945 lines
26 KiB
C
945 lines
26 KiB
C
/*
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* Copyright © 2014 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* DOC: Command list validator for VC4.
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*
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* Since the VC4 has no IOMMU between it and system memory, a user
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* with access to execute command lists could escalate privilege by
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* overwriting system memory (drawing to it as a framebuffer) or
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* reading system memory it shouldn't (reading it as a vertex buffer
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* or index buffer)
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*
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* We validate binner command lists to ensure that all accesses are
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* within the bounds of the GEM objects referenced by the submitted
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* job. It explicitly whitelists packets, and looks at the offsets in
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* any address fields to make sure they're contained within the BOs
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* they reference.
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*
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* Note that because CL validation is already reading the
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* user-submitted CL and writing the validated copy out to the memory
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* that the GPU will actually read, this is also where GEM relocation
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* processing (turning BO references into actual addresses for the GPU
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* to use) happens.
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*/
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#include "uapi/drm/vc4_drm.h"
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#include "vc4_drv.h"
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#include "vc4_packet.h"
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#define VALIDATE_ARGS \
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struct vc4_exec_info *exec, \
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void *validated, \
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void *untrusted
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/** Return the width in pixels of a 64-byte microtile. */
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static uint32_t
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utile_width(int cpp)
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{
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switch (cpp) {
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case 1:
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case 2:
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return 8;
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case 4:
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return 4;
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case 8:
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return 2;
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default:
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DRM_ERROR("unknown cpp: %d\n", cpp);
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return 1;
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}
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}
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/** Return the height in pixels of a 64-byte microtile. */
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static uint32_t
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utile_height(int cpp)
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{
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switch (cpp) {
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case 1:
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return 8;
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case 2:
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case 4:
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case 8:
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return 4;
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default:
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DRM_ERROR("unknown cpp: %d\n", cpp);
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return 1;
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}
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}
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/**
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* size_is_lt() - Returns whether a miplevel of the given size will
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* use the lineartile (LT) tiling layout rather than the normal T
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* tiling layout.
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* @width: Width in pixels of the miplevel
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* @height: Height in pixels of the miplevel
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* @cpp: Bytes per pixel of the pixel format
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*/
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static bool
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size_is_lt(uint32_t width, uint32_t height, int cpp)
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{
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return (width <= 4 * utile_width(cpp) ||
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height <= 4 * utile_height(cpp));
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}
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struct drm_gem_cma_object *
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vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
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{
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struct drm_gem_cma_object *obj;
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struct vc4_bo *bo;
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if (hindex >= exec->bo_count) {
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DRM_ERROR("BO index %d greater than BO count %d\n",
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hindex, exec->bo_count);
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return NULL;
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}
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obj = exec->bo[hindex];
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bo = to_vc4_bo(&obj->base);
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if (bo->validated_shader) {
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DRM_ERROR("Trying to use shader BO as something other than "
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"a shader\n");
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return NULL;
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}
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return obj;
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}
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static struct drm_gem_cma_object *
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vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
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{
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return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
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}
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static bool
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validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
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{
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/* Note that the untrusted pointer passed to these functions is
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* incremented past the packet byte.
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*/
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return (untrusted - 1 == exec->bin_u + pos);
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}
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static uint32_t
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gl_shader_rec_size(uint32_t pointer_bits)
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{
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uint32_t attribute_count = pointer_bits & 7;
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bool extended = pointer_bits & 8;
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if (attribute_count == 0)
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attribute_count = 8;
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if (extended)
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return 100 + attribute_count * 4;
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else
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return 36 + attribute_count * 8;
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}
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bool
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vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
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uint32_t offset, uint8_t tiling_format,
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uint32_t width, uint32_t height, uint8_t cpp)
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{
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uint32_t aligned_width, aligned_height, stride, size;
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uint32_t utile_w = utile_width(cpp);
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uint32_t utile_h = utile_height(cpp);
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/* The shaded vertex format stores signed 12.4 fixed point
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* (-2048,2047) offsets from the viewport center, so we should
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* never have a render target larger than 4096. The texture
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* unit can only sample from 2048x2048, so it's even more
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* restricted. This lets us avoid worrying about overflow in
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* our math.
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*/
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if (width > 4096 || height > 4096) {
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DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
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return false;
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}
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switch (tiling_format) {
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case VC4_TILING_FORMAT_LINEAR:
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aligned_width = round_up(width, utile_w);
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aligned_height = height;
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break;
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case VC4_TILING_FORMAT_T:
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aligned_width = round_up(width, utile_w * 8);
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aligned_height = round_up(height, utile_h * 8);
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break;
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case VC4_TILING_FORMAT_LT:
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aligned_width = round_up(width, utile_w);
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aligned_height = round_up(height, utile_h);
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break;
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default:
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DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
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return false;
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}
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stride = aligned_width * cpp;
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size = stride * aligned_height;
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if (size + offset < size ||
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size + offset > fbo->base.size) {
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DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
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width, height,
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aligned_width, aligned_height,
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size, offset, fbo->base.size);
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return false;
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}
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return true;
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}
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static int
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validate_flush(VALIDATE_ARGS)
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{
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if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
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DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
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return -EINVAL;
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}
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exec->found_flush = true;
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return 0;
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}
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static int
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validate_start_tile_binning(VALIDATE_ARGS)
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{
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if (exec->found_start_tile_binning_packet) {
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DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
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return -EINVAL;
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}
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exec->found_start_tile_binning_packet = true;
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if (!exec->found_tile_binning_mode_config_packet) {
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DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
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return -EINVAL;
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}
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return 0;
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}
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static int
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validate_increment_semaphore(VALIDATE_ARGS)
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{
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if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
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DRM_ERROR("Bin CL must end with "
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"VC4_PACKET_INCREMENT_SEMAPHORE\n");
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return -EINVAL;
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}
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exec->found_increment_semaphore_packet = true;
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return 0;
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}
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static int
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validate_indexed_prim_list(VALIDATE_ARGS)
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{
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struct drm_gem_cma_object *ib;
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uint32_t length = *(uint32_t *)(untrusted + 1);
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uint32_t offset = *(uint32_t *)(untrusted + 5);
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uint32_t max_index = *(uint32_t *)(untrusted + 9);
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uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
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struct vc4_shader_state *shader_state;
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/* Check overflow condition */
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if (exec->shader_state_count == 0) {
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DRM_ERROR("shader state must precede primitives\n");
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return -EINVAL;
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}
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shader_state = &exec->shader_state[exec->shader_state_count - 1];
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if (max_index > shader_state->max_index)
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shader_state->max_index = max_index;
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ib = vc4_use_handle(exec, 0);
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if (!ib)
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return -EINVAL;
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exec->bin_dep_seqno = max(exec->bin_dep_seqno,
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to_vc4_bo(&ib->base)->write_seqno);
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if (offset > ib->base.size ||
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(ib->base.size - offset) / index_size < length) {
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DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
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offset, length, index_size, ib->base.size);
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return -EINVAL;
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}
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*(uint32_t *)(validated + 5) = ib->paddr + offset;
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return 0;
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}
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static int
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validate_gl_array_primitive(VALIDATE_ARGS)
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{
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uint32_t length = *(uint32_t *)(untrusted + 1);
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uint32_t base_index = *(uint32_t *)(untrusted + 5);
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uint32_t max_index;
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struct vc4_shader_state *shader_state;
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/* Check overflow condition */
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if (exec->shader_state_count == 0) {
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DRM_ERROR("shader state must precede primitives\n");
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return -EINVAL;
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}
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shader_state = &exec->shader_state[exec->shader_state_count - 1];
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if (length + base_index < length) {
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DRM_ERROR("primitive vertex count overflow\n");
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return -EINVAL;
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}
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max_index = length + base_index - 1;
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if (max_index > shader_state->max_index)
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shader_state->max_index = max_index;
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return 0;
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}
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static int
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validate_gl_shader_state(VALIDATE_ARGS)
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{
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uint32_t i = exec->shader_state_count++;
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if (i >= exec->shader_state_size) {
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DRM_ERROR("More requests for shader states than declared\n");
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return -EINVAL;
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}
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exec->shader_state[i].addr = *(uint32_t *)untrusted;
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exec->shader_state[i].max_index = 0;
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if (exec->shader_state[i].addr & ~0xf) {
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DRM_ERROR("high bits set in GL shader rec reference\n");
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return -EINVAL;
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}
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*(uint32_t *)validated = (exec->shader_rec_p +
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exec->shader_state[i].addr);
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exec->shader_rec_p +=
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roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
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return 0;
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}
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static int
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validate_tile_binning_config(VALIDATE_ARGS)
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{
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struct drm_device *dev = exec->exec_bo->base.dev;
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struct vc4_bo *tile_bo;
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uint8_t flags;
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uint32_t tile_state_size, tile_alloc_size;
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uint32_t tile_count;
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if (exec->found_tile_binning_mode_config_packet) {
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DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
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return -EINVAL;
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}
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exec->found_tile_binning_mode_config_packet = true;
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exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
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exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
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tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
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flags = *(uint8_t *)(untrusted + 14);
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if (exec->bin_tiles_x == 0 ||
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exec->bin_tiles_y == 0) {
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DRM_ERROR("Tile binning config of %dx%d too small\n",
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exec->bin_tiles_x, exec->bin_tiles_y);
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return -EINVAL;
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}
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if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
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VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
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DRM_ERROR("unsupported binning config flags 0x%02x\n", flags);
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return -EINVAL;
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}
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/* The tile state data array is 48 bytes per tile, and we put it at
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* the start of a BO containing both it and the tile alloc.
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*/
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tile_state_size = 48 * tile_count;
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/* Since the tile alloc array will follow us, align. */
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exec->tile_alloc_offset = roundup(tile_state_size, 4096);
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*(uint8_t *)(validated + 14) =
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((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
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VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
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VC4_BIN_CONFIG_AUTO_INIT_TSDA |
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VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
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VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
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VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
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VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
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/* Initial block size. */
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tile_alloc_size = 32 * tile_count;
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/*
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* The initial allocation gets rounded to the next 256 bytes before
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* the hardware starts fulfilling further allocations.
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*/
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tile_alloc_size = roundup(tile_alloc_size, 256);
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/* Add space for the extra allocations. This is what gets used first,
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* before overflow memory. It must have at least 4096 bytes, but we
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* want to avoid overflow memory usage if possible.
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*/
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tile_alloc_size += 1024 * 1024;
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tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size,
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true);
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exec->tile_bo = &tile_bo->base;
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if (IS_ERR(exec->tile_bo))
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return PTR_ERR(exec->tile_bo);
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list_add_tail(&tile_bo->unref_head, &exec->unref_list);
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/* tile alloc address. */
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*(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
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exec->tile_alloc_offset);
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/* tile alloc size. */
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*(uint32_t *)(validated + 4) = tile_alloc_size;
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/* tile state address. */
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*(uint32_t *)(validated + 8) = exec->tile_bo->paddr;
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return 0;
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}
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static int
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validate_gem_handles(VALIDATE_ARGS)
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{
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memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
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return 0;
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}
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|
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#define VC4_DEFINE_PACKET(packet, func) \
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[packet] = { packet ## _SIZE, #packet, func }
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static const struct cmd_info {
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uint16_t len;
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const char *name;
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int (*func)(struct vc4_exec_info *exec, void *validated,
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void *untrusted);
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} cmd_info[] = {
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VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
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VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
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validate_start_tile_binning),
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VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
|
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validate_increment_semaphore),
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|
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VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
|
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validate_indexed_prim_list),
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VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
|
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validate_gl_array_primitive),
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VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
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|
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VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
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VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
|
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/* Note: The docs say this was also 105, but it was 106 in the
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|
* initial userland code drop.
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|
*/
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VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
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validate_tile_binning_config),
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|
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VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
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};
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|
|
int
|
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vc4_validate_bin_cl(struct drm_device *dev,
|
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void *validated,
|
|
void *unvalidated,
|
|
struct vc4_exec_info *exec)
|
|
{
|
|
uint32_t len = exec->args->bin_cl_size;
|
|
uint32_t dst_offset = 0;
|
|
uint32_t src_offset = 0;
|
|
|
|
while (src_offset < len) {
|
|
void *dst_pkt = validated + dst_offset;
|
|
void *src_pkt = unvalidated + src_offset;
|
|
u8 cmd = *(uint8_t *)src_pkt;
|
|
const struct cmd_info *info;
|
|
|
|
if (cmd >= ARRAY_SIZE(cmd_info)) {
|
|
DRM_ERROR("0x%08x: packet %d out of bounds\n",
|
|
src_offset, cmd);
|
|
return -EINVAL;
|
|
}
|
|
|
|
info = &cmd_info[cmd];
|
|
if (!info->name) {
|
|
DRM_ERROR("0x%08x: packet %d invalid\n",
|
|
src_offset, cmd);
|
|
return -EINVAL;
|
|
}
|
|
|
|
if (src_offset + info->len > len) {
|
|
DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
|
|
"exceeds bounds (0x%08x)\n",
|
|
src_offset, cmd, info->name, info->len,
|
|
src_offset + len);
|
|
return -EINVAL;
|
|
}
|
|
|
|
if (cmd != VC4_PACKET_GEM_HANDLES)
|
|
memcpy(dst_pkt, src_pkt, info->len);
|
|
|
|
if (info->func && info->func(exec,
|
|
dst_pkt + 1,
|
|
src_pkt + 1)) {
|
|
DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
|
|
src_offset, cmd, info->name);
|
|
return -EINVAL;
|
|
}
|
|
|
|
src_offset += info->len;
|
|
/* GEM handle loading doesn't produce HW packets. */
|
|
if (cmd != VC4_PACKET_GEM_HANDLES)
|
|
dst_offset += info->len;
|
|
|
|
/* When the CL hits halt, it'll stop reading anything else. */
|
|
if (cmd == VC4_PACKET_HALT)
|
|
break;
|
|
}
|
|
|
|
exec->ct0ea = exec->ct0ca + dst_offset;
|
|
|
|
if (!exec->found_start_tile_binning_packet) {
|
|
DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
|
|
return -EINVAL;
|
|
}
|
|
|
|
/* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The
|
|
* semaphore is used to trigger the render CL to start up, and the
|
|
* FLUSH is what caps the bin lists with
|
|
* VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
|
|
* render CL when they get called to) and actually triggers the queued
|
|
* semaphore increment.
|
|
*/
|
|
if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
|
|
DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
|
|
"VC4_PACKET_FLUSH\n");
|
|
return -EINVAL;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static bool
|
|
reloc_tex(struct vc4_exec_info *exec,
|
|
void *uniform_data_u,
|
|
struct vc4_texture_sample_info *sample,
|
|
uint32_t texture_handle_index, bool is_cs)
|
|
{
|
|
struct drm_gem_cma_object *tex;
|
|
uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
|
|
uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
|
|
uint32_t p2 = (sample->p_offset[2] != ~0 ?
|
|
*(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
|
|
uint32_t p3 = (sample->p_offset[3] != ~0 ?
|
|
*(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
|
|
uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
|
|
uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
|
|
uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
|
|
uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
|
|
uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
|
|
uint32_t cpp, tiling_format, utile_w, utile_h;
|
|
uint32_t i;
|
|
uint32_t cube_map_stride = 0;
|
|
enum vc4_texture_data_type type;
|
|
|
|
tex = vc4_use_bo(exec, texture_handle_index);
|
|
if (!tex)
|
|
return false;
|
|
|
|
if (sample->is_direct) {
|
|
uint32_t remaining_size = tex->base.size - p0;
|
|
|
|
if (p0 > tex->base.size - 4) {
|
|
DRM_ERROR("UBO offset greater than UBO size\n");
|
|
goto fail;
|
|
}
|
|
if (p1 > remaining_size - 4) {
|
|
DRM_ERROR("UBO clamp would allow reads "
|
|
"outside of UBO\n");
|
|
goto fail;
|
|
}
|
|
*validated_p0 = tex->paddr + p0;
|
|
return true;
|
|
}
|
|
|
|
if (width == 0)
|
|
width = 2048;
|
|
if (height == 0)
|
|
height = 2048;
|
|
|
|
if (p0 & VC4_TEX_P0_CMMODE_MASK) {
|
|
if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
|
|
VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
|
|
cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
|
|
if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
|
|
VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
|
|
if (cube_map_stride) {
|
|
DRM_ERROR("Cube map stride set twice\n");
|
|
goto fail;
|
|
}
|
|
|
|
cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
|
|
}
|
|
if (!cube_map_stride) {
|
|
DRM_ERROR("Cube map stride not set\n");
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
|
|
(VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
|
|
|
|
switch (type) {
|
|
case VC4_TEXTURE_TYPE_RGBA8888:
|
|
case VC4_TEXTURE_TYPE_RGBX8888:
|
|
case VC4_TEXTURE_TYPE_RGBA32R:
|
|
cpp = 4;
|
|
break;
|
|
case VC4_TEXTURE_TYPE_RGBA4444:
|
|
case VC4_TEXTURE_TYPE_RGBA5551:
|
|
case VC4_TEXTURE_TYPE_RGB565:
|
|
case VC4_TEXTURE_TYPE_LUMALPHA:
|
|
case VC4_TEXTURE_TYPE_S16F:
|
|
case VC4_TEXTURE_TYPE_S16:
|
|
cpp = 2;
|
|
break;
|
|
case VC4_TEXTURE_TYPE_LUMINANCE:
|
|
case VC4_TEXTURE_TYPE_ALPHA:
|
|
case VC4_TEXTURE_TYPE_S8:
|
|
cpp = 1;
|
|
break;
|
|
case VC4_TEXTURE_TYPE_ETC1:
|
|
/* ETC1 is arranged as 64-bit blocks, where each block is 4x4
|
|
* pixels.
|
|
*/
|
|
cpp = 8;
|
|
width = (width + 3) >> 2;
|
|
height = (height + 3) >> 2;
|
|
break;
|
|
case VC4_TEXTURE_TYPE_BW1:
|
|
case VC4_TEXTURE_TYPE_A4:
|
|
case VC4_TEXTURE_TYPE_A1:
|
|
case VC4_TEXTURE_TYPE_RGBA64:
|
|
case VC4_TEXTURE_TYPE_YUV422R:
|
|
default:
|
|
DRM_ERROR("Texture format %d unsupported\n", type);
|
|
goto fail;
|
|
}
|
|
utile_w = utile_width(cpp);
|
|
utile_h = utile_height(cpp);
|
|
|
|
if (type == VC4_TEXTURE_TYPE_RGBA32R) {
|
|
tiling_format = VC4_TILING_FORMAT_LINEAR;
|
|
} else {
|
|
if (size_is_lt(width, height, cpp))
|
|
tiling_format = VC4_TILING_FORMAT_LT;
|
|
else
|
|
tiling_format = VC4_TILING_FORMAT_T;
|
|
}
|
|
|
|
if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
|
|
tiling_format, width, height, cpp)) {
|
|
goto fail;
|
|
}
|
|
|
|
/* The mipmap levels are stored before the base of the texture. Make
|
|
* sure there is actually space in the BO.
|
|
*/
|
|
for (i = 1; i <= miplevels; i++) {
|
|
uint32_t level_width = max(width >> i, 1u);
|
|
uint32_t level_height = max(height >> i, 1u);
|
|
uint32_t aligned_width, aligned_height;
|
|
uint32_t level_size;
|
|
|
|
/* Once the levels get small enough, they drop from T to LT. */
|
|
if (tiling_format == VC4_TILING_FORMAT_T &&
|
|
size_is_lt(level_width, level_height, cpp)) {
|
|
tiling_format = VC4_TILING_FORMAT_LT;
|
|
}
|
|
|
|
switch (tiling_format) {
|
|
case VC4_TILING_FORMAT_T:
|
|
aligned_width = round_up(level_width, utile_w * 8);
|
|
aligned_height = round_up(level_height, utile_h * 8);
|
|
break;
|
|
case VC4_TILING_FORMAT_LT:
|
|
aligned_width = round_up(level_width, utile_w);
|
|
aligned_height = round_up(level_height, utile_h);
|
|
break;
|
|
default:
|
|
aligned_width = round_up(level_width, utile_w);
|
|
aligned_height = level_height;
|
|
break;
|
|
}
|
|
|
|
level_size = aligned_width * cpp * aligned_height;
|
|
|
|
if (offset < level_size) {
|
|
DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
|
|
"overflowed buffer bounds (offset %d)\n",
|
|
i, level_width, level_height,
|
|
aligned_width, aligned_height,
|
|
level_size, offset);
|
|
goto fail;
|
|
}
|
|
|
|
offset -= level_size;
|
|
}
|
|
|
|
*validated_p0 = tex->paddr + p0;
|
|
|
|
if (is_cs) {
|
|
exec->bin_dep_seqno = max(exec->bin_dep_seqno,
|
|
to_vc4_bo(&tex->base)->write_seqno);
|
|
}
|
|
|
|
return true;
|
|
fail:
|
|
DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
|
|
DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
|
|
DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
|
|
DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
|
|
return false;
|
|
}
|
|
|
|
static int
|
|
validate_gl_shader_rec(struct drm_device *dev,
|
|
struct vc4_exec_info *exec,
|
|
struct vc4_shader_state *state)
|
|
{
|
|
uint32_t *src_handles;
|
|
void *pkt_u, *pkt_v;
|
|
static const uint32_t shader_reloc_offsets[] = {
|
|
4, /* fs */
|
|
16, /* vs */
|
|
28, /* cs */
|
|
};
|
|
uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
|
|
struct drm_gem_cma_object *bo[shader_reloc_count + 8];
|
|
uint32_t nr_attributes, nr_relocs, packet_size;
|
|
int i;
|
|
|
|
nr_attributes = state->addr & 0x7;
|
|
if (nr_attributes == 0)
|
|
nr_attributes = 8;
|
|
packet_size = gl_shader_rec_size(state->addr);
|
|
|
|
nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
|
|
if (nr_relocs * 4 > exec->shader_rec_size) {
|
|
DRM_ERROR("overflowed shader recs reading %d handles "
|
|
"from %d bytes left\n",
|
|
nr_relocs, exec->shader_rec_size);
|
|
return -EINVAL;
|
|
}
|
|
src_handles = exec->shader_rec_u;
|
|
exec->shader_rec_u += nr_relocs * 4;
|
|
exec->shader_rec_size -= nr_relocs * 4;
|
|
|
|
if (packet_size > exec->shader_rec_size) {
|
|
DRM_ERROR("overflowed shader recs copying %db packet "
|
|
"from %d bytes left\n",
|
|
packet_size, exec->shader_rec_size);
|
|
return -EINVAL;
|
|
}
|
|
pkt_u = exec->shader_rec_u;
|
|
pkt_v = exec->shader_rec_v;
|
|
memcpy(pkt_v, pkt_u, packet_size);
|
|
exec->shader_rec_u += packet_size;
|
|
/* Shader recs have to be aligned to 16 bytes (due to the attribute
|
|
* flags being in the low bytes), so round the next validated shader
|
|
* rec address up. This should be safe, since we've got so many
|
|
* relocations in a shader rec packet.
|
|
*/
|
|
BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
|
|
exec->shader_rec_v += roundup(packet_size, 16);
|
|
exec->shader_rec_size -= packet_size;
|
|
|
|
for (i = 0; i < shader_reloc_count; i++) {
|
|
if (src_handles[i] > exec->bo_count) {
|
|
DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
|
|
return -EINVAL;
|
|
}
|
|
|
|
bo[i] = exec->bo[src_handles[i]];
|
|
if (!bo[i])
|
|
return -EINVAL;
|
|
}
|
|
for (i = shader_reloc_count; i < nr_relocs; i++) {
|
|
bo[i] = vc4_use_bo(exec, src_handles[i]);
|
|
if (!bo[i])
|
|
return -EINVAL;
|
|
}
|
|
|
|
if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
|
|
to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
|
|
DRM_ERROR("Thread mode of CL and FS do not match\n");
|
|
return -EINVAL;
|
|
}
|
|
|
|
if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
|
|
to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
|
|
DRM_ERROR("cs and vs cannot be threaded\n");
|
|
return -EINVAL;
|
|
}
|
|
|
|
for (i = 0; i < shader_reloc_count; i++) {
|
|
struct vc4_validated_shader_info *validated_shader;
|
|
uint32_t o = shader_reloc_offsets[i];
|
|
uint32_t src_offset = *(uint32_t *)(pkt_u + o);
|
|
uint32_t *texture_handles_u;
|
|
void *uniform_data_u;
|
|
uint32_t tex, uni;
|
|
|
|
*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
|
|
|
|
if (src_offset != 0) {
|
|
DRM_ERROR("Shaders must be at offset 0 of "
|
|
"the BO.\n");
|
|
return -EINVAL;
|
|
}
|
|
|
|
validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
|
|
if (!validated_shader)
|
|
return -EINVAL;
|
|
|
|
if (validated_shader->uniforms_src_size >
|
|
exec->uniforms_size) {
|
|
DRM_ERROR("Uniforms src buffer overflow\n");
|
|
return -EINVAL;
|
|
}
|
|
|
|
texture_handles_u = exec->uniforms_u;
|
|
uniform_data_u = (texture_handles_u +
|
|
validated_shader->num_texture_samples);
|
|
|
|
memcpy(exec->uniforms_v, uniform_data_u,
|
|
validated_shader->uniforms_size);
|
|
|
|
for (tex = 0;
|
|
tex < validated_shader->num_texture_samples;
|
|
tex++) {
|
|
if (!reloc_tex(exec,
|
|
uniform_data_u,
|
|
&validated_shader->texture_samples[tex],
|
|
texture_handles_u[tex],
|
|
i == 2)) {
|
|
return -EINVAL;
|
|
}
|
|
}
|
|
|
|
/* Fill in the uniform slots that need this shader's
|
|
* start-of-uniforms address (used for resetting the uniform
|
|
* stream in the presence of control flow).
|
|
*/
|
|
for (uni = 0;
|
|
uni < validated_shader->num_uniform_addr_offsets;
|
|
uni++) {
|
|
uint32_t o = validated_shader->uniform_addr_offsets[uni];
|
|
((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p;
|
|
}
|
|
|
|
*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
|
|
|
|
exec->uniforms_u += validated_shader->uniforms_src_size;
|
|
exec->uniforms_v += validated_shader->uniforms_size;
|
|
exec->uniforms_p += validated_shader->uniforms_size;
|
|
}
|
|
|
|
for (i = 0; i < nr_attributes; i++) {
|
|
struct drm_gem_cma_object *vbo =
|
|
bo[ARRAY_SIZE(shader_reloc_offsets) + i];
|
|
uint32_t o = 36 + i * 8;
|
|
uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
|
|
uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
|
|
uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
|
|
uint32_t max_index;
|
|
|
|
exec->bin_dep_seqno = max(exec->bin_dep_seqno,
|
|
to_vc4_bo(&vbo->base)->write_seqno);
|
|
|
|
if (state->addr & 0x8)
|
|
stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
|
|
|
|
if (vbo->base.size < offset ||
|
|
vbo->base.size - offset < attr_size) {
|
|
DRM_ERROR("BO offset overflow (%d + %d > %zu)\n",
|
|
offset, attr_size, vbo->base.size);
|
|
return -EINVAL;
|
|
}
|
|
|
|
if (stride != 0) {
|
|
max_index = ((vbo->base.size - offset - attr_size) /
|
|
stride);
|
|
if (state->max_index > max_index) {
|
|
DRM_ERROR("primitives use index %d out of "
|
|
"supplied %d\n",
|
|
state->max_index, max_index);
|
|
return -EINVAL;
|
|
}
|
|
}
|
|
|
|
*(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
vc4_validate_shader_recs(struct drm_device *dev,
|
|
struct vc4_exec_info *exec)
|
|
{
|
|
uint32_t i;
|
|
int ret = 0;
|
|
|
|
for (i = 0; i < exec->shader_state_count; i++) {
|
|
ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
|
|
if (ret)
|
|
return ret;
|
|
}
|
|
|
|
return ret;
|
|
}
|