The GTT and PPGTT can be thought of more generally as GPU address
spaces. Many of their actions (insert entries), state (LRU lists), and
many of their characteristics (size) can be shared. Do that.
The change itself doesn't actually impact most of the VMA/VM rework
coming up, it just fits in with the grand scheme of abstracting the GPU
VM operations. GGTT will usually be a special case where we either know
an object must be in the GGTT (dislay engine, workarounds, etc.).
The scratch page is left as part of the VM (even though it's currently
shared with the ppgtt code) because in the future when we have Full
PPGTT, I intend to create a separate scratch page for each.
v2: Drop usage of i915_gtt_vm (Daniel)
Make cleanup also part of the parent class (Ben)
Modified commit msg
Rebased
v3: Properly share scratch page (Imre)
Finish commit message (Daniel, Imre)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html