Insert a number of blank lines in places where they increase readability
of the code. Also collapse various variable declarations to shorten some
functions and finally rewrite some code for readability.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Fix a couple of occurrences where no blank line was used to separate
variable declarations from code or where block comments were wrongly
formatted.
Signed-off-by: Thierry Reding <treding@nvidia.com>
IDs can never be negative so use unsigned int. In some instances an
explicitly sized type (such as u32) was used for no particular reason,
so turn those into unsigned int as well for consistency.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The number of channels, syncpoints, bases and mlocks can never be
negative, so use unsigned int instead of int. Also make loop variables
the same type for consistency.
Signed-off-by: Thierry Reding <treding@nvidia.com>
MLOCK's debug info, spewed on CDMA timeout, contains meaningless MLOCK
owner channel ID because HOST1X_SYNC_MLOCK_OWNER_CHID_F() returns shifted
value, while unshifted should be used. Fix it by changing '_F' to '_V'.
Signed-off-by: Dmitry Osipenko <digetx@gmail.com>
Reviewed-By: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
When building with LPAE=y (64-bit dma_addr_t), the following warnings are seen:
drivers/gpu/host1x/hw/cdma_hw.c:57:3: warning: format '%x' expects
argument of type 'unsigned int', but argument 5 has type 'dma_addr_t'
drivers/gpu/host1x/hw/debug_hw.c:167:10: warning: format '%x' expects
argument of type 'unsigned int', but argument 3 has type 'dma_addr_t'
The agreed-to solution for this is upcast to u64 and using %llx.
Signed-off-by: Olof Johansson <olof@lixom.net>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Expose the buffer objects, syncpoint and channel functionality in the
public public header so that drivers can use them.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Add support for host1x debugging. Adds debugfs entries, and dumps
channel state to UART in case of stuck job.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Erik Faye-Lund <kusmabite@gmail.com>
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>