We had a, what was supposed to be temporary, hack in the KMS code where we'd
completely drain an EVO/NVD channel's push buffer when wrapping to the start
again, instead of treating it as a ring buffer.
Let's fix that, finally.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
This commit pulls in a bunch of new push buffer macros which are able to
support NVIDIA's class headers, and provide more useful debug output and
error checking (compile-time, where possible) than we had previously.
Will incrementally transition each function over to the unified interfaces.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Lyude Paul <lyude@redhat.com>
Turing introduced a new simplified page kind
scheme, reducing the number of possible page
kinds from 256 to 16. It also is the first
NVIDIA GPU in which the highest possible page
kind value is not reserved as an "invalid" page
kind.
To address this, the invalid page kind is made
an explicit property of the MMU HAL, and a new
table of page kinds is added to the tu102 MMU
HAL.
One hardware change not addressed here is that
0x00 is technically no longer a supported page
kind, and pitch surfaces are instead intended to
share the block-linear generic page kind 0x06.
However, because that will be a rather invasive
change to nouveau and 0x00 still works fine in
practice on Turing hardware, addressing this new
behavior is deferred.
Signed-off-by: James Jones <jajones@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
The bulk SPDX addition made all these files into GPL-2.0 licensed files.
However the remainder of the project is MIT-licensed, these files
(primarily header files) were simply missing the boiler plate and got
caught up in the global update.
Fixes: b24413180f (License cleanup: add SPDX GPL-2.0 license identifier to files with no license)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Some GPU units are capable of supporting "replayable" page faults, where
the execution unit will wait for SW to fixup GPU page tables rather than
triggering a channel-fatal fault.
This feature isn't useful (it's harmful, even) unless something like HMM
is being used to manage events appearing in the replayable fault buffer,
so, it's disabled by default.
This commit allows a client to request it be enabled.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Host methods exist to do at least some of what we need, but we are not
currently pushing replay/cancels through a channel like UVM does as it's
not clear whether it's necessary in our case (UVM also updates PTEs with
the GPU).
UVM also pushes a software method for fault cancels on Pascal, seemingly
because the host methods don't appear to be sufficient. If/when we want
to push the replay/cancel on the GPU, we can re-purpose the cancellation
code here to implement that swmthd.
Keep it simple for now, until we figure out exactly what we need here.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
This provides a somewhat more direct method of manipulating the GPU page
tables, which will be required to support SVM.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
NVKM is currently responsible for managing the allocation of a client's
GPU address-space, but there's various use-cases (ie. HMM address-space
mirroring) where giving a client more direct control is desirable.
This commit allows for a VMM to be created where the area allocated for
NVKM is limited to a client-specified window, the remainder of address-
space is controlled directly by the client.
Leaving a window is necessary to support various internal requirements,
but also to support existing allocation interfaces as not all of the HW
is capable of working with a HMM allocation.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
The token will also contain runlist ID on Turing, so instead expose it as
an opaque value from NVKM so the client doesn't need to care.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
High pixel clocks are required to use a 40 TMDS divider instead of 10,
and even low ones may optionally use scrambling depending on device
support.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Similar to commit 0bf8bf50ed ("module: Remove
const attribute from alias for MODULE_DEVICE_TABLE")
Fixes many -Wduplicate-decl-specifier warnings due to the combination of
const typeof() of already const variables.
Signed-off-by: Nick Desaulniers <ndesaulniers@google.com>
Reviewed-by: Matthias Kaehlcke <mka@chromium.org>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
We didn't used to be aware that runlist/engine IDs weren't the same thing,
or that there was such variability in configuration between GPUs.
By exposing this information to a client, and giving it explicit control
of which runlist it's allocating a channel on, we're able to make better
choices.
The immediate effect of this is that on GPUs where CE0 is the "GRCE", we
will now be allocating a copy engine running asynchronously to GR for BO
migrations - as intended.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
We have a need to fetch data from GPU-specific sub-devices that is not
tied to any particular engine object.
This commit provides the framework to support such queries.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>