains a compressed image which is a
|
|
key frame (or field), &ie; can be decompressed on its own.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_FLAG_PFRAME</constant></entry>
|
|
<entry>0x0010</entry>
|
|
<entry>Similar to <constant>V4L2_BUF_FLAG_KEYFRAME</constant>
|
|
this flags predicted frames or fields which contain only differences to a
|
|
previous key frame.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_FLAG_BFRAME</constant></entry>
|
|
<entry>0x0020</entry>
|
|
<entry>Similar to <constant>V4L2_BUF_FLAG_PFRAME</constant>
|
|
this is a bidirectional predicted frame or field. [ooc tbd]</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_FLAG_TIMECODE</constant></entry>
|
|
<entry>0x0100</entry>
|
|
<entry>The <structfield>timecode</structfield> field is valid.
|
|
Drivers set or clear this flag when the <constant>VIDIOC_DQBUF</constant>
|
|
ioctl is called.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_BUF_FLAG_INPUT</constant></entry>
|
|
<entry>0x0200</entry>
|
|
<entry>The <structfield>input</structfield> field is valid.
|
|
Applications set or clear this flag before calling the
|
|
<constant>VIDIOC_QBUF</constant> ioctl.</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
|
|
<table pgwide="1" frame="none" id="v4l2-memory">
|
|
<title>enum v4l2_memory</title>
|
|
<tgroup cols="3">
|
|
&cs-def;
|
|
<tbody valign="top">
|
|
<row>
|
|
<entry><constant>V4L2_MEMORY_MMAP</constant></entry>
|
|
<entry>1</entry>
|
|
<entry>The buffer is used for <link linkend="mmap">memory
|
|
mapping</link> I/O.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_MEMORY_USERPTR</constant></entry>
|
|
<entry>2</entry>
|
|
<entry>The buffer is used for <link linkend="userp">user
|
|
pointer</link> I/O.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_MEMORY_OVERLAY</constant></entry>
|
|
<entry>3</entry>
|
|
<entry>[to do]</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
|
|
<section>
|
|
<title>Timecodes</title>
|
|
|
|
<para>The <structname>v4l2_timecode</structname> structure is
|
|
designed to hold a <xref linkend="smpte12m" /> or similar timecode.
|
|
(struct <structname>timeval</structname> timestamps are stored in
|
|
&v4l2-buffer; field <structfield>timestamp</structfield>.)</para>
|
|
|
|
<table frame="none" pgwide="1" id="v4l2-timecode">
|
|
<title>struct <structname>v4l2_timecode</structname></title>
|
|
<tgroup cols="3">
|
|
&cs-str;
|
|
<tbody valign="top">
|
|
<row>
|
|
<entry>__u32</entry>
|
|
<entry><structfield>type</structfield></entry>
|
|
<entry>Frame rate the timecodes are based on, see <xref
|
|
linkend="timecode-type" />.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>__u32</entry>
|
|
<entry><structfield>flags</structfield></entry>
|
|
<entry>Timecode flags, see <xref linkend="timecode-flags" />.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>__u8</entry>
|
|
<entry><structfield>frames</structfield></entry>
|
|
<entry>Frame count, 0 ... 23/24/29/49/59, depending on the
|
|
type of timecode.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>__u8</entry>
|
|
<entry><structfield>seconds</structfield></entry>
|
|
<entry>Seconds count, 0 ... 59. This is a binary, not BCD number.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>__u8</entry>
|
|
<entry><structfield>minutes</structfield></entry>
|
|
<entry>Minutes count, 0 ... 59. This is a binary, not BCD number.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>__u8</entry>
|
|
<entry><structfield>hours</structfield></entry>
|
|
<entry>Hours count, 0 ... 29. This is a binary, not BCD number.</entry>
|
|
</row>
|
|
<row>
|
|
<entry>__u8</entry>
|
|
<entry><structfield>userbits</structfield>[4]</entry>
|
|
<entry>The "user group" bits from the timecode.</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
|
|
<table frame="none" pgwide="1" id="timecode-type">
|
|
<title>Timecode Types</title>
|
|
<tgroup cols="3">
|
|
&cs-def;
|
|
<tbody valign="top">
|
|
<row>
|
|
<entry><constant>V4L2_TC_TYPE_24FPS</constant></entry>
|
|
<entry>1</entry>
|
|
<entry>24 frames per second, i. e. film.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_TC_TYPE_25FPS</constant></entry>
|
|
<entry>2</entry>
|
|
<entry>25 frames per second, &ie; PAL or SECAM video.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_TC_TYPE_30FPS</constant></entry>
|
|
<entry>3</entry>
|
|
<entry>30 frames per second, &ie; NTSC video.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_TC_TYPE_50FPS</constant></entry>
|
|
<entry>4</entry>
|
|
<entry></entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_TC_TYPE_60FPS</constant></entry>
|
|
<entry>5</entry>
|
|
<entry></entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
|
|
<table frame="none" pgwide="1" id="timecode-flags">
|
|
<title>Timecode Flags</title>
|
|
<tgroup cols="3">
|
|
&cs-def;
|
|
<tbody valign="top">
|
|
<row>
|
|
<entry><constant>V4L2_TC_FLAG_DROPFRAME</constant></entry>
|
|
<entry>0x0001</entry>
|
|
<entry>Indicates "drop frame" semantics for counting frames
|
|
in 29.97 fps material. When set, frame numbers 0 and 1 at the start of
|
|
each minute, except minutes 0, 10, 20, 30, 40, 50 are omitted from the
|
|
count.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_TC_FLAG_COLORFRAME</constant></entry>
|
|
<entry>0x0002</entry>
|
|
<entry>The "color frame" flag.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_TC_USERBITS_field</constant></entry>
|
|
<entry>0x000C</entry>
|
|
<entry>Field mask for the "binary group flags".</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_TC_USERBITS_USERDEFINED</constant></entry>
|
|
<entry>0x0000</entry>
|
|
<entry>Unspecified format.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_TC_USERBITS_8BITCHARS</constant></entry>
|
|
<entry>0x0008</entry>
|
|
<entry>8-bit ISO characters.</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
</section>
|
|
</section>
|
|
|
|
<section id="field-order">
|
|
<title>Field Order</title>
|
|
|
|
<para>We have to distinguish between progressive and interlaced
|
|
video. Progressive video transmits all lines of a video image
|
|
sequentially. Interlaced video divides an image into two fields,
|
|
containing only the odd and even lines of the image, respectively.
|
|
Alternating the so called odd and even field are transmitted, and due
|
|
to a small delay between fields a cathode ray TV displays the lines
|
|
interleaved, yielding the original frame. This curious technique was
|
|
invented because at refresh rates similar to film the image would
|
|
fade out too quickly. Transmitting fields reduces the flicker without
|
|
the necessity of doubling the frame rate and with it the bandwidth
|
|
required for each channel.</para>
|
|
|
|
<para>It is important to understand a video camera does not expose
|
|
one frame at a time, merely transmitting the frames separated into
|
|
fields. The fields are in fact captured at two different instances in
|
|
time. An object on screen may well move between one field and the
|
|
next. For applications analysing motion it is of paramount importance
|
|
to recognize which field of a frame is older, the <emphasis>temporal
|
|
order</emphasis>.</para>
|
|
|
|
<para>When the driver provides or accepts images field by field
|
|
rather than interleaved, it is also important applications understand
|
|
how the fields combine to frames. We distinguish between top (aka odd) and
|
|
bottom (aka even) fields, the <emphasis>spatial order</emphasis>: The first line
|
|
of the top field is the first line of an interlaced frame, the first
|
|
line of the bottom field is the second line of that frame.</para>
|
|
|
|
<para>However because fields were captured one after the other,
|
|
arguing whether a frame commences with the top or bottom field is
|
|
pointless. Any two successive top and bottom, or bottom and top fields
|
|
yield a valid frame. Only when the source was progressive to begin
|
|
with, ⪚ when transferring film to video, two fields may come from
|
|
the same frame, creating a natural order.</para>
|
|
|
|
<para>Counter to intuition the top field is not necessarily the
|
|
older field. Whether the older field contains the top or bottom lines
|
|
is a convention determined by the video standard. Hence the
|
|
distinction between temporal and spatial order of fields. The diagrams
|
|
below should make this clearer.</para>
|
|
|
|
<para>All video capture and output devices must report the current
|
|
field order. Some drivers may permit the selection of a different
|
|
order, to this end applications initialize the
|
|
<structfield>field</structfield> field of &v4l2-pix-format; before
|
|
calling the &VIDIOC-S-FMT; ioctl. If this is not desired it should
|
|
have the value <constant>V4L2_FIELD_ANY</constant> (0).</para>
|
|
|
|
<table frame="none" pgwide="1" id="v4l2-field">
|
|
<title>enum v4l2_field</title>
|
|
<tgroup cols="3">
|
|
&cs-def;
|
|
<tbody valign="top">
|
|
<row>
|
|
<entry><constant>V4L2_FIELD_ANY</constant></entry>
|
|
<entry>0</entry>
|
|
<entry>Applications request this field order when any
|
|
one of the <constant>V4L2_FIELD_NONE</constant>,
|
|
<constant>V4L2_FIELD_TOP</constant>,
|
|
<constant>V4L2_FIELD_BOTTOM</constant>, or
|
|
<constant>V4L2_FIELD_INTERLACED</constant> formats is acceptable.
|
|
Drivers choose depending on hardware capabilities or e. g. the
|
|
requested image size, and return the actual field order. &v4l2-buffer;
|
|
<structfield>field</structfield> can never be
|
|
<constant>V4L2_FIELD_ANY</constant>.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_FIELD_NONE</constant></entry>
|
|
<entry>1</entry>
|
|
<entry>Images are in progressive format, not interlaced.
|
|
The driver may also indicate this order when it cannot distinguish
|
|
between <constant>V4L2_FIELD_TOP</constant> and
|
|
<constant>V4L2_FIELD_BOTTOM</constant>.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_FIELD_TOP</constant></entry>
|
|
<entry>2</entry>
|
|
<entry>Images consist of the top (aka odd) field only.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_FIELD_BOTTOM</constant></entry>
|
|
<entry>3</entry>
|
|
<entry>Images consist of the bottom (aka even) field only.
|
|
Applications may wish to prevent a device from capturing interlaced
|
|
images because they will have "comb" or "feathering" artefacts around
|
|
moving objects.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_FIELD_INTERLACED</constant></entry>
|
|
<entry>4</entry>
|
|
<entry>Images contain both fields, interleaved line by
|
|
line. The temporal order of the fields (whether the top or bottom
|
|
field is first transmitted) depends on the current video standard.
|
|
M/NTSC transmits the bottom field first, all other standards the top
|
|
field first.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_FIELD_SEQ_TB</constant></entry>
|
|
<entry>5</entry>
|
|
<entry>Images contain both fields, the top field lines
|
|
are stored first in memory, immediately followed by the bottom field
|
|
lines. Fields are always stored in temporal order, the older one first
|
|
in memory. Image sizes refer to the frame, not fields.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_FIELD_SEQ_BT</constant></entry>
|
|
<entry>6</entry>
|
|
<entry>Images contain both fields, the bottom field
|
|
lines are stored first in memory, immediately followed by the top
|
|
field lines. Fields are always stored in temporal order, the older one
|
|
first in memory. Image sizes refer to the frame, not fields.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_FIELD_ALTERNATE</constant></entry>
|
|
<entry>7</entry>
|
|
<entry>The two fields of a frame are passed in separate
|
|
buffers, in temporal order, &ie; the older one first. To indicate the field
|
|
parity (whether the current field is a top or bottom field) the driver
|
|
or application, depending on data direction, must set &v4l2-buffer;
|
|
<structfield>field</structfield> to
|
|
<constant>V4L2_FIELD_TOP</constant> or
|
|
<constant>V4L2_FIELD_BOTTOM</constant>. Any two successive fields pair
|
|
to build a frame. If fields are successive, without any dropped fields
|
|
between them (fields can drop individually), can be determined from
|
|
the &v4l2-buffer; <structfield>sequence</structfield> field. Image
|
|
sizes refer to the frame, not fields. This format cannot be selected
|
|
when using the read/write I/O method.<!-- Where it's indistinguishable
|
|
from V4L2_FIELD_SEQ_*. --></entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_FIELD_INTERLACED_TB</constant></entry>
|
|
<entry>8</entry>
|
|
<entry>Images contain both fields, interleaved line by
|
|
line, top field first. The top field is transmitted first.</entry>
|
|
</row>
|
|
<row>
|
|
<entry><constant>V4L2_FIELD_INTERLACED_BT</constant></entry>
|
|
<entry>9</entry>
|
|
<entry>Images contain both fields, interleaved line by
|
|
line, top field first. The bottom field is transmitted first.</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
|
|
<figure id="fieldseq-tb">
|
|
<title>Field Order, Top Field First Transmitted</title>
|
|
<mediaobject>
|
|
<imageobject>
|
|
<imagedata fileref="fieldseq_tb.pdf" format="PS" />
|
|
</imageobject>
|
|
<imageobject>
|
|
<imagedata fileref="fieldseq_tb.gif" format="GIF" />
|
|
</imageobject>
|
|
</mediaobject>
|
|
</figure>
|
|
|
|
<figure id="fieldseq-bt">
|
|
<title>Field Order, Bottom Field First Transmitted</title>
|
|
<mediaobject>
|
|
<imageobject>
|
|
<imagedata fileref="fieldseq_bt.pdf" format="PS" />
|
|
</imageobject>
|
|
<imageobject>
|
|
<imagedata fileref="fieldseq_bt.gif" format="GIF" />
|
|
</imageobject>
|
|
</mediaobject>
|
|
</figure>
|
|
</section>
|
|
|
|
<!--
|
|
Local Variables:
|
|
mode: sgml
|
|
sgml-parent-document: "v4l2.sgml"
|
|
indent-tabs-mode: nil
|
|
End:
|
|
-->
|