76 lines
1.8 KiB
C
76 lines
1.8 KiB
C
/*
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* include/linux/random.h
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*
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* Include file for the random number generator.
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*/
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#ifndef _LINUX_RANDOM_H
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#define _LINUX_RANDOM_H
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#include <uapi/linux/random.h>
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extern void add_device_randomness(const void *, unsigned int);
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extern void add_input_randomness(unsigned int type, unsigned int code,
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unsigned int value);
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extern void add_interrupt_randomness(int irq, int irq_flags);
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extern void get_random_bytes(void *buf, int nbytes);
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extern void get_random_bytes_arch(void *buf, int nbytes);
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void generate_random_uuid(unsigned char uuid_out[16]);
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#ifndef MODULE
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extern const struct file_operations random_fops, urandom_fops;
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#endif
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unsigned int get_random_int(void);
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unsigned long randomize_range(unsigned long start, unsigned long end, unsigned long len);
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u32 prandom_u32(void);
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void prandom_seed(u32 seed);
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/*
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* These macros are preserved for backward compatibility and should be
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* removed as soon as a transition is finished.
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*/
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#define random32() prandom_u32()
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#define srandom32(seed) prandom_seed(seed)
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u32 prandom_u32_state(struct rnd_state *);
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/*
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* Handle minimum values for seeds
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*/
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static inline u32 __seed(u32 x, u32 m)
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{
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return (x < m) ? x + m : x;
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}
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/**
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* prandom_seed_state - set seed for prandom_u32_state().
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* @state: pointer to state structure to receive the seed.
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* @seed: arbitrary 64-bit value to use as a seed.
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*/
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static inline void prandom_seed_state(struct rnd_state *state, u64 seed)
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{
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u32 i = (seed >> 32) ^ (seed << 10) ^ seed;
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state->s1 = __seed(i, 1);
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state->s2 = __seed(i, 7);
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state->s3 = __seed(i, 15);
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}
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#ifdef CONFIG_ARCH_RANDOM
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# include <asm/archrandom.h>
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#else
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static inline int arch_get_random_long(unsigned long *v)
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{
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return 0;
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}
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static inline int arch_get_random_int(unsigned int *v)
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{
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return 0;
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}
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#endif
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#endif /* _LINUX_RANDOM_H */
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