This reworks the MMU handling to make it possible to have multiple MMU contexts.
A context is basically one instance of GPU page tables. Currently we have one
set of page tables per GPU, which isn't all that clever, as it has the
following two consequences:
1. All GPU clients (aka processes) are sharing the same pagetables, which means
there is no isolation between clients, but only between GPU assigned memory
spaces and the rest of the system. Better than nothing, but also not great.
2. Clients operating on the same set of buffers with different etnaviv GPU
cores, e.g. a workload using both the 2D and 3D GPU, need to map the used
buffers into the pagetable sets of each used GPU.
This patch reworks all the MMU handling to introduce the abstraction of the
MMU context. A context can be shared across different GPU cores, as long as
they have compatible MMU implementations, which is the case for all systems
with Vivante GPUs seen in the wild.
As MMUv1 is not able to change pagetables on the fly, without a
"stop the world" operation, which stops GPU, changes pagetables via CPU
interaction, restarts GPU, the implementation introduces a shared context on
MMUv1, which is returned whenever there is a request for a new context.
This patch assigns a MMU context to each GPU, so on MMUv2 systems there is
still one set of pagetables per GPU, but due to the shared context MMUv1
systems see a change in behavior as now a single pagetable set is used
across all GPU cores.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
There is no need for each GPU to have it's own cmdbuf suballocation
region. Only allocate a single one for the the etnaviv virtual device
and share it across all GPUs.
As the suballoc space is now potentially shared by more hardware jobs
running in parallel, double its size to 512KB to avoid contention.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
This allows to decouple the cmdbuf suballocator create and mapping
the region into the GPU address space. Allowing multiple AS to share
a single cmdbuf suballoc.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
The context isn't really related to the cmdbuf, but is a property of
the job. This has been missed when moving to a properly refcounted
etnaviv_gem_submit.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This replaces the repetitive GPL-2.0 license text in code and header files
with the SPDX tags. Generated hardware headers aren't changed, as any changes
there need to be done in the upstream rnndb repository.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Less dynamic allocations and slims down the cmdbuf object to only the
required information, as everything else is already available in the
submit object.
This also simplifies buffer and mappings lifetime management, as they
are now exlusively attached to the submit object and not additionally
to the cmdbuf.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
We'll need this in some places where only the submit is available. Also
this is a first step at slimming down the cmdbuf object.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
To make them available to the event worker even after the actual
command stream execution has finished.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
This commits extends etnaviv_gpu_cmdbuf_new(..) to define the number
of struct etnaviv_perfmon elements gets used.
Changes from v1 -> v2:
- make use of goto as requested by Lucas
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
There are 3 big benefits to suballocating a single big DMA buffer
for command submission:
1. Avoid hammering CMA. The old way of allocating and freeing a DMA
buffer for each submission was hitting some of the real slow
pathes in CMA, as this allocator was not designed for a concurrent
small buffers load.
2. Less TLB flushes on IOMMUv2. If a new command buffer is mapped into
the GPU address space the MMU TLBs need to be flushed. By having
one big buffer statically mapped to the GPU, a lot of those flushes
can be avoided.
3. No funky workarounds for GC3000. The FE TLB flush on GC3000 isn't
reliable. To work around that we tried to lay out the cmdbufs in
the GPU address space in a way to avoid this issue. This hasn't
always worked if the address space is crowded. A single statically
mapped buffer avoids the erratum completely.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Don't allow IOMMUv2 to peek directly into the cmdbuf, but get the
needed PA through a dedicated function.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Don't call the IOMMU directly, but go through the new cmdbuf abstraction.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This will get more complex with the following changes, so move it
into its own place.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>