This patch adds the initial infrastructure to allow a Runtime PM
implementation that sets the device to its D3 state. The patch just
adds the necessary callbacks and the initial infrastructure.
We still don't have any platform that actually uses this
infrastructure, we still don't call get/put in all the places we need
to, and we don't have any function to save/restore the state of the
registers. This is not a problem since no platform uses the code added
by this patch. We have a few people simultaneously working on runtime
PM, so this initial code could help everybody make their plans.
V2: - Move some functions to intel_pm.c
- Remove useless pm_runtime_allow() call at init
- Remove useless pm_runtime_mark_last_busy() call at get
- Use pm_runtime_get_sync() instead of 2 calls
- Add a WARN to check if we're really awake
V3: - Rebase.
V4: - Don't need to call pci_{save,restore}_state and
pci_set_power_sate, since they're already called by the PCI
layer
- Remove wrong pm_runtime_enable() call at init_runtime_pm
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html