In order to transition more of our code over to using a VMA instead of
an <OBJ, VM> pair - we must have the vma accessible at execbuf time. Up
until now, we've only had a VMA when actually binding an object.
The previous patch helped handle the distinction on bound vs. unbound.
This patch will help us catch leaks, and other issues before we actually
shuffle a bunch of stuff around.
This attempts to convert all the execbuf code to speak in vmas. Since
the execbuf code is very self contained it was a nice isolated
conversion.
The meat of the code is about turning eb_objects into eb_vma, and then
wiring up the rest of the code to use vmas instead of obj, vm pairs.
Unfortunately, to do this, we must move the exec_list link from the obj
structure. This list is reused in the eviction code, so we must also
modify the eviction code to make this work.
WARNING: This patch makes an already hotly profiled path slower. The cost is
unavoidable. In reply to this mail, I will attach the extra data.
v2: Release table lock early, and two a 2 phase vma lookup to avoid
having to use a GFP_ATOMIC. (Chris)
v3: s/obj_exec_list/obj_exec_link/
Updates to address
commit 6d2b888569
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date: Wed Aug 7 18:30:54 2013 +0100
drm/i915: List objects allocated from stolen memory in debugfs
v4: Use obj = vma->obj for neatness in some places (Chris)
need_reloc_mappable() should return false if ppgtt (Chris)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
[danvet: Split out prep patches. Also remove a FIXME comment which is
now taken care of.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html