Based on 1 normalized pattern(s):
this program is free software you can redistribute it and or modify
it under the terms and conditions of the gnu general public license
version 2 as published by the free software foundation this program
is distributed in the hope it will be useful but without any
warranty without even the implied warranty of merchantability or
fitness for a particular purpose see the gnu general public license
for more details you should have received a copy of the gnu general
public license along with this program if not see http www gnu org
licenses
extracted by the scancode license scanner the SPDX license identifier
GPL-2.0-only
has been chosen to replace the boilerplate/reference in 228 file(s).
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Allison Randal <allison@lohutok.net>
Reviewed-by: Steve Winslow <swinslow@gmail.com>
Reviewed-by: Richard Fontana <rfontana@redhat.com>
Reviewed-by: Alexios Zavras <alexios.zavras@intel.com>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190528171438.107155473@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Functions taking a pointer to a host1x syncpoint as an argument don't
need to specify a pointer to a host1x instance because it can be
obtained from the syncpoint.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Use unsigned int where possible and don't unnecessarily initialize the
loop variable.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Fix a couple of occurrences where no blank line was used to separate
variable declarations from code or where block comments were wrongly
formatted.
Signed-off-by: Thierry Reding <treding@nvidia.com>
IDs can never be negative so use unsigned int. In some instances an
explicitly sized type (such as u32) was used for no particular reason,
so turn those into unsigned int as well for consistency.
Signed-off-by: Thierry Reding <treding@nvidia.com>
System workqueues have been able to handle high level of concurrency
for a long time now and there's no reason to use dedicated workqueues
just to gain concurrency. Since the workqueue host->intr_wq is involved
in sync point interrupts, and sync point wait and is not being used on
a memory reclaim path, dedicated host->intr_wq has been replaced with the
use of system_wq.
Unlike a dedicated per-cpu workqueue created with create_workqueue(),
system_wq allows multiple work items to overlap executions even on
the same CPU; however, a per-cpu workqueue doesn't have any CPU
locality or global ordering guarantees unless the target CPU is
explicitly specified and thus the increase of local concurrency
shouldn't make any difference.
cancel_work_sync() has been used in _host1x_free_syncpt_irq() to ensure
that no work is pending by the time exit path runs.
Signed-off-by: Bhaktipriya Shridhar <bhaktipriya96@gmail.com>
Acked-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Add support for host1x client modules, and host1x channels to submit
work to the clients.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Erik Faye-Lund <kusmabite@gmail.com>
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Add support for sync point interrupts, and sync point wait. Sync
point wait used interrupts for unblocking wait.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Erik Faye-Lund <kusmabite@gmail.com>
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>