220 lines
5.6 KiB
C
220 lines
5.6 KiB
C
// SPDX-License-Identifier: GPL-2.0
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/*
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* SUCS NET3:
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*
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* Generic stream handling routines. These are generic for most
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* protocols. Even IP. Tonight 8-).
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* This is used because TCP, LLC (others too) layer all have mostly
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* identical sendmsg() and recvmsg() code.
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* So we (will) share it here.
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*
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* Authors: Arnaldo Carvalho de Melo <acme@conectiva.com.br>
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* (from old tcp.c code)
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* Alan Cox <alan@lxorguk.ukuu.org.uk> (Borrowed comments 8-))
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*/
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#include <linux/module.h>
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#include <linux/sched/signal.h>
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#include <linux/net.h>
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#include <linux/signal.h>
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#include <linux/tcp.h>
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#include <linux/wait.h>
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#include <net/sock.h>
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/**
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* sk_stream_write_space - stream socket write_space callback.
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* @sk: socket
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*
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* FIXME: write proper description
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*/
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void sk_stream_write_space(struct sock *sk)
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{
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struct socket *sock = sk->sk_socket;
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struct socket_wq *wq;
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if (__sk_stream_is_writeable(sk, 1) && sock) {
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clear_bit(SOCK_NOSPACE, &sock->flags);
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rcu_read_lock();
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wq = rcu_dereference(sk->sk_wq);
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if (skwq_has_sleeper(wq))
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wake_up_interruptible_poll(&wq->wait, EPOLLOUT |
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EPOLLWRNORM | EPOLLWRBAND);
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if (wq && wq->fasync_list && !(sk->sk_shutdown & SEND_SHUTDOWN))
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sock_wake_async(wq, SOCK_WAKE_SPACE, POLL_OUT);
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rcu_read_unlock();
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}
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}
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/**
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* sk_stream_wait_connect - Wait for a socket to get into the connected state
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* @sk: sock to wait on
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* @timeo_p: for how long to wait
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*
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* Must be called with the socket locked.
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*/
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int sk_stream_wait_connect(struct sock *sk, long *timeo_p)
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{
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DEFINE_WAIT_FUNC(wait, woken_wake_function);
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struct task_struct *tsk = current;
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int done;
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do {
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int err = sock_error(sk);
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if (err)
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return err;
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if ((1 << sk->sk_state) & ~(TCPF_SYN_SENT | TCPF_SYN_RECV))
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return -EPIPE;
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if (!*timeo_p)
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return -EAGAIN;
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if (signal_pending(tsk))
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return sock_intr_errno(*timeo_p);
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add_wait_queue(sk_sleep(sk), &wait);
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sk->sk_write_pending++;
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done = sk_wait_event(sk, timeo_p,
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!sk->sk_err &&
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!((1 << sk->sk_state) &
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~(TCPF_ESTABLISHED | TCPF_CLOSE_WAIT)), &wait);
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remove_wait_queue(sk_sleep(sk), &wait);
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sk->sk_write_pending--;
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} while (!done);
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return 0;
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}
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EXPORT_SYMBOL(sk_stream_wait_connect);
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/**
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* sk_stream_closing - Return 1 if we still have things to send in our buffers.
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* @sk: socket to verify
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*/
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static inline int sk_stream_closing(struct sock *sk)
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{
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return (1 << sk->sk_state) &
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(TCPF_FIN_WAIT1 | TCPF_CLOSING | TCPF_LAST_ACK);
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}
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void sk_stream_wait_close(struct sock *sk, long timeout)
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{
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if (timeout) {
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DEFINE_WAIT_FUNC(wait, woken_wake_function);
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add_wait_queue(sk_sleep(sk), &wait);
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do {
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if (sk_wait_event(sk, &timeout, !sk_stream_closing(sk), &wait))
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break;
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} while (!signal_pending(current) && timeout);
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remove_wait_queue(sk_sleep(sk), &wait);
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}
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}
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EXPORT_SYMBOL(sk_stream_wait_close);
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/**
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* sk_stream_wait_memory - Wait for more memory for a socket
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* @sk: socket to wait for memory
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* @timeo_p: for how long
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*/
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int sk_stream_wait_memory(struct sock *sk, long *timeo_p)
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{
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int err = 0;
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long vm_wait = 0;
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long current_timeo = *timeo_p;
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DEFINE_WAIT_FUNC(wait, woken_wake_function);
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if (sk_stream_memory_free(sk))
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current_timeo = vm_wait = get_random_u32_below(HZ / 5) + 2;
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add_wait_queue(sk_sleep(sk), &wait);
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while (1) {
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sk_set_bit(SOCKWQ_ASYNC_NOSPACE, sk);
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if (sk->sk_err || (sk->sk_shutdown & SEND_SHUTDOWN))
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goto do_error;
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if (!*timeo_p)
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goto do_eagain;
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if (signal_pending(current))
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goto do_interrupted;
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sk_clear_bit(SOCKWQ_ASYNC_NOSPACE, sk);
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if (sk_stream_memory_free(sk) && !vm_wait)
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break;
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set_bit(SOCK_NOSPACE, &sk->sk_socket->flags);
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sk->sk_write_pending++;
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sk_wait_event(sk, ¤t_timeo, sk->sk_err ||
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(sk->sk_shutdown & SEND_SHUTDOWN) ||
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(sk_stream_memory_free(sk) &&
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!vm_wait), &wait);
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sk->sk_write_pending--;
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if (vm_wait) {
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vm_wait -= current_timeo;
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current_timeo = *timeo_p;
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if (current_timeo != MAX_SCHEDULE_TIMEOUT &&
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(current_timeo -= vm_wait) < 0)
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current_timeo = 0;
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vm_wait = 0;
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}
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*timeo_p = current_timeo;
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}
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out:
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if (!sock_flag(sk, SOCK_DEAD))
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remove_wait_queue(sk_sleep(sk), &wait);
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return err;
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do_error:
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err = -EPIPE;
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goto out;
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do_eagain:
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/* Make sure that whenever EAGAIN is returned, EPOLLOUT event can
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* be generated later.
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* When TCP receives ACK packets that make room, tcp_check_space()
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* only calls tcp_new_space() if SOCK_NOSPACE is set.
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*/
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set_bit(SOCK_NOSPACE, &sk->sk_socket->flags);
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err = -EAGAIN;
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goto out;
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do_interrupted:
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err = sock_intr_errno(*timeo_p);
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goto out;
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}
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EXPORT_SYMBOL(sk_stream_wait_memory);
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int sk_stream_error(struct sock *sk, int flags, int err)
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{
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if (err == -EPIPE)
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err = sock_error(sk) ? : -EPIPE;
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if (err == -EPIPE && !(flags & MSG_NOSIGNAL))
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send_sig(SIGPIPE, current, 0);
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return err;
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}
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EXPORT_SYMBOL(sk_stream_error);
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void sk_stream_kill_queues(struct sock *sk)
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{
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/* First the read buffer. */
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__skb_queue_purge(&sk->sk_receive_queue);
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/* Next, the error queue.
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* We need to use queue lock, because other threads might
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* add packets to the queue without socket lock being held.
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*/
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skb_queue_purge(&sk->sk_error_queue);
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/* Next, the write queue. */
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WARN_ON_ONCE(!skb_queue_empty(&sk->sk_write_queue));
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/* Account for returned memory. */
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sk_mem_reclaim_final(sk);
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WARN_ON_ONCE(sk->sk_wmem_queued);
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WARN_ON_ONCE(sk->sk_forward_alloc);
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/* It is _impossible_ for the backlog to contain anything
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* when we get here. All user references to this socket
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* have gone away, only the net layer knows can touch it.
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*/
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}
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EXPORT_SYMBOL(sk_stream_kill_queues);
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