Added code to link a fence to a out_fence_fd file descriptor and
thread out_fence_fd down to vmw_execbuf_copy_fence_user() so it can be
copied into the IOCTL reply and be passed back up the the user.
v2:
Make sure to sync and clean up in case of failure
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Singh Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
This allows vmwgfx to wait on a fence created by another
device.
v2:
* Remove special handling for vmwgfx fence and just use dma_fence_wait()
* Use interruptible waits
* Added function documentation
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Singh Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Make the fields and flags available.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Singh Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Can be used by user-space applications to test and verify the kernel
command buffer error recovery functionality.
Malicious user-space apps could potentially use this command to slow down
graphics processing somewhat, but they could also accomplish the same thing
using a random malformed command so this should be considered safe.
At least as safe as it gets.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Previously we skipped the command buffer and added an extra fence to
avoid hangs due to skipped fence commands.
Now we instead restart the command buffer after the failing command,
if there are any commands left.
In addition we print out some information about the failing command
and its location in the command buffer.
Testing Done: ran glxgears using mesa modified to send the NOP_ERROR
command before each 10th clear and verified that we detected the device
error properly and that there were no other device errors caused by
incorrectly ordered command buffers. Also ran the piglit "quick" test
suite which generates a couple of device errors and verified that
they were handled as intended.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
The current code does not look correct, and the reason for it is
probably lost. Since this now generates a compiler warning,
fix it to what makes sense.
Cc: <stable@vger.kernel.org>
Reported-by: Arnd Bergmann <arnd@arndb.de>
Reported-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Replace direct comparisons to NULL i.e.
'x == NULL' with '!x'. As per coding standard.
Signed-off-by: Ravikant B Sharma <ravikant.s2@samsung.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
When a view destruction command was present in the command stream, the
view was validated to avoid a device error. That caused excessive and
unnecessary validations of views, surfaces and mobs on view destruction.
Replace this with a new relocation type that patches the view
destruction command to a NOP if the view is not present in the device
after the execbuf validation sequence.
Also add checks for the member size of the vmw_res_relocation struct.
Fixes sporadic command submission errors on google-earth exit.
Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Cc: stable@vger.kernel.org
With older hardware versions, the user could specify arbitrarily large
command buffer sizes, causing a vmalloc / vmap space exhaustion.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Cc: stable@vger.kernel.org
So far, resource allocations have only been allowed on 4-byte boundaries.
As commands get packed tighter, allow them on byte boundaries.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
And bump VMWGFX_DRIVER_MINOR to 11
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Instead of calling vmw_cmd_ok, call vmw_cmd_dx_cid_check to
validate the context id for query commands.
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Add support for DXGenMips command.
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
If user space calls unreference on a user_dmabuf it will typically
kill the struct ttm_base_object member which is responsible for the
user-space visibility. However the dmabuf part may still be alive and
refcounted. In some situations, like for shared guest-backed surface
referencing/opening, the driver may try to reference the
struct ttm_base_object member again, causing an immediate kernel warning
and a later kernel NULL pointer dereference.
Fix this by always maintaining a reference on the struct
ttm_base_object member, in situations where it might subsequently be
referenced.
Cc: <stable@vger.kernel.org>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Add support for vgpu10 queries. Functional- and formatting fixes.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Add support for SVGA_3D_CMD_DX_BUFFER_COPY and
SVGA_3D_CMD_DX_PRED_COPY_REGION
Signed-off-by: Neha Bhende <nbhende@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Implement support for a couple of missing commands and fix a command parser
error path. Also fix uninitialized devcaps and surface size computation.
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Initial DX support.
Co-authored with Sinclair Yeh, Charmaine Lee and Jakob Bornecrantz.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Add DX includes and move all device includes to a separate directory.
Co-authored with Thomas Hellstrom, Charmaine Lee and above all,
the VMware device team.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
We're giving up all attempts to keep cpu- and device byte ordering separate.
This silences sparse when compiled using
make C=2 CF="-D__CHECK_ENDIAN__"
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Also implements the missing readback function and
fixes page flip in case of no event.
v2:
- Adapt to the work done for screen targets for 2d, in particular
Handle proxy surface updates.
- Remove execbuf quirks since we now use fifo reserve / commit.
- Revert the initial placement of vmw dma buffers.
v3: Address review comments.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
We need to make the dirty- and readback functions callable without a struct
drm_file pointer. We also need to unify the handling of dirty- and readback
cliprects that are now implemented in various places across the kms system,
som add helpers to facilitate this.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
This patch address the following underlying issues with SurfaceDMA
* SurfaceDMA command does not work in a 2D VM, but we can wrap a
proxy surface around the same DMA buffer and use the SurfaceCopy
command which does work in a 2D VM.
* Wrapping a DMA buffer with a proxy surface also gives us an
added optimization path for the case when the DMA buf
dimensions match the mode. In this case, the DMA buf can
be pinned as the display surface, saving an extra copy.
This only works in a 2D VM because we won't be doing any
rendering operations directly to the display surface.
v2
* Moved is_dmabuf_proxy field to vmw_framebuffer_surface
* Undone coding style changes
* Addressed other issues from review
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
For certain surface copies, we don't have a user space handle for
the destination surface. In such cases, we are going to trust that
our caller is giving us the right surface ID.
To do this case, we created a quirk flag that may be useful
in the future for handling other cases.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Add command buffer support.
Currently we don't implement preemption or fancy error handling.
Tested with a couple of mesa-demos, compiz/unity and viewperf maya-03.
v2:
- Synchronize with pending work at command buffer manager takedown.
- Add an interface to flush the current command buffer for latency-critical
command batches and apply it to framebuffer dirtying.
v3:
- Minor fixes of definitions and typos to address reviews.
- Removed new or moved branch predictor hints.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
cppcheck on lines 917 and 977 show an ineffective assignment
to the dma buffer pointer:
[drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c:917]:
[drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c:977]:
(warning) Assignment of function parameter has no effect
outside the function. Did you forget dereferencing it?
On a successful DMA buffer lookup, the dma buffer pointer is
assigned, however, on failure it currently is left in an
undefined state.
The original intention in the error exit path was to nullify
the pointer on an error (which the original code failed to
do properly). This patch fixes this also ensures all failure
paths nullify the buffer pointer on the error return.
Fortunately the callers to vmw_translate_mob_ptr and
vmw_translate_guest_ptr are checking on a return status and not
on the dma buffer pointer, so the original code worked.
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Experimental lockdep annotation added to the TTM lock has unveiled a
couple of lock dependency violations in the vmwgfx driver. In both
cases it turns out that the device_private::reservation_sem is not
needed so the offending code is moved out of that lock.
Cc: <stable@vger.kernel.org>
Acked-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
This patch adds an optional list_head parameter to ttm_eu_reserve_buffers.
If specified duplicates in the execbuf list are no longer reported as errors,
but moved to this list instead.
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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drm: backmerge tag 'v3.17-rc5' into drm-next
This is requested to get the fixes for intel and radeon into the
same tree for future development work.
i915_display.c: fix missing dev_priv conflict.
This patch adds a new flag to the ttm_validate_buffer list to
add the fence as shared to the reservation object.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use the new fence interface on vmwgfx too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
---
Changes since v1:
Fix a sleeping function called from invalid context in enable_signaling.
Only one type was ever used. This is needed to simplify the fence
support in the next commit.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
At the same time, make error paths return early for clarity.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reported-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: jakob Bornecrantz <jakob@vmware.com>
Cc: <stable@vger.kernel.org>
This reorders the list to keep track of what buffers are reserved,
so previous members are always unreserved.
This gets rid of some bookkeeping that's no longer needed,
while simplifying the code some.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Contrary to the host-backed shader interface that has a per-context
name-space for shaders, the compat shader namespace was per client
(or rather, per file). Fix this so that the compat shader namespace is per
context, and at the same time, make command buffer managed context resource
management generic.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
We already check that the buffer object we're accessing is registered with
the file. Now also make sure that we can't DMA across buffer object boundaries.
v2: Code commenting update.
Cc: stable@vger.kernel.org
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Don't use a per-master semaphore (ttm lock) for reservation protection, but
rather a per-device semaphore. This is needed since clients connecting using
render nodes aren't master aware.
The ttm lock used should probably be replaced with a reader-write semaphore
once the function down_xx_interruptible() is available.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Make sure all guest-backed object commands are properly packed.
Have the command verifier treat uninitialized command entries as invalid
rather than dereferencing NULL pointers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
There is a missing unlock on error here.
Fixes: 30f82d816d ('drm/vmwgfx: Reemit context bindings when necessary v2')
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Introduced with 3.14-rc1
Reported-by: Fengguang Wu <fengguang.wu@intel.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
When a context is first referenced in the command stream, make sure that all
scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that
all bound resources are put on the resource validate list.
This is needed for legacy emulation, since legacy user-space drivers will
typically not re-emit shader bindings. It also removes the requirement for
user-space drivers to re-emit render-target- and texture bindings.
Makes suspend and hibernate now also work with legacy user-space drivers on
guest-backed devices.
v2: Don't rebind on legacy devices.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Command stream legacy shader creation and destruction is replaced by
NOPs in the command stream, and instead guest-backed shaders are created
and destroyed as part of the command validation process.
v2: Removed some stray debug messages.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Emulate the SET_SHADER_CONST legacy command on guest-backed devices by
issuing a SET_GB_SHADERCONSTS_INLINE command.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>