* 'nouveau/for-airlied' of ../drm-nouveau-next: (44 commits)
drm/nouveau: check pushbuffer bounds in ioctl
drm/nouveau: reserve VGA area for the moment
drm/nouveau: Unset the EDID connector property when the EDID block goes away.
drm/nouveau: Fallback to analog load detection when the EDID block is invalid.
drm/nouveau: fix edid memleak in nouveau_connector
drm/nouveau: Break some long lines.
drm/nouveau: add NV18 device id to call_lvds_manufacturer_script
drm/nv50: Fix typo in PGRAPH initialisation.
drm/nouveau: less magic DCB 1.5 parsing
drm/nouveau: assume no nv04 board has a DCB table
drm/nouveau: remove PRIV0 check in nouveau_mem_close()
drm/nouveau: wait on fence after bo move if validating for another channel
drm/nouveau: trust init table registers are safe
drm/nv50: wait for pgraph to idle before unloading the context
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html