A few years ago, see commit 688e6c7258 ("drm/i915: Slaughter the
thundering i915_wait_request herd"), the issue of handling multiple
clients waiting in parallel was brought to our attention. The
requirement was that every client should be woken immediately upon its
request being signaled, without incurring any cpu overhead.
To handle certain fragility of our hw meant that we could not do a
simple check inside the irq handler (some generations required almost
unbounded delays before we could be sure of seqno coherency) and so
request completion checking required delegation.
Before commit 688e6c7258, the solution was simple. Every client
waiting on a request would be woken on every interrupt and each would do
a heavyweight check to see if their request was complete. Commit
688e6c7258 introduced an rbtree so that only the earliest waiter on
the global timeline would woken, and would wake the next and so on.
(Along with various complications to handle requests being reordered
along the global timeline, and also a requirement for kthread to provide
a delegate for fence signaling that had no process context.)
The global rbtree depends on knowing the execution timeline (and global
seqno). Without knowing that order, we must instead check all contexts
queued to the HW to see which may have advanced. We trim that list by
only checking queued contexts that are being waited on, but still we
keep a list of all active contexts and their active signalers that we
inspect from inside the irq handler. By moving the waiters onto the fence
signal list, we can combine the client wakeup with the dma_fence
signaling (a dramatic reduction in complexity, but does require the HW
being coherent, the seqno must be visible from the cpu before the
interrupt is raised - we keep a timer backup just in case).
Having previously fixed all the issues with irq-seqno serialisation (by
inserting delays onto the GPU after each request instead of random delays
on the CPU after each interrupt), we can rely on the seqno state to
perfom direct wakeups from the interrupt handler. This allows us to
preserve our single context switch behaviour of the current routine,
with the only downside that we lose the RT priority sorting of wakeups.
In general, direct wakeup latency of multiple clients is about the same
(about 10% better in most cases) with a reduction in total CPU time spent
in the waiter (about 20-50% depending on gen). Average herd behaviour is
improved, but at the cost of not delegating wakeups on task_prio.
v2: Capture fence signaling state for error state and add comments to
warm even the most cold of hearts.
v3: Check if the request is still active before busywaiting
v4: Reduce the amount of pointer misdirection with list_for_each_safe
and using a local i915_request variable inside the loops
v5: Add a missing pluralisation to a purely informative selftest message.
References: 688e6c7258 ("drm/i915: Slaughter the thundering i915_wait_request herd")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190129205230.19056-2-chris@chris-wilson.co.uk
Now that we pin timelines around use, we have a clearly defined lifetime
and convenient points at which we can track only the active timelines.
This allows us to reduce the list iteration to only consider those
active timelines and not all.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190128181812.22804-6-chris@chris-wilson.co.uk
Now that we have allocated ourselves a cacheline to store a breadcrumb,
we can emit a write from the GPU into the timeline's HWSP of the
per-context seqno as we complete each request. This drops the mirroring
of the per-engine HWSP and allows each context to operate independently.
We do not need to unwind the per-context timeline, and so requests are
always consistent with the timeline breadcrumb, greatly simplifying the
completion checks as we no longer need to be concerned about the
global_seqno changing mid check.
One complication though is that we have to be wary that the request may
outlive the HWSP and so avoid touching the potentially danging pointer
after we have retired the fence. We also have to guard our access of the
HWSP with RCU, the release of the obj->mm.pages should already be RCU-safe.
At this point, we are emitting both per-context and global seqno and
still using the single per-engine execution timeline for resolving
interrupts.
v2: s/fake_complete/mark_complete/
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190128181812.22804-5-chris@chris-wilson.co.uk
Currently, the list of timelines is serialised by the struct_mutex, but
to alleviate difficulties with using that mutex in future, move the
list management under its own dedicated mutex.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190128102356.15037-5-chris@chris-wilson.co.uk
Always perform the requested reset, even if we believe the engine is
idle. Presumably there was a reason the caller wanted the reset, and in
the near future we lose the easy tracking for whether the engine is
idle.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: John Harrison <John.C.Harrison@Intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190125132230.22221-5-chris@chris-wilson.co.uk
Now that the submission backends are controlled via their own spinlocks,
with a wave of a magic wand we can lift the struct_mutex requirement
around GPU reset. That is we allow the submission frontend (userspace)
to keep on submitting while we process the GPU reset as we can suspend
the backend independently.
The major change is around the backoff/handoff strategy for performing
the reset. With no mutex deadlock, we no longer have to coordinate with
any waiter, and just perform the reset immediately.
Testcase: igt/gem_mmap_gtt/hang # regresses
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190125132230.22221-3-chris@chris-wilson.co.uk
The guc (and huc) currently inexcruitably depend on struct_mutex for
device reinitialisation from inside the reset, and indeed taking any
mutex here is verboten (as we must be able to reset from underneath any
of our mutexes). That makes recovering the guc unviable without, for
example, reserving contiguous vma space and pages for it to use.
The plan to re-enable global reset for the GuC centres around reusing the
WOPM reserved space at the top of the aperture (that we know we can
populate a contiguous range large enough to dma xfer the fw image).
In the meantime, hopefully no one even notices as the device-reset is
only used as a backup to the per-engine resets for handling GPU hangs.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Acked-by: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Reviewed-by: John Harrison <John.C.Harrison@Intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190125132230.22221-2-chris@chris-wilson.co.uk
In preparation for the next few commits, make resetting the GPU atomic.
Currently, we have prepared gen6+ for atomic resetting of individual
engines, but now there is a requirement to perform the whole device
level reset (just the register poking) from inside an atomic context.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190125132230.22221-1-chris@chris-wilson.co.uk