Rename flags with CON_FLAG prefix, move the definitions into the c file,
and (better) document their meaning.
Signed-off-by: Sage Weil <sage@inktank.com>
Use a simple set of 6 enumerated values for the socket states (CON_STATE_*)
and use those instead of the state bits. All of the con->state checks are
now under the protection of the con mutex, so this is safe. It also
simplifies many of the state checks because we can check for anything other
than the expected state instead of various bits for races we can think of.
This appears to hold up well to stress testing both with and without socket
failure injection on the server side.
Signed-off-by: Sage Weil <sage@inktank.com>
Add an atomic variable 'stopping' as flag in struct ceph_messenger,
set this flag to 1 in function ceph_destroy_client(), and add the condition code
in function ceph_data_ready() to test the flag value, if true(1), just return.
Signed-off-by: Guanjun He <gjhe@suse.com>
Reviewed-by: Sage Weil <sage@inktank.com>
In ancient times, the messenger could both initiate and accept connections.
An artifact if that was data structures to store/process an incoming
ceph_msg_connect request and send an outgoing ceph_msg_connect_reply.
Sadly, the negotiation code was referencing those structures and ignoring
important information (like the peer's connect_seq) from the correct ones.
Among other things, this fixes tight reconnect loops where the server sends
RETRY_SESSION and we (the client) retries with the same connect_seq as last
time. This bug pretty easily triggered by injecting socket failures on the
MDS and running some fs workload like workunits/direct_io/test_sync_io.
Signed-off-by: Sage Weil <sage@inktank.com>
For some reason the declaration of ceph_con_get() and
ceph_con_put() did not get deleted in this commit:
d59315ca libceph: drop ceph_con_get/put helpers and nref member
Clean that up.
Signed-off-by: Alex Elder <elder@inktank.com>
There is no state explicitly defined when a ceph connection is fully
operational. So define one.
It's set when the connection sequence completes successfully, and is
cleared when the connection gets closed.
Be a little more careful when examining the old state when a socket
disconnect event is reported.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
These are no longer used. Every ceph_connection instance is embedded in
another structure, and refcounts manipulated via the get/put ops.
Signed-off-by: Sage Weil <sage@inktank.com>
ceph_con_revoke_message() is passed both a message and a ceph
connection. A ceph_msg allocated for incoming messages on a
connection always has a pointer to that connection, so there's no
need to provide the connection when revoking such a message.
Note that the existing logic does not preclude the message supplied
being a null/bogus message pointer. The only user of this interface
is the OSD client, and the only value an osd client passes is a
request's r_reply field. That is always non-null (except briefly in
an error path in ceph_osdc_alloc_request(), and that drops the
only reference so the request won't ever have a reply to revoke).
So we can safely assume the passed-in message is non-null, but add a
BUG_ON() to make it very obvious we are imposing this restriction.
Rename the function ceph_msg_revoke_incoming() to reflect that it is
really an operation on an incoming message.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
ceph_con_revoke() is passed both a message and a ceph connection.
Now that any message associated with a connection holds a pointer
to that connection, there's no need to provide the connection when
revoking a message.
This has the added benefit of precluding the possibility of the
providing the wrong connection pointer. If the message's connection
pointer is null, it is not being tracked by any connection, so
revoking it is a no-op. This is supported as a convenience for
upper layers, so they can revoke a message that is not actually
"in flight."
Rename the function ceph_msg_revoke() to reflect that it is really
an operation on a message, not a connection.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
When a ceph message is queued for sending it is placed on a list of
pending messages (ceph_connection->out_queue). When they are
actually sent over the wire, they are moved from that list to
another (ceph_connection->out_sent). When acknowledgement for the
message is received, it is removed from the sent messages list.
During that entire time the message is "in the possession" of a
single ceph connection. Keep track of that connection in the
message. This will be used in the next patch (and is a helpful
bit of information for debugging anyway).
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Move the initialization of a ceph connection's private pointer,
operations vector pointer, and peer name information into
ceph_con_init(). Rearrange the arguments so the connection pointer
is first. Hide the byte-swapping of the peer entity number inside
ceph_con_init()
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Start explicitly keeping track of the state of a ceph connection's
socket, separate from the state of the connection itself. Create
placeholder functions to encapsulate the state transitions.
--------
| NEW* | transient initial state
--------
| con_sock_state_init()
v
----------
| CLOSED | initialized, but no socket (and no
---------- TCP connection)
^ \
| \ con_sock_state_connecting()
| ----------------------
| \
+ con_sock_state_closed() \
|\ \
| \ \
| ----------- \
| | CLOSING | socket event; \
| ----------- await close \
| ^ |
| | |
| + con_sock_state_closing() |
| / \ |
| / --------------- |
| / \ v
| / --------------
| / -----------------| CONNECTING | socket created, TCP
| | / -------------- connect initiated
| | | con_sock_state_connected()
| | v
-------------
| CONNECTED | TCP connection established
-------------
Make the socket state an atomic variable, reinforcing that it's a
distinct transtion with no possible "intermediate/both" states.
This is almost certainly overkill at this point, though the
transitions into CONNECTED and CLOSING state do get called via
socket callback (the rest of the transitions occur with the
connection mutex held). We can back out the atomicity later.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil<sage@inktank.com>
A ceph_connection holds a mixture of connection state (as in "state
machine" state) and connection flags in a single "state" field. To
make the distinction more clear, define a new "flags" field and use
it rather than the "state" field to hold Boolean flag values.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil<sage@inktank.com>
A ceph client has a pointer to a ceph messenger structure in it.
There is always exactly one ceph messenger for a ceph client, so
there is no need to allocate it separate from the ceph client
structure.
Switch the ceph_client structure to embed its ceph_messenger
structure.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
No code sets a bad_proto method in its ceph connection operations
vector, so just get rid of it.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
The ceph connection state "DEAD" is never set and is therefore not
needed. Eliminate it.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Rather than passing a bunch of arguments to be filled in with the
content of the ceph_auth_handshake buffer now returned by the
get_authorizer method, just use the returned information in the
caller, and drop the unnecessary arguments.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Have the get_authorizer auth_client method return a ceph_auth
pointer rather than an integer, pointer-encoding any returned
error value. This is to pave the way for making use of the
returned value in an upcoming patch.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Change the name (and type) of a few CRC-related Boolean local
variables so they contain the word "do", to distingish their purpose
from variables used for holding an actual CRC value.
Note that in the process of doing this I identified a fairly serious
logic error in write_partial_msg_pages(): the value of "do_crc"
assigned appears to be the opposite of what it should be. No
attempt to fix this is made here; this change preserves the
erroneous behavior. The problem I found is documented here:
http://tracker.newdream.net/issues/2064
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
The messenger workqueue has no need to be public. So give it static
scope.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Each messenger allocates a page to be used when writing zeroes
out in the event of error or other abnormal condition. Instead,
use the kernel ZERO_PAGE() for that purpose.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
* 'for-linus' of git://ceph.newdream.net/git/ceph-client:
libceph: fix double-free of page vector
ceph: fix 32-bit ino numbers
libceph: force resend of osd requests if we skip an osdmap
ceph: use kernel DNS resolver
ceph: fix ceph_monc_init memory leak
ceph: let the set_layout ioctl set single traits
Revert "ceph: don't truncate dirty pages in invalidate work thread"
ceph: replace leading spaces with tabs
libceph: warn on msg allocation failures
libceph: don't complain on msgpool alloc failures
libceph: always preallocate mon connection
libceph: create messenger with client
ceph: document ioctls
ceph: implement (optional) max read size
ceph: rename rsize -> rasize
ceph: make readpages fully async
The pool allocation failures are masked by the pool; there is no need to
spam the console about them. (That's the whole point of having the pool
in the first place.)
Mark msg allocations whose failure is safely handled as such.
Signed-off-by: Sage Weil <sage@newdream.net>
It was pointed out by 'make versioncheck' that some includes of
linux/version.h are not needed in include/.
This patch removes them.
When I last posted the patch, the ceph bit was ACK'ed by Sage Weil, so
I've added that below.
The pwc-ioctl change generated quite a bit of discussion about V4L version
numbers in general, but as far as I can tell, no concensus was reached on
what the long term solution should be, so in the mean time I think we
could start by just removing the unneeded include, which is why I'm
resending the patch with that hunk still included.
Signed-off-by: Jesper Juhl <jj@chaosbits.net>
Acked-by: Sage Weil <sage@newdream.net>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Keep track of when an outgoing message is ACKed (i.e., the server fully
received it and, presumably, queued it for processing). Time out OSD
requests only if it's been too long since they've been received.
This prevents timeouts and connection thrashing when the OSDs are simply
busy and are throttling the requests they read off the network.
Reviewed-by: Yehuda Sadeh <yehuda@hq.newdream.net>
Signed-off-by: Sage Weil <sage@newdream.net>
With commit f363e45f we replaced a bunch of hacky workqueue mutual
exclusion logic with the WQ_NON_REENTRANT flag. One pieces of fallout is
that the exponential backoff breaks in certain cases:
* con_work attempts to connect.
* we get an immediate failure, and the socket state change handler queues
immediate work.
* con_work calls con_fault, we decide to back off, but can't queue delayed
work.
In this case, we add a BACKOFF bit to make con_work reschedule delayed work
next time it runs (which should be immediately).
Signed-off-by: Sage Weil <sage@newdream.net>
ceph messenger code does a rather complex dancing around multithread
workqueue to make sure the same work item isn't executed concurrently
on different CPUs. This restriction can be provided by workqueue with
WQ_NON_REENTRANT.
Make ceph_msgr_wq non-reentrant workqueue with the default concurrency
level and remove the QUEUED/BUSY logic.
* This removes backoff handling in con_work() but it couldn't reliably
block execution of con_work() to begin with - queue_con() can be
called after the work started but before BUSY is set. It seems that
it was an optimization for a rather cold path and can be safely
removed.
* The number of concurrent work items is bound by the number of
connections and connetions are independent from each other. With
the default concurrency level, different connections will be
executed independently.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Sage Weil <sage@newdream.net>
Cc: ceph-devel@vger.kernel.org
Signed-off-by: Sage Weil <sage@newdream.net>
The alignment used for reading data into or out of pages used to be taken
from the data_off field in the message header. This only worked as long
as the page alignment matched the object offset, breaking direct io to
non-page aligned offsets.
Instead, explicitly specify the page alignment next to the page vector
in the ceph_msg struct, and use that instead of the message header (which
probably shouldn't be trusted). The alloc_msg callback is responsible for
filling in this field properly when it sets up the page vector.
Signed-off-by: Sage Weil <sage@newdream.net>
This factors out protocol and low-level storage parts of ceph into a
separate libceph module living in net/ceph and include/linux/ceph. This
is mostly a matter of moving files around. However, a few key pieces
of the interface change as well:
- ceph_client becomes ceph_fs_client and ceph_client, where the latter
captures the mon and osd clients, and the fs_client gets the mds client
and file system specific pieces.
- Mount option parsing and debugfs setup is correspondingly broken into
two pieces.
- The mon client gets a generic handler callback for otherwise unknown
messages (mds map, in this case).
- The basic supported/required feature bits can be expanded (and are by
ceph_fs_client).
No functional change, aside from some subtle error handling cases that got
cleaned up in the refactoring process.
Signed-off-by: Sage Weil <sage@newdream.net>