Commit Graph

11 Commits

Author SHA1 Message Date
Nicolas Iooss e112e593b2 drm: use dev_name as default unique name in drm_dev_alloc()
The following code pattern exists in some DRM drivers:

    ddev = drm_dev_alloc(&driver, parent_dev);
    drm_dev_set_unique(ddev, dev_name(parent_dev));

(Sometimes dev_name(ddev->dev) is used, which is the same.)

As suggested in
http://lists.freedesktop.org/archives/dri-devel/2015-December/096441.html,
the unique name of a new DRM device can be set as dev_name(parent_dev)
when parent_dev is not NULL (vgem is a special case).

Signed-off-by: Nicolas Iooss <nicolas.iooss_linux@m4x.org>
Acked-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2015-12-15 13:56:06 +01:00
Dave Airlie 21de54b3c4 Merge tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux into drm-next
This pull request brings in 3D acceleration support for the VC4 GPU.
While there is still performance work to be done (particularly
surrounding RCL generation), the CL submit ABI should be settled and
done now.

* tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux:
  drm/vc4: Add an interface for capturing the GPU state after a hang.
  drm/vc4: Add support for async pageflips.
  drm/vc4: Add support for drawing 3D frames.
  drm/vc4: Bind and initialize the V3D engine.
  drm/vc4: Fix a typo in a V3D debug register.
  drm/vc4: Add an API for creating GPU shaders in GEM BOs.
  drm/vc4: Add create and map BO ioctls.
  drm/vc4: Add a BO cache.
  drm: Create a driver hook for allocating GEM object structs.
2015-12-15 10:43:27 +10:00
Eric Anholt 214613656b drm/vc4: Add an interface for capturing the GPU state after a hang.
This can be parsed with vc4-gpu-tools tools for trying to figure out
what was going on.

v2: Use __u32-style types.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:49:49 -08:00
Eric Anholt d5b1a78a77 drm/vc4: Add support for drawing 3D frames.
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:10 -08:00
Eric Anholt d3f5168a08 drm/vc4: Bind and initialize the V3D engine.
This is the component of the GPU that does 3D rendering.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:10 -08:00
Eric Anholt 463873d570 drm/vc4: Add an API for creating GPU shaders in GEM BOs.
Since we have no MMU, the kernel needs to validate that the submitted
shader code won't make any accesses to memory that the user doesn't
control, which involves banning some operations (general purpose DMA
writes), and tracking where we need to write out pointers for other
operations (texture sampling).  Once it's validated, we return a GEM
BO containing the shader, which doesn't allow mapping for write or
exporting to other subsystems.

v2: Use __u32-style types.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:09 -08:00
Eric Anholt d5bc60f6ad drm/vc4: Add create and map BO ioctls.
While there exist dumb APIs for creating and mapping BOs, one of the
rules is that drivers doing 3D acceleration have to provide their own
APIs for buffer allocation (besides, the pitch/height parameters of
the dumb alloc don't really make sense for a lot of 3D allocations).

v2: Use __u32-style types, use "drm.h" instead of <drm/drm.h>.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:04:57 -08:00
Eric Anholt c826a6e106 drm/vc4: Add a BO cache.
We need to allocate new BOs in the kernel as part of each frame, but
the CMA allocator is way too slow for that.  As an optimization, keep
track of recently-freed BOs and reuse them, with a 1 second timeout to
fully free them back to the system.

This improves 3D performance by about 15%.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:01:56 -08:00
Julia Lawall e2ab3218f4 drm/vc4: fix platform_no_drv_owner.cocci warnings
drivers/gpu/drm/vc4/vc4_drv.c:248:3-8: No need to set .owner here. The core will do it.

 Remove .owner field if calls are used which set it automatically

Generated by: scripts/coccinelle/api/platform_no_drv_owner.cocci

Signed-off-by: Fengguang Wu <fengguang.wu@intel.com>
Signed-off-by: Julia Lawall <julia.lawall@lip6.fr>
Signed-off-by: Eric Anholt <eric@anholt.net>
2015-11-17 12:26:35 -08:00
Derek Foreman 48666d5631 drm/vc4: Use the fbdev_cma helpers
Keep the fbdev_cma pointer around so we can use it on hotplog and close
to ensure the frame buffer console is in a useful state.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2015-10-21 10:33:12 +01:00
Eric Anholt c8b75bca92 drm/vc4: Add KMS support for Raspberry Pi.
This is enough for fbcon and bringing up X using
xf86-video-modesetting.  It doesn't support the 3D accelerator or
power management yet.

v2: Drop FB_HELPER select thanks to Archit's patches.  Do manual init
    ordering instead of using the .load hook.  Structure registration
    more like tegra's, but still using the typical "component" code.
    Drop no-op hooks for atomic_begin and mode_fixup() now that
    they're optional.  Drop sentinel in Makefile.  Fix minor style
    nits I noticed on another reread.

v3: Use the new bcm2835 clk driver to manage pixel/HSM clocks instead
    of having a fixed video mode.  Use exynos-style component driver
    matching instead of devicetree nodes to list the component driver
    instances.  Rename compatibility strings to say bcm2835, and
    distinguish pv0/1/2.  Clean up some h/vsync code, and add in
    interlaced mode setup.  Fix up probe/bind error paths.  Use
    bitops.h macros for vc4_regs.h

v4: Include i2c.h, allow building under COMPILE_TEST, drop msleep now
    that other bugs have been fixed, add timeouts to cpu_relax()
    loops, rename hpd-gpio to hpd-gpios.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2015-10-21 10:33:12 +01:00