Adjust the kconfig a little to allow disabling NO_IOMEM in UML. To
make an "allyesconfig" with CONFIG_NO_IOMEM=n build, adjust a few
Kconfig things elsewhere and add dummy asm/fb.h and asm/vga.h files.
Signed-off-by: Johannes Berg <johannes.berg@intel.com>
Signed-off-by: Richard Weinberger <richard@nod.at>
Since commit 84af7a6194 ("checkpatch: kconfig: prefer 'help' over
'---help---'"), the number of '---help---' has been gradually
decreasing, but there are still more than 2400 instances.
This commit finishes the conversion. While I touched the lines,
I also fixed the indentation.
There are a variety of indentation styles found.
a) 4 spaces + '---help---'
b) 7 spaces + '---help---'
c) 8 spaces + '---help---'
d) 1 space + 1 tab + '---help---'
e) 1 tab + '---help---' (correct indentation)
f) 1 tab + 1 space + '---help---'
g) 1 tab + 2 spaces + '---help---'
In order to convert all of them to 1 tab + 'help', I ran the
following commend:
$ find . -name 'Kconfig*' | xargs sed -i 's/^[[:space:]]*---help---/\thelp/'
Signed-off-by: Masahiro Yamada <masahiroy@kernel.org>
Add SPDX license identifiers to all Make/Kconfig files which:
- Have no license information of any form
These files fall under the project license, GPL v2 only. The resulting SPDX
license identifier is:
GPL-2.0-only
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.
This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.
This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).
The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!