If the requested buffer size wasn't a multiple of the page size, the
IOMMU code would round down the size to the next multiple of the page
size, thereby causing translation errors. To fix this we no longer pass
around the requested size but reuse the computed size of the GEM object.
This is already rounded to the next page boundary, so mapping that size
works out fine.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Buffers obtained via shmem may still have associated cachelines. If they
aren't properly flushed they may cause framebuffer corruption if the
cache gets flushed after the application has drawn to it.
Signed-off-by: Thierry Reding <treding@nvidia.com>
dma_free_writecombine() must not be called on a buffer that couldn't be
allocated. Check for a valid virtual address before attempting to free
the memory to avoid a crash.
Reported-by: Sean Paul <seanpaul@chromium.org>
Reviewed-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Thierry Reding <treding@nvidia.com>
When creating a dumb buffer object using the DRM_IOCTL_MODE_CREATE_DUMB
IOCTL, only the width, height, bpp and flags parameters are inputs. The
caller is not guaranteed to zero out or set handle, pitch and size, so
the driver must not treat these values as possible inputs.
Fixes a bug where running the Weston compositor on Tegra DRM would cause
an attempt to allocate a 3 GiB framebuffer to be allocated.
Fixes: de2ba664c3 ("gpu: host1x: drm: Add memory manager and fb")
Cc: stable@vger.kernel.org
Signed-off-by: Thierry Reding <treding@nvidia.com>
When an IOMMU device is available on the platform bus, allocate an IOMMU
domain and attach the display controllers to it. The display controllers
can then scan out non-contiguous buffers by mapping them through the
IOMMU.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The drm_gem_object_release() function already performs this cleanup, so
there is no reason to do it explicitly.
Signed-off-by: Thierry Reding <treding@nvidia.com>
There is only a single location where the function needs to do cleanup.
Skip the error unwinding path and call the cleanup function directly
instead.
Signed-off-by: Thierry Reding <treding@nvidia.com>
This function implements the common buffer object allocation used for
both allocation and import paths.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Pull DRM updates from Dave Airlie:
"Like all good pull reqs this ends with a revert, so it must mean we
tested it,
[ Ed. That's _one_ way of looking at it ]
This pull is missing nouveau, Ben has been stuck trying to track down
a very longstanding bug that revealed itself due to some other
changes. I've asked him to send you a direct pull request for nouveau
once he cleans things up. I'm away until Monday so don't want to
delay things, you can make a decision on that when he sends it, I have
my phone so I can ack things just not really merge much.
It has one trivial conflict with your tree in armada_drv.c, and also
the pull request contains some component changes that are already in
your tree, the base tree from Russell went via Greg's tree already,
but some stuff still shows up in here that doesn't when I merge my
tree into yours.
Otherwise all pretty standard graphics fare, one new driver and
changes all over the place.
New drivers:
- sti kms driver for STMicroelectronics chipsets stih416 and stih407.
core:
- lots of cleanups to the drm core
- DP MST helper code merged
- universal cursor planes.
- render nodes enabled by default
panel:
- better panel interfaces
- new panel support
- non-continuous cock advertising ability
ttm:
- shrinker fixes
i915:
- hopefully ditched UMS support
- runtime pm fixes
- psr tracking and locking - now enabled by default
- userptr fixes
- backlight brightness fixes
- MST support merged
- runtime PM for dpms
- primary planes locking fixes
- gen8 hw semaphore support
- fbc fixes
- runtime PM on SOix sleep state hw.
- mmio base page flipping
- lots of vlv/chv fixes.
- universal cursor planes
radeon:
- Hawaii fixes
- display scalar support for non-fixed mode displays
- new firmware format support
- dpm on more asics by default
- GPUVM improvements
- uncached and wc GTT buffers
- BOs > visible VRAM
exynos:
- i80 interface support
- module auto-loading
- ipp driver consolidated.
armada:
- irq handling in crtc layer only
- crtc renumbering
- add component support
- DT interaction changes.
tegra:
- load as module fixes
- eDP bpp and sync polarity fixed
- DSI non-continuous clock mode support
- better support for importing buffers from nouveau
msm:
- mdp5/adq8084 v1.3 hw enablement
- devicetree clk changse
- ifc6410 board working
tda998x:
- component support
- DT documentation update
vmwgfx:
- fix compat shader namespace"
* 'drm-next' of git://people.freedesktop.org/~airlied/linux: (551 commits)
Revert "drm: drop redundant drm_file->is_master"
drm/panel: simple: Use devm_gpiod_get_optional()
drm/dsi: Replace upcasting macro by function
drm/panel: ld9040: Replace upcasting macro by function
drm/exynos: dp: Modify driver to support drm_panel
drm/exynos: Move DP setup into commit()
drm/panel: simple: Add AUO B133HTN01 panel support
drm/panel: simple: Support delays in panel functions
drm/panel: simple: Add proper definition for prepare and unprepare
drm/panel: s6e8aa0: Add proper definition for prepare and unprepare
drm/panel: ld9040: Add proper definition for prepare and unprepare
drm/tegra: Add support for panel prepare and unprepare routines
drm/exynos: dsi: Add support for panel prepare and unprepare routines
drm/exynos: dpi: Add support for panel prepare and unprepare routines
drm/panel: simple: Add dummy prepare and unprepare routines
drm/panel: s6e8aa0: Add dummy prepare and unprepare routines
drm/panel: ld9040: Add dummy prepare and unprepare routines
drm/panel: Provide convenience wrapper for .get_modes()
drm/panel: add .prepare() and .unprepare() functions
drm/panel: simple: Remove simple-panel compatible
...
Tegra20 and Tegra30 both required the buffer line stride to be aligned
on 8 byte boundaries. Tegra114 and Tegra124 increased the alignment to
64 bytes. Introduce a parameter to specify the alignment requirements
for each display controller and round up the pitch of newly allocated
framebuffers appropriately.
Originally-by: Stéphane Marchesin <marcheu@chromium.org>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Tegra124 supports a block-linear mode in addition to the regular pitch
linear and tiled modes. Add support for these by moving the internal
representation into a structure rather than a simple flag.
Tested-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
This allows reservation objects to be used in dma-buf. it's required
for implementing polling support on the fences that belong to a dma-buf.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Acked-by: Mauro Carvalho Chehab <m.chehab@samsung.com> #drivers/media/v4l2-core/
Acked-by: Thomas Hellstrom <thellstrom@vmware.com> #drivers/gpu/drm/ttm
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Signed-off-by: Vincent Stehlé <vincent.stehle@laposte.net> #drivers/gpu/drm/armada/
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
The majority of the code in this driver is licensed under the GPL v2, so
relicense the rest under GPL v2 as well for consistency.
Acked-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Implement very basic PRIME support. This currently only works with
buffers that are contiguous in memory and will refuse to import any
physically non-contiguous buffers.
Signed-off-by: Thierry Reding <treding@nvidia.com>
These buffer object operations are never used outside of the GEM
implementation so there is no use in exporting them.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>