We use u16 for voltage values throughout the driver so switch
the table values to a u16 as well. Fixes an incompatible
cast error in ci_patch_clock_voltage_limits_with_vddc_leakage()
picked up by coverity.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
bapm is a pm feature for sharing the power budget between
the GPU and the CPU on APUs. It needs to be enabled or
disabled in certain circumstances. For now, disable it
when on battery and enable it when on AC power.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This adds spinlocks to protect access to other
indirect register apertures. These indirect spaces are
used pretty infrequently and we haven't had an reported
problems, but better safe than sorry.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
smc registers are access indirectly via the main mmio aperture, so
there may be problems with concurrent access. This adds a spinlock
to protect access to this register space.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Alex writes:
This is the radeon drm-next request. Big changes include:
- support for dpm on CIK parts
- support for ASPM on CIK parts
- support for berlin GPUs
- major ring handling cleanup
- remove the old 3D blit code for bo moves in favor of CP DMA or sDMA
- lots of bug fixes
[airlied: fix up a bunch of conflicts from drm_order removal]
* 'drm-next-3.12' of git://people.freedesktop.org/~agd5f/linux: (898 commits)
drm/radeon/dpm: make sure dc performance level limits are valid (CI)
drm/radeon/dpm: make sure dc performance level limits are valid (BTC-SI) (v2)
drm/radeon: gcc fixes for extended dpm tables
drm/radeon: gcc fixes for kb/kv dpm
drm/radeon: gcc fixes for ci dpm
drm/radeon: gcc fixes for si dpm
drm/radeon: gcc fixes for ni dpm
drm/radeon: gcc fixes for trinity dpm
drm/radeon: gcc fixes for sumo dpm
drm/radeonn: gcc fixes for rv7xx/eg/btc dpm
drm/radeon: gcc fixes for rv6xx dpm
drm/radeon: gcc fixes for radeon_atombios.c
drm/radeon: enable UVD interrupts on CIK
drm/radeon: fix init ordering for r600+
drm/radeon/dpm: only need to reprogram uvd if uvd pg is enabled
drm/radeon: check the return value of uvd_v1_0_start in uvd_v1_0_init
drm/radeon: split out radeon_uvd_resume from uvd_v4_2_resume
radeon kms: fix uninitialised hotplug work usage in r100_irq_process()
drm/radeon/audio: set up the sads on DCE3.2 asics
drm/radeon: fix handling of variable sized arrays for router objects
...
Conflicts:
drivers/gpu/drm/i915/i915_dma.c
drivers/gpu/drm/i915/i915_gem_dmabuf.c
drivers/gpu/drm/i915/intel_pm.c
drivers/gpu/drm/radeon/cik.c
drivers/gpu/drm/radeon/ni.c
drivers/gpu/drm/radeon/r600.c
Resturcture clockgating code so that it can be
enabled/disabled from other components such as
dpm.
v2: make function static
v3: add fine grained cg controls
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commits adds flags for supported clockgating and
powergating features. This allows us to more easily
track which features are supported on a particular
asic and to enable/disable features for debugging.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Similar to DCE4/5, but supports multiple audio pins
which can be assigned per afmt block.
v2: rework the driver to handle more than one audio
pin.
v3: try different dto reg
v4: properly program dto
v5 (ck): change dto programming order
v6: program speaker allocation block
v7: rebase
v8: rebase on Rafał's changes
v9: integrated Rafał's comments, update to latest
drm_edid_to_speaker_allocation API
v10: add missing line break in error message
v11: add back audio enabled messages
v12: fix copy paste typo in r600_audio_enable
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Rafał Miłecki <zajec5@gmail.com>
Now that we have callbacks for [rw]ptr handling we can
remove the special handling for the DMA rings and use
the callbacks instead.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The hardware just doesn't support this correctly.
Disable it before we accidentally write anywhere we shouldn't.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Give the ring functions a separate structure and let the asic
structure point to the ring specific functions. This simplifies
the code and allows us to make changes at only one point.
No change in functionality.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Starting on CIK, multi-media blocks like UVD no longer
have special power state. Rather they have their own
DPM implementation which adjusts their clocks dynamically
when active. When they are not active, the blocks are
powergated to save power.
v2: add missing pm locks
v3: rebase on uvd state selection rework
v4: fix inverted logic typo noticed by Christian
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This adds dpm support for btc asics. This includes:
- dynamic engine clock scaling
- dynamic memory clock scaling
- dynamic voltage scaling
- dynamic pcie gen switching
Set radeon.dpm=1 to enable.
v2: remove unused radeon_atombios.c changes,
make missing smc ucode non-fatal
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
1. Handle the the thermal state directly in the work handler.
Remove the state selection function since nothing else uses it now.
2. On some asics there is no thermal state, so we just use a regular
state and force the low performance state.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use the UVD handle information to determine which
which power states to select when using UVD. For
example, decoding a single SD stream requires much
lower clocks than multiple HD streams.
v2: switch to a cleaner dpm/uvd interface
v3: change the uvd power state while streams
are active if need be
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add a helper function for counting the number of open stream handles.
v2: fix copy-pasta in comments and whitespace error
v3: make function static since it's only used in radeon_uvd.c
at the moment
v4: make non-static again for future changes
v5: make static again for new rework of dpm uvd changes
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Otherwise just reinitialize from scratch on resume,
and so make it more likely to succeed.
Signed-off-by: Christian König <christian.koenig@amd.com>
Cc: stable@vger.kernel.org
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
All the gem based kms drivers really want the same function to
destroy a dumb framebuffer backing storage object.
So give it to them and roll it out in all drivers.
This still leaves the option open for kms drivers which don't use GEM
for backing storage, but it does decently simplify matters for gem
drivers.
Acked-by: Inki Dae <inki.dae@samsung.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Cc: Intel Graphics Development <intel-gfx@lists.freedesktop.org>
Cc: Ben Skeggs <skeggsb@gmail.com>
Reviwed-by: Rob Clark <robdclark@gmail.com>
Cc: Alex Deucher <alexdeucher@gmail.com>
Acked-by: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Covers requirements of all current asics.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
There are cases where we need more than 4k alignment. No
functional change with this commit.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
Changing the UVD BOs offset on suspend/resume doesn't work because the VCPU
internally keeps pointers to it. Just keep it always pinned and save the
content manually.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=66425
v2: fix compiler warning
v3: fix CIK support
Note: a version of this patch needs to go to stable.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
If the vblank time is too short to adjust mclk,
assume multiple displays (no mclk adjustments).
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This allows you to force specific power levels within a power
state. Due to hardware restrictions between generations, the
interface is limited to the following 3 selections:
auto: all levels enabled
low: forced to the lowest power level
high: forced to the highest power level
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Certain older rv770 asics have both a performance and
a 3D performance state rather than just multiple performance
levels in the state power state. The current code would
select the performance state rather than the 3D performance
state when the "performance" profile was selected. This change
switches to the "balanced" profile by default which ends up being
the internal performance profile. When the user selects the
"performance" profile, it selects the internal 3D performance
state so the user can select the higher performance modes.
For most asics this changes nothing. For certain rv770 asics
with static performance and 3D performance states, this allows
you to select between then using by selecting the "balanced"
and "performance" dpm profiles.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit converts the source of the val_seq counter to
the ww_mutex api. The reservation objects are converted later,
because there is still a lockdep splat in nouveau that has to
resolved first.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds dpm support for SI asics. This includes:
- dynamic engine clock scaling
- dynamic memory clock scaling
- dynamic voltage scaling
- dynamic pcie gen1/gen2/gen3 switching
- power containment
- shader power scaling
Set radeon.dpm=1 to enable.
v2: enable hainan support, rebase
v3: guard acpi stuff
v4: fix 64 bit math
v5: fix 64 bit div harder
v6: fix thermal interrupt check noticed by Jerome
v7: attempt fix state enable
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Validate the voltages against the voltage requirements of the
dispclk. We currently don't adjust the disp clock so it never
changes, but we need to filter out voltage levels that are too
low none the less.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
There's a new table for calculating the memory pll
parameters on SI. Required for SI DPM support.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Now that the proper fix has been implemented I can
remove the last remnants of the initial implementation.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use a dedicated copy of the current power state since
we may have to adjust it on the fly.
v2: fix up redundant state sets
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
When using UVD, the driver must switch to a special UVD power
state. In the CS ioctl, switch to the power state and schedule
work to change the power state back, when the work comes up,
check if uvd is still busy and if not, switch back to the user
state, otherwise, reschedule the work.
Note: We really need some better way to decide when to
switch out of the uvd power state. Switching power states
while playback is active make uvd angry.
V2: fix locking.
V3: switch from timer to delayed work
V4: check fence driver for UVD jobs, reduce timeout to
1 second and rearm timeout on activity
v5: rebase on new dpm tree
v6: rebase on interim uvd on demand changes
v7: fix UVD when DPM is disabled
v8: unify non-DPM and DPM UVD handling
v9: remove leftover idle work struct
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
This adds dpm support for rv7xx asics. This includes:
- clockgating
- dynamic engine clock scaling
- dynamic memory clock scaling
- dynamic voltage scaling
- dynamic pcie gen1/gen2 switching
Set radeon.dpm=1 to enable.
v2: reduce stack usage
v3: fix 64 bit div
v4: fix state enable
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This adds dpm support for rv6xx asics. This includes:
- clockgating
- dynamic engine clock scaling
- dynamic memory clock scaling
- dynamic voltage scaling
- dynamic pcie gen1/gen2 switching
Set radeon.dpm=1 to enable.
v2: remove duplicate line
v3: fix thermal interrupt check noticed by Jerome
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
This adds the common dpm (dynamic power management)
infrastructure:
- dpm callbacks
- dpm init/fini/suspend/resume
- dpm power state selection
No device specific code is enabled yet.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
dpm needs access to atombios data and command tables
for setup and calculation of a number of parameters.
v2: endian fix
v3: fix mc reg table bug
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This is required for certain advanced functionality.
v2: save/restore list takes dword offsets
v3: rebase on gpu reset changes
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
On CIK, the compute rings work slightly differently than
on previous asics, however the basic concepts are the same.
The main differences:
- New MEC engines for compute queues
- Multiple queues per MEC:
- CI/KB: 1 MEC, 4 pipes per MEC, 8 queues per pipe = 32 queues
- KV: 2 MEC, 4 pipes per MEC, 8 queues per pipe = 64 queues
- Queues can be allocated and scheduled by another queue
- New doorbell aperture allows you to assign space in the aperture
for the wptr which allows for userspace access to queues
v2: add wptr shadow, fix eop setup
v3: fix comment
v4: switch to new callback method
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
The doorbell aperture is a PCI BAR whose pages can be
mapped to compute resources for things like wptrs
for userspace queues.
This patch maps the BAR and sets up a simple allocator
to allocate pages from the BAR.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add callbacks to the radeon_asic struct to handle
rptr/wptr fetchs and wptr updates.
We currently use one version for all rings, but this
allows us to override with a ring specific versions.
Needed for compute rings on CIK.
v2: udpate as per Christian's comments
v3: fix some rebase cruft
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
CIK (DCE8) hw cursors are programmed the same as evergreen
(DCE4) with the following caveats:
- cursors are now 128x128 pixels
- new alpha blend enable bit
v2: rebase
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
CIK has new asynchronous DMA engines called sDMA
(system DMA). Each engine supports 1 ring buffer
for kernel and gfx and 2 userspace queues for compute.
TODO: fill in the compute setup.
v2: update to the latest reset code
v3: remove ib_parse
v4: fix copy_dma()
v5: drop WIP compute sDMA queues
v6: rebase
v7: endian fixes for IB
v8: cleanup for release
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Currently the driver required 6 sets of ucode:
1. pfp - pre-fetch parser, part of the GFX CP
2. me - micro engine, part of the GFX CP
3. ce - constant engine, part of the GFX CP
4. rlc - interrupt, etc. controller
5. mc - memory controller (discrete cards only)
6. mec - compute engines, part of Compute CP
V2: add documentation
V3: update MC ucode
V4: rebase
V5: update mc ucode
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
v2: tiling fixes
v3: more tiling fixes
v4: more tiling fixes
v5: additional register init
v6: rebase
v7: fix gb_addr_config for KV/KB
v8: drop wip KV bits for now, add missing config reg
v9: fix cu count on Bonaire
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
New asics support non-privileged IBs. This allows us
to skip IB checking in the driver since the hardware
will check the command buffers for us. When using
non-privileged IBs, if the CP encounters an illegal
register in the command stream, it will halt and generate
an interrupt. The CP needs to be reset to continue. For now
just do a full GPU reset when this happens.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Instead of duplicating the code over and over again, just use a single
function to handle the clock calculations.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This is to allow debugging of userspace program not freeing buffer
after, which is basicly a memory leak. This print the list of all
gem object along with their size and placement (VRAM,GTT,CPU) and
with the pid of the task that created them.
agd5f: add warning fix
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Golden registers are arrays of register settings from the
hw team that need to be initialized at asic startup.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Register audio callbacks for asic where we support
audio. Cleans up the code and makes it easier to
add support for newer asics.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
That not only saves some power, but also solves problems with
older chips where an idle UVD block on higher clocks can
cause problems.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Allow userspace to query for the tile mode array so userspace can properly
compute surface pitch and alignment requirement depending on tiling.
v2: Make strict aliasing safer by casting to char when copying
v3: merge fix from Christian
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Just everything needed to decode videos using UVD.
v6: just all the bugfixes and support for R7xx-SI merged in one patch
v7: UVD_CGC_GATE is a write only register, lockup detection fix
v8: split out VRAM fallback changes, remove support for RV770,
add support for HEMLOCK, add buffer sizes checks
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Let the CS module decide if we can fall back to VRAM or not.
v2: remove unintended change
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This patch allows the CPU to map the stolen vram segment
directly rather than going through the PCI BAR. This
significantly improves performance for certain workloads with
a properly patched ddx.
Use radeon.fastfb=1 to enable it (disabled by default).
Currently only supported on RS690, but support for RS780/880
and newer APUs may be added eventually.
Signed-off-by: Samuel Li <samuel.li@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add a per-asic MC (memory controller) mask which holds the
mak address mask the asic is capable of. Use this when
calculating the vram and gtt locations rather using asic
specific functions or limiting everything to 32 bits.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
More drm-next bits for radeon. Just bug fixes.
* 'drm-next-3.9' of git://people.freedesktop.org/~agd5f/linux:
drm/radeon: properly validate the atpx interface
drm/radeon: switch get_gpu_clock() to a callback (v2)
drm/radeon: add a asic callback to get the xclk
drm/radeon: Avoid NULL pointer dereference from atom_index_iio() allocation failure
drm/radeon: remove overzealous warning in hdmi handling
drm/radeon: fix multi-head power profile stability on BTC+ asics
This is required to get the reference clock used
by the gfx engine for things like timestamps. Fixes
support for GL extensions the use timestamps on
certain boards.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Simplify the Radeon prime implementation by using the default behavior provided
by drm_gem_prime_import and drm_gem_prime_export.
v2:
- Rename functions to radeon_gem_prime_get_sg_table and
radeon_gem_prime_import_sg_table.
- Delete the now-unused vmapping_count variable.
Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: David Airlie <airlied@linux.ie>
Signed-off-by: Dave Airlie <airlied@redhat.com>
For very large page table updates, we can exceed the
size of the ring. To avoid this, use an IB to perform
the page table update.
v2(ck): cleanup the IB infrastructure and the use it instead
of filling the struct ourself.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Used by all asic families from r600+.
Flag for the vbios and later instances of the driver
that the GPU is hung.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
next_reloc function does the same thing in all ASICs with
the exception of R600 which has a special case in legacy mode.
Pull out the common function in preparation for refactoring.
Signed-off-by: Ilija Hadzic <ihadzic@research.bell-labs.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This function is not limited to r100, but it can dump a
(raw) packet for any ASIC. Rename it accordingly and move
its declaration to radeon.h
Signed-off-by: Ilija Hadzic <ihadzic@research.bell-labs.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
vline packet parsing function for R600 and Evergreen+ are
the same, except that they use different registers. Factor
out the algorithm into a common function that uses register
table passed from ASIC-specific caller.
This reduces ASIC-specific function to (trivial) setup
of register table and call into the common function.
Signed-off-by: Ilija Hadzic <ihadzic@research.bell-labs.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Once we factored out radeon_cs_packet_parse function,
evergreen_cs_next_is_pkt3_nop and r600_cs_next_is_pkt3_nop
functions became identical, so they can be factored out
into a common function.
Signed-off-by: Ilija Hadzic <ihadzic@research.bell-labs.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
We now have a common radeon_cs_packet_parse function
that is good for all ASICs. Hook it up and eliminate
ASIC-specific versions.
Signed-off-by: Ilija Hadzic <ihadzic@research.bell-labs.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The idea here is to move to a finer grained reset.
In some cases we may not need reset every block, and
in other cases we may not need to re-init the entire
asic.
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
radeon_fence_wait_empty_locked should not trigger GPU reset as no
place where it's call from would benefit from such thing and it
actually lead to a kernel deadlock in case the reset is triggered
from pm codepath. Instead force ring completion in place where it
makes sense or return early in others.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
Force all fence to signal if GPU reset failed so no process get stuck
on waiting fence.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
Allows us to use the DMA ring from userspace.
DMA doesn't have a good NOP packet in which to embed the
reloc idx, so userspace has to add a reloc for each
buffer used and order them to match the command stream.
v2: fix address bounds checking, reloc indexing
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
With the new per-crtc locking mutliple set-cursor calls could happen
in parallel. Out of sheer paranoia I've opted for an irqsave spinlock.
But if there's indeed an access from interrupt contexts to these regs
it's already broken with the old code, so this can likely just be
reduced to a normal spinlock. Otoh the pageflip completion happens
from the vblank irq handler ...
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Just refactoring to make the next patche simpler. Now all indirect register
access in the new modesetting driver should go through the r100_mm_(w|r)reg
fucntions.
RADEON_READ_MM from the old driver seems to be totally unused, so just kill
it.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The bo creation placement is where the bo will be. Instead of trying
to move bo at each command stream let this work to another worker
thread that will use more advance heuristic.
agd5f: remove leftover unused variable
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
There are 2 async DMA engines on cayman, one at 0xd000 and
one at 0xd800. The programming interface is the same as
evergreen however there are some changes to the commands
for using vmids.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Make it possible to allocate a persistent page table.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
We want to use VMs without the IB pool in the future.
v2: also remove it from radeon_vm_finish.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Based on Dmitries work, but splitting the code into page
directory and page table handling makes it far more
readable and (hopefully) more reliable.
Allocations of page tables are made from the SA on demand,
that should still work fine since all page tables are of
the same size.
Also using the fact that allocations from the SA are mostly
continuously (except for end of buffer wraps and under very
high memory pressure) to group updates send to the chipset
specific code into larger chunks.
v3: mostly a rewrite of Dmitries previous patch.
v4: fix some typos and coding style
Signed-off-by: Dmitry Cherkasov <Dmitrii.Cherkasov@amd.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Pass the vm and ring index rather than an IB. This allows
us to use the vm_flush interface for non-IB cases in the
future.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
PDE/PTE update code uses CP ring for memory writes.
All page table entries are preallocated for now in alloc_pt().
It is made as whole because it's hard to divide it to several patches
that compile and doesn't break anything being applied separately.
Tested on cayman card.
v2: rebased on top of "refactor set_page chipset interface v3",
code cleanups
v3: switched offsets calc macros to inline funcs where possible,
remove pd_addr from radeon_vm, switched RADEON_BLOCK_SIZE define,
to 9 (and PTE_COUNT to 1 << BLOCK_SIZE)
v4 (ck): move "incr" documentation to previous patch, cleanup and
document RADEON_VM_* constants, change commit message to
our usual format, simplify patch allot by removing
everything current not necessary, disable SI workaround.
v5: (agd5f): Fix typo in tables_size calculation in
radeon_vm_alloc_pt(). Second line should have been
'+=' rather than '='.
v6: fix npdes calculation. In scenario when pfns to be mapped overlap
two PDE spans:
+-----------+-------------+
| PDE span | PDE span |
+-----------+----+--------+
| |
+---------+
| pfns |
+---------+
the following npdes calculation gives incorrect result:
npdes = (nptes >> RADEON_VM_BLOCK_SIZE) + 1;
For the case above picture it should give npdes = 2, but gives one.
This patch corrects it by rounding last pfn up to 512 border,
first - down to 512 border and then subtracting and dividing by 512.
v7: Make npde calculation clearer, fix ndw calculation.
v8: (agd5f): reserve enough for 2 full VM PTs, add some
additional comments.
v9: fix typo in npde calculation
Signed-off-by: Dmitry Cherkasov <Dmitrii.Cherkasov@amd.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cleanup the interface in preparation for hierarchical page tables.
v2: add incr parameter to set_page for simple scattered PTs uptates
added PDE-specific flags to r600_flags and radeon_drm.h
removed superfluous value masking with 0xffffffff
v3: removed superfluous bo_va->valid checking
changed R600_PTE_VALID to R600_ENTRY_VALID to handle PDE too
v4 (ck): fix indention style, rework and fix typos in commit message,
add documentation for incr parameter, also use incr
parameter for system pages
v5 (agd5f): use upper_32_bits() and minor white space fixes
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dmitry Cherkassov <Dmitrii.Cherkasov@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Roughly based on how nouveau is handling it. Instead of
adding the bo_va when the address is set add the bo_va
when the handle is opened, but set the address to zero
until userspace tells us where to place it.
This fixes another bunch of problems with glamor.
v2: agd5f: fix build after dropping patch 7/8.
Signed-off-by: Christian König <deathsimple@vodafone.de>
It doesn't really belong into the object functions,
also rename it to avoid collisions with struct radeon_bo_va.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Even GPUs can have a null pointer dereference, so move
the IB pool to another offset to catch those.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Currently doing the update with the CP.
v2: Rebased on Jeromes bugfix. Make validity comparison
more human readable.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Removing the need to wait for anything.
Still not ideal, since we need to free pt on va remove.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Move binding onto the ring, simplifying handling a bit.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Move flushing the VMs as function into the rings.
First step to make VM operations async.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Store a reference to the VM into the IB structure, that
makes calculating the IBs address a bit less complicated.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Move it out of the radeon_pm.c and into radeon_acpi.c since
we use it for more than just pm now.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Set up an handler for ACPI events and respond to brightness change
requests from the system BIOS.
v2: fix notification when using device-specific command codes
(tested by Pali Rohár <pali.rohar@gmail.com>); cache the encoder
controlling the backlight during the initialization to avoid searching
it every time (suggested by Alex Deucher).
v3: whitespace fixes (Alex Deucher).
Signed-off-by: Luca Tettamanti <kronos.it@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Wrap the call to VERIFY_INTERFACE and add the parsing of the support
vectors.
v2: use a packed struct for handling the output of ACPI calls, hides
ugly pointer arithmetics (Lee, Chun-Yi <jlee@suse.com>).
v3: fix radeon_atif_parse_functions handling (Alex Deucher)
Signed-off-by: Luca Tettamanti <kronos.it@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
It was only used for dynpm, but has been replaced with
a better implementation using fences. Remove it.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Returns a snapshot of the GPU clock counter. Needed
for certain OpenGL extensions.
v2: agd5f
- address Jerome's comments
- add function documentation
Signed-off-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Virtual address need to be fenced to know when we can safely remove it.
This patch also properly clear the pagetable. Previously it was
serouisly broken.
Kernel 3.5/3.4 need a similar patch but adapted for difference in mutex locking.
v2: For to update pagetable when unbinding bo (don't bailout if
bo_va->valid is true).
v3: Add kernel 3.5/3.4 comment.
v4: Fix compilation warnings.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Add support for using memory buffers rather than
scratch registers. Some rings may not be able to
write to scratch registers.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Just store the index in the ring structure.
Idea taken from one of Jerome's wip rptr patches.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Const IBs are executed on the CE not the CP, so we can't
fence them in the normal way.
So submit them directly before the IB instead, just as
the documentation says.
v2: keep the extra documentation
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Otherwise we can encounter out of memory situations under extreme load.
v2: add documentation for the new function
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Try to save whatever is on the rings when
we encounter an lockup.
v2: Fix spelling error. Free saved ring data if reset fails.
Add documentation for the new functions.
v3: Some more spelling fixes
v4: It doesn't make sense to save anything if all fences
are signaled
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Before emitting any indirect buffer, emit the offset of the next
valid ring content if any. This allow code that want to resume
ring to resume ring right after ib that caused GPU lockup.
v2: use scratch registers instead of storing it into memory
v3: skip over the surface sync for ni and si as well
v4: use SET_CONFIG_REG instead of PACKET0
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Just restore the page table instead. Addressing three
problem with this change:
1. Calling vm_manager_suspend in the suspend path is
problematic cause it wants to wait for the VM use
to end, which in case of a lockup never happens.
2. In case of a locked up memory controller
unbinding the VM seems to make it even more
unstable, creating an unrecoverable lockup
in the end.
3. If we want to backup/restore the leftover ring
content we must not unbind VMs in between.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Just reinitialize the shader content on resume instead.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
The IB pool is in gart memory, so it is completely
superfluous to unpin / repin it on suspend / resume.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
GPU reset need to be exclusive, one happening at a time. For this
add a rw semaphore so that any path that trigger GPU activities
have to take the semaphore as a reader thus allowing concurency.
The GPU reset path take the semaphore as a writer ensuring that
no concurrent reset take place.
v2: init rw semaphore
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Instead of returning the error handle it directly
and while at it fix the comments about the ring lock.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Try to remove or replace the cs_mutex with a
vm_mutex where it is still needed.
v2: fix locking order
v3: rebased on drm-next
Signed-off-by: Christian König <deathsimple@vodafone.de>
So we can skip the locking. Also renames sw_int to
ring_int, cause that better matches its purpose.
Signed-off-by: Christian Koenig <christian.koenig@amd.com>
1. It is really dangerous to have more than one
spinlock protecting the same information.
2. radeon_irq_set sometimes wasn't called with lock
protection, so it can happen that more than one
CPU would tamper with the irq regs at the same
time.
3. The pm.gui_idle variable was assuming that the 3D
engine wasn't becoming idle between testing the
register and setting the variable. So just remove
it and test the register directly.
v2: Also handle the hpd irq code the same way.
v3: Rename hpd parameter for clarification.
Signed-off-by: Christian Koenig <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
The spinlock was actually there to protect the
rptr, but rptr was read outside of the locked area.
Also we don't really need a spinlock here, an
atomic should to quite fine since we only need to
prevent it from being reentrant.
v2: Keep the spinlock....
v3: Back to an atomic again after finding & fixing the real bug.
Signed-off-by: Christian Koenig <christian.koenig@amd.com>
It is a rw_semaphore now and only write locked
while changing the clock. Also the lock is renamed
to better reflect what it is protecting.
v2: Keep the ttm_vm_ops on IGPs
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Move inter ring syncing with semaphores into the
existing ring allocations, with that we need to
lock the ring mutex only once.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
It is completely unnecessary to create fences
before they are emitted, so remove it and a bunch
of checks if fences are emitted or not.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
- Properly set up the RBs
- Properly set up the SPI
- Properly set up gb_addr_config
This should fix rendering issues on certain cards.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Pull drm fixes from Dave Airlie:
"A bunch of fixes:
- vmware memory corruption
- ttm spinlock balance
- cirrus/mgag200 work in the presence of efifb
and finally Alex and Jerome managed to track down a magic set of bits
that on certain rv740 and evergreen cards allow the correct use of the
complete set of render backends, this makes the cards operate
correctly in a number of scenarios we had issues in before, it also
manages to boost speed on benchmarks my large amounts on these
specific gpus."
* 'drm-fixes' of git://people.freedesktop.org/~airlied/linux:
drm/edid: Make the header fixup threshold tunable
drm/radeon: fix regression in UMS CS ioctl
drm/vmwgfx: Fix nasty write past alloced memory area
drm/ttm: Fix spinlock imbalance
drm/radeon: fixup tiling group size and backendmap on r6xx-r9xx (v4)
drm/radeon: fix HD6790, HD6570 backend programming
drm/radeon: properly program gart on rv740, juniper, cypress, barts, hemlock
drm/radeon: fix bank information in tiling config
drm/mgag200: kick off conflicting framebuffers earlier.
drm/cirrus: kick out conflicting framebuffers earlier
cirrus: avoid crash if driver fails to load
Tiling group size is always 256bits on r6xx/r7xx/r8xx/9xx. Also fix and
simplify render backend map. This now properly sets up the backend map
on r6xx-9xx which should improve 3D performance.
Vadim benchmarked also:
Some benchmarks on juniper (5750), fullscreen 1920x1080,
first result - kernel 3.4.0+ (fb21affa), second - with these patches:
Lightsmark: 91 fps => 123 fps +35%
Doom3: 74 fps => 101 fps +36%
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Just move its only caller into the same file as it and make it static.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
No need to malloc it any more.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
If we don't store local data into global variables
it isn't necessary to lock anything.
v2: rebased on new SA interface
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
It never really belonged there in the first place.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
It isn't necessary any more and the suballocator seems to perform
even better.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Directly use the suballocator to get small chunks of memory.
It's equally fast and doesn't crash when we encounter a GPU reset.
v2: rebased on new SA interface.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
A startover with a new idea for a multiple ring allocator.
Should perform as well as a normal ring allocator as long
as only one ring does somthing, but falls back to a more
complex algorithm if more complex things start to happen.
We store the last allocated bo in last, we always try to allocate
after the last allocated bo. Principle is that in a linear GPU ring
progression was is after last is the oldest bo we allocated and thus
the first one that should no longer be in use by the GPU.
If it's not the case we skip over the bo after last to the closest
done bo if such one exist. If none exist and we are not asked to
block we report failure to allocate.
If we are asked to block we wait on all the oldest fence of all
rings. We just wait for any of those fence to complete.
v2: We need to be able to let hole point to the list_head, otherwise
try free will never free the first allocation of the list. Also
stop calling radeon_fence_signalled more than necessary.
v3: Don't free allocations without considering them as a hole,
otherwise we might lose holes. Also return ENOMEM instead of ENOENT
when running out of fences to wait for. Limit the number of holes
we try for each ring to 3.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Use one wait queue for all rings. When one ring progress, other
likely does to and we are not expecting to have a lot of waiter
anyway.
Also add a fence_wait_any that will wait until the first fence
in the fence array (one fence per ring) is signaled. This allow
to wait on all rings.
v2: some minor cleanups and improvements.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Define the interface without modifying the allocation
algorithm in any way.
v2: rebase on top of fence new uint64 patch
v3: add ring to debugfs output
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Instead of offset + size keep start and end offset directly.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Make the suballocator self containing to locking.
v2: split the bugfix into a seperate patch.
v3: remove some unreleated changes.
Sig-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Some callers illegal called fence_wait_next/empty
while holding the ring emission mutex. So don't
relock the mutex in that cases, and move the actual
locking into the fence code.
v2: Don't try to unlock the mutex if it isn't locked.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Using 64bits fence sequence we can directly compare sequence
number to know if a fence is signaled or not. Thus the fence
list became useless, so does the fence lock that mainly
protected the fence list.
Things like ring.ready are no longer behind a lock, this should
be ok as ring.ready is initialized once and will only change
when facing lockup. Worst case is that we return an -EBUSY just
after a successfull GPU reset, or we go into wait state instead
of returning -EBUSY (thus delaying reporting -EBUSY to fence
wait caller).
v2: Remove left over comment, force using writeback on cayman and
newer, thus not having to suffer from possibly scratch reg
exhaustion
v3: Rebase on top of change to uint64 fence patch
v4: Change DCE5 test to force write back on cayman and newer but
also any APU such as PALM or SUMO family
v5: Rebase on top of new uint64 fence patch
v6: Just break if seq doesn't change any more. Use radeon_fence
prefix for all function names. Even if it's now highly optimized,
try avoiding polling to often.
v7: We should never poll the last_seq from the hardware without
waking the sleeping threads, otherwise we might lose events.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This convert fence to use uint64_t sequence number intention is
to use the fact that uin64_t is big enough that we don't need to
care about wrap around.
Tested with and without writeback using 0xFFFFF000 as initial
fence sequence and thus allowing to test the wrap around from
32bits to 64bits.
v2: Add comment about possible race btw CPU & GPU, add comment
stressing that we need 2 dword aligned for R600_WB_EVENT_OFFSET
Read fence sequenc in reverse order of GPU write them so we
mitigate the race btw CPU and GPU.
v3: Drop the need for ring to emit the 64bits fence, and just have
each ring emit the lower 32bits of the fence sequence. We
handle the wrap over 32bits in fence_process.
v4: Just a small optimization: Don't reread the last_seq value
if loop restarts, since we already know its value anyway.
Also start at zero not one for seq value and use pre instead
of post increment in emmit, otherwise wait_empty will deadlock.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
A single global mutex for ring submissions seems sufficient.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Nothing chipset or ring specific with it,
so also move it to radon_ring.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Don't hard code the 10 seconds timeout. Compute jobs
can run much longer.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
It isn't chipset specific, so it makes no sense
to have that inside r100.c.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>