Commit Graph

5 Commits

Author SHA1 Message Date
Paul Gortmaker 313162d0b8 device.h: audit and cleanup users in main include dir
The <linux/device.h> header includes a lot of stuff, and
it in turn gets a lot of use just for the basic "struct device"
which appears so often.

Clean up the users as follows:

1) For those headers only needing "struct device" as a pointer
in fcn args, replace the include with exactly that.

2) For headers not really using anything from device.h, simply
delete the include altogether.

3) For headers relying on getting device.h implicitly before
being included themselves, now explicitly include device.h

4) For files in which doing #1 or #2 uncovers an implicit
dependency on some other header, fix by explicitly adding
the required header(s).

Any C files that were implicitly relying on device.h to be
present have already been dealt with in advance.

Total removals from #1 and #2: 51.  Total additions coming
from #3: 9.  Total other implicit dependencies from #4: 7.

As of 3.3-rc1, there were 110, so a net removal of 42 gives
about a 38% reduction in device.h presence in include/*

Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
2012-03-16 10:38:24 -04:00
Laurent Pinchart 97548ed4c4 [media] media: Links setup
Create the following ioctl and implement it at the media device level to
setup links.

- MEDIA_IOC_SETUP_LINK: Modify the properties of a given link

The only property that can currently be modified is the ENABLED link
flag to enable/disable a link. Links marked with the IMMUTABLE link flag
can not be enabled or disabled.

Enabling or disabling a link has effects on entities' use count. Those
changes are automatically propagated through the graph.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Stanimir Varbanov <svarbanov@mm-sol.com>
Signed-off-by: Sakari Ailus <sakari.ailus@iki.fi>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2011-03-22 04:53:16 -03:00
Laurent Pinchart 503c3d829e [media] media: Entity use count
Due to the wide differences between drivers regarding power management
needs, the media controller does not implement power management.
However, the media_entity structure includes a use_count field that
media drivers can use to track the number of users of every entity for
power management needs.

The use_count field is owned by media drivers and must not be touched by
entity drivers. Access to the field must be protected by the media
device graph_mutex lock.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2011-03-22 04:53:12 -03:00
Laurent Pinchart 53e269c102 [media] media: Entities, pads and links
As video hardware pipelines become increasingly complex and
configurable, the current hardware description through v4l2 subdevices
reaches its limits. In addition to enumerating and configuring
subdevices, video camera drivers need a way to discover and modify at
runtime how those subdevices are connected. This is done through new
elements called entities, pads and links.

An entity is a basic media hardware building block. It can correspond to
a large variety of logical blocks such as physical hardware devices
(CMOS sensor for instance), logical hardware devices (a building block
in a System-on-Chip image processing pipeline), DMA channels or physical
connectors.

A pad is a connection endpoint through which an entity can interact with
other entities. Data (not restricted to video) produced by an entity
flows from the entity's output to one or more entity inputs. Pads should
not be confused with physical pins at chip boundaries.

A link is a point-to-point oriented connection between two pads, either
on the same entity or on different entities. Data flows from a source
pad to a sink pad.

Links are stored in the source entity. To make backwards graph walk
faster, a copy of all links is also stored in the sink entity. The copy
is known as a backlink and is only used to help graph traversal.

The entity API is made of three functions:

- media_entity_init() initializes an entity. The caller must provide an
array of pads as well as an estimated number of links. The links array
is allocated dynamically and will be reallocated if it grows beyond the
initial estimate.

- media_entity_cleanup() frees resources allocated for an entity. It
must be called during the cleanup phase after unregistering the entity
and before freeing it.

- media_entity_create_link() creates a link between two entities. An
entry in the link array of each entity is allocated and stores pointers
to source and sink pads.

When a media device is unregistered, all its entities are unregistered
automatically.

The code is based on Hans Verkuil <hverkuil@xs4all.nl> initial work.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Sakari Ailus <sakari.ailus@iki.fi>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2011-03-22 04:53:10 -03:00
Laurent Pinchart 176fb0d108 [media] media: Media device
The media_device structure abstracts functions common to all kind of
media devices (v4l2, dvb, alsa, ...). It manages media entities and
offers a userspace API to discover and configure the media device
internal topology.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2011-03-22 04:53:09 -03:00