Use _PAGE_NO_CACHE for gpu memory ioremap. Also,
add __iomem attribute to gpu memory pointer and
change use of memset() to memset_io().
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Replace the use of udelay() with msleep() in the looping wait routines
ps3vram_notifier_wait() and ps3vram_wait_ring().
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Replace the use of stdint.h types with kernel types
in the ps3vram driver.
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cleanup the ps3vram driver messages. Add a new struct device pointer
variable dev to struct ps3vram_priv and use dev_dbg(), pr_dbg(), etc.
where appropriate.
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Remove the ps3vram debug routines ps3vram_dump_ring() and
ps3vram_dump_reports(). These routines are not needed.
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Update ps3vram driver to use the new ps3 three id modalias support.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Add ps3vram driver, which exposes unused video RAM on the PS3 as a MTD
device suitable for storage or swap. Fast data transfer is achieved
using a local cache in system RAM and DMA transfers via the GPU.
Signed-off-by: Vivien Chappelier <vivien.chappelier@free.fr>
Signed-off-by: Jim Paris <jim@jtan.com>
Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Acked-by: David Woodhouse <David.Woodhouse@intel.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>