235 lines
5.6 KiB
C
235 lines
5.6 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/* Copyright (C) 2015-2018 Broadcom */
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/**
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* DOC: V3D GEM BO management support
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*
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* Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
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* GPU and the bus, allowing us to use shmem objects for our storage
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* instead of CMA.
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*
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* Physically contiguous objects may still be imported to V3D, but the
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* driver doesn't allocate physically contiguous objects on its own.
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* Display engines requiring physically contiguous allocations should
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* look into Mesa's "renderonly" support (as used by the Mesa pl111
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* driver) for an example of how to integrate with V3D.
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*
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* Long term, we should support evicting pages from the MMU when under
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* memory pressure (thus the v3d_bo_get_pages() refcounting), but
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* that's not a high priority since our systems tend to not have swap.
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*/
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#include <linux/dma-buf.h>
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#include <linux/pfn_t.h>
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#include "v3d_drv.h"
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#include "uapi/drm/v3d_drm.h"
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/* Called DRM core on the last userspace/kernel unreference of the
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* BO.
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*/
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void v3d_free_object(struct drm_gem_object *obj)
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{
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struct v3d_dev *v3d = to_v3d_dev(obj->dev);
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struct v3d_bo *bo = to_v3d_bo(obj);
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v3d_mmu_remove_ptes(bo);
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mutex_lock(&v3d->bo_lock);
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v3d->bo_stats.num_allocated--;
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v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT;
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mutex_unlock(&v3d->bo_lock);
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spin_lock(&v3d->mm_lock);
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drm_mm_remove_node(&bo->node);
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spin_unlock(&v3d->mm_lock);
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/* GPU execution may have dirtied any pages in the BO. */
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bo->base.pages_mark_dirty_on_put = true;
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drm_gem_shmem_free_object(obj);
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}
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static const struct drm_gem_object_funcs v3d_gem_funcs = {
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.free = v3d_free_object,
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.print_info = drm_gem_shmem_print_info,
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.pin = drm_gem_shmem_pin,
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.unpin = drm_gem_shmem_unpin,
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.get_sg_table = drm_gem_shmem_get_sg_table,
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.vmap = drm_gem_shmem_vmap,
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.vunmap = drm_gem_shmem_vunmap,
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.mmap = drm_gem_shmem_mmap,
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};
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/* gem_create_object function for allocating a BO struct and doing
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* early setup.
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*/
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struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size)
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{
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struct v3d_bo *bo;
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struct drm_gem_object *obj;
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if (size == 0)
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return NULL;
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bo = kzalloc(sizeof(*bo), GFP_KERNEL);
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if (!bo)
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return NULL;
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obj = &bo->base.base;
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obj->funcs = &v3d_gem_funcs;
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INIT_LIST_HEAD(&bo->unref_head);
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return &bo->base.base;
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}
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static int
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v3d_bo_create_finish(struct drm_gem_object *obj)
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{
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struct v3d_dev *v3d = to_v3d_dev(obj->dev);
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struct v3d_bo *bo = to_v3d_bo(obj);
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struct sg_table *sgt;
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int ret;
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/* So far we pin the BO in the MMU for its lifetime, so use
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* shmem's helper for getting a lifetime sgt.
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*/
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sgt = drm_gem_shmem_get_pages_sgt(&bo->base.base);
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if (IS_ERR(sgt))
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return PTR_ERR(sgt);
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spin_lock(&v3d->mm_lock);
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/* Allocate the object's space in the GPU's page tables.
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* Inserting PTEs will happen later, but the offset is for the
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* lifetime of the BO.
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*/
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ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
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obj->size >> PAGE_SHIFT,
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GMP_GRANULARITY >> PAGE_SHIFT, 0, 0);
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spin_unlock(&v3d->mm_lock);
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if (ret)
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return ret;
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/* Track stats for /debug/dri/n/bo_stats. */
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mutex_lock(&v3d->bo_lock);
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v3d->bo_stats.num_allocated++;
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v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT;
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mutex_unlock(&v3d->bo_lock);
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v3d_mmu_insert_ptes(bo);
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return 0;
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}
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struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
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size_t unaligned_size)
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{
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struct drm_gem_shmem_object *shmem_obj;
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struct v3d_bo *bo;
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int ret;
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shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
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if (IS_ERR(shmem_obj))
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return ERR_CAST(shmem_obj);
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bo = to_v3d_bo(&shmem_obj->base);
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ret = v3d_bo_create_finish(&shmem_obj->base);
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if (ret)
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goto free_obj;
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return bo;
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free_obj:
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drm_gem_shmem_free_object(&shmem_obj->base);
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return ERR_PTR(ret);
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}
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struct drm_gem_object *
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v3d_prime_import_sg_table(struct drm_device *dev,
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struct dma_buf_attachment *attach,
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struct sg_table *sgt)
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{
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struct drm_gem_object *obj;
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int ret;
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obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt);
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if (IS_ERR(obj))
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return obj;
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ret = v3d_bo_create_finish(obj);
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if (ret) {
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drm_gem_shmem_free_object(obj);
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return ERR_PTR(ret);
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}
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return obj;
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}
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int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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struct drm_v3d_create_bo *args = data;
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struct v3d_bo *bo = NULL;
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int ret;
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if (args->flags != 0) {
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DRM_INFO("unknown create_bo flags: %d\n", args->flags);
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return -EINVAL;
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}
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bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size));
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if (IS_ERR(bo))
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return PTR_ERR(bo);
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args->offset = bo->node.start << PAGE_SHIFT;
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ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
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drm_gem_object_put(&bo->base.base);
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return ret;
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}
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int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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struct drm_v3d_mmap_bo *args = data;
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struct drm_gem_object *gem_obj;
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if (args->flags != 0) {
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DRM_INFO("unknown mmap_bo flags: %d\n", args->flags);
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return -EINVAL;
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}
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gem_obj = drm_gem_object_lookup(file_priv, args->handle);
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if (!gem_obj) {
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DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
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return -ENOENT;
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}
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args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
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drm_gem_object_put(gem_obj);
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return 0;
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}
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int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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struct drm_v3d_get_bo_offset *args = data;
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struct drm_gem_object *gem_obj;
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struct v3d_bo *bo;
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gem_obj = drm_gem_object_lookup(file_priv, args->handle);
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if (!gem_obj) {
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DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
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return -ENOENT;
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}
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bo = to_v3d_bo(gem_obj);
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args->offset = bo->node.start << PAGE_SHIFT;
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drm_gem_object_put(gem_obj);
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return 0;
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}
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