263 lines
6.4 KiB
C
263 lines
6.4 KiB
C
/* SPDX-License-Identifier: GPL-2.0 */
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/*
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* A minimal userland scheduler.
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*
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* In terms of scheduling, this provides two different types of behaviors:
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* 1. A global FIFO scheduling order for _any_ tasks that have CPU affinity.
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* All such tasks are direct-dispatched from the kernel, and are never
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* enqueued in user space.
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* 2. A primitive vruntime scheduler that is implemented in user space, for all
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* other tasks.
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*
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* Some parts of this example user space scheduler could be implemented more
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* efficiently using more complex and sophisticated data structures. For
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* example, rather than using BPF_MAP_TYPE_QUEUE's,
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* BPF_MAP_TYPE_{USER_}RINGBUF's could be used for exchanging messages between
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* user space and kernel space. Similarly, we use a simple vruntime-sorted list
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* in user space, but an rbtree could be used instead.
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*
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* Copyright (c) 2022 Meta Platforms, Inc. and affiliates.
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* Copyright (c) 2022 Tejun Heo <tj@kernel.org>
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* Copyright (c) 2022 David Vernet <dvernet@meta.com>
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*/
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#include <string.h>
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#include "scx_common.bpf.h"
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#include "scx_userland.h"
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char _license[] SEC("license") = "GPL";
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const volatile bool switch_partial;
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const volatile s32 usersched_pid;
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/* !0 for veristat, set during init */
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const volatile u32 num_possible_cpus = 64;
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/* Stats that are printed by user space. */
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u64 nr_failed_enqueues, nr_kernel_enqueues, nr_user_enqueues;
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struct user_exit_info uei;
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/*
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* Whether the user space scheduler needs to be scheduled due to a task being
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* enqueued in user space.
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*/
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static bool usersched_needed;
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/*
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* The map containing tasks that are enqueued in user space from the kernel.
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*
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* This map is drained by the user space scheduler.
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*/
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struct {
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__uint(type, BPF_MAP_TYPE_QUEUE);
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__uint(max_entries, USERLAND_MAX_TASKS);
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__type(value, struct scx_userland_enqueued_task);
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} enqueued SEC(".maps");
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/*
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* The map containing tasks that are dispatched to the kernel from user space.
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*
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* Drained by the kernel in userland_dispatch().
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*/
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struct {
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__uint(type, BPF_MAP_TYPE_QUEUE);
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__uint(max_entries, USERLAND_MAX_TASKS);
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__type(value, s32);
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} dispatched SEC(".maps");
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/* Per-task scheduling context */
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struct task_ctx {
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bool force_local; /* Dispatch directly to local DSQ */
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};
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/* Map that contains task-local storage. */
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struct {
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__uint(type, BPF_MAP_TYPE_TASK_STORAGE);
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__uint(map_flags, BPF_F_NO_PREALLOC);
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__type(key, int);
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__type(value, struct task_ctx);
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} task_ctx_stor SEC(".maps");
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static bool is_usersched_task(const struct task_struct *p)
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{
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return p->pid == usersched_pid;
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}
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static bool keep_in_kernel(const struct task_struct *p)
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{
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return p->nr_cpus_allowed < num_possible_cpus;
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}
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static struct task_struct *usersched_task(void)
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{
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struct task_struct *p;
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p = bpf_task_from_pid(usersched_pid);
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/*
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* Should never happen -- the usersched task should always be managed
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* by sched_ext.
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*/
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if (!p)
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scx_bpf_error("Failed to find usersched task %d", usersched_pid);
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return p;
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}
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s32 BPF_STRUCT_OPS(userland_select_cpu, struct task_struct *p,
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s32 prev_cpu, u64 wake_flags)
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{
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if (keep_in_kernel(p)) {
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s32 cpu;
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struct task_ctx *tctx;
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tctx = bpf_task_storage_get(&task_ctx_stor, p, 0, 0);
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if (!tctx) {
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scx_bpf_error("Failed to look up task-local storage for %s", p->comm);
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return -ESRCH;
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}
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if (p->nr_cpus_allowed == 1 ||
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scx_bpf_test_and_clear_cpu_idle(prev_cpu)) {
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tctx->force_local = true;
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return prev_cpu;
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}
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cpu = scx_bpf_pick_idle_cpu(p->cpus_ptr, 0);
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if (cpu >= 0) {
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tctx->force_local = true;
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return cpu;
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}
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}
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return prev_cpu;
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}
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static void dispatch_user_scheduler(void)
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{
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struct task_struct *p;
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usersched_needed = false;
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p = usersched_task();
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if (p) {
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scx_bpf_dispatch(p, SCX_DSQ_GLOBAL, SCX_SLICE_DFL, 0);
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bpf_task_release(p);
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}
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}
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static void enqueue_task_in_user_space(struct task_struct *p, u64 enq_flags)
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{
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struct scx_userland_enqueued_task task;
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memset(&task, 0, sizeof(task));
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task.pid = p->pid;
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task.sum_exec_runtime = p->se.sum_exec_runtime;
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task.weight = p->scx.weight;
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if (bpf_map_push_elem(&enqueued, &task, 0)) {
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/*
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* If we fail to enqueue the task in user space, put it
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* directly on the global DSQ.
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*/
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__sync_fetch_and_add(&nr_failed_enqueues, 1);
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scx_bpf_dispatch(p, SCX_DSQ_GLOBAL, SCX_SLICE_DFL, enq_flags);
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} else {
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__sync_fetch_and_add(&nr_user_enqueues, 1);
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usersched_needed = true;
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}
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}
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void BPF_STRUCT_OPS(userland_enqueue, struct task_struct *p, u64 enq_flags)
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{
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if (keep_in_kernel(p)) {
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u64 dsq_id = SCX_DSQ_GLOBAL;
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struct task_ctx *tctx;
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tctx = bpf_task_storage_get(&task_ctx_stor, p, 0, 0);
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if (!tctx) {
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scx_bpf_error("Failed to lookup task ctx for %s", p->comm);
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return;
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}
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if (tctx->force_local)
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dsq_id = SCX_DSQ_LOCAL;
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tctx->force_local = false;
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scx_bpf_dispatch(p, dsq_id, SCX_SLICE_DFL, enq_flags);
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__sync_fetch_and_add(&nr_kernel_enqueues, 1);
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return;
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} else if (!is_usersched_task(p)) {
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enqueue_task_in_user_space(p, enq_flags);
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}
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}
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void BPF_STRUCT_OPS(userland_dispatch, s32 cpu, struct task_struct *prev)
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{
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if (usersched_needed)
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dispatch_user_scheduler();
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bpf_repeat(4096) {
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s32 pid;
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struct task_struct *p;
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if (bpf_map_pop_elem(&dispatched, &pid))
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break;
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/*
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* The task could have exited by the time we get around to
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* dispatching it. Treat this as a normal occurrence, and simply
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* move onto the next iteration.
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*/
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p = bpf_task_from_pid(pid);
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if (!p)
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continue;
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scx_bpf_dispatch(p, SCX_DSQ_GLOBAL, SCX_SLICE_DFL, 0);
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bpf_task_release(p);
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}
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}
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s32 BPF_STRUCT_OPS(userland_prep_enable, struct task_struct *p,
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struct scx_enable_args *args)
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{
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if (bpf_task_storage_get(&task_ctx_stor, p, 0,
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BPF_LOCAL_STORAGE_GET_F_CREATE))
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return 0;
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else
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return -ENOMEM;
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}
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s32 BPF_STRUCT_OPS(userland_init)
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{
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if (num_possible_cpus == 0) {
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scx_bpf_error("User scheduler # CPUs uninitialized (%d)",
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num_possible_cpus);
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return -EINVAL;
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}
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if (usersched_pid <= 0) {
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scx_bpf_error("User scheduler pid uninitialized (%d)",
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usersched_pid);
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return -EINVAL;
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}
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if (!switch_partial)
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scx_bpf_switch_all();
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return 0;
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}
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void BPF_STRUCT_OPS(userland_exit, struct scx_exit_info *ei)
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{
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uei_record(&uei, ei);
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}
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SEC(".struct_ops.link")
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struct sched_ext_ops userland_ops = {
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.select_cpu = (void *)userland_select_cpu,
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.enqueue = (void *)userland_enqueue,
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.dispatch = (void *)userland_dispatch,
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.prep_enable = (void *)userland_prep_enable,
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.init = (void *)userland_init,
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.exit = (void *)userland_exit,
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.timeout_ms = 3000,
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.name = "userland",
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};
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