Add capability to fbdev to listen to the FB_ACTIVATE_ALL flag. If set, it
notifies fbcon that all consoles must be set to the current var.
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Shrink the stack when calling the drawing alignment functions.
Signed-off-by: James Simmons <jsimmons@www.infradead.org>
Cc: "Antonino A. Daplas" <adaplas@hotpop.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Since no one is using the inbuf, outbuf of struct fb_pixmap I removed their
use in the framebuffer console. The idea is instead move the pixmap
functionality below the accelerated functions intead of on top as the way
it is now. If there is no objection please apply. This is against Linus
latestr GIT tree. Thank you.
Signed-off-by: James Simmons <jsimmons@www.infradead.org>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This patch adds to the fbdev interface a set_cmap callback that allow the
driver to "batch" palette changes. This is useful for drivers like
radeonfb which might require lenghtly workarounds on palette accesses, thus
allowing to factor out those workarounds efficiently.
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!