Commit Graph

15 Commits

Author SHA1 Message Date
Mikko Perttunen 57e203953d drm/tegra: Add new UAPI to header
Update the tegra_drm.h UAPI header, adding the new proposed UAPI.
The old staging UAPI is left in for now, with minor modification
to avoid name collisions.

Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2021-08-10 14:48:17 +02:00
Thierry Reding 6134534ca2 drm/tegra: Add kerneldoc for UAPI
Document the userspace ABI with kerneldoc to provide some information on
how to use it.

v3:
- reword description of arrays and array lengths

v2:
- keep GEM object creation flags for ABI compatibility
- fix typo in struct drm_tegra_syncpt_incr kerneldoc
- fix typos in struct drm_tegra_submit kerneldoc
- reworded some descriptions as suggested

Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2018-05-19 00:21:20 +02:00
Thierry Reding c850ece71f drm/tegra: Use proper arguments for DRM_TEGRA_CLOSE_CHANNEL IOCTL
A separate data structure exists for the DRM_TEGRA_CLOSE_CHANNEL IOCTL,
but it is currently unused. The IOCTL was using the data structure for
the DRM_TEGRA_OPEN_CHANNEL IOCTL.

Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2018-05-18 21:52:06 +02:00
Emil Velikov 7aa8ceeb57 drm/tegra: add extern C guard for the UAPI header
Cc: Erik Faye-Lund <kusmabite@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Thierry Reding <treding@nvidia.com>
2016-05-13 14:06:17 +01:00
Gabriel Laskar 678205a6c4 drm: fix inclusion of drm.h in tegra_drm.h
Using `#include "drm.h"` instead of `#include <drm/drm.h>` allow drm
headers to be moved in another directory without changes, like for the
libdrm imports.

Signed-off-by: Gabriel Laskar <gabriel@lse.epita.fr>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
CC: Emil Velikov <emil.l.velikov@gmail.com>
CC: Mikko Rapeli <mikko.rapeli@iki.fi>
2015-12-10 12:33:23 +01:00
Sean Paul bdf765071a drm/tegra: gem: Return 64-bit offset for mmap(2)
On 64-bit targets, tegra_gem_mmap() only returns a partial offset to
userspace. As such, subsequent calls to mmap(2) may fail. Change the
arguments to use a 64-bit offset to fix this.

Signed-off-by: Sean Paul <seanpaul@chromium.org>
Acked-by: Erik Faye-Lund <kusmabite@gmail.com>
[treding@nvidia.com: tweak commit message]
Signed-off-by: Thierry Reding <treding@nvidia.com>
2015-04-02 18:49:23 +02:00
Thierry Reding 7b12908787 drm/tegra: Add SET/GET_FLAGS IOCTLs
The DRM_TEGRA_GEM_SET_FLAGS IOCTL can be used to set the flags of a
buffer object after it has been allocated or imported. Flags associated
with a buffer object can be queried using the DRM_TEGRA_GEM_GET_FLAGS
IOCTL.

Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Tested-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2014-08-04 10:07:35 +02:00
Thierry Reding 7678d71fb4 drm/tegra: Add SET/GET_TILING IOCTLs
Currently the tiling parameters of buffer objects can only be set at
allocation time, and only a single tiled mode is supported. This new
DRM_TEGRA_GEM_SET_TILING IOCTL allows more modes to be set and also
allows the tiling mode to be changed after the allocation. This will
enable the Tegra DRM driver to import buffers from a GPU and directly
scan them out by configuring the display controller appropriately.

To complement this, the DRM_TEGRA_GEM_GET_TILING IOCTL can query the
current tiling mode of a buffer object. This is necessary when importing
buffers via handle (as is done in Mesa for example) so that userspace
can determine the proper parameters for the 2D or 3D engines.

Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Tested-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2014-08-04 10:07:34 +02:00
Thierry Reding cbfbbabb89 drm/tegra: Remove gratuitous pad field
The version of the drm_tegra_submit structure that was merged all the
way back in 3.10 contains a pad field that was originally intended to
properly pad the following __u64 field. Unfortunately it seems like a
different field was dropped during review that caused this padding to
become unnecessary, but the pad field wasn't removed at that time.

One possible side-effect of this is that since the __u64 following the
pad is now no longer properly aligned, the compiler may (or may not)
introduce padding itself, which results in no predictable ABI.

Rectify this by removing the pad field so that all fields are again
naturally aligned. Technically this is breaking existing userspace ABI,
but given that there aren't any (released) userspace drivers that make
use of this yet, the fallout should be minimal.

Fixes: d43f81cbaf ("drm/tegra: Add gr2d device")
Cc: <stable@vger.kernel.org> # 3.10
Signed-off-by: Thierry Reding <treding@nvidia.com>
2014-04-16 17:11:04 +02:00
Thierry Reding 248141dbc6 drm/tegra: Relicense public header under MIT
This file will eventually be exported to libdrm, where all the public
header files use the MIT license.

Reported-by: Erik Faye-Lund <kusmabite@gmail.com>
Acked-by: Stephen Warren <swarren@nvidia.com>
Acked-by: Emil Goode <emilgoode@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2014-04-04 09:12:50 +02:00
Arto Merilainen c54a169b52 drm/tegra: Deliver syncpoint base to user space
This patch adds a separate ioctl for delivering syncpoint base number
to user space. If the syncpoint does not have an associated base, the
function returns -ENXIO.

Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-10-31 09:55:48 +01:00
Thierry Reding db7fbdfd25 drm/tegra: Support bottom-up buffer objects
The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-10-31 09:55:46 +01:00
Thierry Reding 773af77fc4 drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-10-31 09:55:46 +01:00
Emil Goode a191e48d44 drm/tegra: Include header drm/drm.h
Include definitions of used types by including drm/drm.h

Sparse output:
/usr/include/drm/tegra_drm.h:21:
	found __[us]{8,16,32,64} type without
	#include <linux/types.h>

Signed-off-by: Emil Goode <emilgoode@gmail.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com>
2013-06-22 12:43:50 +02:00
Terje Bergstrom d43f81cbaf drm/tegra: Add gr2d device
Add client driver for 2D device, and IOCTLs to pass work to host1x
channel for 2D.

Also adds functions that can be called to access sync points from
DRM.

Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Erik Faye-Lund <kusmabite@gmail.com>
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
2013-04-22 12:40:04 +02:00