Based on 1 normalized pattern(s):
this program is free software you can redistribute it and or modify
it under the terms of the gnu general public license as published by
the free software foundation either version 2 of the license or at
your option any later version
extracted by the scancode license scanner the SPDX license identifier
GPL-2.0-or-later
has been chosen to replace the boilerplate/reference in 3029 file(s).
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Allison Randal <allison@lohutok.net>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190527070032.746973796@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
The PPP channel ops structure should be const.
Cleanup the declarations to use standard C99 format.
Signed-off-by: Stephen Hemminger <shemminger@vyatta.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
ppp_dev_name() gives PPP users visibility of a ppp channel's device
name. This can be used by L2TP drivers to dump the assigned PPP
interface name.
Signed-off-by: James Chapman <jchapman@katalix.com>
Reviewed-by: Randy Dunlap <randy.dunlap@oracle.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
I found the PPP subsystem to not work properly when connecting channels
with different speeds to the same bundle.
Problem Description:
As the "ppp_mp_explode" function fragments the sk_buff buffer evenly
among the PPP channels that are connected to a certain PPP unit to
make up a bundle, if we are transmitting using an upper layer protocol
that requires an Ack before sending the next packet (like TCP/IP for
example), we will have a bandwidth bottleneck on the slowest channel
of the bundle.
Let's clarify by an example. Let's consider a scenario where we have
two PPP links making up a bundle: a slow link (10KB/sec) and a fast
link (1000KB/sec) working at the best (full bandwidth). On the top we
have a TCP/IP stack sending a 1000 Bytes sk_buff buffer down to the
PPP subsystem. The "ppp_mp_explode" function will divide the buffer in
two fragments of 500B each (we are neglecting all the headers, crc,
flags etc?.). Before the TCP/IP stack sends out the next buffer, it
will have to wait for the ACK response from the remote peer, so it
will have to wait for both fragments to have been sent over the two
PPP links, received by the remote peer and reconstructed. The
resulting behaviour is that, rather than having a bundle working
@1010KB/sec (the sum of the channels bandwidths), we'll have a bundle
working @20KB/sec (the double of the slowest channels bandwidth).
Problem Solution:
The problem has been solved by redesigning the "ppp_mp_explode"
function in such a way to make it split the sk_buff buffer according
to the speeds of the underlying PPP channels (the speeds of the serial
interfaces respectively attached to the PPP channels). Referring to
the above example, the redesigned "ppp_mp_explode" function will now
divide the 1000 Bytes buffer into two fragments whose sizes are set
according to the speeds of the channels where they are going to be
sent on (e.g . 10 Byets on 10KB/sec channel and 990 Bytes on
1000KB/sec channel). The reworked function grants the same
performances of the original one in optimal working conditions (i.e. a
bundle made up of PPP links all working at the same speed), while
greatly improving performances on the bundles made up of channels
working at different speeds.
Signed-off-by: Gabriele Paoloni <gabriele.paoloni@intel.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
- Each namespace contains ppp channels and units separately
with appropriate locks
Signed-off-by: Cyrill Gorcunov <gorcunov@openvz.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!