Rust symbols can become quite long due to namespacing introduced
by modules, types, traits, generics, etc. For instance,
the following code:
pub mod my_module {
pub struct MyType;
pub struct MyGenericType<T>(T);
pub trait MyTrait {
fn my_method() -> u32;
}
impl MyTrait for MyGenericType<MyType> {
fn my_method() -> u32 {
42
}
}
}
generates a symbol of length 96 when using the upcoming v0 mangling scheme:
_RNvXNtCshGpAVYOtgW1_7example9my_moduleINtB2_13MyGenericTypeNtB2_6MyTypeENtB2_7MyTrait9my_method
At the moment, Rust symbols may reach up to 300 in length.
Setting 512 as the maximum seems like a reasonable choice to
keep some headroom.
Reviewed-by: Kees Cook <keescook@chromium.org>
Reviewed-by: Petr Mladek <pmladek@suse.com>
Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Co-developed-by: Alex Gaynor <alex.gaynor@gmail.com>
Signed-off-by: Alex Gaynor <alex.gaynor@gmail.com>
Co-developed-by: Wedson Almeida Filho <wedsonaf@google.com>
Signed-off-by: Wedson Almeida Filho <wedsonaf@google.com>
Co-developed-by: Gary Guo <gary@garyguo.net>
Signed-off-by: Gary Guo <gary@garyguo.net>
Co-developed-by: Boqun Feng <boqun.feng@gmail.com>
Signed-off-by: Boqun Feng <boqun.feng@gmail.com>
Signed-off-by: Miguel Ojeda <ojeda@kernel.org>