The header comment in include/trace/define_trace.h specifies that the
TRACE_INCLUDE_PATH needs to be relative to the define_trace.h header
rather than the trace file including it. Most instances get that wrong
and work around it by adding the $(src) directory to the include path.
While this works, it is preferable to refer to the correct path to the
trace file in the first place and avoid any workaround.
Acked-by: Christian König <christian.koenig@amd.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20170901144954.19620-6-thierry.reding@gmail.com
The user submission is basically a pointer to a command list and a
pointer to uniforms. We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
v2: Drop support for NV shader recs (not necessary for GL), simplify
vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
types.
Signed-off-by: Eric Anholt <eric@anholt.net>