Since unifying ringbuffer/execlist submission to use
engine->pin_context, we ensure that the intel_ring is available before
we start constructing the request. We can therefore move the assignment
of the request->ring to the central i915_gem_request_alloc() and not
require it in every engine->request_alloc() callback. Another small step
towards simplification (of the core, but at a cost of handling error
pointers in less important callers of engine->pin_context).
v2: Rearrange a few branches to reduce impact of PTR_ERR() on gcc's code
generation.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Oscar Mateo <oscar.mateo@intel.com>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Oscar Mateo <oscar.mateo@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170504093308.4137-1-chris@chris-wilson.co.uk
Pre-calculate engine context size based on engine class and device
generation and store it in the engine instance.
v2:
- Squash and get rid of hw_context_size (Chris)
v3:
- Move after MMIO init for probing on Gen7 and 8 (Chris)
- Retained rounding (Tvrtko)
v4:
- Rebase for deferred legacy context allocation
Signed-off-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Paulo Zanoni <paulo.r.zanoni@intel.com>
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Oscar Mateo <oscar.mateo@intel.com>
Cc: Zhenyu Wang <zhenyuw@linux.intel.com>
Cc: intel-gvt-dev@lists.freedesktop.org
Acked-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
The hangcheck runs independently to the main flow of seqno through the
driver. However, we have an odd coupling of the seqno reset that is
unwelcome, and if poked at just the right rate can cause spurious hangs
(e.g. gem_exec_whisper) on an apparently idle engine.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170421083113.21321-1-chris@chris-wilson.co.uk
If we have a mock engine and it has no more requests in flight, report
it as idle as there is no hardware to contradict us! Otherwise we
attempt to query the hw that doesn't exist and find that the hw hasn't
set its idle bit and we get upset.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/20170411234427.14841-2-chris@chris-wilson.co.uk
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
In places, we assume that RCS exists. This has been true forever, but
let us catch this failure during bringup by adding an explicit check
that we do have an RCS engine.
v2: Make use of HAS_ENGINE (Tvrtko)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170411165658.23828-1-chris@chris-wilson.co.uk
We want to refer to the index of the engine consistently throughout the
userspace ABI. We already have such an index through the execbuffer
engine specifier, that needs to be able to refer to each engine
specifically, so rename it the index to uabi_id to reflect its
generality beyond execbuf.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170411124306.15448-1-chris@chris-wilson.co.uk
There are some properties that logically belong to the engine class, and some
that belong to the engine instance. Make it explicit.
v2: Commit message (Tvrtko)
v3:
- Rebased
- Exec/uabi id should be per instance (Chris)
v4:
- Rebased
- Avoid re-ordering fields for smaller diff (Tvrtko)
- Bug on oob access to the class array (Michal)
v5: Bug on the right thing (Michal)
v6: Rebased
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Paulo Zanoni <paulo.r.zanoni@intel.com>
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Reviewed-by: Michal Wajdeczko <michal.wajdeczko@intel.com>
Signed-off-by: Oscar Mateo <oscar.mateo@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1491834873-9345-5-git-send-email-oscar.mateo@intel.com
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Not really needed, but makes the next change a little bit more compact.
v2:
- Use zero-based numbering for engine names: xcs0, xcs1.. xcsN (Tvrtko, Chris)
- Make sure the mock engine name is null-terminated (Tvrtko, Chris)
v3: Because I'm stupid (Chris)
v4: Verify engine name wasn't truncated (Michal)
v5:
- Kill the warning in mock engine (Chris)
Cc: Paulo Zanoni <paulo.r.zanoni@intel.com>
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Michal Wajdeczko <michal.wajdeczko@intel.com>
Signed-off-by: Oscar Mateo <oscar.mateo@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1491834873-9345-4-git-send-email-oscar.mateo@intel.com
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
If we needed to do something different for the init functions, we could
always look at the engine instance to make the distinction. But, in any
case, the two functions are virtually identical already (please notice
that BSD2_RING is only used from gen8 onwards).
With this, the init functions depends excusively on the engine class
(a fact that we will use soon).
v2: Commit message
Cc: Paulo Zanoni <paulo.r.zanoni@intel.com>
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Signed-off-by: Oscar Mateo <oscar.mateo@intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1491834873-9345-3-git-send-email-oscar.mateo@intel.com
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
In such a way that vcs and vcs2 are just two different instances (0 and 1)
of the same engine class (VIDEO_DECODE_CLASS).
v2: Align the instance types (Tvrtko)
v3: Don't use enums for bspec-defined stuff (Michal)
Cc: Paulo Zanoni <paulo.r.zanoni@intel.com>
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Michal Wajdeczko <michal.wajdeczko@intel.com>
Signed-off-by: Oscar Mateo <oscar.mateo@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1491834873-9345-2-git-send-email-oscar.mateo@intel.com
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
When we update the global seqno (on the engine timeline), we modify HW
state (both registers and mapped pages). As we do this, we should be
sure that the HW is idle and we are not causing a conflict. The caller
is supposed to wait_for_idle before calling us to update the seqno, so
let's assert they have and the engine is indeed idle.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/20170405153055.28123-1-chris@chris-wilson.co.uk
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
If the driver is wedged, HW state may be very inconsistent and
report that it is still busy, even though we have stopped using it. This
can lead to a double *ERROR* rather than a graceful cleanup after
wedging.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170330145041.9005-2-chris@chris-wilson.co.uk
We pretty print the name of an engine in several places, mostly for
debug, but also in the GPU hang report. Using "ring" in the name is
archaic (we call those engines now to differentiate them from the
multiple rings of commands we execute on each engine), quite verbose and
often tautological. We run out of room in our GPU hang report for
instance if we have more than a couple of engines hung simultaneously.
Bit the bullet and update the strings to reflect the common internal names.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170330134820.12273-1-chris@chris-wilson.co.uk
As intel_engine_init_global_seqno() may be called by
nop_submit_request() from inside irq context, we have to use atomic
versions of kmap/kunmap. This is rare as this requires using gen8 legacy
ringbuffer submission.
Reported-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170320145609.4898-1-chris@chris-wilson.co.uk
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
It turns out that we may want to restore the original
engine->submit_request (and engine->schedule) callbacks from more than
just the guc <-> execlists transition. Move this to a vfunc so we can
have a common interface.
v2: Move initial selection to intel_engines_init_common(), repaint vfunc
with engine->set_default_submission (and a similar colour for the
helper).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170316171305.12972-2-chris@chris-wilson.co.uk
GVTg has introduced the context status notifier to schedule the GVTg
workload. At that time, the notifier is bound to GVTg context only,
so GVTg is not aware of host workloads.
Now we are going to improve GVTg's guest workload scheduler policy,
and add Guc emulation support for new Gen graphics. Both these two
features require acknowledgment for all contexts running on hardware.
(But will not alter host workload.) So here try to make some change.
The change is simple:
1. Move the context status notifier head from i915_gem_context to
intel_engine_cs. Which means there is a notifier head per engine
instead of per context. Execlist driver still call notifier for
each context sched-in/out events of current engine.
2. At GVTg side, it binds a notifier_block for each physical engine
at GVTg initialization period. Then GVTg can hear all context
status events.
In this patch, GVTg do nothing for host context event, but later
will add a function there. But in any case, the notifier callback is
a noop if this is no active vGPU.
Since intel_gvt_init() is called at early initialization stage and
require the status notifier head has been initiated, I initiate it in
intel_engine_setup().
v2: remove a redundant newline. (chris)
Fixes: 3c7ba6359d ("drm/i915: Introduce execlist context status change notification")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100232
Signed-off-by: Changbin Du <changbin.du@intel.com>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Cc: Zhi Wang <zhi.a.wang@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/20170313024711.28591-1-changbin.du@intel.com
Acked-by: Zhenyu Wang <zhenyuw@linux.intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Generally we are using macros for any hardware identifiers as these
may change between Gens. Do the same with hardware engine ids.
v2: move hw engine defs to i915_reg.h (Chris)
Signed-off-by: Michal Wajdeczko <michal.wajdeczko@intel.com>
Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/20170301202615.118632-1-michal.wajdeczko@intel.com
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
During reset_all_global_seqno() on seqno rollover, we have to update the
HWS. This causes all in flight requests to be completed, so first we
wait. However, we were only waiting for the requests themselves to be
completed and clearing out the waiter rbtrees - what I had missed was
the extra reference in execlists->port[]. Since commit fe9ae7a3bf
("drm/i915/execlists: Detect an out-of-order context switch") we can
detect when the request is retired before the context switch interrupt
is completed. The impact should be neglible outside of debugging.
Testcase: igt/gem_exec_whisper
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170303121947.20482-1-chris@chris-wilson.co.uk
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
The spam of every context initialisation saying the same thing is annoying
me! Move the information to the setup of the engine.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170301121131.11588-1-chris@chris-wilson.co.uk
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Replace the global device seqno with one for each engine, and account
for in-flight seqno on each separately. This is consistent with
dma-fence as each timeline has separate fence-contexts for each engine
and a seqno is only ordered within a fence-context (i.e. seqno do not
need to be ordered wrt to other engines, just ordered within a single
engine). This is required to enable request rewinding for preemption on
individual engines (we have to rewind the global seqno to avoid
overflow, and we do not have to rewind all engines just to preempt one.)
v2: Rename active_seqno to inflight_seqnos to more clearly indicate that
it is a counter and not equivalent to the existing seqno. Update
functions that operated on active_seqno similarly.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170223074422.4125-3-chris@chris-wilson.co.uk
We can call the engine cleanup vfunc instead of duplicating the
decision making here.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
In order to reset the GPU early on in the module load sequence, we need
to allocate the basic engine structs (to populate the mmio offsets etc).
Currently, the engine initialisation allocates both the base struct and
also allocate auxiliary objects, which depend upon state setup quite
late in the load sequence. We split off the allocation callback for
later and allow ourselves to allocate the engine structs themselves
early.
v2: Different paint for the unwind following error.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170124110135.6418-1-chris@chris-wilson.co.uk
With the introduce of i915_vma_instance() for obtaining the VMA
singleton for a (obj, vm, view) tuple, we can remove the
i915_vma_create() in favour of a single entry point. We do incur a
lookup onto an empty tree, but the i915_vma_create() were being called
infrequently and during initialisation, so the small overhead is
negligible.
v2: Drop the i915_ prefix from the now static vma_create() function
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170116152131.18089-4-chris@chris-wilson.co.uk
The requests conversion introduced a nasty bug where we could generate a
new request in the middle of constructing a request if we needed to idle
the system in order to evict space for a context. The request to idle
would be executed (and waited upon) before the current one, creating a
minor havoc in the seqno accounting, as we will consider the current
request to already be completed (prior to deferred seqno assignment) but
ring->last_retired_head would have been updated and still could allow
us to overwrite the current request before execution.
We also employed two different mechanisms to track the active context
until it was switched out. The legacy method allowed for waiting upon an
active context (it could forcibly evict any vma, including context's),
but the execlists method took a step backwards by pinning the vma for
the entire active lifespan of the context (the only way to evict was to
idle the entire GPU, not individual contexts). However, to circumvent
the tricky issue of locking (i.e. we cannot take struct_mutex at the
time of i915_gem_request_submit(), where we would want to move the
previous context onto the active tracker and unpin it), we take the
execlists approach and keep the contexts pinned until retirement.
The benefit of the execlists approach, more important for execlists than
legacy, was the reduction in work in pinning the context for each
request - as the context was kept pinned until idle, it could short
circuit the pinning for all active contexts.
We introduce new engine vfuncs to pin and unpin the context
respectively. The context is pinned at the start of the request, and
only unpinned when the following request is retired (this ensures that
the context is idle and coherent in main memory before we unpin it). We
move the engine->last_context tracking into the retirement itself
(rather than during request submission) in order to allow the submission
to be reordered or unwound without undue difficultly.
And finally an ulterior motive for unifying context handling was to
prepare for mock requests.
v2: Rename to last_retired_context, split out legacy_context tracking
for MI_SET_CONTEXT.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161218153724.8439-3-chris@chris-wilson.co.uk
Like GEM init, GUC init, MOCS init and context creation.
Enables them to lose dev_priv locals.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Where it is more appropriate and also to be consistent with
the direction of the driver.
v2: Leave out object alloc/free inlining. (Joonas Lahtinen)
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Track the priority of each request and use it to determine the order in
which we submit requests to the hardware via execlists.
The priority of the request is determined by the user (eventually via
the context) but may be overridden at any time by the driver. When we set
the priority of the request, we bump the priority of all of its
dependencies to match - so that a high priority drawing operation is not
stuck behind a background task.
When the request is ready to execute (i.e. we have signaled the submit
fence following completion of all its dependencies, including third
party fences), we put the request into a priority sorted rbtree to be
submitted to the hardware. If the request is higher priority than all
pending requests, it will be submitted on the next context-switch
interrupt as soon as the hardware has completed the current request. We
do not currently preempt any current execution to immediately run a very
high priority request, at least not yet.
One more limitation, is that this is first implementation is for
execlists only so currently limited to gen8/gen9.
v2: Replace recursive priority inheritance bumping with an iterative
depth-first search list.
v3: list_next_entry() for walking lists
v4: Explain how the dfs solves the recursion problem with PI.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161114204105.29171-8-chris@chris-wilson.co.uk
Create new file for hangcheck specific code, intel_hangcheck.c,
and move all related code in it.
v2: s/intel_engine_hangcheck/intel_engine (Chris)
No functional changes.
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1478018583-5816-1-git-send-email-mika.kuoppala@intel.com
Currently we try to reduce the number of synchronisations (now the
number of requests we need to wait upon) by noting that if we have
earlier waited upon a request, all subsequent requests in the timeline
will be after the wait. This only applies to requests in this timeline,
as other timelines will not be ordered by that waiter.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161028125858.23563-30-chris@chris-wilson.co.uk
Our timelines are more than just a seqno. They also provide an ordered
list of requests to be executed. Due to the restriction of handling
individual address spaces, we are limited to a timeline per address
space but we use a fence context per engine within.
Our first step to introducing independent timelines per context (i.e. to
allow each context to have a queue of requests to execute that have a
defined set of dependencies on other requests) is to provide a timeline
abstraction for the global execution queue.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161028125858.23563-23-chris@chris-wilson.co.uk
The golden render state is constant, but we recreate the batch setting
it up for every new context. If we keep that batch in a volatile cache
we can safely reuse it whenever we need to initialise a new context. We
mark the pages as purgeable and use the shrinker to recover pages from
the batch whenever we face memory pressues, recreating that batch afresh
on the next new context.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtien@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161028125858.23563-8-chris@chris-wilson.co.uk
Quite a few of our objects used for internal hardware programming do not
benefit from being swappable or from being zero initialised. As such
they do not benefit from using a shmemfs backing storage and since they
are internal and never directly exposed to the user, we do not need to
worry about providing a filp. For these we can use an
drm_i915_gem_object wrapper around a sg_table of plain struct page. They
are not swap backed and not automatically pinned. If they are reaped
by the shrinker, the pages are released and the contents discarded. For
the internal use case, this is fine as for example, ringbuffers are
pinned from being written by a request to be read by the hardware. Once
they are idle, they can be discarded entirely. As such they are a good
match for execlist ringbuffers and a small variety of other internal
objects.
In the first iteration, this is limited to the scratch batch buffers we
use (for command parsing and state initialisation).
v2: Allocate physically contiguous pages, where possible.
v3: Reduce maximum order on subsequent requests following an allocation
failure.
v4: Fix up mismatch between swiotlb segment size and page count (it
counts in 2k units, not 4k pages)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161028125858.23563-7-chris@chris-wilson.co.uk
With the possibility of addition of many more number of rings in future,
the drm_i915_private structure could bloat as an array, of type
intel_engine_cs, is embedded inside it.
struct intel_engine_cs engine[I915_NUM_ENGINES];
Though this is still fine as generally there is only a single instance of
drm_i915_private structure used, but not all of the possible rings would be
enabled or active on most of the platforms. Some memory can be saved by
allocating intel_engine_cs structure only for the enabled/active engines.
Currently the engine/ring ID is kept static and dev_priv->engine[] is simply
indexed using the enums defined in intel_engine_id.
To save memory and continue using the static engine/ring IDs, 'engine' is
defined as an array of pointers.
struct intel_engine_cs *engine[I915_NUM_ENGINES];
dev_priv->engine[engine_ID] will be NULL for disabled engine instances.
There is a text size reduction of 928 bytes, from 1028200 to 1027272, for
i915.o file (but for i915.ko file text size remain same as 1193131 bytes).
v2:
- Remove the engine iterator field added in drm_i915_private structure,
instead pass a local iterator variable to the for_each_engine**
macros. (Chris)
- Do away with intel_engine_initialized() and instead directly use the
NULL pointer check on engine pointer. (Chris)
v3:
- Remove for_each_engine_id() macro, as the updated macro for_each_engine()
can be used in place of it. (Chris)
- Protect the access to Render engine Fault register with a NULL check, as
engine specific init is done later in Driver load sequence.
v4:
- Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris)
- Kill the superfluous init_engine_lists().
v5:
- Cleanup the intel_engines_init() & intel_engines_setup(), with respect to
allocation of intel_engine_cs structure. (Chris)
v6:
- Rebase.
v7:
- Optimize the for_each_engine_masked() macro. (Chris)
- Change the type of 'iter' local variable to enum intel_engine_id. (Chris)
- Rebase.
v8: Rebase.
v9: Rebase.
v10:
- For index calculation use engine ID instead of pointer based arithmetic in
intel_engine_sync_index() as engine pointers are not contiguous now (Chris)
- For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas)
- Use for_each_engine macro for cleanup in intel_engines_init() and remove
check for NULL engine pointer in cleanup() routines. (Joonas)
v11: Rebase.
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Akash Goel <akash.goel@intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
In the next patch, I want to conditionally compile i915_gpu_error.c and
that requires moving the functions used by debug out of
i915_gpu_error.c!
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161012090522.367-1-chris@chris-wilson.co.uk
Along with the interrupt, we want to restore the fake-irq and
wait-timeout detection. If we use the breadcrumbs interface to setup the
interrupt as it wants, the auxiliary timers will also be restored.
v2: Cancel both timers as well, sanitize the IMR.
Fixes: 821ed7df6e ("drm/i915: Update reset path to fix incomplete requests")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161007065327.24515-3-chris@chris-wilson.co.uk
Knowing where the RINGs are pointing is extremely useful in diagnosing
if the engines are executing the ringbuffers you expect - and igt may be
suppressing the usual method of looking in the GPU error state.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161004201132.21801-7-chris@chris-wilson.co.uk
Update reset path in preparation for engine reset which requires
identification of incomplete requests and associated context and fixing
their state so that engine can resume correctly after reset.
The request that caused the hang will be skipped and head is reset to the
start of breadcrumb. This allows us to resume from where we left-off.
Since this request didn't complete normally we also need to cleanup elsp
queue manually. This is vital if we employ nonblocking request
submission where we may have a web of dependencies upon the hung request
and so advancing the seqno manually is no longer trivial.
ABI: gem_reset_stats / DRM_IOCTL_I915_GET_RESET_STATS
We change the way we count pending batches. Only the active context
involved in the reset is marked as either innocent or guilty, and not
mark the entire world as pending. By inspection this only affects
igt/gem_reset_stats (which assumes implementation details) and not
piglit.
ARB_robustness gives this guide on how we expect the user of this
interface to behave:
* Provide a mechanism for an OpenGL application to learn about
graphics resets that affect the context. When a graphics reset
occurs, the OpenGL context becomes unusable and the application
must create a new context to continue operation. Detecting a
graphics reset happens through an inexpensive query.
And with regards to the actual meaning of the reset values:
Certain events can result in a reset of the GL context. Such a reset
causes all context state to be lost. Recovery from such events
requires recreation of all objects in the affected context. The
current status of the graphics reset state is returned by
enum GetGraphicsResetStatusARB();
The symbolic constant returned indicates if the GL context has been
in a reset state at any point since the last call to
GetGraphicsResetStatusARB. NO_ERROR indicates that the GL context
has not been in a reset state since the last call.
GUILTY_CONTEXT_RESET_ARB indicates that a reset has been detected
that is attributable to the current GL context.
INNOCENT_CONTEXT_RESET_ARB indicates a reset has been detected that
is not attributable to the current GL context.
UNKNOWN_CONTEXT_RESET_ARB indicates a detected graphics reset whose
cause is unknown.
The language here is explicit in that we must mark up the guilty batch,
but is loose enough for us to relax the innocent (i.e. pending)
accounting as only the active batches are involved with the reset.
In the future, we are looking towards single engine resetting (with
minimal locking), where it seems inappropriate to mark the entire world
as innocent since the reset occurred on a different engine. Reducing the
information available means we only have to encounter the pain once, and
also reduces the information leaking from one context to another.
v2: Legacy ringbuffer submission required a reset following hibernation,
or else we restore stale values to the RING_HEAD and walked over
stolen garbage.
v3: GuC requires replaying the requests after a reset.
v4: Restore engine IRQ after reset (so waiters will be woken!)
Rearm hangcheck if resetting with a waiter.
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Arun Siluvery <arun.siluvery@linux.intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20160909131201.16673-13-chris@chris-wilson.co.uk
If the developer adds a register in the wrong order, we BUG during boot.
That makes development and testing very difficult. Let's be a bit more
friendly and disable the command parser with a big warning if the tables
are invalid.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Matthew Auld <matthew.auld@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20160818161718.27187-31-chris@chris-wilson.co.uk
Put the engine hardware id in the common header so they are
not only associated with the GuC since they are needed for
the legacy semaphores implementation.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
This little helper only exists to safely discard the upper unused 32bits
of the general 64-bit VMA address - as we know that all Global GTT
currently are less than 4GiB in size and so that the upper bits must be
zero. In many places, we use a u32 for the global GTT offset and we want
to document where we are discarding the full VMA offset.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1471254551-25805-28-git-send-email-chris@chris-wilson.co.uk