Mixer 0 has 1 VI and 3 UI planes, scaler on all planes and can output
4K image @60Hz. It also support 10 bit colors, which are not yet
implemented.
Reviewed-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181104182705.18047-14-jernej.skrabec@siol.net
Display Engine 3 is an upgrade of DE2 with new features like support for
10 bit color formats and support for AFBC.
Most of DE2 code works with DE3, except some small details.
Implement basic support for DE3. Support for 10 bit colort formats and
AFBC, among others missing features, will be added later.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/260238/
Most, if not all, registers found in DE2 still exists in DE3. However,
units are on different base addresses.
To prepare for addition of DE3 support, registers macros are reworked so
they take base address as parameter.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
[rebased]
Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181104182705.18047-10-jernej.skrabec@siol.net
This reverts commit 3510e7a7f9.
During the 4.19 merge window for drm-misc, two patches critical to
supporting the display pipeline on the Allwinner R40 SoC were missed.
They were applied later but missed the merge window deadline. As a
result 4.19-rc1 kernel would crash on the R40 when it couldn't parse
the new device tree structure. We ended up removing support for the
R40 display pipeline for 4.19.
Since the missing patches are already merged for 4.20, we can now
revert the commit that removed support.
Signed-off-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20180921142743.8711-1-wens@csie.org
Two patches from the R40 display pipeline support series weren't applied
with the rest of the series. When they did get applied, the -rc6
deadline for drm-misc-next had past, so they didn't get into 4.19-rc1
with the rest of the series. However, the two patches are crucial in
the parsing of the R40's display pipeline graph in the device tree.
Without them, the driver crashes because it can't follow the odd graph
structure.
This patch removes the R40 compatibles from the sun4i-drm driver,
effectively disabling DRM support for the R40 for one release cycle.
This will prevent the driver from crashing upon probing.
The compatibles should be reinstated for the next release.
Signed-off-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180827083950.602-1-wens@csie.org
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Mixers in Allwinner have similar capabilities as others SoCs with DE2.
Add support for them.
Signed-off-by: Jagan Teki <jagan@amarulasolutions.com>
[Icenowy: Add mixer1]
Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Reviewed-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180904044053.15425-5-icenowy@aosc.io
Blending order is set based on the z position of each DRM plane. The
blending order register is currently cleared at each atomic DRM commit,
with the intent that each committed plane will set the appropriate
bits (based on its z-pos) when enabling the plane.
However, it sometimes happens that a particular plane is left unchanged
by an atomic commit and thus will not be configured again. In that
scenario, blending order is cleared and only the bits relevant for the
planes affected by the commit are set. This leaves the planes that did
not change without their blending order set in the register, leading
to that plane not being displayed.
Instead of clearing the blending order register at every atomic commit,
this change moves the register's initial clear at bind time and only
clears the bits for a specific plane when disabling it or changing its
zpos.
This way, planes that are left untouched by a DRM atomic commit are
no longer disabled.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180717122522.11327-1-paul.kocialkowski@bootlin.com
Initial implementation of DE2 planes only supported fixed zpos.
Expand implementation with configurable zpos property.
Implementation background:
Channel in DE2 driver represents one DRM plane, whereas pipe is just
mapped channel to known Z position. Pipe 0 will always be at the bottom,
pipe 1 just above pipe 0 and so on. If, for example, channel 1 is mapped
at pipe 0 and channel 0 at pipe 1, whatever is on channel 0 will appear
on top.
Before this commit, channel id was used for addressing channel related
registers (prefixed with SUN8I_MIXER_CHAN_UI_ or SUN8I_MIXER_CHAN_VI_)
and pipe registers (prefixed with SUN8I_MIXER_BLEND_). Additionally,
register SUN8I_MIXER_BLEND_ROUTE, which takes care for mapping channels
to pipes had fixed value. It mapped channel 0 to pipe 0, 1 to 1 and so
on. Consequence of all that was fixed Z order of planes.
With this commit, pipe registers are using zpos property as index and
channel related registers still use channel id as index. Pipe mapping
register is now set dynamically too and pipe enable register is rebuild
every time to make sure only active pipes are enabled.
Testing was done to confirm that there is no issues if bottom plane
contains pixels with alpha value < 0xff and if it doesn't whole screen.
Tested-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180706164732.24166-1-jernej.skrabec@siol.net
Currently, TCON supports 2 ways to match TCON with engine (mixer in this
case). Old way is to just traverse of graph backwards and compare node
pointer. New way is to match TCON and engine by their respective ids.
All SoCs with DE2 enabled till now used the old way, which means mixer
id was never used and thus never implemented.
However, for R40, only the new way will be used. To prepare for that,
implement mixer id fetching from DT.
Reviewed-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180711112706.30222-1-jernej.skrabec@siol.net
Both mixers have similar capabilities as others SoCs with DE2.
First mixer has 1 VI and 3 UI planes and supports HW scaling on all
planes.
Second mixer has 1 VI and 1 UI planes and also supports HW scaling on
all planes.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180625120304.7543-15-jernej.skrabec@siol.net
Base addresses of channel output CSC (CCSC) depends whether mixer in
question is first or second and if it is second, if supports VEP or not.
This new property will tell which set of base addresses to take.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-23-jernej.skrabec@siol.net
No all SoCs support scaling on all channels. For example, V3s support
scaling only on VI channels. Because of that, add additional
configuration bitmask which tells which channel support scaler.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-21-jernej.skrabec@siol.net
This commit adds basic support for VI planes. They are meant for video
overlay and because of that they support YUV formats too. However, using
YUV format is not straightforward, so only RGB formats are supported for
now.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-20-jernej.skrabec@siol.net
Till now, DE2 driver supported only UI planes. Before we add support for
VI planes, lets split out UI layer specific code from common parts. This
commit does the following:
- renames sun8i_layer.c to sun8i_ui_layer.c
- moves UI channel specific code to sun8i_ui_layer.c
- moves common code from sun8i_layer.c to sun8i_mixer.c
- renames function and structure names so it is apparent where they
belong to
No functional change is made.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-19-jernej.skrabec@siol.net
There is no point having code which sets interlace mode of mixer in
channel related function. Interlace mode will only change when CRTC
state will change, so let's move it to the block which is executed only
when primary plane state is changed.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-16-jernej.skrabec@siol.net
Channel size should be set every time plane is changed, not only when
primary plane changes. Current code works only because only one
(primary) plane is supported at the moment.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-15-jernej.skrabec@siol.net
Line width is a property of a framebuffer and it belongs to
sun8i_mixer_update_layer_buffer(). This will became even more obvious
when support for multi-plane formats will be added.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-14-jernej.skrabec@siol.net
Now that we have properly clipped coordinates in plane state structure,
use them.
This also fixes bug where source x and y were adjusted for negative
value, but width and height weren't. It wasn't discovered because
primary plane usually doesn't have negative coordinates.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-13-jernej.skrabec@siol.net
Till now, plane selection was hardcoded to first overlay in first UI
channel and layer parameter is unused.
Rename and add parameters to layer functions so they would represent HW
more accurately and start using then.
It turns out that overlays don't fit well in current DRM design, because
they can't be blended together or scaled independetly when they are set
to same channel. Because of that, always use only first overlay in each
channel.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-11-jernej.skrabec@siol.net
If we want to support multiple planes in the future, code which enables
pipe has to be moved to appropriate place and it must depend on channel
id instead of being hardcoded.
Side effect of that rework is definition of default Z position. For now,
put first channel at the bottom, second above it and so on.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-10-jernej.skrabec@siol.net
Now that some knowledge of DE2 is gained, rename or add some macros to
make code more readable.
Max channel macro is removed, since it is not used and it is not clear
if it has right value. Structures in BSP driver shows possibility of 5
channels maximum although there is no SoC with such configuration.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-9-jernej.skrabec@siol.net
BSP driver always sets blend mode for all channels, no matter if they
are really used or not. Do the same here.
The exact meaning of the value is not exactly known, but BSP driver
mentions "SRC OVER" and by digging through code some more info can be
found.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-8-jernej.skrabec@siol.net
Premultiply and color key control registers are already set to zero by
initialization code few lines above. Furthermore, it seems that
colorkeying doesn't really work. It's not used in BSP driver and
experiments with it all failed.
Just remove the code.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-6-jernej.skrabec@siol.net
Current code sets alpha mode to global alpha mode and global alpha
value to 0xff which is totaly opaque. That is not needed for two
reasons:
- only one plane is active and thus it can be blended only with
background, which is black,
- it will hinder proper blending when more than one plane is supported
Default mode (0) considers pixel alpha value or 0xff if pixel has
no alpha information. Global alpha value is ignored in this case.
Because of that, just remove the code.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-4-jernej.skrabec@siol.net
Allwinner have a new "Display Engine 2.0" in their new SoCs, which comes
with mixers to do graphic processing and feed data to TCON, like the old
backends and frontends.
Add support for the mixer on Allwinner V3s SoC; it's the simplest one.
Currently a lot of functions are still missing -- more investigations
are needed to gain enough information for them.
Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>