There really is no reason to pass the amount of time we should
sleep, especially since it's just hard-coded to one second.
Additionally, one second isn't really all that long, and as we
are expecting to be woken up by a signal, we can sleep longer
and avoid doing some work every second, so replace the current
clock_nanosleep() with just an empty select() that can _only_
be woken up by a signal.
We can also remove the deliver_alarm() since we don't need to
do that when we got e.g. SIGIO that woke us up, and if we got
SIGALRM the signal handler will actually (have) run, so it's
just unnecessary extra work.
Similarly, in time-travel mode, just program the wakeup event
from idle to be S64_MAX, which is basically the most you could
ever simulate to. Of course, you should already have an event
in the list that's earlier and will cause a wakeup, normally
that's the regular timer interrupt, though in suspend it may
(later) also be an RTC event. Since actually getting to this
point would be a bug and you can't ever get out again, panic()
on it in the time control code.
Signed-off-by: Johannes Berg <johannes.berg@intel.com>
Acked-By: Anton Ivanov <anton.ivanov@cambridgegreys.com>
Signed-off-by: Richard Weinberger <richard@nod.at>
In external or inf-cpu time-travel mode, ndelay/udelay currently
just waste CPU time since the simulation time doesn't advance.
Implement them properly in this case.
Note that the "if (time_travel_mode == ...)" parts compile out
if CONFIG_UML_TIME_TRAVEL_SUPPORT isn't set, time_travel_mode is
defined to TT_MODE_OFF in that case.
Signed-off-by: Johannes Berg <johannes.berg@intel.com>
Signed-off-by: Richard Weinberger <richard@nod.at>
This implements synchronized time-travel mode which - using a special
application on a unix socket - lets multiple machines take part in a
time-travelling simulation together.
The protocol for the unix domain socket is defined in the new file
include/uapi/linux/um_timetravel.h.
Signed-off-by: Johannes Berg <johannes.berg@intel.com>
Signed-off-by: Richard Weinberger <richard@nod.at>
Instead of tracking all the various timer configurations,
modify the time-travel mode to have an event scheduler and
use a timer event on the scheduler to handle the different
timer configurations.
This doesn't change the function right now, but it prepares
the code for having different kinds of events in the future
(i.e. interrupts coming from other devices that are part of
co-simulation.)
While at it, also move time_travel_sleep() to time.c to
reduce the externally visible API surface.
Also, we really should mark time-travel as incompatible with
SMP, even if UML doesn't support SMP yet.
Finally, I noticed a bug while developing this - if we move
time forward due to consuming time while reading the clock,
we might move across the next event and that would cause us
to go backward in time when we then handle that event. Fix
that by invoking the whole event machine in this case, but
in order to simplify this, make reading the clock only cost
something when interrupts are not disabled. Otherwise, we'd
have to hook into the interrupt delivery machinery etc. and
that's somewhat intrusive.
Signed-off-by: Johannes Berg <johannes.berg@intel.com>
Signed-off-by: Richard Weinberger <richard@nod.at>
This file isn't really shared, it's only used on the kernel side,
not on the user side. Remove the include from the user-side and
move the file to a better place.
While at it, rename it to time-internal.h, it's not really just
timers but all kinds of things related to timekeeping.
Signed-off-by: Johannes Berg <johannes.berg@intel.com>
Signed-off-by: Richard Weinberger <richard@nod.at>