This is probably unnecessary but the code read as if it were wrong
in read_partial_message().
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
In ceph_con_in_msg_alloc() it is possible for a connection's
alloc_msg method to indicate an incoming message should be skipped.
By default, read_partial_message() initializes the skip variable
to 0 before it gets provided to ceph_con_in_msg_alloc().
The osd client, mon client, and mds client each supply an alloc_msg
method. The mds client always assigns skip to be 0.
The other two leave the skip value of as-is, or assigns it to zero,
except:
- if no (osd or mon) request having the given tid is found, in
which case skip is set to 1 and NULL is returned; or
- in the osd client, if the data of the reply message is not
adequate to hold the message to be read, it assigns skip
value 1 and returns NULL.
So the returned message pointer will always be NULL if skip is ever
non-zero.
Clean up the logic a bit in ceph_con_in_msg_alloc() to make this
state of affairs more obvious. Add a comment explaining how a null
message pointer can mean either a message that should be skipped or
a problem allocating a message.
This resolves:
http://tracker.ceph.com/issues/4324
Reported-by: Greg Farnum <greg@inktank.com>
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Greg Farnum <greg@inktank.com>
The only user of the ceph messenger that doesn't define an alloc_msg
method is the mds client. Define one, such that it works just like
it did before, and simplify ceph_con_in_msg_alloc() by assuming the
alloc_msg method is always present.
This and the next patch resolve:
http://tracker.ceph.com/issues/4322
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Greg Farnum <greg@inktank.com>
In ceph_con_in_msg_alloc(), if no alloc_msg method is defined for a
connection a new message is allocated with ceph_msg_new().
Drop the mutex before making this call, and make sure we're still
connected when we get it back again.
This is preparing for the next patch, which ensures all connections
define an alloc_msg method, and then handles them all the same way.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Greg Farnum <greg@inktank.com>
The pagelist_count field is never actually used, so get rid of it.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
Use distinct fields for tracking the number of pages in a message's
page array and in a message's page list. Currently only one or the
other is used at a time, but that will be changing soon.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
The bio_seg field is used by the ceph messenger in iterating through
a bio. It should never have a negative value, so make it an
unsigned. (I contemplated making it unsigned short to match the
struct bio definition, but it offered no benefit.)
Change variables used to hold bio_seg values to all be unsigned as
well. Change two variable names in init_bio_iter() to match the
convention used everywhere else.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
This just converts a manually-implemented loop into a do..while loop
in con_work(). It also moves handling of EAGAIN inside the blocks
where it's already been determined an error code was returned.
Also update a few dout() calls near the affected code for
consistency.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
This just rearranges the logic in con_work() a little bit so that a
flag is used to indicate a fault has occurred. This allows both the
fault and non-fault case to be handled the same way and avoids a
couple of nearly consecutive gotos.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
An error occurring on a ceph connection is treated as a fault,
causing the connection to be reset. The initial part of this fault
handling has to be done while holding the connection mutex, but
it must then be dropped for the last part.
Separate the part of this fault handling that executes without the
lock into its own function, con_fault_finish(). Move the call to
this new function, as well as call that drops the connection mutex,
into ceph_fault(). Rename that function con_fault() to reflect that
it's only handling the connection part of the fault handling.
The motivation for this was a warning from sparse about the locking
being done here. Rearranging things this way keeps all the mutex
manipulation within ceph_fault(), and this stops sparse from
complaining.
This partially resolves:
http://tracker.ceph.com/issues/4184
Reported-by: Fengguang Wu <fengguang.wu@intel.com>
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
Collect the code that tests for and implements a backoff delay for a
ceph connection into a new function, ceph_backoff().
Make the debug output messages in that part of the code report
things consistently by reporting a message in the socket closed
case, and by making the one for PREOPEN state report the connection
pointer like the rest.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
Eliminate most of the problems in the libceph code that cause sparse
to issue warnings.
- Convert functions that are never referenced externally to have
static scope.
- Pass NULL rather than 0 for a pointer argument in one spot in
ceph_monc_delete_snapid()
This partially resolves:
http://tracker.ceph.com/issues/4184
Reported-by: Fengguang Wu <fengguang.wu@intel.com>
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
Define and use functions that encapsulate operations performed on
a connection's flags.
This resolves:
http://tracker.ceph.com/issues/4234
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
The ceph messenger has a few spots that are only used when
bio messages are supported, and that's only when CONFIG_BLOCK
is defined. This surrounds a couple of spots with #ifdef's
that would cause a problem if CONFIG_BLOCK were not present
in the kernel configuration.
This resolves:
http://tracker.ceph.com/issues/3976
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
We should not set con->state to CLOSED here; that happens in
ceph_fault() in the caller, where it first asserts that the state
is not yet CLOSED. Avoids a BUG when the features don't match.
Since the fail_protocol() has become a trivial wrapper, replace
calls to it with direct calls to reset_connection().
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
A number of assertions in the ceph messenger are implemented with
BUG_ON(), killing the system if connection's state doesn't match
what's expected. At this point our state model is (evidently) not
well understood enough for these assertions to trigger a BUG().
Convert all BUG_ON(con->state...) calls to be WARN_ON(con->state...)
so we learn about these issues without killing the machine.
We now recognize that a connection fault can occur due to a socket
closure at any time, regardless of the state of the connection. So
there is really nothing we can assert about the state of the
connection at that point so eliminate that assertion.
Reported-by: Ugis <ugis22@gmail.com>
Tested-by: Ugis <ugis22@gmail.com>
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
When a connection's socket disconnects, or if there's a protocol
error of some kind on the connection, a fault is signaled and
the connection is reset (closed and reopened, basically). We
currently get an error message on the log whenever this occurs.
A ceph connection will attempt to reestablish a socket connection
repeatedly if a fault occurs. This means that these error messages
will get repeatedly added to the log, which is undesirable.
Change the error message to be a warning, so they don't get
logged by default.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
A connection's socket can close for any reason, independent of the
state of the connection (and without irrespective of the connection
mutex). As a result, the connectino can be in pretty much any state
at the time its socket is closed.
Handle those other cases at the top of con_work(). Pull this whole
block of code into a separate function to reduce the clutter.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
The ceph_on_in_msg_alloc() method calls the ->alloc_msg() helper which
may return NULL. It also drops con->mutex while it allocates a message,
which means that the connection state may change (e.g., get closed). If
that happens, we clean up and bail out. Avoid calling ceph_msg_put() on
a NULL return value and triggering a crash.
This was observed when an ->alloc_msg() call races with a timeout that
resends a zillion messages and resets the connection, and ->alloc_msg()
returns NULL (because the request was resent to another target).
Fixes http://tracker.newdream.net/issues/3342
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
This patch defines a single function, queue_con_delay() to call
queue_delayed_work() for a connection. It basically generalizes
what was previously queue_con() by adding the delay argument.
queue_con() is now a simple helper that passes 0 for its delay.
queue_con_delay() returns 0 if it queued work or an errno if it
did not for some reason.
If con_work() finds the BACKOFF flag set for a connection, it now
calls queue_con_delay() to handle arranging to start again after a
delay.
Note about connection reference counts: con_work() only ever gets
called as a work item function. At the time that work is scheduled,
a reference to the connection is acquired, and the corresponding
con_work() call is then responsible for dropping that reference
before it returns.
Previously, the backoff handling inside con_work() silently handed
off its reference to delayed work it scheduled. Now that
queue_con_delay() is used, a new reference is acquired for the
newly-scheduled work, and the original reference is dropped by the
con->ops->put() call at the end of the function.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Both ceph_fault() and con_work() include handling for imposing a
delay before doing further processing on a faulted connection.
The latter is used only if ceph_fault() is unable to.
Instead, just let con_work() always be responsible for implementing
the delay. After setting up the delay value, set the BACKOFF flag
on the connection unconditionally and call queue_con() to ensure
con_work() will get called to handle it.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
If ceph_fault() is unable to queue work after a delay, it sets the
BACKOFF connection flag so con_work() will attempt to do so.
In con_work(), when BACKOFF is set, if queue_delayed_work() doesn't
result in newly-queued work, it simply ignores this condition and
proceeds as if no backoff delay were desired. There are two
problems with this--one of which is a bug.
The first problem is simply that the intended behavior is to back
off, and if we aren't able queue the work item to run after a delay
we're not doing that.
The only reason queue_delayed_work() won't queue work is if the
provided work item is already queued. In the messenger, this
means that con_work() is already scheduled to be run again. So
if we simply set the BACKOFF flag again when this occurs, we know
the next con_work() call will again attempt to hold off activity
on the connection until after the delay.
The second problem--the bug--is a leak of a reference count. If
queue_delayed_work() returns 0 in con_work(), con->ops->put() drops
the connection reference held on entry to con_work(). However,
processing is (was) allowed to continue, and at the end of the
function a second con->ops->put() is called.
This patch fixes both problems.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
In write_partial_msg_pages(), pages need to be kmapped in order to
perform a CRC-32c calculation on them. As an artifact of the way
this code used to be structured, the kunmap() call was separated
from the kmap() call and both were done conditionally. But the
conditions under which the kmap() and kunmap() calls were made
differed, so there was a chance a kunmap() call would be done on a
page that had not been mapped.
The symptom of this was tripping a BUG() in kunmap_high() when
pkmap_count[nr] became 0.
Reported-by: Bryan K. Wright <bryan@virginia.edu>
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Because the Ceph client messenger uses a non-blocking connect, it is
possible for the sending of the client banner to race with the
arrival of the banner sent by the peer.
When ceph_sock_state_change() notices the connect has completed, it
schedules work to process the socket via con_work(). During this
time the peer is writing its banner, and arrival of the peer banner
races with con_work().
If con_work() calls try_read() before the peer banner arrives, there
is nothing for it to do, after which con_work() calls try_write() to
send the client's banner. In this case Ceph's protocol negotiation
can complete succesfully.
The server-side messenger immediately sends its banner and addresses
after accepting a connect request, *before* actually attempting to
read or verify the banner from the client. As a result, it is
possible for the banner from the server to arrive before con_work()
calls try_read(). If that happens, try_read() will read the banner
and prepare protocol negotiation info via prepare_write_connect().
prepare_write_connect() calls con_out_kvec_reset(), which discards
the as-yet-unsent client banner. Next, con_work() calls
try_write(), which sends the protocol negotiation info rather than
the banner that the peer is expecting.
The result is that the peer sees an invalid banner, and the client
reports "negotiation failed".
Fix this by moving con_out_kvec_reset() out of
prepare_write_connect() to its callers at all locations except the
one where the banner might still need to be sent.
[elder@inktak.com: added note about server-side behavior]
Signed-off-by: Jim Schutt <jaschut@sandia.gov>
Reviewed-by: Alex Elder <elder@inktank.com>
Pull Ceph changes from Sage Weil:
"Lots of stuff this time around:
- lots of cleanup and refactoring in the libceph messenger code, and
many hard to hit races and bugs closed as a result.
- lots of cleanup and refactoring in the rbd code from Alex Elder,
mostly in preparation for the layering functionality that will be
coming in 3.7.
- some misc rbd cleanups from Josh Durgin that are finally going
upstream
- support for CRUSH tunables (used by newer clusters to improve the
data placement)
- some cleanup in our use of d_parent that Al brought up a while back
- a random collection of fixes across the tree
There is another patch coming that fixes up our ->atomic_open()
behavior, but I'm going to hammer on it a bit more before sending it."
Fix up conflicts due to commits that were already committed earlier in
drivers/block/rbd.c, net/ceph/{messenger.c, osd_client.c}
* 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/sage/ceph-client: (132 commits)
rbd: create rbd_refresh_helper()
rbd: return obj version in __rbd_refresh_header()
rbd: fixes in rbd_header_from_disk()
rbd: always pass ops array to rbd_req_sync_op()
rbd: pass null version pointer in add_snap()
rbd: make rbd_create_rw_ops() return a pointer
rbd: have __rbd_add_snap_dev() return a pointer
libceph: recheck con state after allocating incoming message
libceph: change ceph_con_in_msg_alloc convention to be less weird
libceph: avoid dropping con mutex before fault
libceph: verify state after retaking con lock after dispatch
libceph: revoke mon_client messages on session restart
libceph: fix handling of immediate socket connect failure
ceph: update MAINTAINERS file
libceph: be less chatty about stray replies
libceph: clear all flags on con_close
libceph: clean up con flags
libceph: replace connection state bits with states
libceph: drop unnecessary CLOSED check in socket state change callback
libceph: close socket directly from ceph_con_close()
...
We drop the lock when calling the ->alloc_msg() con op, which means
we need to (a) not clobber con->in_msg without the mutex held, and (b)
we need to verify that we are still in the OPEN state when we retake
it to avoid causing any mayhem. If the state does change, -EAGAIN
will get us back to con_work() and loop.
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
This function's calling convention is very limiting. In particular,
we can't return any error other than ENOMEM (and only implicitly),
which is a problem (see next patch).
Instead, return an normal 0 or error code, and make the skip a pointer
output parameter. Drop the useless in_hdr argument (we have the con
pointer).
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
The ceph_fault() function takes the con mutex, so we should avoid
dropping it before calling it. This fixes a potential race with
another thread calling ceph_con_close(), or _open(), or similar (we
don't reverify con->state after retaking the lock).
Add annotation so that lockdep realizes we will drop the mutex before
returning.
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
We drop the con mutex when delivering a message. When we retake the
lock, we need to verify we are still in the OPEN state before
preparing to read the next tag, or else we risk stepping on a
connection that has been closed.
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
If the connect() call immediately fails such that sock == NULL, we
still need con_close_socket() to reset our socket state to CLOSED.
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
Rename flags with CON_FLAG prefix, move the definitions into the c file,
and (better) document their meaning.
Signed-off-by: Sage Weil <sage@inktank.com>
Use a simple set of 6 enumerated values for the socket states (CON_STATE_*)
and use those instead of the state bits. All of the con->state checks are
now under the protection of the con mutex, so this is safe. It also
simplifies many of the state checks because we can check for anything other
than the expected state instead of various bits for races we can think of.
This appears to hold up well to stress testing both with and without socket
failure injection on the server side.
Signed-off-by: Sage Weil <sage@inktank.com>
It is simpler to do this immediately, since we already hold the con mutex.
It also avoids the need to deal with a not-quite-CLOSED socket in con_work.
Signed-off-by: Sage Weil <sage@inktank.com>
Take the con mutex before checking whether the connection is closed to
avoid racing with someone else closing it.
Signed-off-by: Sage Weil <sage@inktank.com>
If we fault on a lossy connection, we should still close the socket
immediately, and do so under the con mutex.
We should also take the con mutex before printing out the state bits in
the debug output.
Signed-off-by: Sage Weil <sage@inktank.com>
We exponentially back off when we encounter connection errors. If several
errors accumulate, we will eventually wait ages before even trying to
reconnect.
Fix this by resetting the backoff counter after a successful negotiation/
connection with the remote node. Fixes ceph issue #2802.
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
Take the con mutex while we are initiating a ceph open. This is necessary
because the may have previously been in use and then closed, which could
result in a racing workqueue running con_work().
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
Previously, we were opportunistically initializing the bio_iter if it
appeared to be uninitialized in the middle of the read path. The problem
is that a sequence like:
- start reading message
- initialize bio_iter
- read half a message
- messenger fault, reconnect
- restart reading message
- ** bio_iter now non-NULL, not reinitialized **
- read past end of bio, crash
Instead, initialize the bio_iter unconditionally when we allocate/claim
the message for read.
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Hold the mutex while twiddling all of the state bits to avoid possible
races. While we're here, make not of why we cannot close the socket
directly.
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
We need to set error_msg to something useful before calling ceph_fault();
do so here for try_{read,write}(). This is more informative than
libceph: osd0 192.168.106.220:6801 (null)
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Add an atomic variable 'stopping' as flag in struct ceph_messenger,
set this flag to 1 in function ceph_destroy_client(), and add the condition code
in function ceph_data_ready() to test the flag value, if true(1), just return.
Signed-off-by: Guanjun He <gjhe@suse.com>
Reviewed-by: Sage Weil <sage@inktank.com>
In ancient times, the messenger could both initiate and accept connections.
An artifact if that was data structures to store/process an incoming
ceph_msg_connect request and send an outgoing ceph_msg_connect_reply.
Sadly, the negotiation code was referencing those structures and ignoring
important information (like the peer's connect_seq) from the correct ones.
Among other things, this fixes tight reconnect loops where the server sends
RETRY_SESSION and we (the client) retries with the same connect_seq as last
time. This bug pretty easily triggered by injecting socket failures on the
MDS and running some fs workload like workunits/direct_io/test_sync_io.
Signed-off-by: Sage Weil <sage@inktank.com>
In ancient times, the messenger could both initiate and accept connections.
An artifact if that was data structures to store/process an incoming
ceph_msg_connect request and send an outgoing ceph_msg_connect_reply.
Sadly, the negotiation code was referencing those structures and ignoring
important information (like the peer's connect_seq) from the correct ones.
Among other things, this fixes tight reconnect loops where the server sends
RETRY_SESSION and we (the client) retries with the same connect_seq as last
time. This bug pretty easily triggered by injecting socket failures on the
MDS and running some fs workload like workunits/direct_io/test_sync_io.
Signed-off-by: Sage Weil <sage@inktank.com>
It is possible to close a socket that is in the OPENING state. For
example, it can happen if ceph_con_close() is called on the con before
the TCP connection is established. con_work() will come around and shut
down the socket.
Signed-off-by: Sage Weil <sage@inktank.com>
Sage liked the state diagram I put in my commit description so
I'm putting it in with the code.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
This patch gathers a few small changes in "net/ceph/messenger.c":
out_msg_pos_next()
- small logic change that mostly affects indentation
write_partial_msg_pages().
- use a local variable trail_off to represent the offset into
a message of the trail portion of the data (if present)
- once we are in the trail portion we will always be there, so we
don't always need to check against our data position
- avoid computing len twice after we've reached the trail
- get rid of the variable tmpcrc, which is not needed
- trail_off and trail_len never change so mark them const
- update some comments
read_partial_message_bio()
- bio_iovec_idx() will never return an error, so don't bother
checking for it
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Currently a ceph connection enters a "CONNECTING" state when it
begins the process of (re-)connecting with its peer. Once the two
ends have successfully exchanged their banner and addresses, an
additional NEGOTIATING bit is set in the ceph connection's state to
indicate the connection information exhange has begun. The
CONNECTING bit/state continues to be set during this phase.
Rather than have the CONNECTING state continue while the NEGOTIATING
bit is set, interpret these two phases as distinct states. In other
words, when NEGOTIATING is set, clear CONNECTING. That way only
one of them will be active at a time.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
There are two phases in the process of linking together the two ends
of a ceph connection. The first involves exchanging a banner and
IP addresses, and if that is successful a second phase exchanges
some detail about each side's connection capabilities.
When initiating a connection, the client side now queues to send
its information for both phases of this process at the same time.
This is probably a bit more efficient, but it is slightly messier
from a layering perspective in the code.
So rearrange things so that the client doesn't send the connection
information until it has received and processed the response in the
initial banner phase (in process_banner()).
Move the code (in the (con->sock == NULL) case in try_write()) that
prepares for writing the connection information, delaying doing that
until the banner exchange has completed. Move the code that begins
the transition to this second "NEGOTIATING" phase out of
process_banner() and into its caller, so preparing to write the
connection information and preparing to read the response are
adjacent to each other.
Finally, preparing to write the connection information now requires
the output kvec to be reset in all cases, so move that into the
prepare_write_connect() and delete it from all callers.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
There is no state explicitly defined when a ceph connection is fully
operational. So define one.
It's set when the connection sequence completes successfully, and is
cleared when the connection gets closed.
Be a little more careful when examining the old state when a socket
disconnect event is reported.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
A connection state's NEGOTIATING bit gets set while in CONNECTING
state after we have successfully exchanged a ceph banner and IP
addresses with the connection's peer (the server). But that bit
is not cleared again--at least not until another connection attempt
is initiated.
Instead, clear it as soon as the connection is fully established.
Also, clear it when a socket connection gets prematurely closed
in the midst of establishing a ceph connection (in case we had
reached the point where it was set).
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
A connection that is closed will no longer be connecting. So
clear the CONNECTING state bit in ceph_con_close(). Similarly,
if the socket has been closed we no longer are in connecting
state (a new connect sequence will need to be initiated).
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
In con_close_socket(), a connection's SOCK_CLOSED flag gets set and
then cleared while its shutdown method is called and its reference
gets dropped.
Previously, that flag got set only if it had not already been set,
so setting it in con_close_socket() might have prevented additional
processing being done on a socket being shut down. We no longer set
SOCK_CLOSED in the socket event routine conditionally, so setting
that bit here no longer provides whatever benefit it might have
provided before.
A race condition could still leave the SOCK_CLOSED bit set even
after we've issued the call to con_close_socket(), so we still clear
that bit after shutting the socket down. Add a comment explaining
the reason for this.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
When a TCP_CLOSE or TCP_CLOSE_WAIT event occurs, the SOCK_CLOSED
connection flag bit is set, and if it had not been previously set
queue_con() is called to ensure con_work() will get a chance to
handle the changed state.
con_work() atomically checks--and if set, clears--the SOCK_CLOSED
bit if it was set. This means that even if the bit were set
repeatedly, the related processing in con_work() only gets called
once per transition of the bit from 0 to 1.
What's important then is that we ensure con_work() gets called *at
least* once when a socket close event occurs, not that it gets
called *exactly* once.
The work queue mechanism already takes care of queueing work
only if it is not already queued, so there's no need for us
to call queue_con() conditionally.
So this patch just makes it so the SOCK_CLOSED flag gets set
unconditionally in ceph_sock_state_change().
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Currently the socket state change event handler records an error
message on a connection to distinguish a close while connecting from
a close while a connection was already established.
Changing connection information during handling of a socket event is
not very clean, so instead move this assignment inside con_work(),
where it can be done during normal connection-level processing (and
under protection of the connection mutex as well).
Move the handling of a socket closed event up to the top of the
processing loop in con_work(); there's no point in handling backoff
etc. if we have a newly-closed socket to take care of.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
The following commit changed it so SOCK_CLOSED bit was stored in
a connection's new "flags" field rather than its "state" field.
libceph: start separating connection flags from state
commit 928443cd
That bit is used in con_close_socket() to protect against setting an
error message more than once in the socket event handler function.
Unfortunately, the field being operated on in that function was not
updated to be "flags" as it should have been. This fixes that
error.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Recently a bug was fixed in which the bio_iter field in a ceph
message was not being properly re-initialized when a message got
re-transmitted:
commit 43643528cc
Author: Yan, Zheng <zheng.z.yan@intel.com>
rbd: Clear ceph_msg->bio_iter for retransmitted message
We are now only initializing the bio_iter field when we are about to
start to write message data (in prepare_write_message_data()),
rather than every time we are attempting to write any portion of the
message data (in write_partial_msg_pages()). This means we no
longer need to use the msg->bio_iter field as a flag.
So just don't do that any more. Trust prepare_write_message_data()
to ensure msg->bio_iter is properly initialized, every time we are
about to begin writing (or re-writing) a message's bio data.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
If a message has a non-null bio pointer, its bio_iter field is
initialized in write_partial_msg_pages() if this has not been done
already. This is really a one-time setup operation for sending a
message's (bio) data, so move that initialization code into
prepare_write_message_data() which serves that purpose.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Move init_bio_iter() and iter_bio_next() up in their source file so
the'll be defined before they're needed.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
This is a nit, but prepare_write_message() sets the FOOTER_COMPLETE
flag before the CRC for the data portion (recorded in the footer)
has been completely computed. Hold off setting the complete flag
until we've decided it's ready to send.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
In write_partial_msg_pages(), once all the data from a page has been
sent we advance to the next one. Put the code that takes care of
this into its own function.
While modifying write_partial_msg_pages(), make its local variable
"in_trail" be Boolean, and use the local variable "msg" (which is
just the connection's current out_msg pointer) consistently.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Move the code that prepares to write the data portion of a message
into its own function.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
These are no longer used. Every ceph_connection instance is embedded in
another structure, and refcounts manipulated via the get/put ops.
Signed-off-by: Sage Weil <sage@inktank.com>
The ceph_con_get/put() helpers manipulate the embedded con ref
count, which isn't used now that ceph_connections are embedded in
other structures.
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
The bug can cause NULL pointer dereference in write_partial_msg_pages
Signed-off-by: Zheng Yan <zheng.z.yan@intel.com>
Reviewed-by: Alex Elder <elder@inktank.com>
(cherry picked from commit 43643528cc)
We dereference "con->in_msg" on the line after it was set to NULL.
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Alex Elder <elder@inktank.com>
Once we call ->connect(), we are racing against the actual
connection, and a subsequent transition from CONNECTING ->
CONNECTED. Set the state to CONNECTING before that, under the
protection of the mutex, to avoid the race.
This was introduced in 928443cd96,
with the original socket state code.
Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Alex Elder <elder@inktank.com>
The bug can cause NULL pointer dereference in write_partial_msg_pages
Signed-off-by: Zheng Yan <zheng.z.yan@intel.com>
Reviewed-by: Alex Elder <elder@inktank.com>
ceph_con_revoke_message() is passed both a message and a ceph
connection. A ceph_msg allocated for incoming messages on a
connection always has a pointer to that connection, so there's no
need to provide the connection when revoking such a message.
Note that the existing logic does not preclude the message supplied
being a null/bogus message pointer. The only user of this interface
is the OSD client, and the only value an osd client passes is a
request's r_reply field. That is always non-null (except briefly in
an error path in ceph_osdc_alloc_request(), and that drops the
only reference so the request won't ever have a reply to revoke).
So we can safely assume the passed-in message is non-null, but add a
BUG_ON() to make it very obvious we are imposing this restriction.
Rename the function ceph_msg_revoke_incoming() to reflect that it is
really an operation on an incoming message.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
ceph_con_revoke() is passed both a message and a ceph connection.
Now that any message associated with a connection holds a pointer
to that connection, there's no need to provide the connection when
revoking a message.
This has the added benefit of precluding the possibility of the
providing the wrong connection pointer. If the message's connection
pointer is null, it is not being tracked by any connection, so
revoking it is a no-op. This is supported as a convenience for
upper layers, so they can revoke a message that is not actually
"in flight."
Rename the function ceph_msg_revoke() to reflect that it is really
an operation on a message, not a connection.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
There are essentially two types of ceph messages: incoming and
outgoing. Outgoing messages are always allocated via ceph_msg_new(),
and at the time of their allocation they are not associated with any
particular connection. Incoming messages are always allocated via
ceph_con_in_msg_alloc(), and they are initially associated with the
connection from which incoming data will be placed into the message.
When an outgoing message gets sent, it becomes associated with a
connection and remains that way until the message is successfully
sent. The association of an incoming message goes away at the point
it is sent to an upper layer via a con->ops->dispatch method.
This patch implements reference counting for all ceph messages, such
that every message holds a reference (and a pointer) to a connection
if and only if it is associated with that connection (as described
above).
For background, here is an explanation of the ceph message
lifecycle, emphasizing when an association exists between a message
and a connection.
Outgoing Messages
An outgoing message is "owned" by its allocator, from the time it is
allocated in ceph_msg_new() up to the point it gets queued for
sending in ceph_con_send(). Prior to that point the message's
msg->con pointer is null; at the point it is queued for sending its
message pointer is assigned to refer to the connection. At that
time the message is inserted into a connection's out_queue list.
When a message on the out_queue list has been sent to the socket
layer to be put on the wire, it is transferred out of that list and
into the connection's out_sent list. At that point it is still owned
by the connection, and will remain so until an acknowledgement is
received from the recipient that indicates the message was
successfully transferred. When such an acknowledgement is received
(in process_ack()), the message is removed from its list (in
ceph_msg_remove()), at which point it is no longer associated with
the connection.
So basically, any time a message is on one of a connection's lists,
it is associated with that connection. Reference counting outgoing
messages can thus be done at the points a message is added to the
out_queue (in ceph_con_send()) and the point it is removed from
either its two lists (in ceph_msg_remove())--at which point its
connection pointer becomes null.
Incoming Messages
When an incoming message on a connection is getting read (in
read_partial_message()) and there is no message in con->in_msg,
a new one is allocated using ceph_con_in_msg_alloc(). At that
point the message is associated with the connection. Once that
message has been completely and successfully read, it is passed to
upper layer code using the connection's con->ops->dispatch method.
At that point the association between the message and the connection
no longer exists.
Reference counting of connections for incoming messages can be done
by taking a reference to the connection when the message gets
allocated, and releasing that reference when it gets handed off
using the dispatch method.
We should never fail to get a connection reference for a
message--the since the caller should already hold one.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
When a ceph message is queued for sending it is placed on a list of
pending messages (ceph_connection->out_queue). When they are
actually sent over the wire, they are moved from that list to
another (ceph_connection->out_sent). When acknowledgement for the
message is received, it is removed from the sent messages list.
During that entire time the message is "in the possession" of a
single ceph connection. Keep track of that connection in the
message. This will be used in the next patch (and is a helpful
bit of information for debugging anyway).
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
The function ceph_alloc_msg() is only used to allocate a message
that will be assigned to a connection's in_msg pointer. Rename the
function so this implied usage is more clear.
In addition, make that assignment inside the function (again, since
that's precisely what it's intended to be used for). This allows us
to return what is now provided via the passed-in address of a "skip"
variable. The return type is now Boolean to be explicit that there
are only two possible outcomes.
Make sure the result of an ->alloc_msg method call always sets the
value of *skip properly.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Move the initialization of a ceph connection's private pointer,
operations vector pointer, and peer name information into
ceph_con_init(). Rearrange the arguments so the connection pointer
is first. Hide the byte-swapping of the peer entity number inside
ceph_con_init()
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Once a connection is fully initialized, it is really in a CLOSED
state, so make that explicit by setting the bit in its state field.
It is possible for a connection in NEGOTIATING state to get a
failure, leading to ceph_fault() and ultimately ceph_con_close().
Clear that bits if it is set in that case, to reflect that the
connection truly is closed and is no longer participating in a
connect sequence.
Issue a warning if ceph_con_open() is called on a connection that
is not in CLOSED state.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Start explicitly keeping track of the state of a ceph connection's
socket, separate from the state of the connection itself. Create
placeholder functions to encapsulate the state transitions.
--------
| NEW* | transient initial state
--------
| con_sock_state_init()
v
----------
| CLOSED | initialized, but no socket (and no
---------- TCP connection)
^ \
| \ con_sock_state_connecting()
| ----------------------
| \
+ con_sock_state_closed() \
|\ \
| \ \
| ----------- \
| | CLOSING | socket event; \
| ----------- await close \
| ^ |
| | |
| + con_sock_state_closing() |
| / \ |
| / --------------- |
| / \ v
| / --------------
| / -----------------| CONNECTING | socket created, TCP
| | / -------------- connect initiated
| | | con_sock_state_connected()
| | v
-------------
| CONNECTED | TCP connection established
-------------
Make the socket state an atomic variable, reinforcing that it's a
distinct transtion with no possible "intermediate/both" states.
This is almost certainly overkill at this point, though the
transitions into CONNECTED and CLOSING state do get called via
socket callback (the rest of the transitions occur with the
connection mutex held). We can back out the atomicity later.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil<sage@inktank.com>
A ceph_connection holds a mixture of connection state (as in "state
machine" state) and connection flags in a single "state" field. To
make the distinction more clear, define a new "flags" field and use
it rather than the "state" field to hold Boolean flag values.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil<sage@inktank.com>
A ceph client has a pointer to a ceph messenger structure in it.
There is always exactly one ceph messenger for a ceph client, so
there is no need to allocate it separate from the ceph client
structure.
Switch the ceph_client structure to embed its ceph_messenger
structure.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
The functions ceph_con_out_kvec_reset() and ceph_con_out_kvec_add()
are entirely private functions, so drop the "ceph_" prefix in their
name to make them slightly more wieldy.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Change the names of the three socket callback functions to make it
more obvious they're specifically associated with a connection's
socket (not the ceph connection that uses it).
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
No code sets a bad_proto method in its ceph connection operations
vector, so just get rid of it.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
The ceph connection state "DEAD" is never set and is therefore not
needed. Eliminate it.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Pull ceph updates from Sage Weil:
"There are some updates and cleanups to the CRUSH placement code, a bug
fix with incremental maps, several cleanups and fixes from Josh Durgin
in the RBD block device code, a series of cleanups and bug fixes from
Alex Elder in the messenger code, and some miscellaneous bounds
checking and gfp cleanups/fixes."
Fix up trivial conflicts in net/ceph/{messenger.c,osdmap.c} due to the
networking people preferring "unsigned int" over just "unsigned".
* git://git.kernel.org/pub/scm/linux/kernel/git/sage/ceph-client: (45 commits)
libceph: fix pg_temp updates
libceph: avoid unregistering osd request when not registered
ceph: add auth buf in prepare_write_connect()
ceph: rename prepare_connect_authorizer()
ceph: return pointer from prepare_connect_authorizer()
ceph: use info returned by get_authorizer
ceph: have get_authorizer methods return pointers
ceph: ensure auth ops are defined before use
ceph: messenger: reduce args to create_authorizer
ceph: define ceph_auth_handshake type
ceph: messenger: check return from get_authorizer
ceph: messenger: rework prepare_connect_authorizer()
ceph: messenger: check prepare_write_connect() result
ceph: don't set WRITE_PENDING too early
ceph: drop msgr argument from prepare_write_connect()
ceph: messenger: send banner in process_connect()
ceph: messenger: reset connection kvec caller
libceph: don't reset kvec in prepare_write_banner()
ceph: ignore preferred_osd field
ceph: fully initialize new layout
...
Move the addition of the authorizer buffer to a connection's
out_kvec out of get_connect_authorizer() and into its caller. This
way, the caller--prepare_write_connect()--can avoid adding the
connect header to out_kvec before it has been fully initialized.
Prior to this patch, it was possible for a connect header to be
sent over the wire before the authorizer protocol or buffer length
fields were initialized. An authorizer buffer associated with that
header could also be queued to send only after the connection header
that describes it was on the wire.
Fixes http://tracker.newdream.net/issues/2424
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Change the name of prepare_connect_authorizer(). The next
patch is going to make this function no longer add anything to the
connection's out_kvec, so it will no longer fit the pattern of
the rest of the prepare_connect_*() functions.
In addition, pass the address of a variable that will hold the
authorization protocol to use. Move the assignment of that to the
connection's out_connect structure into prepare_write_connect().
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Change prepare_connect_authorizer() so it returns a pointer (or
pointer-coded error).
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Rather than passing a bunch of arguments to be filled in with the
content of the ceph_auth_handshake buffer now returned by the
get_authorizer method, just use the returned information in the
caller, and drop the unnecessary arguments.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Have the get_authorizer auth_client method return a ceph_auth
pointer rather than an integer, pointer-encoding any returned
error value. This is to pave the way for making use of the
returned value in an upcoming patch.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
In prepare_connect_authorizer(), a connection's get_authorizer
method is called but ignores its return value. This function can
return an error, so check for it and return it if that ever occurs.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Change prepare_connect_authorizer() so it returns without dropping
the connection mutex if the connection has no get_authorizer method.
Use the symbolic CEPH_AUTH_UNKNOWN instead of 0 when assigning
authorization protocols.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
prepare_write_connect() can return an error, but only one of its
callers checks for it. All the rest are in functions that already
return errors, so it should be fine to return the error if one
gets returned.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
prepare_write_connect() prepares a connect message, then sets
WRITE_PENDING on the connection. Then *after* this, it calls
prepare_connect_authorizer(), which updates the content of the
connection buffer already queued for sending. It's also possible it
will result in prepare_write_connect() returning -EAGAIN despite the
WRITE_PENDING big getting set.
Fix this by preparing the connect authorizer first, setting the
WRITE_PENDING bit only after that is done.
Partially addresses http://tracker.newdream.net/issues/2424
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
In all cases, the value passed as the msgr argument to
prepare_write_connect() is just con->msgr. Just get the msgr
value from the ceph connection and drop the unneeded argument.
The only msgr passed to prepare_write_banner() is also therefore
just the one from con->msgr, so change that function to drop the
msgr argument as well.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
prepare_write_connect() has an argument indicating whether a banner
should be sent out before sending out a connection message. It's
only ever set in one of its callers, so move the code that arranges
to send the banner into that caller and drop the "include_banner"
argument from prepare_write_connect().
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Reset a connection's kvec fields in the caller rather than in
prepare_write_connect(). This ends up repeating a few lines of
code but it's improving the separation between distinct operations
on the connection, which we can take advantage of later.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Move the kvec reset for a connection out of prepare_write_banner and
into its only caller.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Make the second argument to read_partial() be the ending input byte
position rather than the beginning offset it now represents. This
amounts to moving the addition "to + size" into the caller.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
read_partial() always increases whatever "to" value is supplied by
adding the requested size to it, and that's the only thing it does
with that pointed-to value.
Do that pointer advance in the caller (and then only when the
updated value will be subsequently used), and change the "to"
parameter to be an in-only and non-pointer value.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
There are two blocks of code in read_partial_message()--those that
read the header and footer of the message--that can be replaced by a
call to read_partial(). Do that.
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Use of "unsigned int" is preferred to bare "unsigned" in net tree.
Signed-off-by: Eric Dumazet <eric.dumazet@gmail.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
In write_partial_msg_pages(), every case now does an identical call
to kmap(page). Instead, just call it once inside the CRC-computing
block where it's needed. Move the definition of kaddr inside that
block, and make it a (char *) to ensure portable pointer arithmetic.
We still don't kunmap() it until after the sendpage() call, in case
that also ends up needing to use the mapping.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Reviewed-by: Sage Weil <sage@newdream.net>
In write_partial_msg_pages() there is a local variable used to
track the starting offset within a bio segment to use. Its name,
"page_shift" defies the Linux convention of using that name for
log-base-2(page size).
Since it's only used in the bio case rename it "bio_offset". Use it
along with the page_pos field to compute the memory offset when
computing CRC's in that function. This makes the bio case match the
others more closely.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Reviewed-by: Sage Weil <sage@newdream.net>
There's not a lot of benefit to zero_page_address, which basically
holds a mapping of the zero page through the life of the messenger
module. Even with our own mapping, the sendpage interface where
it's used may need to kmap() it again. It's almost certain to
be in low memory anyway.
So stop treating the zero page specially in write_partial_msg_pages()
and just get rid of zero_page_address entirely.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Reviewed-by: Sage Weil <sage@newdream.net>
Make ceph_tcp_sendpage() be the only place kernel_sendpage() is
used, by using this helper in write_partial_msg_pages().
Signed-off-by: Alex Elder <elder@dreamhost.com>
Reviewed-by: Sage Weil <sage@newdream.net>
If a message queued for send gets revoked, zeroes are sent over the
wire instead of any unsent data. This is done by constructing a
message and passing it to kernel_sendmsg() via ceph_tcp_sendmsg().
Since we are already working with a page in this case we can use
the sendpage interface instead. Create a new ceph_tcp_sendpage()
helper that sets up flags to match the way ceph_tcp_sendmsg()
does now.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Reviewed-by: Sage Weil <sage@newdream.net>
CRC's are computed for all messages between ceph entities. The CRC
computation for the data portion of message can optionally be
disabled using the "nocrc" (common) ceph option. The default is
for CRC computation for the data portion to be enabled.
Unfortunately, the code that implements this feature interprets the
feature flag wrong, meaning that by default the CRC's have *not*
been computed (or checked) for the data portion of messages unless
the "nocrc" option was supplied.
Fix this, in write_partial_msg_pages() and read_partial_message().
Also change the flag variable in write_partial_msg_pages() to be
"no_datacrc" to match the usage elsewhere in the file.
This fixes http://tracker.newdream.net/issues/2064
Signed-off-by: Alex Elder <elder@dreamhost.com>
Reviewed-by: Sage Weil <sage@newdream.net>
Nothing too big here.
- define the size of the buffer used for consuming ignored
incoming data using a symbolic constant
- simplify the condition determining whether to unmap the page
in write_partial_msg_pages(): do it for crc but not if the
page is the zero page
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Make a small change in the code that counts down kvecs consumed by
a ceph_tcp_sendmsg() call. Same functionality, just blocked out
a little differently.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Move blocks of code out of loops in read_partial_message_section()
and read_partial_message(). They were only was getting called at
the end of the last iteration of the loop anyway.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Calculate CRC in a separate step from rearranging the byte order
of the result, to improve clarity and readability.
Use offsetof() to determine the number of bytes to include in the
CRC calculation.
In read_partial_message(), switch which value gets byte-swapped,
since the just-computed CRC is already likely to be in a register.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Change the name (and type) of a few CRC-related Boolean local
variables so they contain the word "do", to distingish their purpose
from variables used for holding an actual CRC value.
Note that in the process of doing this I identified a fairly serious
logic error in write_partial_msg_pages(): the value of "do_crc"
assigned appears to be the opposite of what it should be. No
attempt to fix this is made here; this change preserves the
erroneous behavior. The problem I found is documented here:
http://tracker.newdream.net/issues/2064
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
This gathers a number of very minor changes:
- use %hu when formatting the a socket address's address family
- null out the ceph_msgr_wq pointer after the queue has been
destroyed
- drop a needless cast in ceph_write_space()
- add a WARN() call in ceph_state_change() in the event an
unrecognized socket state is encountered
- rearrange the logic in ceph_con_get() and ceph_con_put() so
that:
- the reference counts are only atomically read once
- the values displayed via dout() calls are known to
be meaningful at the time they are formatted
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
There is no real need for ceph_tcp_connect() to return the socket
pointer it creates, since it already assigns it to con->sock, which
is visible to the caller. Instead, have it return an error code,
which tidies things up a bit.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Define a helper function to perform various cleanup operations. Use
it both in the exit routine and in the init routine in the event of
an error.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
The messenger workqueue has no need to be public. So give it static
scope.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Encapsulate the operation of adding a new chunk of data to the next
open slot in a ceph_connection's out_kvec array. Also add a "reset"
operation to make subsequent add operations start at the beginning
of the array again.
Use these routines throughout, avoiding duplicate code and ensuring
all calls are handled consistently.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
One of the arguments to prepare_write_connect() indicates whether it
is being called immediately after a call to prepare_write_banner().
Move the prepare_write_banner() call inside prepare_write_connect(),
and reinterpret (and rename) the "after_banner" argument so it
indicates that prepare_write_connect() should *make* the call
rather than should know it has already been made.
This was split out from the next patch to highlight this change in
logic.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
This fixes some spots where a type cast to (void *) was used as
as a universal type hiding mechanism. Instead, properly cast the
type to the intended target type.
Signed-off-by: Alex Elder <elder@newdream.net>
Signed-off-by: Sage Weil <sage@newdream.net>
This eliminates type casts in some places where they are not
required.
Signed-off-by: Alex Elder <elder@newdream.net>
Signed-off-by: Sage Weil <sage@newdream.net>
A spinlock is used to protect a value used for selecting an array
index for a string used for formatting a socket address for human
consumption. The index is reset to 0 if it ever reaches the maximum
index value.
Instead, use an ever-increasing atomic variable as a sequence
number, and compute the array index by masking off all but the
sequence number's lowest bits. Make the number of entries in the
array a power of two to allow the use of such a mask (to avoid jumps
in the index value when the sequence number wraps).
The length of these strings is somewhat arbitrarily set at 60 bytes.
The worst-case length of a string produced is 54 bytes, for an IPv6
address that can't be shortened, e.g.:
[1234:5678:9abc:def0:1111:2222:123.234.210.100]:32767
Change it so we arbitrarily use 64 bytes instead; if nothing else
it will make the array of these line up better in hex dumps.
Rename a few things to reinforce the distinction between the number
of strings in the array and the length of individual strings.
Signed-off-by: Alex Elder <elder@newdream.net>
Signed-off-by: Sage Weil <sage@newdream.net>
Rearrange ceph_tcp_connect() a bit, making use of "else" rather than
re-testing a value with consecutive "if" statements. Don't record a
connection's socket pointer unless the connect operation is
successful.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Each messenger allocates a page to be used when writing zeroes
out in the event of error or other abnormal condition. Instead,
use the kernel ZERO_PAGE() for that purpose.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
The Ceph messenger would sometimes queue multiple work items to write
data to a socket when the socket buffer was full.
Fix this problem by making ceph_write_space() use SOCK_NOSPACE in the
same way that net/core/stream.c:sk_stream_write_space() does, i.e.,
clearing it only when sufficient space is available in the socket buffer.
Signed-off-by: Jim Schutt <jaschut@sandia.gov>
Reviewed-by: Alex Elder <elder@dreamhost.com>
These files are non modular, but need to export symbols using
the macros now living in export.h -- call out the include so
that things won't break when we remove the implicit presence
of module.h from everywhere.
Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
Change ceph_parse_ips to take either names given as
IP addresses or standard hostnames (e.g. localhost).
The DNS lookup is done using the dns_resolver facility
similar to its use in AFS, NFS, and CIFS.
This patch defines CONFIG_CEPH_LIB_USE_DNS_RESOLVER
that controls if this feature is on or off.
Signed-off-by: Noah Watkins <noahwatkins@gmail.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Any non-masked msg allocation failure should generate a warning and stack
trace to the console. All of these need to eventually be replaced by
safe preallocation or msgpools.
Signed-off-by: Sage Weil <sage@newdream.net>
The pool allocation failures are masked by the pool; there is no need to
spam the console about them. (That's the whole point of having the pool
in the first place.)
Mark msg allocations whose failure is safely handled as such.
Signed-off-by: Sage Weil <sage@newdream.net>
Commit 4cf9d54463 recorded when an outgoing ceph message was ACKed,
in order to avoid unnecessary connection resets when an OSD is busy.
However, ack_stamp is uninitialized, so there is a window between
when the message is sent and when it is ACKed in which handle_timeout()
interprets the unitialized value as an expired timeout, and resets
the connection unnecessarily.
Close the window by initializing ack_stamp.
Signed-off-by: Jim Schutt <jaschut@sandia.gov>
Signed-off-by: Sage Weil <sage@newdream.net>
Keep track of when an outgoing message is ACKed (i.e., the server fully
received it and, presumably, queued it for processing). Time out OSD
requests only if it's been too long since they've been received.
This prevents timeouts and connection thrashing when the OSDs are simply
busy and are throttling the requests they read off the network.
Reviewed-by: Yehuda Sadeh <yehuda@hq.newdream.net>
Signed-off-by: Sage Weil <sage@newdream.net>
If we get a WAIT as a client something went wrong; error out. And don't
fall through to an unrelated case.
Signed-off-by: Sage Weil <sage@newdream.net>
If there is no get_authorizer method we set the out_kvec to a bogus
pointer. The length is also zero in that case, so it doesn't much matter,
but it's better not to add the empty item in the first place.
Signed-off-by: Sage Weil <sage@newdream.net>
If a connection is closed and/or reopened (ceph_con_close, ceph_con_open)
it can race with a callback. con_work does various state checks for
closed or reopened sockets at the beginning, but drops con->mutex before
making callbacks. We need to check for state bit changes after retaking
the lock to ensure we restart con_work and execute those CLOSED/OPENING
tests or else we may end up operating under stale assumptions.
In Jim's case, this was causing 'bad tag' errors.
There are four cases where we re-take the con->mutex inside con_work: catch
them all and return EAGAIN from try_{read,write} so that we can restart
con_work.
Reported-by: Jim Schutt <jaschut@sandia.gov>
Tested-by: Jim Schutt <jaschut@sandia.gov>
Signed-off-by: Sage Weil <sage@newdream.net>
If memory allocation failed, calling ceph_msg_put() will cause GPF
since some of ceph_msg variables are not initialized first.
Fix Bug #970.
Signed-off-by: Henry C Chang <henry_c_chang@tcloudcomputing.com>
Signed-off-by: Sage Weil <sage@newdream.net>
The standby logic used to be pretty dependent on the work requeueing
behavior that changed when we switched to WQ_NON_REENTRANT. It was also
very fragile.
Restructure things so that:
- We clear WRITE_PENDING when we set STANDBY. This ensures we will
requeue work when we wake up later.
- con_work backs off if STANDBY is set. There is nothing to do if we are
in standby.
- clear_standby() helper is called by both con_send() and con_keepalive(),
the two actions that can wake us up again. Move the connect_seq++
logic here.
Signed-off-by: Sage Weil <sage@newdream.net>
With commit f363e45f we replaced a bunch of hacky workqueue mutual
exclusion logic with the WQ_NON_REENTRANT flag. One pieces of fallout is
that the exponential backoff breaks in certain cases:
* con_work attempts to connect.
* we get an immediate failure, and the socket state change handler queues
immediate work.
* con_work calls con_fault, we decide to back off, but can't queue delayed
work.
In this case, we add a BACKOFF bit to make con_work reschedule delayed work
next time it runs (which should be immediately).
Signed-off-by: Sage Weil <sage@newdream.net>
If we mark the connection CLOSED we will give up trying to reconnect to
this server instance. That is appropriate for things like a protocol
version mismatch that won't change until the server is restarted, at which
point we'll get a new addr and reconnect. An authorization failure like
this is probably due to the server not properly rotating it's secret keys,
however, and should be treated as transient so that the normal backoff and
retry behavior kicks in.
Signed-off-by: Sage Weil <sage@newdream.net>
Pass errors from writing to the socket up the stack. If we get -EAGAIN,
return 0 from the helper to simplify the callers' checks.
Signed-off-by: Sage Weil <sage@newdream.net>
If we get EAGAIN when trying to read from the socket, it is not an error.
Return 0 from the helper in this case to simplify the error handling cases
in the caller (indirectly, try_read).
Fix try_read to pass any error to it's caller (con_work) instead of almost
always returning 0. This let's us respond to things like socket
disconnects.
Signed-off-by: Sage Weil <sage@newdream.net>
ceph messenger code does a rather complex dancing around multithread
workqueue to make sure the same work item isn't executed concurrently
on different CPUs. This restriction can be provided by workqueue with
WQ_NON_REENTRANT.
Make ceph_msgr_wq non-reentrant workqueue with the default concurrency
level and remove the QUEUED/BUSY logic.
* This removes backoff handling in con_work() but it couldn't reliably
block execution of con_work() to begin with - queue_con() can be
called after the work started but before BUSY is set. It seems that
it was an optimization for a rather cold path and can be safely
removed.
* The number of concurrent work items is bound by the number of
connections and connetions are independent from each other. With
the default concurrency level, different connections will be
executed independently.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Sage Weil <sage@newdream.net>
Cc: ceph-devel@vger.kernel.org
Signed-off-by: Sage Weil <sage@newdream.net>
The alignment used for reading data into or out of pages used to be taken
from the data_off field in the message header. This only worked as long
as the page alignment matched the object offset, breaking direct io to
non-page aligned offsets.
Instead, explicitly specify the page alignment next to the page vector
in the ceph_msg struct, and use that instead of the message header (which
probably shouldn't be trusted). The alloc_msg callback is responsible for
filling in this field properly when it sets up the page vector.
Signed-off-by: Sage Weil <sage@newdream.net>
If the client gets out of sync with the server message sequence number, we
normally skip low seq messages (ones we already received). The skip code
was also incrementing the expected seq, such that all subsequent messages
also appeared old and got skipped, and an eventual timeout on the osd
connection. This resulted in some lagging requests and console messages
like
[233480.882885] ceph: skipping osd22 10.138.138.13:6804 seq 2016, expected 2017
[233480.882919] ceph: skipping osd22 10.138.138.13:6804 seq 2017, expected 2018
[233480.882963] ceph: skipping osd22 10.138.138.13:6804 seq 2018, expected 2019
[233480.883488] ceph: skipping osd22 10.138.138.13:6804 seq 2019, expected 2020
[233485.219558] ceph: skipping osd22 10.138.138.13:6804 seq 2020, expected 2021
[233485.906595] ceph: skipping osd22 10.138.138.13:6804 seq 2021, expected 2022
[233490.379536] ceph: skipping osd22 10.138.138.13:6804 seq 2022, expected 2023
[233495.523260] ceph: skipping osd22 10.138.138.13:6804 seq 2023, expected 2024
[233495.923194] ceph: skipping osd22 10.138.138.13:6804 seq 2024, expected 2025
[233500.534614] ceph: tid 6023602 timed out on osd22, will reset osd
Reported-by: Theodore Ts'o <tytso@mit.edu>
Signed-off-by: Sage Weil <sage@newdream.net>
This factors out protocol and low-level storage parts of ceph into a
separate libceph module living in net/ceph and include/linux/ceph. This
is mostly a matter of moving files around. However, a few key pieces
of the interface change as well:
- ceph_client becomes ceph_fs_client and ceph_client, where the latter
captures the mon and osd clients, and the fs_client gets the mds client
and file system specific pieces.
- Mount option parsing and debugfs setup is correspondingly broken into
two pieces.
- The mon client gets a generic handler callback for otherwise unknown
messages (mds map, in this case).
- The basic supported/required feature bits can be expanded (and are by
ceph_fs_client).
No functional change, aside from some subtle error handling cases that got
cleaned up in the refactoring process.
Signed-off-by: Sage Weil <sage@newdream.net>