Commit Graph

28 Commits

Author SHA1 Message Date
Maxime Ripard 03b0f2ce73 Linus 5.3-rc1
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Merge v5.3-rc1 into drm-misc-next

Noralf needs some SPI patches in 5.3 to merge some work on tinydrm.

Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
2019-07-22 21:24:10 +02:00
Sam Ravnborg fd6d6d80cb drm/vc4: drop use of drmP.h
Drop use of the deprecated header drmP.h.
Fix so vc4_drv.h is now self-contained, and fixed fall-out in remaining
files.

Divided include files in blocks.
Sorted include files within their blocks.

Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190716064220.18157-7-sam@ravnborg.org
2019-07-17 12:52:45 +02:00
Linus Torvalds be8454afc5 drm main pull request for v5.3-rc1 (sans mm changes)
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Merge tag 'drm-next-2019-07-16' of git://anongit.freedesktop.org/drm/drm

Pull drm updates from Dave Airlie:
 "The biggest thing in this is the AMD Navi GPU support, this again
  contains a bunch of header files that are large. These are the new AMD
  RX5700 GPUs that just recently became available.

  New drivers:
   - ST-Ericsson MCDE driver
   - Ingenic JZ47xx SoC

  UAPI change:
   - HDR source metadata property

  Core:
   - HDR inforframes and EDID parsing
   - drm hdmi infoframe unpacking
   - remove prime sg_table caching into dma-buf
   - New gem vram helpers to reduce driver code
   - Lots of drmP.h removal
   - reservation fencing fix
   - documentation updates
   - drm_fb_helper_connector removed
   - mode name command handler rewrite

  fbcon:
   - Remove the fbcon notifiers

  ttm:
   - forward progress fixes

  dma-buf:
   - make mmap call optional
   - debugfs refcount fixes
   - dma-fence free with pending signals fix
   - each dma-buf gets an inode

  Panels:
   - Lots of additional panel bindings

  amdgpu:
   - initial navi10 support
   - avoid hw reset
   - HDR metadata support
   - new thermal sensors for vega asics
   - RAS fixes
   - use HMM rather than MMU notifier
   - xgmi topology via kfd
   - SR-IOV fixes
   - driver reload fixes
   - DC use a core bpc attribute
   - Aux fixes for DC
   - Bandwidth calc updates for DC
   - Clock handling refactor
   - kfd VEGAM support

  vmwgfx:
   - Coherent memory support changes

  i915:
   - HDR Support
   - HDMI i2c link
   - Icelake multi-segmented gamma support
   - GuC firmware update
   - Mule Creek Canyon PCH support for EHL
   - EHL platform updtes
   - move i915.alpha_support to i915.force_probe
   - runtime PM refactoring
   - VBT parsing refactoring
   - DSI fixes
   - struct mutex dependency reduction
   - GEM code reorg

  mali-dp:
   - Komeda driver features

  msm:
   - dsi vs EPROBE_DEFER fixes
   - msm8998 snapdragon 835 support
   - a540 gpu support
   - mdp5 and dpu interconnect support

  exynos:
   - drmP.h removal

  tegra:
   - misc fixes

  tda998x:
   - audio support improvements
   - pixel repeated mode support
   - quantisation range handling corrections
   - HDMI vendor info fix

  armada:
   - interlace support fix
   - overlay/video plane register handling refactor
   - add gamma support

  rockchip:
   - RX3328 support

  panfrost:
   - expose perf counters via hidden ioctls

  vkms:
   - enumerate CRC sources list

  ast:
   - rework BO handling

  mgag200:
   - rework BO handling

  dw-hdmi:
   - suspend/resume support

  rcar-du:
   - R8A774A1 Soc Support
   - LVDS dual-link mode support
   - Additional formats
   - Misc fixes

  omapdrm:
   - DSI command mode display support

  stm
   - fb modifier support
   - runtime PM support

  sun4i:
   - use vmap ops

  vc4:
   - binner bo binding rework

  v3d:
   - compute shader support
   - resync/sync fixes
   - job management refactoring

  lima:
   - NULL pointer in irq handler fix
   - scheduler default timeout

  virtio:
   - fence seqno support
   - trace events

  bochs:
   - misc fixes

  tc458767:
   - IRQ/HDP handling

  sii902x:
   - HDMI audio support

  atmel-hlcdc:
   - misc fixes

  meson:
   - zpos support"

* tag 'drm-next-2019-07-16' of git://anongit.freedesktop.org/drm/drm: (1815 commits)
  Revert "Merge branch 'vmwgfx-next' of git://people.freedesktop.org/~thomash/linux into drm-next"
  Revert "mm: adjust apply_to_pfn_range interface for dropped token."
  mm: adjust apply_to_pfn_range interface for dropped token.
  drm/amdgpu/navi10: add uclk activity sensor
  drm/amdgpu: properly guard the generic discovery code
  drm/amdgpu: add missing documentation on new module parameters
  drm/amdgpu: don't invalidate caches in RELEASE_MEM, only do the writeback
  drm/amd/display: avoid 64-bit division
  drm/amdgpu/psp11: simplify the ucode register logic
  drm/amdgpu: properly guard DC support in navi code
  drm/amd/powerplay: vega20: fix uninitialized variable use
  drm/amd/display: dcn20: include linux/delay.h
  amdgpu: make pmu support optional
  drm/amd/powerplay: Zero initialize current_rpm in vega20_get_fan_speed_percent
  drm/amd/powerplay: Zero initialize freq in smu_v11_0_get_current_clk_freq
  drm/amd/powerplay: Use memset to initialize metrics structs
  drm/amdgpu/mes10.1: Fix header guard
  drm/amd/powerplay: add temperature sensor support for navi10
  drm/amdgpu: fix scheduler timeout calc
  drm/amdgpu: Prepare for hmm_range_register API change (v2)
  ...
2019-07-15 19:04:27 -07:00
Thomas Gleixner caab277b1d treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 234
Based on 1 normalized pattern(s):

  this program is free software you can redistribute it and or modify
  it under the terms of the gnu general public license version 2 as
  published by the free software foundation this program is
  distributed in the hope that it will be useful but without any
  warranty without even the implied warranty of merchantability or
  fitness for a particular purpose see the gnu general public license
  for more details you should have received a copy of the gnu general
  public license along with this program if not see http www gnu org
  licenses

extracted by the scancode license scanner the SPDX license identifier

  GPL-2.0-only

has been chosen to replace the boilerplate/reference in 503 file(s).

Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Alexios Zavras <alexios.zavras@intel.com>
Reviewed-by: Allison Randal <allison@lohutok.net>
Reviewed-by: Enrico Weigelt <info@metux.net>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190602204653.811534538@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2019-06-19 17:09:07 +02:00
Paul Kocialkowski 35c8b4b2c0 drm/vc4: Allocate binner bo when starting to use the V3D
The binner BO is not required until the V3D is in use, so avoid
allocating it at probe and do it on the first non-dumb BO allocation.

Keep track of which clients are using the V3D and liberate the buffer
when there is none left, using a kref. Protect the logic with a
mutex to avoid race conditions.

The binner BO is created at the time of the first render ioctl and is
destroyed when there is no client and no exec job using it left.

The Out-Of-Memory (OOM) interrupt also gets some tweaking, to avoid
enabling it before having allocated a binner bo.

We also want to keep the BO alive during runtime suspend/resume to avoid
failing to allocate it at resume. This happens when the CMA pool is
full at that point and results in a hard crash.

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-5-paul.kocialkowski@bootlin.com
2019-05-23 17:32:21 +02:00
Paul Kocialkowski 65f50f9761 drm/vc4: Check for V3D before binner bo alloc
Check that we have a V3D device registered before attempting to
allocate a binner buffer object.

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-3-paul.kocialkowski@bootlin.com
2019-05-23 17:31:42 +02:00
Paul Kocialkowski 66fafd3387 drm/vc4: Reformat and the binner bo allocation helper
In preparation for wrapping the binner bo allocation helper with
put/get helpers, pass the vc4 dev directly and drop the vc4 prefix.

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-2-paul.kocialkowski@bootlin.com
2019-05-23 17:31:41 +02:00
Eric Anholt ffc2674071 drm/vc4: Disable V3D interactions if the v3d component didn't probe.
One might want to use the VC4 display stack without using Mesa.
Similar to the debugfs fixes for not having all of the possible
display bits enabled, make sure you can't oops in vc4 if v3d isn't
enabled.

v2: Fix matching against other v3d variants (review by Paul), don't
    forget to set irq_enabled so that the vblank uapi works
v3: Use -ENODEV instead of -EINVAL on Paul's suggestion.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190401183559.3823-2-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-04-03 12:49:18 -07:00
Eric Anholt c9be804c8c drm/vc4: Use common helpers for debugfs setup by the driver components.
The global list of all debugfs entries for the driver was painful: the
list couldn't see into the components' structs, so each component had
its own debugs show function to find the component, then find the
regset and dump it.  The components also had to be careful to check
that they were actually registered in vc4 before dereferencing
themselves, in case they weren't probed on a particular platform.
They routinely failed at that.

Instead, we can have the components add their debugfs callbacks to a
little list in vc4 to be registered at drm_dev_register() time, which
gets vc4_debugfs.c out of the business of knowing the whole list of
components.

Thanks to this change, dsi0 (if it existed) would register its node.

v2: Rebase on hvs_underrun addition.
v3: whitespace fixup

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190401183559.3823-1-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-04-03 12:49:13 -07:00
Eric Anholt 6234fc0fb0 drm/vc4: Make sure that the v3d ident debugfs has vc4's power on.
Otherwise, you sometimes decode the ident fields based on 0xdeadbeef
register reads.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220210343.28157-7-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-04-01 10:44:34 -07:00
Eric Anholt cb74f6ee8e drm/vc4: Add helpers for pm get/put.
This makes sure the vc4_reset doesn't hit an obscure race with the
GET_PARAM ioctl, fixes a decrement outside of the lock, and prevents
future code from making mistakes with the weird return value of
pm_runtime_get_sync().

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220210343.28157-6-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-04-01 10:44:34 -07:00
Eric Anholt 3051719af1 drm/vc4: Use drm_print_regset32() for our debug register dumping.
This removes a bunch of duplicated boilerplate for the debugfs vs
runtime printk debug dumping.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220210343.28157-2-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-04-01 10:44:34 -07:00
Vaishali Thakkar 5e7854bd03 drm/vc4: make function vc4_allocate_bin_bo static
Sparse complains with following warning:
drivers/gpu/drm/vc4/vc4_v3d.c:222:1: warning: symbol
'vc4_allocate_bin_bo' was not declared. Should it be static?

Make vc4_allocate_bin static as it is not used outside of
vc4_v3d.c.

Signed-off-by: Vaishali Thakkar <vthakkar1994@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180425070953.17933-1-vthakkar1994@gmail.com
2018-04-30 10:59:00 -07:00
Boris Brezillon 65101d8c91 drm/vc4: Expose performance counters to userspace
The V3D engine has various hardware counters which might be interesting
to userspace performance analysis tools.

Expose new ioctls to create/destroy a performance monitor object and
query the counter values of this perfmance monitor.

Note that a perfomance monitor is given an ID that is only valid on the
file descriptor it has been allocated from. A performance monitor can be
attached to a CL submission and the driver will enable HW counters for
this request and update the performance monitor values at the end of the
job.

Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180112090926.12538-1-boris.brezillon@free-electrons.com
2018-02-10 22:23:26 +00:00
Stefan Schake ce9caf2f79 drm/vc4: Move IRQ enable to PM path
We were calling enable_irq on bind, where it was already enabled previously
by the IRQ helper. Additionally, dev->irq is not set correctly until after
postinstall and so was always zero here, triggering a warning in 4.15.
Fix both by moving the enable to the power management resume path, where we
know there was a previous disable invocation during suspend.

Fixes: 253696ccd6 ("drm/vc4: Account for interrupts in flight")
Signed-off-by: Stefan Schake <stschake@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1514563543-32511-1-git-send-email-stschake@gmail.com
Tested-by: Stefan Wahren <stefan.wahren@i2se.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-01-03 15:56:03 -08:00
Eric Anholt f30994622b drm/vc4: Add an ioctl for labeling GEM BOs for summary stats
This has proven immensely useful for debugging memory leaks and
overallocation (which is a rather serious concern on the platform,
given that we typically run at about 256MB of CMA out of up to 1GB
total memory, with framebuffers that are about 8MB ecah).

The state of the art without this is to dump debug logs from every GL
application, guess as to kernel allocations based on bo_stats, and try
to merge that all together into a global picture of memory allocation
state.  With this, you can add a couple of calls to the debug build of
the 3D driver and get a pretty detailed view of GPU memory usage from
/debug/dri/0/bo_stats (or when we debug print to dmesg on allocation
failure).

The Mesa side currently labels at the gallium resource level (so you
see that a 1920x20 pixmap has been created, presumably for the window
system panel), but we could extend that to be even more useful with
glObjectLabel() names being sent all the way down to the kernel.

(partial) example of sorted debugfs output with Mesa labeling all
resources:

               kernel BO cache:  16392kb BOs (3)
       tiling shadow 1920x1080:   8160kb BOs (1)
       resource 1920x1080@32/0:   8160kb BOs (1)
scanout resource 1920x1080@32/0:   8100kb BOs (1)
                        kernel:   8100kb BOs (1)

v2: Use strndup_user(), use lockdep assertion instead of just a
    comment, fix an array[-1] reference, extend comment about name
    freeing.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20170725182718.31468-2-eric@anholt.net
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
2017-07-28 16:04:53 -07:00
Eric Anholt 7f696942a7 drm/vc4: Mark the device as active when enabling runtime PM.
Failing to do so meant that we got a resume() callback on first use of
the device, so we would leak the bin BO that we allocated during
probe.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 553c942f8b ("drm/vc4: Allow using more than 256MB of CMA memory.")
Link: http://patchwork.freedesktop.org/patch/msgid/20170515171615.10168-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-06-02 13:00:47 -07:00
Masahiro Yamada b7e8e25b37 drm/vc4: fix include notation and remove -Iinclude/drm flag
Include <drm/*.h> instead of relative path from include/drm, then
remove the -Iinclude/drm compiler flag.

While we are here, use <...> instead of "..." for include/linux/*.h
and include/sound/*.h headers too.

Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1495081793-9707-2-git-send-email-yamada.masahiro@socionext.com
2017-05-22 09:36:01 +02:00
Eric Anholt b3f7787b46 drm/vc4: Add specific compatible strings for Cygnus.
Cygnus has V3D 2.6 instead of 2.1, and doesn't use the VC4 display
modules.  The V3D can be uniquely identified by the IDENT[01]
registers, and there's nothing to key off of for the display change
other than the lack of DT nodes for the display components, but it's
convention to have new compatible strings anyway.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Rob Herring <robh@kernel.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20170428224223.21904-3-eric@anholt.net
2017-05-08 12:24:06 -07:00
Eric Anholt b72a2816e3 drm/vc4: Turn the V3D clock on at runtime.
For the Raspberry Pi's bindings, the power domain also implicitly
turns on the clock and deasserts reset, but for the new Cygnus port we
start representing the clock in the devicetree.

v2: Document the clock-names property, check for -ENOENT for no clock
    in DT.
v3: Drop NULL checks around clk calls which embed NULL checks.
v4: Drop clk-names (feedback by Rob Herring)

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Rob Herring <robh@kernel.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20170428224223.21904-1-eric@anholt.net
2017-05-08 12:24:06 -07:00
Eric Anholt 553c942f8b drm/vc4: Allow using more than 256MB of CMA memory.
Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to
keep from triggering the hardware addressing bug between the tile
binner and the tile alloc memory (where the top 4 bits come from the
tile state data array's address).

To work around that and allow more memory to be reserved for graphics,
allocate a single BO to store tile state data arrays and tile
alloc/overflow memory while the GPU is active, and make sure that that
one BO doesn't happen to cross a 256MB boundary.  With that in place,
we can allocate textures and shaders anywhere in system memory (still
contiguous, of course).

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170327231025.19391-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-04-18 14:32:20 -07:00
Eric Anholt 3a62234680 drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.
The pm_runtime_put() we were using immediately released power on the
device, which meant that we were generally turning the device off and
on once per frame.  In many profiles I've looked at, that added up to
about 1% of CPU time, but this could get worse in the case of frequent
rendering and readback (as may happen in X rendering).  By keeping the
device on until we've been idle for a couple of frames, we drop the
overhead of runtime PM down to sub-.1%.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-11-04 16:12:35 -07:00
Eric Anholt 90d7116061 drm/vc4: Recognize a more specific compatible string for V3D.
The Raspberry Pi Foundation's firmware updates are shipping device
trees using the old string, so we'll keep recognizing that as this rev
of V3D.  Still, we should use a more specific name in the upstream DT
to clarify which board is being supported, in case we do other revs of
V3D in the future.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Stephen Warren <swarren@wwwdotorg.org>
2016-03-13 18:54:24 -07:00
Eric Anholt 36cb6253f9 drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
This gets us functional GPU reset again, like we had until a refactor
at merge time.  Tested with a little patch to stuff in a broken binner
job every 100 frames.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:21:01 -08:00
Eric Anholt 001bdb55d9 drm/vc4: Enable runtime PM.
This may actually get us a feature that the closed driver didn't have:
turning off the GPU in between rendering jobs, while the V3D device is
still opened by the client.

There may be some tuning to be applied here to use autosuspend so that
we don't bounce the device's power so much, but in steady-state
GPU-bound rendering we keep the power on (since we keep multiple jobs
outstanding) and even if we power cycle on every job we can still
manage at least 680 fps.

More importantly, though, runtime PM will allow us to power off the
device to do a GPU reset.

v2: Switch #ifdef to CONFIG_PM not CONFIG_PM_SLEEP (caught by kbuild
    test robot)

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:21:00 -08:00
Eric Anholt 8483d152db drm/vc4: Remove broken attempt at GPU reset using genpd.
I've tested and confirmed that it doesn't actually work.  We'll need
to sort out how to do this properly later, but for now just remove it
since it also caused build breakage due to using CONFIG_PM_SLEEP
functions without our Kconfig depending on PM_SLEEP.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Sudip Mukherjee <sudipm.mukherjee@gmail.com>
2016-01-19 13:16:31 -08:00
Eric Anholt d5b1a78a77 drm/vc4: Add support for drawing 3D frames.
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:10 -08:00
Eric Anholt d3f5168a08 drm/vc4: Bind and initialize the V3D engine.
This is the component of the GPU that does 3D rendering.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:10 -08:00