ce481edad4
At the moment we calculate the buffer's pitch with: pitch = width * DIV_ROUND_UP(bpp, 8) For CLUT modes with bpp of 1/2/4/8 this gives wrong result, and the correct pitch is: pitch = DIV_ROUND_UP(width * bpp, 8) In practice this doesn't change anything, as we don't support CLUT modes, but it's better to have the pitch calculation correct. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com> Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> |
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