Commit Graph

5 Commits

Author SHA1 Message Date
Chris Wilson 1690e1eb7a drm/i915: Separate fence pin counting from normal bind pin counting
In order to correctly account for reserving space in the GTT and fences
for a batch buffer, we need to independently track whether the fence is
pinned due to a fenced GPU access in the batch or whether the buffer is
pinned in the aperture. Currently we count the fenced as pinned if the
buffer has already been seen in the execbuffer. This leads to a false
accounting of available fence registers, causing frequent mass evictions.
Worse, if coupled with the change to make i915_gem_object_get_fence()
report EDADLK upon fence starvation, the batchbuffer can fail with only
one fence required...

Fixes intel-gpu-tools/tests/gem_fenced_exec_thrash

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38735
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Tested-by: Paul Neumann <paul104x@yahoo.de>
[danvet: Resolve the functional conflict with Jesse Barnes sprite
patches, acked by Chris Wilson on irc.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-01-29 18:23:37 +01:00
Rob Clark 0a7eb243db drm: add support for private planes
In cases where the scanout hw is sufficiently similar between "overlay"
and traditional crtc layers, it might be convenient to allow the driver
to create internal drm_plane helper objects used by the drm_crtc
implementation, rather than duplicate code between the plane and crtc.
A private plane is not exposed to userspace.

Signed-off-by: Rob Clark <rob@ti.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-01-05 10:00:16 +00:00
Jesse Barnes 8ea3086422 drm/i915: add color key support v4
Add new ioctls for getting and setting the current destination color
key.  This allows for simple overlay display control by matching a color
key value in the primary plane before blending the overlay on top.

v2: remove unnecessary mutex acquire/release around reg accesses
v3: add support for full color key management
v4: fix copy & paste bug in snb_get_colorkey
    don't bother checking min/max values against docs as the docs are likely
    wrong (how could we handle 10bpc surface formats?)

Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
2012-01-03 09:31:12 -08:00
Jesse Barnes 175bd4204e drm/i915: track sprite coverage and disable primary plane if possible
To save power when the sprite is full screen, we can disable the primary
plane on the same pipe.  Track the sprite status and enable/disable the
primary opportunistically.

v2: remove primary plane enable/disable hooks; they're identical

Reviewed-by: Daniel Vetter <daniel@ffwll.ch>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Keith Packard <keithp@keithp.com>
2012-01-03 09:31:10 -08:00
Jesse Barnes b840d907fc drm/i915: add SNB and IVB video sprite support v6
The video sprites support various video surface formats natively and can
handle scaling as well.  So add support for them using the new DRM core
sprite support functions.

v2: use drm specific fourcc header and defines
v3: address Daniel's comments:
  - don't take struct mutex around register access (only needed for
    regs in the GT power well)
  - don't hold struct mutex across vblank waits
  - fix up update_plane API (pass obj instead of GTT offset)
  - add interlaced defines for sprite regs
  - drop unnecessary 'reg' variables
  - comment double buffered reg flushing
  Also fix w/h confusion when writing the scaling reg.
v4: more fixes, address more comments from Daniel, and include Hai's fix
  - prevent divide by zero in scaling calculation (Hai Lan)
  - update to Ville's new DRM_FORMAT_* types
  - fix sprite watermark handling (calc based on CRTC size, separate
    from normal display wm)
  - remove private refcounts now that the fb cleanups handles things
v5: add linear surface support
v6: remove color key clearing & setting from update_plane

For this version, I tested DPMS since it came up in the last review;
DPMS off/on works ok when a video player is working under X, but for
power saving we'll probably want to do something smarter.  I'll leave
that for a separate patch on top.  Likewise with the refcounting/fb
layer handling, which are really separate cleanups.

Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Keith Packard <keithp@keithp.com>
2012-01-03 09:31:09 -08:00