discard request usually is very big and easily use all bandwidth budget
of a cgroup. discard request size doesn't really mean the size of data
written, so it doesn't make sense to account it into bandwidth budget.
Jens pointed out treating the size 0 doesn't make sense too, because
discard request does have cost. But it's not easy to find the actual
cost. This patch simply makes the size one sector.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
hard disk IO latency varies a lot depending on spindle move. The latency
range could be from several microseconds to several milliseconds. It's
pretty hard to get the baseline latency used by io.low.
We will use a different stragety here. The idea is only using IO with
spindle move to determine if cgroup IO is in good state. For HD, if io
latency is small (< 1ms), we ignore the IO. Such IO is likely from
sequential IO, and is helpless to help determine if a cgroup's IO is
impacted by other cgroups. With this, we only account IO with big
latency. Then we can choose a hardcoded baseline latency for HD (4ms,
which is typical IO latency with seek). With all these settings, the
io.low latency works for both HD and SSD.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
I have encountered a NULL pointer dereference in
throtl_schedule_pending_timer:
[ 413.735396] BUG: unable to handle kernel NULL pointer dereference at 0000000000000038
[ 413.735535] IP: [<ffffffff812ebbbf>] throtl_schedule_pending_timer+0x3f/0x210
[ 413.735643] PGD 22c8cf067 PUD 22cb34067 PMD 0
[ 413.735713] Oops: 0000 [#1] SMP
......
This is caused by the following case:
blk_throtl_bio
throtl_schedule_next_dispatch <= sq is top level one without parent
throtl_schedule_pending_timer
sq_to_tg(sq)->td->throtl_slice <= sq_to_tg(sq) returns NULL
Fix it by using sq_to_td instead of sq_to_tg(sq)->td, which will always
return a valid td.
Fixes: 297e3d8547 ("blk-throttle: make throtl_slice tunable")
Signed-off-by: Joseph Qi <qijiang.qj@alibaba-inc.com>
Reviewed-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
Default value of io.low limit is 0. If user doesn't configure the limit,
last patch makes cgroup be throttled to very tiny bps/iops, which could
stall the system. A cgroup with default settings of io.low limit really
means nothing, so we force user to configure all settings, otherwise
io.low limit doesn't take effect. With this stragety, default setting of
latency/idle isn't important, so just set them to very conservative and
safe value.
Signed-off-by: Shaohua Li <shli@fb.com>
Acked-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Jens Axboe <axboe@fb.com>
If a cgroup with low limit 0 for both bps/iops, the cgroup's low limit
is ignored and we throttle the cgroup with its max limit. In this way,
other cgroups with a low limit will not get protected. To fix this, we
don't do the exception any more. cgroup will be throttled to a limit 0
if it uese default setting. To avoid completed stall, we give such
cgroup tiny IO resources.
Signed-off-by: Shaohua Li <shli@fb.com>
Acked-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Jens Axboe <axboe@fb.com>
These info are important to understand what's happening and help debug.
Signed-off-by: Shaohua Li <shli@fb.com>
Acked-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Jens Axboe <axboe@fb.com>
For idle time, children's setting should not be bigger than parent's.
For latency target, children's setting should not be smaller than
parent's. The leaf nodes will adjust their settings according to the
hierarchy and compare their IO with the settings and do
upgrade/downgrade. parents nodes don't need to track their IO
latency/idle time.
Signed-off-by: Shaohua Li <shli@fb.com>
Acked-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Jens Axboe <axboe@fb.com>
We trigger this warning:
block/blk-throttle.c: In function ‘blk_throtl_bio’:
block/blk-throttle.c:2042:6: warning: variable ‘ret’ set but not used [-Wunused-but-set-variable]
int ret;
^~~
since we only assign 'ret' if BLK_DEV_THROTTLING_LOW is off, we never
check it.
Reported-by: Bart Van Assche <bart.vanassche@sandisk.com>
Reviewed-by: Bart Van Assche <bart.vanassche@sandisk.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
One hard problem adding .low limit is to detect idle cgroup. If one
cgroup doesn't dispatch enough IO against its low limit, we must have a
mechanism to determine if other cgroups dispatch more IO. We added the
think time detection mechanism before, but it doesn't work for all
workloads. Here we add a latency based approach.
We already have mechanism to calculate latency threshold for each IO
size. For every IO dispatched from a cgorup, we compare its latency
against its threshold and record the info. If most IO latency is below
threshold (in the code I use 75%), the cgroup could be treated idle and
other cgroups can dispatch more IO.
Currently this latency target check is only for SSD as we can't
calcualte the latency target for hard disk. And this is only for cgroup
leaf node so far.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
Here we introduce per-cgroup latency target. The target determines how a
cgroup can afford latency increasement. We will use the target latency
to calculate a threshold and use it to schedule IO for cgroups. If a
cgroup's bandwidth is below its low limit but its average latency is
below the threshold, other cgroups can safely dispatch more IO even
their bandwidth is higher than their low limits. On the other hand, if
the first cgroup's latency is higher than the threshold, other cgroups
are throttled to their low limits. So the target latency determines how
we efficiently utilize free disk resource without sacifice of worload's
IO latency.
For example, assume 4k IO average latency is 50us when disk isn't
congested. A cgroup sets the target latency to 30us. Then the cgroup can
accept 50+30=80us IO latency. If the cgroupt's average IO latency is
90us and its bandwidth is below low limit, other cgroups are throttled
to their low limit. If the cgroup's average IO latency is 60us, other
cgroups are allowed to dispatch more IO. When other cgroups dispatch
more IO, the first cgroup's IO latency will increase. If it increases to
81us, we then throttle other cgroups.
User will configure the interface in this way:
echo "8:16 rbps=2097152 wbps=max latency=100 idle=200" > io.low
latency is in microsecond unit
By default, latency target is 0, which means to guarantee IO latency.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
Last patch introduces a way to detect idle cgroup. We use it to make
upgrade/downgrade decision. And the new algorithm can detect completely
idle cgroup too, so we can delete the corresponding code.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
Add interface to configure the threshold. The io.low interface will
like:
echo "8:16 rbps=2097152 wbps=max idle=2000" > io.low
idle is in microsecond unit.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
When cgroups all reach low limit, cgroups can dispatch more IO. This
could make some cgroups dispatch more IO but others not, and even some
cgroups could dispatch less IO than their low limit. For example, cg1
low limit 10MB/s, cg2 limit 80MB/s, assume disk maximum bandwidth is
120M/s for the workload. Their bps could something like this:
cg1/cg2 bps: T1: 10/80 -> T2: 60/60 -> T3: 10/80
At T1, all cgroups reach low limit, so they can dispatch more IO later.
Then cg1 dispatch more IO and cg2 has no room to dispatch enough IO. At
T2, cg2 only dispatches 60M/s. Since We detect cg2 dispatches less IO
than its low limit 80M/s, we downgrade the queue from LIMIT_MAX to
LIMIT_LOW, then all cgroups are throttled to their low limit (T3). cg2
will have bandwidth below its low limit at most time.
The big problem here is we don't know the maximum bandwidth of the
workload, so we can't make smart decision to avoid the situation. This
patch makes cgroup bandwidth change smooth. After disk upgrades from
LIMIT_LOW to LIMIT_MAX, we don't allow cgroups use all bandwidth upto
their max limit immediately. Their bandwidth limit will be increased
gradually to avoid above situation. So above example will became
something like:
cg1/cg2 bps: 10/80 -> 15/105 -> 20/100 -> 25/95 -> 30/90 -> 35/85 -> 40/80
-> 45/75 -> 22/98
In this way cgroups bandwidth will be above their limit in majority
time, this still doesn't fully utilize disk bandwidth, but that's
something we pay for sharing.
Scale up is linear. The limit scales up 1/2 .low limit every
throtl_slice after upgrade. The scale up will stop if the adjusted limit
hits .max limit. Scale down is exponential. We cut the scale value half
if a cgroup doesn't hit its .low limit. If the scale becomes 0, we then
fully downgrade the queue to LIMIT_LOW state.
Note this doesn't completely avoid cgroup running under its low limit.
The best way to guarantee cgroup doesn't run under its limit is to set
max limit. For example, if we set cg1 max limit to 40, cg2 will never
run under its low limit.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
cgroup could be assigned a limit, but doesn't dispatch enough IO, eg the
cgroup is idle. When this happens, the cgroup doesn't hit its limit, so
we can't move the state machine to higher level and all cgroups will be
throttled to their lower limit, so we waste bandwidth. Detecting idle
cgroup is hard. This patch handles a simple case, a cgroup doesn't
dispatch any IO. We ignore such cgroup's limit, so other cgroups can use
the bandwidth.
Please note this will be replaced with a more sophisticated algorithm
later, but this demonstrates the idea how we handle idle cgroups, so I
leave it here.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
The throtl_slice is 100ms by default. This is a long time for SSD, a lot
of IO can run. To make cgroups have smoother throughput, we choose a
small value (20ms) for SSD.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
throtl_slice is important for blk-throttling. It's called slice
internally but it really is a time window blk-throttling samples data.
blk-throttling will make decision based on the samplings. An example is
bandwidth measurement. A cgroup's bandwidth is measured in the time
interval of throtl_slice.
A small throtl_slice meanse cgroups have smoother throughput but burn
more CPUs. It has 100ms default value, which is not appropriate for all
disks. A fast SSD can dispatch a lot of IOs in 100ms. This patch makes
it tunable.
Since throtl_slice isn't a time slice, the sysfs name
'throttle_sample_time' reflects its character better.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
cgroup could be throttled to a limit but when all cgroups cross high
limit, queue enters a higher state and so the group should be throttled
to a higher limit. It's possible the cgroup is sleeping because of
throttle and other cgroups don't dispatch IO any more. In this case,
nobody can trigger current downgrade/upgrade logic. To fix this issue,
we could either set up a timer to wakeup the cgroup if other cgroups are
idle or make sure this cgroup doesn't sleep too long. Setting up a timer
means we must change the timer very frequently. This patch chooses the
latter. Making cgroup sleep time not too big wouldn't change cgroup
bps/iops, but could make it wakeup more frequently, which isn't a big
issue because throtl_slice * 8 is already quite big.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
When queue state machine is in LIMIT_MAX state, but a cgroup is below
its low limit for some time, the queue should be downgraded to lower
state as one cgroup's low limit isn't met.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
When queue is in LIMIT_LOW state and all cgroups with low limit cross
the bps/iops limitation, we will upgrade queue's state to
LIMIT_MAX. To determine if a cgroup exceeds its limitation, we check if
the cgroup has pending request. Since cgroup is throttled according to
the limit, pending request means the cgroup reaches the limit.
If a cgroup has limit set for both read and write, we consider the
combination of them for upgrade. The reason is read IO and write IO can
interfere with each other. If we do the upgrade based in one direction
IO, the other direction IO could be severly harmed.
For a cgroup hierarchy, there are two cases. Children has lower low
limit than parent. Parent's low limit is meaningless. If children's
bps/iops cross low limit, we can upgrade queue state. The other case is
children has higher low limit than parent. Children's low limit is
meaningless. As long as parent's bps/iops (which is a sum of childrens
bps/iops) cross low limit, we can upgrade queue state.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
each queue will have a state machine. Initially queue is in LIMIT_LOW
state, which means all cgroups will be throttled according to their low
limit. After all cgroups with low limit cross the limit, the queue state
gets upgraded to LIMIT_MAX state.
For max limit, cgroup will use the limit configured by user.
For low limit, cgroup will use the minimal value between low limit and
max limit configured by user. If the minimal value is 0, which means the
cgroup doesn't configure low limit, we will use max limit to throttle
the cgroup and the cgroup is ready to upgrade to LIMIT_MAX
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
Add low limit for cgroup and corresponding cgroup interface. To be
consistent with memcg, we allow users configure .low limit higher than
.max limit. But the internal logic always assumes .low limit is lower
than .max limit. So we add extra bps/iops_conf fields in throtl_grp for
userspace configuration. Old bps/iops fields in throtl_grp will be the
actual limit we use for throttling.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
We are going to support low/max limit, each cgroup will have 2 limits
after that. This patch prepares for the multiple limits change.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
Fix typos and add the following to the scripts/spelling.txt:
embeded||embedded
Link: http://lkml.kernel.org/r/1481573103-11329-12-git-send-email-yamada.masahiro@socionext.com
Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
The script "checkpatch.pl" pointed information out like the following.
ERROR: do not use assignment in if condition
Thus fix the affected source code places.
Signed-off-by: Markus Elfring <elfring@users.sourceforge.net>
Reviewed-by: Johannes Thumshirn <jthumshirn@suse.de>
Signed-off-by: Jens Axboe <axboe@fb.com>
It's the last bio-only REQ_* flag, and we have space for it in the bio
bi_flags field.
Signed-off-by: Christoph Hellwig <hch@lst.de>
Reviewed-by: Shaun Tancheff <shaun.tancheff@seagate.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
Right now, if slice is expired, we start a new slice. If a bio is
queued, we keep on extending slice by throtle_slice interval (100ms).
This worked well as long as pending timer function got executed with-in
few milli seconds of scheduled time. But looks like with recent changes
in timer subsystem, slack can be much longer depending on the expiry time
of the scheduled timer.
commit 500462a9de ("timers: Switch to a non-cascading wheel")
This means, by the time timer function gets executed, it is possible the
delay from scheduled time is more than 100ms. That means current code
will conclude that existing slice has expired and a new one needs to
be started. New slice will be 100ms by default and that will not be
sufficient to meet rate requirement of group given the bio size and
bio will not be dispatched and we will start a new timer function to
wait. And when that timer expires, same process will repeat and we
will wait again and this can easily be an infinite loop.
Solve this issue by starting a new slice only if throttle gropup is
empty. If it is not empty, that means there should be an active slice
going on. Ideally it should not be expired but given the slack, it is
possible that it has expired.
Reported-by: Hou Tao <houtao1@huawei.com>
Signed-off-by: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
Since commit 63a4cc2486, bio->bi_rw contains flags in the lower
portion and the op code in the higher portions. This means that
old code that relies on manually setting bi_rw is most likely
going to be broken. Instead of letting that brokeness linger,
rename the member, to force old and out-of-tree code to break
at compile time instead of at runtime.
No intended functional changes in this commit.
Signed-off-by: Jens Axboe <axboe@fb.com>
'nr_undestroyed_grps' in struct throtl_data was used to count
the number of throtl_grp related with throtl_data, but now
throtl_grp is tracked by blkcg_gq, so it is useless anymore.
Signed-off-by: Hou Tao <houtao1@huawei.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
cgroup_on_dfl() tests whether the cgroup's root is the default
hierarchy; however, an individual controller is only interested in
whether the controller is attached to the default hierarchy and never
tests a cgroup which doesn't belong to the hierarchy that the
controller is attached to.
This patch replaces cgroup_on_dfl() tests in controllers with faster
static_key based cgroup_subsys_on_dfl(). This leaves cgroup core as
the only user of cgroup_on_dfl() and the function is moved from the
header file to cgroup.c.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Zefan Li <lizefan@huawei.com>
Cc: Vivek Goyal <vgoyal@redhat.com>
Cc: Jens Axboe <axboe@kernel.dk>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Michal Hocko <mhocko@kernel.org>
blkcg interface grew to be the biggest of all controllers and
unfortunately most inconsistent too. The interface files are
inconsistent with a number of cloes duplicates. Some files have
recursive variants while others don't. There's distinction between
normal and leaf weights which isn't intuitive and there are a lot of
stat knobs which don't make much sense outside of debugging and expose
too much implementation details to userland.
In the unified hierarchy, everything is always hierarchical and
internal nodes can't have tasks rendering the two structural issues
twisting the current interface. The interface has to be updated in a
significant anyway and this is a good chance to revamp it as a whole.
This patch implements blkcg interface for the unified hierarchy.
* (from a previous patch) blkcg is identified by "io" instead of
"blkio" on the unified hierarchy. Given that the whole interface is
updated anyway, the rename shouldn't carry noticeable conversion
overhead.
* The original interface consisted of 27 files is replaced with the
following three files.
blkio.stat : per-blkcg stats
blkio.weight : per-cgroup and per-cgroup-queue weight settings
blkio.max : per-cgroup-queue bps and iops max limits
Documentation/cgroups/unified-hierarchy.txt updated accordingly.
v2: blkcg_policy->dfl_cftypes wasn't removed on
blkcg_policy_unregister() corrupting the cftypes list. Fixed.
Signed-off-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Jens Axboe <axboe@fb.com>
tg_set_conf() is largely consisted of parsing and setting the new
config and the follow-up application and propagation. This patch
separates out the latter part into tg_conf_updated(). This will be
used to implement interface for the unified hierarchy.
Signed-off-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Jens Axboe <axboe@fb.com>
Currently, blkg_conf_prep() expects input to be of the following form
MAJ:MIN NUM
and reads the NUM part into blkg_conf_ctx->v. This is quite
restrictive and gets in the way in implementing blkcg interface for
the unified hierarchy. This patch updates blkg_conf_prep() so that it
expects
MAJ:MIN BODY_STR
where BODY_STR is an arbitrary string. blkg_conf_ctx->v is replaced
with ->body which is a char pointer pointing to the start of BODY_STR.
Parsing of the body is moved to blkg_conf_prep()'s callers.
To allow using, for example, strsep() on blkg_conf_ctx->val, it is a
non-const pointer and to accommodate that const is dropped from @input
too.
This doesn't cause any behavior changes.
Signed-off-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Jens Axboe <axboe@fb.com>
Currently, both cfq-iosched and blk-throttle keep track of
io_service_bytes and io_serviced stats. While keeping track of them
separately may be useful during development, it doesn't make much
sense otherwise. Also, blk-throttle was counting bio's as IOs while
cfq-iosched request's, which is more confusing than informative.
This patch adds ->stat_bytes and ->stat_ios to blkg (blkcg_gq),
removes the counterparts from cfq-iosched and blk-throttle and let
them print from the common blkg counters. The common counters are
incremented during bio issue in blkcg_bio_issue_check().
The outputs are still filtered by whether the policy has
blkg_policy_data on a given blkg, so cfq's output won't show up if it
has never been used for a given blkg. The only times when the outputs
would differ significantly are when policies are attached on the fly
or elevators are switched back and forth. Those are quite exceptional
operations and I don't think they warrant keeping separate counters.
v3: Update blkio-controller.txt accordingly.
v2: Account IOs during bio issues instead of request completions so
that bio-based drivers can be handled the same way.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
blkcg_[rw]stat are used as stat counters for blkcg policies. It isn't
per-cpu by itself and blk-throttle makes it per-cpu by wrapping around
it. This patch makes blkcg_[rw]stat per-cpu and drop the ad-hoc
per-cpu wrapping in blk-throttle.
* blkg_[rw]stat->cnt is replaced with cpu_cnt which is struct
percpu_counter. This makes syncp unnecessary as remote accesses are
handled by percpu_counter itself.
* blkg_[rw]stat_init() can now fail due to percpu allocation failure
and thus are updated to return int.
* percpu_counters need explicit freeing. blkg_[rw]stat_exit() added.
* As blkg_rwstat->cpu_cnt[] can't be read directly anymore, reading
and summing results are stored in ->aux_cnt[] instead.
* Custom per-cpu stat implementation in blk-throttle is removed.
This makes all blkcg stat counters per-cpu without complicating policy
implmentations.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
blkg (blkcg_gq) currently is created by blkcg policies invoking
blkg_lookup_create() which ends up repeating about the same code in
different policies. Theoretically, this can avoid the overhead of
looking and/or creating blkg's if blkcg is enabled but no policy is in
use; however, the cost of blkg lookup / creation is very low
especially if only the root blkcg is in use which is highly likely if
no blkcg policy is in active use - it boils down to a single very
predictable conditional and surrounding RCU protection.
This patch consolidates blkg creation to a new function
blkcg_bio_issue_check() which is called during bio issue from
generic_make_request_checks(). blkcg_bio_issue_check() is now the
only function which tries to create missing blkg's. The subsequent
policy and request_list operations just perform blkg_lookup() and if
missing falls back to the root.
* blk_get_rl() no longer tries to create blkg. It uses blkg_lookup()
instead of blkg_lookup_create().
* blk_throtl_bio() is now called from blkcg_bio_issue_check() with rcu
read locked and blkg already looked up. Both throtl_lookup_tg() and
throtl_lookup_create_tg() are dropped.
* cfq is similarly updated. cfq_lookup_create_cfqg() is replaced with
cfq_lookup_cfqg()which uses blkg_lookup().
This consolidates blkg handling and avoids unnecessary blkg creation
retries under memory pressure. In addition, this provides a common
bio entry point into blkcg where things like common accounting can be
performed.
v2: Build fixes for !CONFIG_CFQ_GROUP_IOSCHED and
!CONFIG_BLK_DEV_THROTTLING.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Cc: Arianna Avanzini <avanzini.arianna@gmail.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
If a queue is bypassing, all blkcg policies should become noops but
blk-throttle wasn't. It only became noop if the queue was dying.
While this wouldn't lead to an oops as falling back to the root blkg
is safe in this case, this can be a bit surprising - a bypassing queue
could still be applying throttle limits.
Fix it by removing blk_queue_dying() test in throtl_lookup_create_tg()
and testing blk_queue_bypass() in blk_throtl_bio() and bypassing
before doing anything else.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Cc: Arianna Avanzini <avanzini.arianna@gmail.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
Currently, both throttle and cfq policies implement their own root
blkg (blkcg_gq) lookup fast path. This patch moves root blkg
optimization from throtl_lookup_tg() to __blkg_lookup(). cfq-iosched
currently doesn't use blkg_lookup() but will be converted and drop the
optimization too.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Cc: Arianna Avanzini <avanzini.arianna@gmail.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
The newly added ->pd_alloc_fn() and ->pd_free_fn() deal with pd
(blkg_policy_data) while the older ones use blkg (blkcg_gq). As using
blkg doesn't make sense for ->pd_alloc_fn() and after allocation pd
can always be mapped to blkg and given that these are policy-specific
methods, it makes sense to converge on pd.
This patch makes all methods deal with pd instead of blkg. Most
conversions are trivial. In blk-cgroup.c, a couple method invocation
sites now test whether pd exists instead of policy state for
consistency. This shouldn't cause any behavioral differences.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
With the recent addition of alloc and free methods, things became
messier. This patch reorganizes them according to the followings.
* ->pd_alloc_fn()
Responsible for allocation and static initializations - the ones
which can be done independent of where the pd might be attached.
* ->pd_init_fn()
Initializations which require the knowledge of where the pd is
attached.
* ->pd_free_fn()
The counter part of pd_alloc_fn(). Static de-init and freeing.
This leaves ->pd_exit_fn() without any users. Removed.
While at it, collapse an one liner function throtl_pd_exit(), which
has only one user, into its user.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
Because percpu allocator couldn't do non-blocking allocations,
blk-throttle was forced to implement an ad-hoc asynchronous allocation
mechanism for its percpu stats for cases where blkg's (blkcg_gq's) are
allocated from an IO path without sleepable context.
Now that percpu allocator can handle gfp_mask and blkg_policy_data
alloc / free are handled by policy methods, the ad-hoc asynchronous
allocation mechanism can be replaced with direct allocation from
tg_stats_alloc_fn(). Rit it out.
This ensures that an active throtl_grp always has valid non-NULL
->stats_cpu. Remove checks on it.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
A blkg (blkcg_gq) represents the relationship between a cgroup and
request_queue. Each active policy has a pd (blkg_policy_data) on each
blkg. The pd's were allocated by blkcg core and each policy could
request to allocate extra space at the end by setting
blkcg_policy->pd_size larger than the size of pd.
This is a bit unusual but was done this way mostly to simplify error
handling and all the existing use cases could be handled this way;
however, this is becoming too restrictive now that percpu memory can
be allocated without blocking.
This introduces two new mandatory blkcg_policy methods - pd_alloc_fn()
and pd_free_fn() - which are used to allocate and release pd for a
given policy. As pd allocation is now done from policy side, it can
simply allocate a larger area which embeds pd at the beginning. This
change makes ->pd_size pointless. Removed.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
cgroup aware writeback support will require exposing some of blkcg
details. In preprataion, move block/blk-cgroup.h to
include/linux/blk-cgroup.h. This patch is pure file move.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
sane_behavior has been used as a development vehicle for the default
unified hierarchy. Now that the default hierarchy is in place, the
flag became redundant and confusing as its usage is allowed on all
hierarchies. There are gonna be either the default hierarchy or
legacy ones. Let's make that clear by removing sane_behavior support
on non-default hierarchies.
This patch replaces cgroup_sane_behavior() with cgroup_on_dfl(). The
comment on top of CGRP_ROOT_SANE_BEHAVIOR is moved to on top of
cgroup_on_dfl() with sane_behavior specific part dropped.
On the default and legacy hierarchies w/o sane_behavior, this
shouldn't cause any behavior differences.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
Acked-by: Li Zefan <lizefan@huawei.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Michal Hocko <mhocko@suse.cz>
Pull cgroup updates from Tejun Heo:
"A lot of activities on cgroup side. Heavy restructuring including
locking simplification took place to improve the code base and enable
implementation of the unified hierarchy, which currently exists behind
a __DEVEL__ mount option. The core support is mostly complete but
individual controllers need further work. To explain the design and
rationales of the the unified hierarchy
Documentation/cgroups/unified-hierarchy.txt
is added.
Another notable change is css (cgroup_subsys_state - what each
controller uses to identify and interact with a cgroup) iteration
update. This is part of continuing updates on css object lifetime and
visibility. cgroup started with reference count draining on removal
way back and is now reaching a point where csses behave and are
iterated like normal refcnted objects albeit with some complexities to
allow distinguishing the state where they're being deleted. The css
iteration update isn't taken advantage of yet but is planned to be
used to simplify memcg significantly"
* 'for-3.16' of git://git.kernel.org/pub/scm/linux/kernel/git/tj/cgroup: (77 commits)
cgroup: disallow disabled controllers on the default hierarchy
cgroup: don't destroy the default root
cgroup: disallow debug controller on the default hierarchy
cgroup: clean up MAINTAINERS entries
cgroup: implement css_tryget()
device_cgroup: use css_has_online_children() instead of has_children()
cgroup: convert cgroup_has_live_children() into css_has_online_children()
cgroup: use CSS_ONLINE instead of CGRP_DEAD
cgroup: iterate cgroup_subsys_states directly
cgroup: introduce CSS_RELEASED and reduce css iteration fallback window
cgroup: move cgroup->serial_nr into cgroup_subsys_state
cgroup: link all cgroup_subsys_states in their sibling lists
cgroup: move cgroup->sibling and ->children into cgroup_subsys_state
cgroup: remove cgroup->parent
device_cgroup: remove direct access to cgroup->children
memcg: update memcg_has_children() to use css_next_child()
memcg: remove tasks/children test from mem_cgroup_force_empty()
cgroup: remove css_parent()
cgroup: skip refcnting on normal root csses and cgrp_dfl_root self css
cgroup: use cgroup->self.refcnt for cgroup refcnting
...