We're now ready to map our vectors in weird and wonderful locations.
On enabling ARM64_HARDEN_EL2_VECTORS, a vector slot gets allocated
if this hasn't been already done via ARM64_HARDEN_BRANCH_PREDICTOR
and gets mapped outside of the normal RAM region, next to the
idmap.
That way, being able to obtain VBAR_EL2 doesn't reveal the mapping
of the rest of the hypervisor code.
Acked-by: Catalin Marinas <catalin.marinas@arm.com>
Signed-off-by: Marc Zyngier <marc.zyngier@arm.com>
So far, the branch from the vector slots to the main vectors can at
most be 4GB from the main vectors (the reach of ADRP), and this
distance is known at compile time. If we were to remap the slots
to an unrelated VA, things would break badly.
A way to achieve VA independence would be to load the absolute
address of the vectors (__kvm_hyp_vector), either using a constant
pool or a series of movs, followed by an indirect branch.
This patches implements the latter solution, using another instance
of a patching callback. Note that since we have to save a register
pair on the stack, we branch to the *second* instruction in the
vectors in order to compensate for it. This also results in having
to adjust this balance in the invalid vector entry point.
Acked-by: Catalin Marinas <catalin.marinas@arm.com>
Signed-off-by: Marc Zyngier <marc.zyngier@arm.com>
The main idea behind randomising the EL2 VA is that we usually have
a few spare bits between the most significant bit of the VA mask
and the most significant bit of the linear mapping.
Those bits could be a bunch of zeroes, and could be useful
to move things around a bit. Of course, the more memory you have,
the less randomisation you get...
Alternatively, these bits could be the result of KASLR, in which
case they are already random. But it would be nice to have a
*different* randomization, just to make the job of a potential
attacker a bit more difficult.
Inserting these random bits is a bit involved. We don't have a spare
register (short of rewriting all the kern_hyp_va call sites), and
the immediate we want to insert is too random to be used with the
ORR instruction. The best option I could come up with is the following
sequence:
and x0, x0, #va_mask
ror x0, x0, #first_random_bit
add x0, x0, #(random & 0xfff)
add x0, x0, #(random >> 12), lsl #12
ror x0, x0, #(63 - first_random_bit)
making it a fairly long sequence, but one that a decent CPU should
be able to execute without breaking a sweat. It is of course NOPed
out on VHE. The last 4 instructions can also be turned into NOPs
if it appears that there is no free bits to use.
Acked-by: Catalin Marinas <catalin.marinas@arm.com>
Reviewed-by: James Morse <james.morse@arm.com>
Signed-off-by: Marc Zyngier <marc.zyngier@arm.com>
As we're moving towards a much more dynamic way to compute our
HYP VA, let's express the mask in a slightly different way.
Instead of comparing the idmap position to the "low" VA mask,
we directly compute the mask by taking into account the idmap's
(VA_BIT-1) bit.
No functionnal change.
Acked-by: Catalin Marinas <catalin.marinas@arm.com>
Reviewed-by: Christoffer Dall <christoffer.dall@linaro.org>
Signed-off-by: Marc Zyngier <marc.zyngier@arm.com>
So far, we're using a complicated sequence of alternatives to
patch the kernel/hyp VA mask on non-VHE, and NOP out the
masking altogether when on VHE.
The newly introduced dynamic patching gives us the opportunity
to simplify that code by patching a single instruction with
the correct mask (instead of the mind bending cumulative masking
we have at the moment) or even a single NOP on VHE. This also
adds some initial code that will allow the patching callback
to switch to a more complex patching.
Acked-by: Catalin Marinas <catalin.marinas@arm.com>
Reviewed-by: James Morse <james.morse@arm.com>
Signed-off-by: Marc Zyngier <marc.zyngier@arm.com>